Removed Biome Declarations from mod_BiomesOPlenty.class

This commit is contained in:
Adubbz 2013-04-05 19:15:30 +11:00
parent fc9c11a766
commit 43acae2c0e
6 changed files with 934 additions and 835 deletions

View file

@ -0,0 +1,791 @@
package tdwp_ftw.biomesop.declarations;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.BiomeManager;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import tdwp_ftw.biomesop.biomes.BiomeGenAlps;
import tdwp_ftw.biomesop.biomes.BiomeGenArctic;
import tdwp_ftw.biomesop.biomes.BiomeGenBadlands;
import tdwp_ftw.biomesop.biomes.BiomeGenBambooForest;
import tdwp_ftw.biomesop.biomes.BiomeGenBayou;
import tdwp_ftw.biomesop.biomes.BiomeGenBirchForest;
import tdwp_ftw.biomesop.biomes.BiomeGenBog;
import tdwp_ftw.biomesop.biomes.BiomeGenBorealForest;
import tdwp_ftw.biomesop.biomes.BiomeGenCanyon;
import tdwp_ftw.biomesop.biomes.BiomeGenChaparral;
import tdwp_ftw.biomesop.biomes.BiomeGenCherryBlossomGrove;
import tdwp_ftw.biomesop.biomes.BiomeGenConiferousForest;
import tdwp_ftw.biomesop.biomes.BiomeGenCrag;
import tdwp_ftw.biomesop.biomes.BiomeGenDeadForest;
import tdwp_ftw.biomesop.biomes.BiomeGenDeadSwamp;
import tdwp_ftw.biomesop.biomes.BiomeGenDeadlands;
import tdwp_ftw.biomesop.biomes.BiomeGenDeciduousForest;
import tdwp_ftw.biomesop.biomes.BiomeGenDesertNew;
import tdwp_ftw.biomesop.biomes.BiomeGenDrylands;
import tdwp_ftw.biomesop.biomes.BiomeGenDunes;
import tdwp_ftw.biomesop.biomes.BiomeGenFen;
import tdwp_ftw.biomesop.biomes.BiomeGenField;
import tdwp_ftw.biomesop.biomes.BiomeGenForestNew;
import tdwp_ftw.biomesop.biomes.BiomeGenFrostForest;
import tdwp_ftw.biomesop.biomes.BiomeGenFungiForest;
import tdwp_ftw.biomesop.biomes.BiomeGenGarden;
import tdwp_ftw.biomesop.biomes.BiomeGenGlacier;
import tdwp_ftw.biomesop.biomes.BiomeGenGrassland;
import tdwp_ftw.biomesop.biomes.BiomeGenGrove;
import tdwp_ftw.biomesop.biomes.BiomeGenHeathland;
import tdwp_ftw.biomesop.biomes.BiomeGenHighland;
import tdwp_ftw.biomesop.biomes.BiomeGenHillsNew;
import tdwp_ftw.biomesop.biomes.BiomeGenIceSheet;
import tdwp_ftw.biomesop.biomes.BiomeGenIcyHills;
import tdwp_ftw.biomesop.biomes.BiomeGenJadeCliffs;
import tdwp_ftw.biomesop.biomes.BiomeGenJungleNew;
import tdwp_ftw.biomesop.biomes.BiomeGenLushDesert;
import tdwp_ftw.biomesop.biomes.BiomeGenLushSwamp;
import tdwp_ftw.biomesop.biomes.BiomeGenMangrove;
import tdwp_ftw.biomesop.biomes.BiomeGenMapleWoods;
import tdwp_ftw.biomesop.biomes.BiomeGenMarsh;
import tdwp_ftw.biomesop.biomes.BiomeGenMeadow;
import tdwp_ftw.biomesop.biomes.BiomeGenMesa;
import tdwp_ftw.biomesop.biomes.BiomeGenMoor;
import tdwp_ftw.biomesop.biomes.BiomeGenMountain;
import tdwp_ftw.biomesop.biomes.BiomeGenMysticGrove;
import tdwp_ftw.biomesop.biomes.BiomeGenOasis;
import tdwp_ftw.biomesop.biomes.BiomeGenOminousWoods;
import tdwp_ftw.biomesop.biomes.BiomeGenOrchard;
import tdwp_ftw.biomesop.biomes.BiomeGenOriginValley;
import tdwp_ftw.biomesop.biomes.BiomeGenOutback;
import tdwp_ftw.biomesop.biomes.BiomeGenPasture;
import tdwp_ftw.biomesop.biomes.BiomeGenPlainsNew;
import tdwp_ftw.biomesop.biomes.BiomeGenPrairie;
import tdwp_ftw.biomesop.biomes.BiomeGenPromisedLand;
import tdwp_ftw.biomesop.biomes.BiomeGenQuagmire;
import tdwp_ftw.biomesop.biomes.BiomeGenRainforest;
import tdwp_ftw.biomesop.biomes.BiomeGenRedwoodForest;
import tdwp_ftw.biomesop.biomes.BiomeGenSacredSprings;
import tdwp_ftw.biomesop.biomes.BiomeGenSavanna;
import tdwp_ftw.biomesop.biomes.BiomeGenScrubland;
import tdwp_ftw.biomesop.biomes.BiomeGenSeasonalForest;
import tdwp_ftw.biomesop.biomes.BiomeGenShield;
import tdwp_ftw.biomesop.biomes.BiomeGenShore;
import tdwp_ftw.biomesop.biomes.BiomeGenShrubland;
import tdwp_ftw.biomesop.biomes.BiomeGenSnowyWoods;
import tdwp_ftw.biomesop.biomes.BiomeGenSpruceWoods;
import tdwp_ftw.biomesop.biomes.BiomeGenSteppe;
import tdwp_ftw.biomesop.biomes.BiomeGenSwampNew;
import tdwp_ftw.biomesop.biomes.BiomeGenSwampwoods;
import tdwp_ftw.biomesop.biomes.BiomeGenTaigaNew;
import tdwp_ftw.biomesop.biomes.BiomeGenTemperateRainforest;
import tdwp_ftw.biomesop.biomes.BiomeGenThicket;
