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@ -1,55 +0,0 @@
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using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
||||
|
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using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
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using Jukebox;
|
||||
|
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namespace HeavenStudio.Games.Loaders
|
||||
{
|
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using static Minigames;
|
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public static class PcoDressYourBestLoader
|
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{
|
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public static Minigame AddGame(EventCaller eventCaller)
|
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{
|
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return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>()
|
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{
|
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new GameAction("start interval", "Start Interval")
|
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{
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defaultLength = 4f,
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resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
}
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class DressYourBest : Minigame
|
||||
{
|
||||
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f57892d5812f534cb7af68e90ae3082
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -233,16 +233,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
||||
}
|
||||
|
||||
game = PcoDressYourBestLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoDressYourBestLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue