Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D)

This commit is contained in:
Adubbz 2013-04-06 09:21:36 +11:00
parent bc3d8a2c44
commit fb19fd7ca6
1 changed files with 3 additions and 6 deletions

View File

@ -1,13 +1,9 @@
package tdwp_ftw.biomesop.items.projectiles;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import net.minecraft.client.particle.EntityBreakingFX;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.item.Item;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
@ -34,6 +30,7 @@ public class EntityMudball extends EntityThrowable
if (par1MovingObjectPosition.entityHit != null)
{
par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 1);
((EntityLiving)par1MovingObjectPosition.entityHit).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 300));
}
for (int i = 0; i < 16; ++i)