Commit Graph

673 Commits

Author SHA1 Message Date
Adubbz 65ff312ae0 Uncommented canBlockStay 2013-05-07 18:27:51 +10:00
Adubbz 043e749df4 Merged Amnet's changes that i missed 2013-05-07 18:24:45 +10:00
Adubbz 40c2847366 Fixed flowers/thorns once and for all 2013-05-07 18:19:09 +10:00
Adubbz f68fd802b9 Revert "Fixed the world gen for plants and flowers."
This reverts commit ca5b7b4fe8.
2013-05-07 17:43:37 +10:00
Matt Caughey f7ae70170f Tweaked some biomes. Changed the level of slowness mudballs give when hitting entities. 2013-05-07 00:41:56 -04:00
Amnet 0b8635fbf8 Added foliage offset 2013-05-07 03:06:20 +02:00
Matt Caughey ac6be03582 Started adding the dart blower. Added poison item. 2013-05-06 21:02:25 -04:00
Amnet ca5b7b4fe8 Fixed the world gen for plants and flowers. 2013-05-07 02:04:56 +02:00
Matt Caughey 960be72fe9 Changed the default biome size, distance between villages, and what biomes villages can spawn in. Added poison ivy to Ominous Woods. 2013-05-06 06:27:39 -04:00
Matt Caughey d3af5f7482 Added poison ivy to other biomes 2013-05-06 06:19:33 -04:00
Adubbz 8032a052d5 Removed unecessary { and } use 2013-05-06 20:11:52 +10:00
Adubbz 50969cb1bc Fixed poison ivy 2013-05-06 20:10:01 +10:00
Adubbz 4293e12f4f Work on making Posion Ivy actually poison mobs/the player 2013-05-06 20:04:16 +10:00
Matt Caughey 9120596b79 Added poison ivy, changed high grass (top) metadata value from 6 to 7. 2013-05-06 05:21:53 -04:00
Adubbz b5a8acfae8 Adjusted a few hitboxes. Didn't bother with them all, just the glaringly bad ones. 2013-05-06 18:33:07 +10:00
Adubbz fd6f243456 Fixed BOPFlower checks on World Gen 2013-05-06 17:41:57 +10:00
Adubbz dbf3241b55 Moved BOPCrossIntegration to PostInit (Using Annotations this time!) 2013-05-06 17:11:55 +10:00
Matt Caughey 8b54bb7f66 Finished up what needed to be done with the reeds. Added 2 new mushrooms (Portobello and Blue Milk Cap). 2013-05-06 01:58:23 -04:00
Amnet ebc99f5eb4 Fixed the reeds. 2013-05-05 19:15:49 +02:00
Matt Caughey 8c044949c3 Started adding a new reed plant 2013-05-05 11:45:04 -04:00
ted b523e07b67 Update mcmod.info 2013-05-05 09:27:38 +03:00
Adubbz 62267f5dc8 Merged Forstride's BlockBOPFlower changes 2013-05-05 11:34:32 +10:00
Adubbz 4348490256 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-05 11:27:47 +10:00
Adubbz 52cb252d6f Attempted to properly fix yucca flowers on hard dirt 2013-05-05 11:23:54 +10:00
Matt Caughey 3d4037b544 Made some changes to the Lush Desert 2013-05-04 21:21:08 -04:00
Adubbz 62a45a1baf Made yuccas properly generate in the Canyon 2013-05-05 10:34:46 +10:00
Matt Caughey 32a2940081 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-04 20:06:44 -04:00
Matt Caughey 16eb2a2ea6 Changed around the Canyon biome a bit. 2013-05-04 20:06:17 -04:00
Adubbz 0057913fdd Adjusted humidity of the Heathland and Fen 2013-05-05 09:56:28 +10:00
Adubbz 705105c3e6 Fixed cattail dupe drops on sheared 2013-05-05 09:52:26 +10:00
Adubbz 09f287dada Fixed High Cattail pickblock 2013-05-05 09:52:06 +10:00
Adubbz 59717f6170 Fixed willow colouring 2013-05-05 09:51:19 +10:00
Adubbz c5251b6274 Fire now burns infinitely on ash 2013-05-05 09:50:42 +10:00
Adubbz 59423de96b Updated Forestry API 2013-05-05 09:50:16 +10:00
Adubbz 07e0611b0a Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-04 20:10:08 +10:00
Adubbz cfe73c2225 Minor tweaks to High Grass and High Cattail 2013-05-04 20:09:29 +10:00
Matt Caughey 561652be8a Added high cattails to other swampy biomes. 2013-05-04 04:58:05 -04:00
Adubbz 73eca33198 Fixed cattail crash, hitboxes for High Grass and High Cattail no longer take up both blocks 2013-05-04 18:33:28 +10:00
Matt Caughey 357142bd6b Work in progress high cattails. Ran into a NullPointerException and need some help fixing it. 2013-05-04 02:44:17 -04:00
Matt Caughey 11aaf4091b Added Yucca flower that generates in desert biomes 2013-05-03 18:28:11 -04:00
Adubbz a508261cf8 Revert Forstride's derp 2013-05-03 23:00:44 +10:00
Matt Caughey d880bd5f61 Setting up SourceTree, yet againn 2013-05-03 08:42:16 -04:00
Matt Caughey bc9bd3bda5 The rudder moves when I turn the wheel. 2013-05-03 06:39:32 -04:00
Adubbz dffcb15204 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-03 17:01:04 +10:00
Adubbz 8d7937def6 Updated to 1.5.2. Not exactly necessary as we are covered by SRG Names, but still a good thing to do 2013-05-03 17:00:20 +10:00
Amnet 53de38ad99 Fixed issue #41. 2013-05-02 20:29:59 +02:00
Adubbz 524eaf27d7 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-01 20:32:45 +10:00
Adubbz 0585d09cbf Removed useless gitignores and gitattributes, removed new the sky colour from the new Jungle Biome. 2013-05-01 20:26:49 +10:00
Amnet ca70475c5d Added the choice of village biomes to the config. 2013-05-01 12:15:03 +02:00
Adubbz c48d3c8f4d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-01 19:24:25 +10:00
Adubbz ef4dd081cc Adjusted Bamboo Forests to Forstride's liking 2013-05-01 19:23:58 +10:00
Amnet 5e1f83ac34 Finished the thaumcraft aspects. 2013-05-01 11:15:16 +02:00
Amnet 86cde9b500 Fixed placing of mangrove and holy saplings. 2013-05-01 10:59:00 +02:00
Amnet 3696e24901 Fixed BOP items. 2013-05-01 02:55:18 +02:00
Amnet 2dc2662e1d Fixed Red Rock. 2013-05-01 02:39:34 +02:00
Amnet f9610f1c2c Fixed the config option for adding biomes to vanilla world types. 2013-05-01 01:06:05 +02:00
Amnet cc2f9f8f87 Fixed leaves decay. 2013-04-30 18:08:42 +02:00
ted80-PC 8a6422d8af Added enhanced biomes to bwg4 api 2013-04-30 13:12:01 +02:00
ted 4f85088533 Update BOPConfiguration.java 2013-04-29 21:22:44 +03:00
Amnet 4bb75c9e8a Fixed my own derp with the recipes using ore dictionary. 2013-04-29 16:06:18 +02:00
Amnet 7dc1a1c442 Merge remote-tracking branch 'origin/master' 2013-04-28 20:06:43 +02:00
Amnet 7c8414581f Made some crafting recipes obey the Ore Dictionary.
Fixed the jungle biome issue.
2013-04-28 19:37:12 +02:00
Amnet 325ac1eb0c Added Witch Huts, Jungle and Desert Temples to some of the biomes in BOP
World Type.
2013-04-28 13:54:04 +02:00
Adubbz 2d0cdadbd0 Moved all integration to init instead of post init. Post init was just fucking everything up 2013-04-28 15:53:45 +10:00
Adubbz 9d8e5cbca5 Fixed Thaumcraft aspects, huzzah! 2013-04-28 13:09:58 +10:00
Adubbz 26b86f7403 Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard 2013-04-28 11:04:17 +10:00
Adubbz 4ec2e3065d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-28 09:45:59 +10:00
Adubbz 4195f72861 Added aspects for some misc blocks 2013-04-28 09:45:39 +10:00
Amnet 9a47fb67c8 Blocks added to Forestry backpacks. 2013-04-28 00:05:54 +02:00
Amnet 9b1041ad63 Fixed adding biomes for world types.
BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz 52a42f8d3d Added terrain blocks to the Forestry Global Manager 2013-04-27 17:36:12 +10:00
Adubbz 4920f35504 Updated the name of the BOP record, as per the request of Forstride 2013-04-27 07:40:28 +10:00
Adubbz 62c4917aa4 Updated bopdisc.ogg (courtesy of Forstride) 2013-04-26 21:20:05 +10:00
Adubbz 14fad6d63a Added aspects for saplings 2013-04-26 13:21:17 +10:00
Adubbz 780cd313dc Added aspects to leaves and some random placer items 2013-04-26 12:43:38 +10:00
Adubbz f4190c9e88 Adjusted changelog, added Thaumcraft aspects to planks 2013-04-26 10:37:49 +10:00
Adubbz 02d3fc104b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-26 06:40:34 +10:00
Adubbz 77a6f3d3ed Added planks to BlockReferences and started on items in Thaumcraft Integration 2013-04-26 06:39:46 +10:00
Amnet e206c8a2c2 Finished ID usage reduction.
Renamed texture files to be more adequate to in-game names. 
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet f05287a236 Tweaked the generation of Cattail. 2013-04-25 12:49:08 +02:00
Amnet fb1c0b362a Added configurable spawn distance between villages in BOP World Type
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet 5e6c5f4d06 Added hardcoded foliage colors 2013-04-25 08:35:53 +02:00
Amnet 26c8eb2679 Fixed how the saplings grow 2013-04-25 01:31:48 +02:00
Amnet ff149f05a0 Fixed mudballs in dispensers (had to move to separate ID)
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz 10326d1396 Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily 2013-04-24 13:13:22 +10:00
Adubbz 2e69ff3714 Renamed duplicte saplings 2013-04-24 07:04:57 +10:00
Adubbz e23d1cec4b Revert naming change to planks, inconsistant plus breaks textures 2013-04-24 06:49:47 +10:00
Amnet 5e19939047 Reduced IDs a little more. 2013-04-23 15:03:29 +02:00
Amnet c853d692a1 Cleaned up configuration. Some refactoting. 2013-04-23 12:35:29 +02:00
Adubbz 4387e43847 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 11:56:43 +10:00
Adubbz 79e9289b50 Added and changed a few Biome Dictionary types 2013-04-23 11:54:03 +10:00
Adubbz 1f3643e829 Fixed spelling derp 2013-04-23 11:53:21 +10:00
Amnet 00bc9eeddf Turning back on beaches in origin valley. 2013-04-23 01:37:49 +02:00
Adubbz b7c71ba3a8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 08:21:13 +10:00
Adubbz f0d7ba6ee4 Gave the different types of Autumn and Cherry leaves different names 2013-04-23 08:20:28 +10:00
ted d6880c78b7 Added Biome Dictionary 2013-04-22 23:46:38 +03:00
Adubbz 9013e314a3 Added the option to disable ocean generation 2013-04-23 06:28:21 +10:00
Amnet 8abccb9e3f Some fixes here and there. Refactoring the code. 2013-04-22 18:14:07 +02:00
Adubbz d8131a04db Removed debug from testing the fix for resources on the desktop 2013-04-22 22:49:30 +10:00
Adubbz b00f7e71dd Fixed missing texture error 2013-04-22 22:48:57 +10:00
Adubbz 2a6f6c3951 Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc)) 2013-04-22 22:33:07 +10:00
Adubbz 0af3f744ef Made BoP saplings work in the Forestry fermenter 2013-04-22 21:00:57 +10:00
Amnet 1d49f953bb Nerfed the growth rate of apples.
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz be1a80107a Removed a bunch of side-onlys that were causing a server crash 2013-04-22 16:51:39 +10:00
Adubbz 1e20a0e961 Fixed an issue causing sound files to be created on the desktop 2013-04-22 12:21:54 +10:00
Adubbz e7edbaff83 Updated version number, shut SourceTree up about needing to push changes that have already occured 2013-04-22 11:16:28 +10:00
Adubbz 34533a2c02 Cleaned up the Block IDs in the config file 2013-04-22 11:13:36 +10:00
Adubbz 352b0d09b7 Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place 2013-04-22 11:11:56 +10:00
Amnet d33d7d4fbf Fixed willow generation. 2013-04-21 23:17:30 +02:00
Amnet d4dcf00f9f Items done 2013-04-21 22:18:43 +02:00
Amnet 904181c734 Clearing up some items (Bamboo, Moss) 2013-04-21 17:20:28 +02:00
Amnet dcdd216e63 Everything should now generate properly. 2013-04-21 14:58:50 +02:00
Amnet f581bdc38b Done all the placement requirements for flowers, plants and grass. 2013-04-20 22:38:33 +02:00
Amnet 5a8adb1dc8 Fixed fancy/fast graphic on leaves.
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC 2051109dd9 fixed bwg4 support 2013-04-20 19:35:17 +02:00
Amnet 29706fbd03 Fixed placing of plants.
Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet 42a6f82010 Fixed wood names.
Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC f1fabb9da2 tried adding bwg4 api but it doesn't work :( 2013-04-20 13:55:39 +02:00
Adubbz f62d7ae8a5 Adjusted high grass texture 2013-04-20 14:56:31 +10:00
Amnet e9abae1e5c Fixed the bounding boxes for high grass and rendering of the leaves. 2013-04-20 05:21:46 +02:00
Amnet 8aef7b553c Cleaning up the code. 2013-04-20 04:23:01 +02:00
Adubbz 8bbc30dd2e All Biomes O Plenty leaves are now instantly destroyed by shears 2013-04-20 12:07:00 +10:00
Adubbz 4e4fa7b3d3 Added an API for changing the speed of shears against blocks 2013-04-20 11:42:26 +10:00
Amnet eddef226e0 Finished reducing all the IDs - time to start bugfixing and finishing
it.
2013-04-20 03:26:09 +02:00
Adubbz 8969a7c963 Removed unecessary code 2013-04-19 19:38:44 +10:00
Adubbz eb151610f3 Entity API, ditched ModLoader naming scheme for the Biomes O Plenty main class 2013-04-19 19:35:26 +10:00
Adubbz 1e75cdb130 Moved everything else out of mod_BiomesOPlenty.class, all that is remaining is declarations for things that don't really need a seperate class or classes that declare other things 2013-04-19 18:33:35 +10:00
Adubbz bdfda4dd05 Changed achievements to be enabled by default 2013-04-19 06:21:07 +10:00
Amnet 17cb0310d8 Generic blocks that have one texture file. 2013-04-18 21:29:40 +02:00
Amnet d94a69b0f3 Fixed registering stuff as furnace fuel 2013-04-18 14:32:48 +02:00
Amnet 60e6067961 Fix for Achievements 2013-04-18 08:42:40 +02:00
Amnet d1e265039f Finished up stairs and rocks. 2013-04-18 00:35:17 +02:00
Adubbz 3779ed7a14 Updated Forestry API 2013-04-17 10:16:21 +10:00
Adubbz 6984125bee Fixed the blocks, hopefully there are no crashes anymore :) 2013-04-17 10:09:59 +10:00
Adubbz 5d568b5a83 Rough update to Forge 656, only thing that needs work is crashes due to block textures 2013-04-17 09:34:18 +10:00
Amnet b4200c9a4d Giant petals, Barley, Cattail, Algae and Clovers 2013-04-17 00:48:15 +02:00
Amnet 8327a881da Saplings! 2013-04-16 14:57:04 +02:00
Amnet 5a96e56158 A little fix for the previous commit 2013-04-16 10:45:18 +02:00
Amnet 74472de756 Renamed packages - I think it's better that way. 2013-04-16 10:19:59 +02:00
Adubbz a20d5759e3 Package rename, added mcmod.info and the logo file to the repo, gave proper credit in the Readme.md and mcmod.info 2013-04-16 16:43:45 +10:00
Amnet 82a2579b61 Plants and grass. 2013-04-16 01:55:45 +02:00
Adubbz 872b9955c1 Shutting eclipse git up about random files 2013-04-15 20:55:41 +10:00
Adubbz df017f2843 Moved the Wanted Future Mod Compatibility file to a better location 2013-04-15 20:51:09 +10:00
Adubbz a0c7e13a3f Added a list for mod compatibility wanted in the future 2013-04-15 20:47:34 +10:00
Amnet 1cfa192433 Started API for blocks.
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
2013-04-15 12:11:10 +02:00
Amnet f430e8dd3d Compressed Logs and Slabs.
Reworked stairs a bit, still need some fixing.
2013-04-15 01:11:00 +02:00
Adubbz 0337edec5e Changed default ids to be compatible with mocreatures 2013-04-14 11:54:06 +10:00
Amnet b942946df1 Compressing Leaves 2013-04-14 02:23:46 +02:00
Amnet 2c931fa8f4 Compression continues - Flowers 2013-04-14 00:16:42 +02:00
Amnet cd8dac3c8c Started slowly working on compressing blocks to use less IDs. 2013-04-13 17:07:23 +02:00
Amnet 72bfd8af9d Changed various things to use IShearable.
Also some grass now can be replaced with blocks just like the vanilla
one.
2013-04-13 03:58:30 +02:00
Amnet c8f9b76d3c Fixed sapling bugs 2013-04-11 21:17:31 +02:00
ted ed477e7e3f Changed default biome ids 2013-04-11 20:59:29 +03:00
Adubbz 5c696f3744 Merged remote-tracking branch 'origin/master' 2013-04-11 16:16:24 +10:00
Adubbz 0d05a11810 Bamboo leaves now drop bamboo saplings 2013-04-11 10:20:43 +10:00
Adubbz 604d875f22 Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers 2013-04-11 08:15:14 +10:00
Amnet ae8be6fed8 Removed wrong recipe for mossy cobblestone. 2013-04-10 17:24:42 +02:00
Amnet f1e6102888 Refactored code a little - moved stuff around/removed some
warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Adubbz 813c7b8ffc Made Amnet's change actually work :P 2013-04-10 22:42:11 +10:00
Amnet 0bc2d498f8 Merge remote-tracking branch 'origin/master' 2013-04-10 08:09:59 +02:00
Amnet 90586fd7f6 Quick change so there is no need to include the Forestry API in the
released version.
2013-04-10 08:09:16 +02:00
Adubbz d5ec702afb Fixed server crash with mudballs for real this time 2013-04-10 15:33:51 +10:00
Adubbz 1e3eab38b0 Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures 2013-04-10 13:35:11 +10:00
Adubbz 94bab1f63f Fixed an odd few optional compile errors, because, why not? 2013-04-10 11:14:41 +10:00
Amnet 794b53ae55 Beginnings of an API - Biomes done 2013-04-09 23:26:24 +02:00
Amnet 2ec8927bf9 Fixed a bug with Promised Lands not using the ID from the config file 2013-04-09 17:25:04 +02:00
Amnet 518e3c19a7 Fixed placing Moss, TreeMoss and Willow.
TreeMoss and Willow are now using IShearable interface.
2013-04-09 16:55:50 +02:00
Adubbz 14148242ad Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove 2013-04-09 08:12:56 +10:00
Amnet d54ad4acd6 Changed previous fix by Adubbz for slabs.
Now it's done using ItemBlocks.
2013-04-08 21:27:45 +02:00
Adubbz 63f4f7abf6 Fixed crash on right clicking on slabs with nothing in your hand 2013-04-07 18:22:52 +10:00
Amnet 9b2eb5f2c5 Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary 2013-04-07 01:52:09 +02:00
Amnet d6afcf50d2 Fixed the textures for logs to display according to their orientation 2013-04-07 00:41:24 +02:00
Adubbz 9b2ad6f701 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-07 08:24:10 +10:00
Adubbz ae0e250891 Made the enderporter only work in the overworld 2013-04-07 08:23:37 +10:00
Amnet c3e23b87bc Changed the leaves blocks to use the IShearable interface.
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz 7bea89c24f Fixed bonemeal and holy grass dependancies on Holy and Magic saplings 2013-04-06 23:01:50 +11:00
Adubbz 8c1984c967 Bonemeal now only reacts to mangrove saplings when they are on sand 2013-04-06 22:40:41 +11:00
Amnet ba1c173093 New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:18:23 +02:00
Amnet 87d9ec872b New Feature
Mud balls can now be fired from dispensers.
2013-04-06 13:11:55 +02:00
Adubbz a4893c788c Fixed bonemeal on Origin Saplings 2013-04-06 22:10:16 +11:00
Adubbz 872b13a632 Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP 2013-04-06 19:34:17 +11:00
Adubbz bd18ea4a78 Beat Amnet to giving mud balls proper particles :) 2013-04-06 19:12:51 +11:00
Adubbz fb19fd7ca6 Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D) 2013-04-06 09:21:36 +11:00
Adubbz bc3d8a2c44 Merged and fixed Amnet's features 2013-04-06 08:37:26 +11:00
Adubbz 7a1ec6a3a4 Moved configuration files out of mod_BiomesOPlenty.class 2013-04-05 21:38:42 +11:00
Adubbz 43acae2c0e Removed Biome Declarations from mod_BiomesOPlenty.class 2013-04-05 19:15:30 +11:00
Adubbz fc9c11a766 Switched around the moss and willow textures (Never would have noticed without someone pointing it out :P) 2013-04-05 17:48:50 +11:00
Adubbz 54169b4e4b Commented out some random Chunk Provider code referencing a file that doesn't exist (Unfinished?), Ripped Block and Item declarations out of mod_BiomesOPlenty.class and put them in their own seperate files (Jesus Christ did that require more effort that it's worth), made Holy Grass turn into Smoldering Grass in the nether instead of soul sand, changed Holy grass to be more effective with a pick than a shovel. 2013-04-05 14:41:51 +11:00
ted80-PC 92318aa9d6 Added alpha beaches to origin valley biome 2013-04-04 18:06:09 +02:00
ted 4ca25024db Merge pull request #21 from Adubbz/master
Another Bunch of Misc Changes
2013-04-04 05:12:32 -07:00
Adubbz e8402d0244 Desert sprouts and Dune Grass now require shears to be harvested, removed unecessary error in the auto-sound install thing, you caan now plant things on Origin Grass and can till it (This does support hoes from other mods so long as they have " hoe" in the name (With the space)) 2013-04-04 22:12:27 +11:00
ted 8a75409198 Merge pull request #20 from Adubbz/master
Best Pull Request Ever
2013-04-03 23:57:38 -07:00
Adubbz dd11d8f961 The best commit ever. Removes the need for manual installation into the resources folder and moves the remaining textures into /mods/BiomesOPlenty/textures 2013-04-04 13:22:50 +11:00
Adubbz 13c2a58426 Removed uneccessary code, tried to fix bonemeal on magic trees 2013-04-04 10:29:38 +11:00
ted80-PC f50fc7d2a5 changed version number 2013-04-03 19:16:25 +02:00
ted 69ea02b2ac Merge pull request #12 from Adubbz/HolyGrass_Changes
Holy Grass Changes
2013-04-02 11:27:59 -07:00
ted a9884181a8 Merge pull request #11 from Adubbz/Sapling_Changes
Sapling Changes
2013-04-02 11:27:48 -07:00
ted 79ea461b87 Merge pull request #14 from Adubbz/MiscFixes+Changes
Misc Fixes and Changes
2013-04-02 11:25:41 -07:00
ted f6bdadd761 Merge pull request #16 from Adubbz/EffectivenessChanges
Efectiveness Fixes and minor tweaks
2013-04-02 11:24:50 -07:00
Amnet d28ce52126 Fixed Axes recipes.
Removed unnecessary recipes for Hoes.
2013-04-02 19:37:04 +02:00
Adubbz 2667455452 Fixed derp in bonemeal helper 2013-04-02 21:23:38 +11:00
Adubbz d437a88558 Hopefully completly fixed decay this time 2013-04-02 21:12:53 +11:00
Adubbz a47e8012df Fixed tool effectiveness on various blocks, gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash) 2013-04-02 17:49:16 +11:00
Adubbz b35b71b020 Holy Tall grass no longer drops itself without using shears
Fixed things wrongly having wooden footstep sounds
Saplings now use the new bonemeal system added by Minecraft 1.5
Bonemeal now creates Holy Tall Grass when used on Holy Grass
Fixed slabs not stacking
Fixed leaf decay (Except for apple trees, don't know what is going on with them)
2013-04-02 15:08:57 +11:00
Adubbz f6d8628e75 Made Holy Grass burn up into Soul Sand in the Nether 2013-04-01 21:05:04 +11:00
Adubbz 9e9a254804 Both Holy and Magic Saplings now require Holy Grass in order to be planted 2013-04-01 18:41:26 +11:00
Adubbz ca668f6ed1 Misc cleanup 2013-04-01 18:21:29 +11:00
Adubbz 22c9b3d3cc Take 2 on fixing items all being swords 2013-04-01 17:34:28 +11:00
Adubbz 52d594a66b Fixed ancient staff broken commit 2013-04-01 17:24:04 +11:00
Adubbz b33fb45960 Fixed the configurable achievements commit which was stuffed up by conflicting PRs (Derp on my part) 2013-04-01 17:04:22 +11:00
Adubbz a23a32cedd Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-01 16:57:14 +11:00
Adubbz 46a4b16458 Revert "Made achievements configurable"
This reverts commit d34f691e0a.
2013-04-01 16:16:07 +11:00
Adubbz 4ccb9c4d29 Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
This reverts commit 1223145994.
2013-04-01 16:11:03 +11:00
Adubbz d24610896e Revert "Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.""
This reverts commit 9f8c33526e.
2013-04-01 16:10:09 +11:00
Adubbz 9f8c33526e Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
This reverts commit 1223145994.
2013-04-01 16:09:50 +11:00
Adubbz 1223145994 Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal. 2013-04-01 16:07:44 +11:00
Adubbz d34f691e0a Made achievements configurable 2013-04-01 08:58:42 +11:00
Adubbz 53cb24154b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-03-31 19:52:16 +11:00
ted80-PC b0cceee5ab fixed some bugs 2013-03-31 09:44:17 +02:00
Adubbz 1c57b35666 Switched to using the OreDictionary rather than a lot of unecessary recipes 2013-03-31 18:34:01 +11:00
ted80-PC f813c30392 updating to 1.5.1 (2/2) 2013-03-30 18:14:03 +01:00
ted80-PC 2ca69bb4ae updating to 1.5.1 (1/2) 2013-03-30 11:54:53 +01:00
ted80-PC 6c9f7b2039 uploaded old source code 2013-03-28 20:03:53 +01:00