import tdwp_ftw.biomesop.biomes.BiomeGenTropicalRainforest;
import tdwp_ftw.biomesop.biomes.BiomeGenTropics;
import tdwp_ftw.biomesop.biomes.BiomeGenTundra;
import tdwp_ftw.biomesop.biomes.BiomeGenVolcano;
import tdwp_ftw.biomesop.biomes.BiomeGenWasteland;
import tdwp_ftw.biomesop.biomes.BiomeGenWetland;
import tdwp_ftw.biomesop.biomes.BiomeGenWoodland;
import tdwp_ftw.biomesop.worldtype.WTBiomesOP;
import cpw.mods.fml.common.registry.GameRegistry;
public class BOPBiomes {
// Biome declaration
public static BiomeGenBase alps;
public static BiomeGenBase arctic;
public static BiomeGenBase badlands;
public static BiomeGenBase bambooForest;
public static BiomeGenBase bayou;
public static BiomeGenBase birchForest;
public static BiomeGenBase bog;
public static BiomeGenBase borealForest;
public static BiomeGenBase canyon;
public static BiomeGenBase chaparral;
public static BiomeGenBase cherryBlossomGrove;
public static BiomeGenBase coniferousForest;
public static BiomeGenBase crag;
public static BiomeGenBase deadForest;
public static BiomeGenBase deadSwamp;
public static BiomeGenBase deadlands;
public static BiomeGenBase deciduousForest;
public static BiomeGenBase drylands;
public static BiomeGenBase dunes;
public static BiomeGenBase fen;
public static BiomeGenBase field;
public static BiomeGenBase frostForest;
public static BiomeGenBase fungiForest;
public static BiomeGenBase garden;
public static BiomeGenBase glacier;
public static BiomeGenBase grassland;
public static BiomeGenBase grove;
public static BiomeGenBase heathland;
public static BiomeGenBase highland;
public static BiomeGenBase iceSheet;
public static BiomeGenBase icyHills;
public static BiomeGenBase jadeCliffs;
public static BiomeGenBase lushDesert;
public static BiomeGenBase lushSwamp;
public static BiomeGenBase mangrove;
public static BiomeGenBase mapleWoods;
public static BiomeGenBase marsh;
public static BiomeGenBase meadow;
public static BiomeGenBase mesa;
public static BiomeGenBase moor;
public static BiomeGenBase mountain;
public static BiomeGenBase mysticGrove;
public static BiomeGenBase oasis;
public static BiomeGenBase ominousWoods;
public static BiomeGenBase orchard;
public static BiomeGenBase originValley;
public static BiomeGenBase outback;
public static BiomeGenBase pasture;
public static BiomeGenBase prairie;
public static BiomeGenBase promisedLand;
public static BiomeGenBase quagmire;
public static BiomeGenBase rainforest;
public static BiomeGenBase redwoodForest;
public static BiomeGenBase sacredSprings;
public static BiomeGenBase savanna;
public static BiomeGenBase scrubland;
public static BiomeGenBase seasonalForest;
public static BiomeGenBase shield;
public static BiomeGenBase shore;
public static BiomeGenBase shrubland;
public static BiomeGenBase snowyWoods;
public static BiomeGenBase spruceWoods;
public static BiomeGenBase steppe;
public static BiomeGenBase swampwoods;
public static BiomeGenBase temperateRainforest;
public static BiomeGenBase thicket;
public static BiomeGenBase tropicalRainforest;
public static BiomeGenBase tropics;
public static BiomeGenBase tundra;
public static BiomeGenBase volcano;
public static BiomeGenBase wasteland;
public static BiomeGenBase wetland;
public static BiomeGenBase woodland;
public static BiomeGenBase plainsNew;
public static BiomeGenBase desertNew;
public static BiomeGenBase extremeHillsNew;
public static BiomeGenBase forestNew;
public static BiomeGenBase taigaNew;
public static BiomeGenBase swamplandNew;
public static BiomeGenBase jungleNew;
public static WTBiomesOP WTBiomesOP;
public static void init()
{
// Initialize biomes
alps = (new BiomeGenAlps(mod_BiomesOPlenty.alpsID)).setColor(353825).setBiomeName("Alps").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(5.0F, 5.0F);
arctic = (new BiomeGenArctic(mod_BiomesOPlenty.arcticID)).setColor(14090235).setBiomeName("Arctic").setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.7F);
badlands = (new BiomeGenBadlands(mod_BiomesOPlenty.badlandsID)).setColor(16421912).setBiomeName("Badlands").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.9F);
bambooForest = (new BiomeGenBambooForest(mod_BiomesOPlenty.bambooForestID)).setColor(112).setBiomeName("Bamboo Forest").setMinMaxHeight(0.0F, 0.3F);
bayou = (new BiomeGenBayou(mod_BiomesOPlenty.bayouID)).setColor(522674).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(-0.3F, 0.2F);
birchForest = (new BiomeGenBirchForest(mod_BiomesOPlenty.birchForestID)).setColor(353825).setBiomeName("Birch Forest").func_76733_a(5159473).setTemperatureRainfall(0.4F, 0.3F);
bog = (new BiomeGenBog(mod_BiomesOPlenty.bogID)).setColor(522674).setBiomeName("Bog").func_76733_a(9154376).setMinMaxHeight(-0.3F, -0.1F).setTemperatureRainfall(0.8F, 0.9F);
borealForest = (new BiomeGenBorealForest(mod_BiomesOPlenty.borealForestID)).setColor(353825).setBiomeName("Boreal Forest").func_76733_a(5159473).setMinMaxHeight(0.0F, 1.0F).setTemperatureRainfall(0.6F, 0.7F);
canyon = (new BiomeGenCanyon(mod_BiomesOPlenty.canyonID)).setColor(9286496).setBiomeName("Canyon").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(3.0F, 5.0F);
chaparral = (new BiomeGenChaparral(mod_BiomesOPlenty.chaparralID)).setColor(9286496).setBiomeName("Chaparral").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.6F);
cherryBlossomGrove = (new BiomeGenCherryBlossomGrove(mod_BiomesOPlenty.cherryBlossomGroveID)).setColor(9286496).setBiomeName("Cherry Blossom Grove").setMinMaxHeight(0.1F, 0.2F);
coniferousForest = (new BiomeGenConiferousForest(mod_BiomesOPlenty.coniferousForestID)).setColor(747097).setBiomeName("Coniferous Forest").func_76733_a(5159473).setTemperatureRainfall(0.3F, 0.4F).setMinMaxHeight(0.1F, 0.8F);
crag = (new BiomeGenCrag(mod_BiomesOPlenty.cragID)).setColor(9286496).setBiomeName("Crag").setMinMaxHeight(0.0F, 9.9F);
deadForest = (new BiomeGenDeadForest(mod_BiomesOPlenty.deadForestID)).setColor(522674).setBiomeName("Dead Forest").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.7F);
deadSwamp = (new BiomeGenDeadSwamp(mod_BiomesOPlenty.deadSwampID)).setColor(522674).setBiomeName("Dead Swamp").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
deadlands = (new BiomeGenDeadlands(mod_BiomesOPlenty.deadlandsID)).setColor(522674).setBiomeName("Deadlands").setDisableRain().func_76733_a(9154376).setMinMaxHeight(0.1F, 0.5F);
deciduousForest = (new BiomeGenDeciduousForest(mod_BiomesOPlenty.deciduousForestID)).setColor(353825).setBiomeName("Deciduous Forest").func_76733_a(5159473);
drylands = (new BiomeGenDrylands(mod_BiomesOPlenty.drylandsID)).setColor(16421912).setBiomeName("Drylands").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.0F, 0.5F);
dunes = (new BiomeGenDunes(mod_BiomesOPlenty.dunesID)).setColor(13786898).setBiomeName("Dunes").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.5F, 1.3F);
fen = (new BiomeGenFen(mod_BiomesOPlenty.fenID)).setColor(9286496).setBiomeName("Fen").setTemperatureRainfall(0.4F, 0.0F).setMinMaxHeight(-0.2F, 0.1F);
field = (new BiomeGenField(mod_BiomesOPlenty.fieldID)).setColor(9286496).setBiomeName("Field").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.0F, 0.1F);
frostForest = (new BiomeGenFrostForest(mod_BiomesOPlenty.frostForestID)).setColor(14090235).setBiomeName("Frost Forest").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.4F);
fungiForest = (new BiomeGenFungiForest(mod_BiomesOPlenty.fungiForestID)).setColor(747097).setBiomeName("Fungi Forest").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.0F, 0.4F);
garden = (new BiomeGenGarden(mod_BiomesOPlenty.gardenID)).setColor(9286496).setBiomeName("Garden").setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.1F, 0.2F);
glacier = (new BiomeGenGlacier(mod_BiomesOPlenty.glacierID)).setColor(6316128).setBiomeName("Glacier").setEnableSnow().setMinMaxHeight(0.4F, 1.0F).setTemperatureRainfall(0.0F, 0.0F);
grassland = (new BiomeGenGrassland(mod_BiomesOPlenty.grasslandID)).setColor(9286496).setBiomeName("Grassland").setTemperatureRainfall(0.7F, 0.7F).setMinMaxHeight(0.2F, 0.2F);
grove = (new BiomeGenGrove(mod_BiomesOPlenty.groveID)).setColor(9286496).setBiomeName("Grove").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.0F, 0.1F);
heathland = (new BiomeGenHeathland(mod_BiomesOPlenty.heathlandID)).setColor(353825).setBiomeName("Heathland").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.1F).setMinMaxHeight(0.1F, 0.3F);
highland = (new BiomeGenHighland(mod_BiomesOPlenty.highlandID)).setColor(6316128).setBiomeName("Highland").setMinMaxHeight(0.9F, 1.9F).setTemperatureRainfall(0.5F, 0.5F);
iceSheet = (new BiomeGenIceSheet(mod_BiomesOPlenty.iceSheetID)).setColor(6316128).setBiomeName("Ice Sheet").setEnableSnow().setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.0F, 0.0F);
icyHills = (new BiomeGenIcyHills(mod_BiomesOPlenty.icyHillsID)).setColor(14090235).setBiomeName("Icy Hills").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(-0.2F, 0.5F);
jadeCliffs = (new BiomeGenJadeCliffs(mod_BiomesOPlenty.jadeCliffsID)).setColor(14090235).setBiomeName("Jade Cliffs").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(0.1F, 2.0F);
lushDesert = (new BiomeGenLushDesert(mod_BiomesOPlenty.lushDesertID)).setColor(16421912).setBiomeName("Lush Desert").setTemperatureRainfall(0.8F, 0.3F).setMinMaxHeight(0.2F, 0.8F);
lushSwamp = (new BiomeGenLushSwamp(mod_BiomesOPlenty.lushSwampID)).setColor(522674).setBiomeName("Lush Swamp").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.7F, 1.0F);
mangrove = (new BiomeGenMangrove(mod_BiomesOPlenty.mangroveID)).setColor(16440917).setBiomeName("Mangrove").setMinMaxHeight(-0.4F, -0.1F);
mapleWoods = (new BiomeGenMapleWoods(mod_BiomesOPlenty.mapleWoodsID)).setColor(747097).setBiomeName("Maple Woods").func_76733_a(5159473).setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.1F, 0.6F);
marsh = (new BiomeGenMarsh(mod_BiomesOPlenty.marshID)).setColor(10486015).setBiomeName("Marsh").setMinMaxHeight(-0.5F, 0.0F);
meadow = (new BiomeGenMeadow(mod_BiomesOPlenty.meadowID)).setColor(9286496).setBiomeName("Meadow").setTemperatureRainfall(0.7F, 0.7F);
mesa = (new BiomeGenMesa(mod_BiomesOPlenty.mesaID)).setColor(16421912).setBiomeName("Mesa").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.8F, 1.0F);
moor = (new BiomeGenMoor(mod_BiomesOPlenty.moorID)).setColor(16421912).setBiomeName("Moor").setTemperatureRainfall(0.5F, 1.0F).setMinMaxHeight(0.7F, 0.8F);
mountain = (new BiomeGenMountain(mod_BiomesOPlenty.mountainID)).setColor(14090235).setBiomeName("Mountain").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(1.2F, 1.2F);
mysticGrove = (new BiomeGenMysticGrove(mod_BiomesOPlenty.mysticGroveID)).setColor(353825).setBiomeName("Mystic Grove").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F);
oasis = (new BiomeGenOasis(mod_BiomesOPlenty.oasisID)).setColor(16421912).setBiomeName("Oasis").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 0.2F);
ominousWoods = (new BiomeGenOminousWoods(mod_BiomesOPlenty.ominousWoodsID)).setColor(353825).setBiomeName("Ominous Woods").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F);
orchard = (new BiomeGenOrchard(mod_BiomesOPlenty.orchardID)).setColor(9286496).setBiomeName("Orchard").setTemperatureRainfall(0.8F, 0.4F);
originValley = (new BiomeGenOriginValley(mod_BiomesOPlenty.originValleyID)).setColor(353825).setBiomeName("Origin Valley").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(-0.1F, 0.6F);
outback = (new BiomeGenOutback(mod_BiomesOPlenty.outbackID)).setColor(9286496).setBiomeName("Outback").setTemperatureRainfall(0.8F, 0.0F).setMinMaxHeight(0.1F, 0.1F);
pasture = (new BiomeGenPasture(mod_BiomesOPlenty.pastureID)).setColor(9286496).setBiomeName("Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.1F, 0.2F);
prairie = (new BiomeGenPrairie(mod_BiomesOPlenty.prairieID)).setColor(353825).setBiomeName("Prairie").func_76733_a(5159473).setTemperatureRainfall(0.9F, 0.6F).setMinMaxHeight(0.1F, 0.1F);
promisedLand = (new BiomeGenPromisedLand(mod_BiomesOPlenty.promisedLandID)).setColor(112).setBiomeName("Promised Land").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F);
quagmire = (new BiomeGenQuagmire(mod_BiomesOPlenty.quagmireID)).setColor(522674).setBiomeName("Quagmire").func_76733_a(9154376).setMinMaxHeight(-0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F);
rainforest = (new BiomeGenRainforest(mod_BiomesOPlenty.rainforestID)).setColor(5470985).setBiomeName("Rainforest").func_76733_a(5470985).setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.7F, 1.8F);
redwoodForest = (new BiomeGenRedwoodForest(mod_BiomesOPlenty.redwoodForestID)).setColor(747097).setBiomeName("Redwood Forest").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.4F);
sacredSprings = (new BiomeGenSacredSprings(mod_BiomesOPlenty.sacredSpringsID)).setColor(522674).setBiomeName("Sacred Springs").func_76733_a(9154376).setMinMaxHeight(0.0F, 1.2F).setTemperatureRainfall(0.8F, 0.9F);
savanna = (new BiomeGenSavanna(mod_BiomesOPlenty.savannaID)).setColor(9286496).setBiomeName("Savanna").setTemperatureRainfall(2.0F, 0.1F).setMinMaxHeight(0.1F, 0.1F);
scrubland = (new BiomeGenScrubland(mod_BiomesOPlenty.scrublandID)).setColor(9286496).setBiomeName("Scrubland").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.3F);
seasonalForest = (new BiomeGenSeasonalForest(mod_BiomesOPlenty.seasonalForestID)).setColor(353825).setBiomeName("Seasonal Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.7F);
shield = (new BiomeGenShield(mod_BiomesOPlenty.shieldID)).setColor(522674).setBiomeName("Shield").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.4F).setTemperatureRainfall(0.5F, 0.8F);
shore = (new BiomeGenShore(mod_BiomesOPlenty.shoreID)).setColor(9286496).setBiomeName("Shore").setMinMaxHeight(-1.0F, 0.4F);
shrubland = (new BiomeGenShrubland(mod_BiomesOPlenty.shrublandID)).setColor(9286496).setBiomeName("Shrubland").setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.6F, 0.0F);
snowyWoods = (new BiomeGenSnowyWoods(mod_BiomesOPlenty.snowyWoodsID)).setColor(522674).setBiomeName("Snowy Woods").func_76733_a(9154376).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.2F, 0.7F);
spruceWoods = (new BiomeGenSpruceWoods(mod_BiomesOPlenty.spruceWoodsID)).setColor(353825).setBiomeName("Spruce Woods").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.7F);
steppe = (new BiomeGenSteppe(mod_BiomesOPlenty.steppeID)).setColor(9286496).setBiomeName("Steppe").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
swampwoods = (new BiomeGenSwampwoods(mod_BiomesOPlenty.swampwoodsID)).setColor(522674).setBiomeName("Swampwoods").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.2F).setTemperatureRainfall(0.8F, 0.9F);
temperateRainforest = (new BiomeGenTemperateRainforest(mod_BiomesOPlenty.temperateRainforestID)).setColor(353825).setBiomeName("Temperate Rainforest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 1.2F);
thicket = (new BiomeGenThicket(mod_BiomesOPlenty.thicketID)).setColor(353825).setBiomeName("Thicket").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.2F).setMinMaxHeight(0.0F, 0.2F);
tropicalRainforest = (new BiomeGenTropicalRainforest(mod_BiomesOPlenty.tropicalRainforestID)).setColor(9286496).setBiomeName("Tropical Rainforest").setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.3F, 0.7F);
tropics = (new BiomeGenTropics(mod_BiomesOPlenty.tropicsID)).setColor(9286496).setBiomeName("Tropics").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 0.8F);
tundra = (new BiomeGenTundra(mod_BiomesOPlenty.tundraID)).setColor(14090235).setBiomeName("Tundra").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(-0.2F, 0.0F);
volcano = (new BiomeGenVolcano(mod_BiomesOPlenty.volcanoID)).setColor(9286496).setBiomeName("Volcano").setDisableRain().setMinMaxHeight(0.6F, 0.9F);
wasteland = (new BiomeGenWasteland(mod_BiomesOPlenty.wastelandID)).setColor(16421912).setBiomeName("Wasteland").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.0F, 0.0F);
wetland = (new BiomeGenWetland(mod_BiomesOPlenty.wetlandID)).setColor(522674).setBiomeName("Wetland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.4F).setTemperatureRainfall(0.8F, 0.9F);
woodland = (new BiomeGenWoodland(mod_BiomesOPlenty.woodlandID)).setColor(353825).setBiomeName("Woodland").func_76733_a(5159473).setTemperatureRainfall(2.0F, 0.2F).setMinMaxHeight(0.1F, 0.2F);
plainsNew = (new BiomeGenPlainsNew(mod_BiomesOPlenty.plainsNewID)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F);
desertNew = (new BiomeGenDesertNew(mod_BiomesOPlenty.desertNewID)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
extremeHillsNew = (new BiomeGenHillsNew(mod_BiomesOPlenty.extremeHillsNewID)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F);
forestNew = (new BiomeGenForestNew(mod_BiomesOPlenty.forestNewID)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F);
taigaNew = (new BiomeGenTaigaNew(mod_BiomesOPlenty.taigaNewID)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F);
swamplandNew = (new BiomeGenSwampNew(mod_BiomesOPlenty.swamplandNewID)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
jungleNew = (new BiomeGenJungleNew(mod_BiomesOPlenty.jungleNewID)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F);
//Initialize new world type
WTBiomesOP = new WTBiomesOP();
//Spawning
BiomeManager.addSpawnBiome(alps);
BiomeManager.addSpawnBiome(arctic);
BiomeManager.addSpawnBiome(badlands);
BiomeManager.addSpawnBiome(bambooForest);
BiomeManager.addSpawnBiome(bayou);
BiomeManager.addSpawnBiome(birchForest);
BiomeManager.addSpawnBiome(bog);
BiomeManager.addSpawnBiome(borealForest);
BiomeManager.addSpawnBiome(canyon);
BiomeManager.addSpawnBiome(chaparral);
BiomeManager.addSpawnBiome(cherryBlossomGrove);
BiomeManager.addSpawnBiome(coniferousForest);
BiomeManager.addSpawnBiome(deadForest);
BiomeManager.addSpawnBiome(deadSwamp);
BiomeManager.addSpawnBiome(deciduousForest);
BiomeManager.addSpawnBiome(drylands);
BiomeManager.addSpawnBiome(dunes);
BiomeManager.addSpawnBiome(fen);
BiomeManager.addSpawnBiome(field);
BiomeManager.addSpawnBiome(frostForest);
BiomeManager.addSpawnBiome(glacier);
BiomeManager.addSpawnBiome(grassland);
BiomeManager.addSpawnBiome(grove);
BiomeManager.addSpawnBiome(heathland);
BiomeManager.addSpawnBiome(highland);
BiomeManager.addSpawnBiome(iceSheet);
BiomeManager.addSpawnBiome(jadeCliffs);
BiomeManager.addSpawnBiome(lushDesert);
BiomeManager.addSpawnBiome(lushSwamp);
BiomeManager.addSpawnBiome(mangrove);
BiomeManager.addSpawnBiome(mapleWoods);
BiomeManager.addSpawnBiome(marsh);
BiomeManager.addSpawnBiome(meadow);
BiomeManager.addSpawnBiome(mesa);
BiomeManager.addSpawnBiome(moor);
BiomeManager.addSpawnBiome(mountain);
BiomeManager.addSpawnBiome(oasis);
BiomeManager.addSpawnBiome(orchard);
BiomeManager.addSpawnBiome(outback);
BiomeManager.addSpawnBiome(pasture);
BiomeManager.addSpawnBiome(prairie);
BiomeManager.addSpawnBiome(quagmire);
BiomeManager.addSpawnBiome(rainforest);
BiomeManager.addSpawnBiome(redwoodForest);
BiomeManager.addSpawnBiome(savanna);
BiomeManager.addSpawnBiome(scrubland);
BiomeManager.addSpawnBiome(seasonalForest);
BiomeManager.addSpawnBiome(shield);
BiomeManager.addSpawnBiome(shrubland);
BiomeManager.addSpawnBiome(snowyWoods);
BiomeManager.addSpawnBiome(spruceWoods);
BiomeManager.addSpawnBiome(swampwoods);
BiomeManager.addSpawnBiome(temperateRainforest);
BiomeManager.addSpawnBiome(thicket);
BiomeManager.addSpawnBiome(tropicalRainforest);
BiomeManager.addSpawnBiome(tropics);
BiomeManager.addSpawnBiome(tundra);
BiomeManager.addSpawnBiome(volcano);
BiomeManager.addSpawnBiome(wetland);
BiomeManager.addSpawnBiome(woodland);
BiomeManager.addSpawnBiome(plainsNew);
BiomeManager.addSpawnBiome(desertNew);
BiomeManager.addSpawnBiome(forestNew);
BiomeManager.addSpawnBiome(extremeHillsNew);
BiomeManager.addSpawnBiome(taigaNew);
BiomeManager.addSpawnBiome(swamplandNew);
BiomeManager.addSpawnBiome(jungleNew);
//Village spawning
BiomeManager.addVillageBiome(arctic, true);
BiomeManager.addVillageBiome(bayou, true);
BiomeManager.addVillageBiome(birchForest, true);
BiomeManager.addVillageBiome(chaparral, true);
BiomeManager.addVillageBiome(coniferousForest, true);
BiomeManager.addVillageBiome(deadForest, true);
BiomeManager.addVillageBiome(field, true);
BiomeManager.addVillageBiome(frostForest, true);
BiomeManager.addVillageBiome(grassland, true);
BiomeManager.addVillageBiome(grove, true);
BiomeManager.addVillageBiome(heathland, true);
BiomeManager.addVillageBiome(lushSwamp, true);
BiomeManager.addVillageBiome(mapleWoods, true);
BiomeManager.addVillageBiome(orchard, true);
BiomeManager.addVillageBiome(prairie, true);
BiomeManager.addVillageBiome(redwoodForest, true);
BiomeManager.addVillageBiome(savanna, true);
BiomeManager.addVillageBiome(scrubland, true);
BiomeManager.addVillageBiome(shield, true);
BiomeManager.addVillageBiome(shrubland, true);
BiomeManager.addVillageBiome(snowyWoods, true);
BiomeManager.addVillageBiome(spruceWoods, true);
BiomeManager.addVillageBiome(tropicalRainforest, true);
BiomeManager.addVillageBiome(woodland, true);
BiomeManager.addVillageBiome(plainsNew, true);
BiomeManager.addVillageBiome(desertNew, true);
BiomeManager.addVillageBiome(forestNew, true);
BiomeManager.addVillageBiome(taigaNew, true);
BiomeManager.addVillageBiome(swamplandNew, true);
//Stronghold spawning
BiomeManager.addStrongholdBiome(alps);
BiomeManager.addStrongholdBiome(arctic);
BiomeManager.addStrongholdBiome(badlands);
BiomeManager.addStrongholdBiome(bambooForest);
BiomeManager.addStrongholdBiome(bayou);
BiomeManager.addStrongholdBiome(birchForest);
BiomeManager.addStrongholdBiome(bog);
BiomeManager.addStrongholdBiome(borealForest);
BiomeManager.addStrongholdBiome(canyon);
BiomeManager.addStrongholdBiome(chaparral);
BiomeManager.addStrongholdBiome(cherryBlossomGrove);
BiomeManager.addStrongholdBiome(coniferousForest);
BiomeManager.addStrongholdBiome(crag);
BiomeManager.addStrongholdBiome(deadForest);
BiomeManager.addStrongholdBiome(deadSwamp);
BiomeManager.addStrongholdBiome(deadlands);
BiomeManager.addStrongholdBiome(deciduousForest);
BiomeManager.addStrongholdBiome(drylands);
BiomeManager.addStrongholdBiome(dunes);
BiomeManager.addStrongholdBiome(fen);
BiomeManager.addStrongholdBiome(field);
BiomeManager.addStrongholdBiome(frostForest);
BiomeManager.addStrongholdBiome(fungiForest);
BiomeManager.addStrongholdBiome(garden);
BiomeManager.addStrongholdBiome(glacier);
BiomeManager.addStrongholdBiome(grassland);
BiomeManager.addStrongholdBiome(grove);
BiomeManager.addStrongholdBiome(heathland);
BiomeManager.addStrongholdBiome(highland);
BiomeManager.addStrongholdBiome(iceSheet);
BiomeManager.addStrongholdBiome(icyHills);
BiomeManager.addStrongholdBiome(jadeCliffs);
BiomeManager.addStrongholdBiome(lushDesert);
BiomeManager.addStrongholdBiome(lushSwamp);
BiomeManager.addStrongholdBiome(mangrove);
BiomeManager.addStrongholdBiome(mapleWoods);
BiomeManager.addStrongholdBiome(marsh);
BiomeManager.addStrongholdBiome(meadow);
BiomeManager.addStrongholdBiome(mesa);
BiomeManager.addStrongholdBiome(moor);
BiomeManager.addStrongholdBiome(mountain);
BiomeManager.addStrongholdBiome(mysticGrove);
BiomeManager.addStrongholdBiome(oasis);
BiomeManager.addStrongholdBiome(ominousWoods);
BiomeManager.addStrongholdBiome(orchard);
BiomeManager.addStrongholdBiome(outback);
BiomeManager.addStrongholdBiome(pasture);
BiomeManager.addStrongholdBiome(prairie);
BiomeManager.addStrongholdBiome(quagmire);
BiomeManager.addStrongholdBiome(rainforest);
BiomeManager.addStrongholdBiome(redwoodForest);
BiomeManager.addStrongholdBiome(sacredSprings);
BiomeManager.addStrongholdBiome(savanna);
BiomeManager.addStrongholdBiome(scrubland);
BiomeManager.addStrongholdBiome(seasonalForest);
BiomeManager.addStrongholdBiome(shield);
BiomeManager.addStrongholdBiome(shrubland);
BiomeManager.addStrongholdBiome(snowyWoods);
BiomeManager.addStrongholdBiome(spruceWoods);
BiomeManager.addStrongholdBiome(steppe);
BiomeManager.addStrongholdBiome(swampwoods);
BiomeManager.addStrongholdBiome(temperateRainforest);
BiomeManager.addStrongholdBiome(thicket);
BiomeManager.addStrongholdBiome(tropicalRainforest);
BiomeManager.addStrongholdBiome(tropics);
BiomeManager.addStrongholdBiome(tundra);
BiomeManager.addStrongholdBiome(volcano);
BiomeManager.addStrongholdBiome(wasteland);
BiomeManager.addStrongholdBiome(wetland);
BiomeManager.addStrongholdBiome(woodland);
BiomeManager.addStrongholdBiome(plainsNew);
BiomeManager.addStrongholdBiome(desertNew);
BiomeManager.addStrongholdBiome(forestNew);
BiomeManager.addStrongholdBiome(extremeHillsNew);
BiomeManager.addStrongholdBiome(taigaNew);
BiomeManager.addStrongholdBiome(swamplandNew);
BiomeManager.addStrongholdBiome(jungleNew);
if (mod_BiomesOPlenty.addToDefault == true)
{
if (mod_BiomesOPlenty.alpsGen == true)
{
GameRegistry.addBiome(alps);
}
if (mod_BiomesOPlenty.arcticGen == true)
