Made Holy Grass burn up into Soul Sand in the Nether

This commit is contained in:
Adubbz 2013-04-01 21:05:04 +11:00
parent ca668f6ed1
commit f6d8628e75

View file

@ -1,5 +1,7 @@
package tdwp_ftw.biomesop.blocks;
import static net.minecraftforge.common.ForgeDirection.UP;
import java.util.Random;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
@ -11,6 +13,8 @@ import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.common.ForgeDirection;
//=========================================
@ -43,6 +47,55 @@ public class BlockHolyGrass extends Block
{
return blockIcon[par1];
}
/**
* Currently only called by fire when it is on top of this block.
* Returning true will prevent the fire from naturally dying during updating.
* Also prevents firing from dying from rain.
*
* @param world The current world
* @param x The blocks X position
* @param y The blocks Y position
* @param z The blocks Z position
* @param metadata The blocks current metadata
* @param side The face that the fire is coming from
* @return True if this block sustains fire, meaning it will never go out.
*/
@Override
public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
{
if (blockID == Block.netherrack.blockID && side == UP)
{
return true;
}
if (blockID == this.blockID && side == UP)
{
return true;
}
if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
{
return true;
}
return false;
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
if (par1World.provider.isHellWorld)
{
par1World.playSound(par2, par3, par4, "mob.ghast.death", 20.0F, 0.95F + (float)Math.random() * 0.1F, true);
for (int l = 0; l < 8; ++l)
{
par1World.spawnParticle("flame", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("smoke", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
return par9;
}
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
@ -69,6 +122,16 @@ public class BlockHolyGrass extends Block
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (par1World.provider.isHellWorld)
{
par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);
if (this.isFireSource(par1World, par2, par3, par4, this.blockID, UP))
{
par1World.setBlock(par2, par3, par4, Block.slowSand.blockID);
}
}
if (!par1World.isRemote)
{
if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && Block.lightOpacity[par1World.getBlockId(par2, par3 + 1, par4)] > 2)