mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
parent
263855830f
commit
9045d1d8f1
8 changed files with 406 additions and 33 deletions
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@ -5459,21 +5459,21 @@ ParticleSystem:
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@ -5486,8 +5486,8 @@ ParticleSystem:
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@ -6603,22 +6603,22 @@ ParticleSystem:
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@ -6637,8 +6637,8 @@ ParticleSystem:
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minGradient:
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@ -9488,27 +9488,27 @@ ParticleSystem:
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CustomDataModule:
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color0:
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@ -9522,7 +9522,7 @@ ParticleSystem:
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minGradient:
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@ -9770,7 +9770,7 @@ ParticleSystem:
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vectorLabel0_3: W
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color1:
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@ -10073,7 +10073,7 @@ ParticleSystemRenderer:
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@ -19916,7 +19916,7 @@ ParticleSystemRenderer:
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@ -0,0 +1,99 @@
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Shader "Sprites/AceStarCycle"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_GradientMap ("Color Map", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_Speed ("Color Rotate Speed", Float) = 1
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[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend One OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _ PIXELSNAP_ON
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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fixed4 _Color;
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v2f vert(appdata_t IN)
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{
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v2f OUT;
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OUT.vertex = UnityObjectToClipPos(IN.vertex);
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OUT.texcoord = IN.texcoord;
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OUT.color = IN.color * _Color;
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#ifdef PIXELSNAP_ON
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OUT.vertex = UnityPixelSnap (OUT.vertex);
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#endif
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return OUT;
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}
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sampler2D _MainTex;
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sampler2D _AlphaTex;
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sampler2D _GradientMap;
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float _Speed;
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float _AlphaSplitEnabled;
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fixed4 SampleSpriteTexture (float2 uv)
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{
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fixed4 color = tex2D (_MainTex, uv);
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#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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if (_AlphaSplitEnabled)
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color.a = tex2D (_AlphaTex, uv).r;
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#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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return color;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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fixed4 c = SampleSpriteTexture (IN.texcoord);
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float grayscale = (IN.color.r + IN.color.g + IN.color.b) / 3;
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float grayscaleScrolled = (grayscale + ((_Speed / 4) * _Time.y)) % 1;
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fixed4 g = tex2D (_GradientMap, grayscaleScrolled);
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c = fixed4(g.r, g.g, g.b, c.a);
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c.rgb *= c.a * IN.color.a;
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c.a *= IN.color.a;
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return c;
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}
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ENDCG
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}
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}
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}
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@ -0,0 +1,10 @@
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@ -0,0 +1,120 @@
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fileFormatVersion: 2
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guid: 4aa512ca12c0f0645830e3a8aa1745fc
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TextureImporter:
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internalIDToNameTable: []
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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serializedVersion: 2
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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cookieLightType: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -165,6 +165,13 @@ namespace HeavenStudio.Common
|
|||
}
|
||||
}
|
||||
|
||||
// makes the explosion smaller with less accurate inputs
|
||||
if (it == OK)
|
||||
{
|
||||
float okScalar = 1 - (frac / 2);
|
||||
it.transform.localScale = new Vector3(okScalar, okScalar, it.transform.localScale.z);
|
||||
}
|
||||
|
||||
it.transform.position = barTransform.position + new Vector3(0, barTransform.localScale.y * y, 0);
|
||||
it.GetComponent<ParticleSystem>().Play();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue