Made Holy Grass burn up into Soul Sand in the Nether
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1 changed files with 63 additions and 0 deletions
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@ -1,5 +1,7 @@
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package tdwp_ftw.biomesop.blocks;
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import static net.minecraftforge.common.ForgeDirection.UP;
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import java.util.Random;
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import tdwp_ftw.biomesop.mod_BiomesOPlenty;
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@ -11,6 +13,8 @@ import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.util.Icon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldProviderEnd;
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import net.minecraftforge.common.ForgeDirection;
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//=========================================
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@ -43,6 +47,55 @@ public class BlockHolyGrass extends Block
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{
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return blockIcon[par1];
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}
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/**
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* Currently only called by fire when it is on top of this block.
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* Returning true will prevent the fire from naturally dying during updating.
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* Also prevents firing from dying from rain.
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*
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* @param world The current world
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* @param x The blocks X position
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* @param y The blocks Y position
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* @param z The blocks Z position
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* @param metadata The blocks current metadata
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* @param side The face that the fire is coming from
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* @return True if this block sustains fire, meaning it will never go out.
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*/
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@Override
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public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
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{
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if (blockID == Block.netherrack.blockID && side == UP)
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{
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return true;
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}
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if (blockID == this.blockID && side == UP)
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{
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return true;
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}
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if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
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{
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return true;
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}
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return false;
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}
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/**
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* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
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*/
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public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
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{
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if (par1World.provider.isHellWorld)
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{
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par1World.playSound(par2, par3, par4, "mob.ghast.death", 20.0F, 0.95F + (float)Math.random() * 0.1F, true);
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for (int l = 0; l < 8; ++l)
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{
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par1World.spawnParticle("flame", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
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par1World.spawnParticle("smoke", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
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}
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}
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return par9;
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}
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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@ -69,6 +122,16 @@ public class BlockHolyGrass extends Block
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*/
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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if (par1World.provider.isHellWorld)
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{
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par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);
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if (this.isFireSource(par1World, par2, par3, par4, this.blockID, UP))
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{
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par1World.setBlock(par2, par3, par4, Block.slowSand.blockID);
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}
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}
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if (!par1World.isRemote)
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{
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if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && Block.lightOpacity[par1World.getBlockId(par2, par3 + 1, par4)] > 2)
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