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Color Persistence for Nightly Games (#881)
Added color persistence between game switches for most of the games in the nightly that needed it: - Basketball Girls - Bouncy Road - Chameleon - Clap Trap - Fillbots - Frog Princess - Sick Beats - Sumo Brothers Slot Monster has none yet, because its color changing is a little different lol
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8 changed files with 166 additions and 0 deletions
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@ -241,6 +241,28 @@ namespace HeavenStudio.Games
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{
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BGPlane.color = bgColorEase.GetColor();
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}
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//call this in OnPlay(double beat) and OnGameSwitch(double beat)
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("basketballGirls", new string[] { "background appearance" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["ease"]);
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}
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}
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public override void OnPlay(double beat)
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{
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PersistColor(beat);
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}
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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}
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}
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}
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@ -190,6 +190,9 @@ namespace HeavenStudio.Games
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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double gameStartBeat = beat, gameEndBeat = double.MaxValue;
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var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > gameStartBeat);
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gameEndBeat = firstEnd?.beat ?? gameEndBeat;
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@ -371,5 +374,16 @@ namespace HeavenStudio.Games
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BGHigh.color = colorEases[0].GetColor();
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BGLow.color = colorEases[1].GetColor();
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("bouncyRoad", new string[] { "background appearance" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBG1Start"], lastEvent["colorBG1End"], lastEvent["colorBG2Start"], lastEvent["colorBG2End"], lastEvent["ease"]);
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}
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}
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}
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}
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@ -150,6 +150,8 @@ namespace HeavenStudio.Games
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public override void OnPlay(double beat)
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{
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PersistColor(beat);
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if (queuedFlys.Count > 0) queuedFlys.Clear();
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foreach (var evt in scheduledInputs)
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{
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@ -296,5 +298,23 @@ namespace HeavenStudio.Games
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if (GameManager.instance.currentGame == "chameleon")
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Chameleon.instance.Crown.SetActive(enableCrown);
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chameleon", new string[] { "background appearance" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBG1Start"], lastEvent["colorBG1End"], lastEvent["colorBG2Start"], lastEvent["colorBG2End"], lastEvent["ease"]);
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}
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}
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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}
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}
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}
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@ -380,5 +380,35 @@ namespace HeavenStudio.Games
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spotlightMaterial.SetColor("_ColorDelta", bottomSpot);
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("clapTrap", new string[] { "background color" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColor(lastEvent["bgColor"], lastEvent["bgColorEnd"], lastEvent["ease"], lastEvent.length, lastEvent.beat);
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}
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var allEventsBeforeBeatHand = EventCaller.GetAllInGameManagerList("clapTrap", new string[] { "hand color" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeatHand.Count > 0)
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{
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allEventsBeforeBeatHand.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEventHand = allEventsBeforeBeatHand[^1];
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ChangeHandColor(lastEventHand["left"], lastEventHand["right"], lastEventHand["spotlightBottom"], lastEventHand["spotlightTop"], lastEventHand["spotlightGlow"]);
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}
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}
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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}
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public override void OnPlay(double beat)
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{
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PersistColor(beat);
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}
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}
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}
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@ -238,6 +238,7 @@ namespace HeavenStudio.Games
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public override void OnPlay(double beat)
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{
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PersistColor(beat);
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if (queuedBots.Count > 0) queuedBots.Clear();
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foreach (var evt in scheduledInputs)
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{
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@ -548,6 +549,37 @@ namespace HeavenStudio.Games
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metersFuel[i].color = colorEases[i+1].GetColor();
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}
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fillbots", new string[] { "background appearance" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["colorMetersStart"],
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lastEvent["colorMeter1Start"], lastEvent["colorMeter2Start"],
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lastEvent["colorMeter3Start"], lastEvent["colorMeter4Start"],
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lastEvent["colorMeter5Start"], lastEvent["colorMeter6Start"],
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lastEvent["colorMetersEnd"], lastEvent["colorMeter1End"],
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lastEvent["colorMeter2End"], lastEvent["colorMeter3End"],
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lastEvent["colorMeter4End"], lastEvent["colorMeter5End"], lastEvent["colorMeter6End"],
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lastEvent["separate"], lastEvent["ease"]);
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}
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var allEventsBeforeBeatObj = EventCaller.GetAllInGameManagerList("fillbots", new string[] { "object appearance" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeatObj.Count > 0)
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{
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allEventsBeforeBeatObj.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEventObj = allEventsBeforeBeatObj[^1];
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ObjectColorSet(lastEventObj["colorFuel"], lastEventObj["colorLampOff"], lastEventObj["colorLampOn"], lastEventObj["colorImpact"], lastEventObj["colorFiller"], lastEventObj["colorConveyor"]);
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}
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}
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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}
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}
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}
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@ -379,5 +379,26 @@ namespace HeavenStudio.Games
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{
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BGPlane.color = bgColorEase.GetColor();
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("frogPrincess", new string[] { "background appearance" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["ease"]);
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}
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}
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public override void OnPlay(double beat)
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{
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PersistColor(beat);
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}
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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}
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}
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}
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@ -237,6 +237,7 @@ namespace HeavenStudio.Games
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[NonSerialized] public double gameEndBeat = double.MaxValue;
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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var entities = GameManager.instance.Beatmap.Entities;
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// find out when the next game switch (or remix end) happens
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RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > beat);
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@ -465,5 +466,16 @@ namespace HeavenStudio.Games
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return UnityEngine.Random.Range(0, 4);
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("sickBeats", new string[] { "virusColor" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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UpdateMaterialColor(lastEvent["colorVirus1"], lastEvent["colorVirus2"], lastEvent["colorVirus3"], lastEvent["colorVirus4"]);
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}
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}
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}
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}
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@ -443,6 +443,8 @@ namespace HeavenStudio.Games
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public override void OnGameSwitch(double beat) // stole code from manzai
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{
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FindNextGameswitchBeat(beat);
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PersistColor(beat);
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foreach(var entity in GameManager.instance.Beatmap.Entities)
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{
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@ -464,6 +466,8 @@ namespace HeavenStudio.Games
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{
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bgTypeNext = BGType.None;
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FindNextGameswitchBeat(beat);
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PersistColor(beat);
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}
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private void FindNextGameswitchBeat(double beat)
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@ -1306,6 +1310,17 @@ namespace HeavenStudio.Games
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}
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("sumoBrothers", new string[] { "background color" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorFrom"], lastEvent["colorTo"], lastEvent["colorFrom2"], lastEvent["colorTo2"], lastEvent["ease"]);
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}
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}
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}
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}
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