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00000000..67ed8e88 --- /dev/null +++ b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs @@ -0,0 +1,55 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class PcoDressYourBestLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List() + { + new GameAction("start interval", "Start Interval") + { + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") + } + }, + new GameAction("background appearance", "Background Appearance") + { + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + resizable = true, + parameters = new List() + { + new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), + new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + }, + }, + } + ); + } + } +} + +namespace HeavenStudio.Games +{ + /// This class handles the minigame logic. + /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. + public class DressYourBest : Minigame + { + public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta new file mode 100644 index 00000000..c49e807f --- /dev/null +++ b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f57892d5812f534cb7af68e90ae3082 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 122651ad..d3d4a585 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -233,6 +233,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlDoubleDateLoader failed!"); } + game = PcoDressYourBestLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader PcoDressYourBestLoader failed!"); + } + game = CtrDrummingLoader.AddGame(eventCaller); if (game != null) { diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 61fa2bb5..5f814e7d 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,391 +17,34 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/GleeClub/GleeClub.cs - - Assets/Scripts/Minigames.cs - - Assets/Scripts/LevelEditor/Editor.cs - - Assets/Scripts/Games/FreezeFrame/Car.cs - - Assets/Scripts/Games/Fillbots/Fillbots.cs - - Assets/Scripts/Games/Fillbots/FullBody.cs - - Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs - - Assets/Scripts/Util/ParticleSystemHelpers.cs - - Assets/Scripts/Games/Fillbots/NtrFillbot.cs - - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs - - Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs - - Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs - - Assets/Scripts/Conductor.cs - - Assets/Scripts/GameManager.cs - - Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs - - Assets/Scripts/TitleManager.cs - - Assets/Scripts/Util/MultiSound.cs - - Assets/Scripts/LevelEditor/Timeline/Timeline.cs - - Assets/Scripts/EventCaller.cs - - Assets/Scripts/Games/Minigame.cs - - Assets/Scripts/InputSystem/PlayerInput.cs - - Assets/Scripts/GameCamera.cs - - Assets/Scripts/Util/SoundByte.cs - - Assets/Scripts/GameInitializer.cs - - Assets/Scripts/AppInfo.cs - - Assets/Scripts/Games/FanClub/NtrIdolFan.cs - - Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs - - Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs - - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs - - Assets/Scripts/Games/DoubleDate/Basketball.cs - - 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