{
GameRegistry.addBiome(arctic);
}
if (mod_BiomesOPlenty.badlandsGen == true)
{
GameRegistry.addBiome(badlands);
}
if (mod_BiomesOPlenty.bambooForestGen == true)
{
GameRegistry.addBiome(bambooForest);
}
if (mod_BiomesOPlenty.bayouGen == true)
{
GameRegistry.addBiome(bayou);
}
if (mod_BiomesOPlenty.birchForestGen == true)
{
GameRegistry.addBiome(birchForest);
}
if (mod_BiomesOPlenty.bogGen == true)
{
GameRegistry.addBiome(bog);
}
if (mod_BiomesOPlenty.borealForestGen == true)
{
GameRegistry.addBiome(borealForest);
}
if (mod_BiomesOPlenty.canyonGen == true)
{
GameRegistry.addBiome(canyon);
}
if (mod_BiomesOPlenty.chaparralGen == true)
{
GameRegistry.addBiome(chaparral);
}
if (mod_BiomesOPlenty.cherryBlossomGroveGen == true)
{
GameRegistry.addBiome(cherryBlossomGrove);
}
if (mod_BiomesOPlenty.coniferousForestGen == true)
{
GameRegistry.addBiome(coniferousForest);
}
if (mod_BiomesOPlenty.cragGen == true)
{
GameRegistry.addBiome(crag);
}
if (mod_BiomesOPlenty.deadForestGen == true)
{
GameRegistry.addBiome(deadForest);
}
if (mod_BiomesOPlenty.deadSwampGen == true)
{
GameRegistry.addBiome(deadSwamp);
}
if (mod_BiomesOPlenty.deadlandsGen == true)
{
GameRegistry.addBiome(deadlands);
}
if (mod_BiomesOPlenty.deciduousForestGen == true)
{
GameRegistry.addBiome(deciduousForest);
}
if (mod_BiomesOPlenty.drylandsGen == true)
{
GameRegistry.addBiome(drylands);
}
if (mod_BiomesOPlenty.dunesGen == true)
{
GameRegistry.addBiome(dunes);
}
if (mod_BiomesOPlenty.fenGen == true)
{
GameRegistry.addBiome(fen);
}
if (mod_BiomesOPlenty.fieldGen == true)
{
GameRegistry.addBiome(field);
}
if (mod_BiomesOPlenty.frostForestGen == true)
{
GameRegistry.addBiome(frostForest);
}
if (mod_BiomesOPlenty.fungiForestGen == true)
{
GameRegistry.addBiome(fungiForest);
}
if (mod_BiomesOPlenty.gardenGen == true)
{
GameRegistry.addBiome(garden);
}
if (mod_BiomesOPlenty.glacierGen == true)
{
GameRegistry.addBiome(glacier);
}
if (mod_BiomesOPlenty.grasslandGen == true)
{
GameRegistry.addBiome(grassland);
}
if (mod_BiomesOPlenty.groveGen == true)
{
GameRegistry.addBiome(grove);
}
if (mod_BiomesOPlenty.heathlandGen == true)
{
GameRegistry.addBiome(heathland);
}
if (mod_BiomesOPlenty.highlandGen == true)
{
GameRegistry.addBiome(highland);
}
if (mod_BiomesOPlenty.iceSheetGen == true)
{
GameRegistry.addBiome(iceSheet);
}
if (mod_BiomesOPlenty.icyHillsGen == true)
{
GameRegistry.addBiome(icyHills);
}
if (mod_BiomesOPlenty.jadeCliffsGen == true)
{
GameRegistry.addBiome(jadeCliffs);
}
if (mod_BiomesOPlenty.lushDesertGen == true)
{
GameRegistry.addBiome(lushDesert);
}
if (mod_BiomesOPlenty.lushSwampGen == true)
{
GameRegistry.addBiome(lushSwamp);
}
if (mod_BiomesOPlenty.mangroveGen == true)
{
GameRegistry.addBiome(mangrove);
}
if (mod_BiomesOPlenty.mapleWoodsGen == true)
{
GameRegistry.addBiome(mapleWoods);
}
if (mod_BiomesOPlenty.marshGen == true)
{
GameRegistry.addBiome(marsh);
}
if (mod_BiomesOPlenty.meadowGen == true)
{
GameRegistry.addBiome(meadow);
}
if (mod_BiomesOPlenty.mesaGen == true)
{
GameRegistry.addBiome(mesa);
}
if (mod_BiomesOPlenty.moorGen == true)
{
GameRegistry.addBiome(moor);
}
if (mod_BiomesOPlenty.mountainGen == true)
{
GameRegistry.addBiome(mountain);
}
if (mod_BiomesOPlenty.mushroomIslandGen == true)
{
GameRegistry.addBiome(BiomeGenBase.mushroomIsland);
}
if (mod_BiomesOPlenty.mysticGroveGen == true)
{
GameRegistry.addBiome(mysticGrove);
}
if (mod_BiomesOPlenty.oasisGen == true)
{
GameRegistry.addBiome(oasis);
}
if (mod_BiomesOPlenty.ominousWoodsGen == true)
{
GameRegistry.addBiome(ominousWoods);
}
if (mod_BiomesOPlenty.orchardGen == true)
{
GameRegistry.addBiome(orchard);
}
if (mod_BiomesOPlenty.originValleyGen == true)
{
GameRegistry.addBiome(originValley);
}
if (mod_BiomesOPlenty.outbackGen == true)
{
GameRegistry.addBiome(outback);
}
if (mod_BiomesOPlenty.pastureGen == true)
{
GameRegistry.addBiome(pasture);
}
if (mod_BiomesOPlenty.prairieGen == true)
{
GameRegistry.addBiome(prairie);
}
if (mod_BiomesOPlenty.quagmireGen == true)
{
GameRegistry.addBiome(quagmire);
}
if (mod_BiomesOPlenty.rainforestGen == true)
{
GameRegistry.addBiome(rainforest);
}
if (mod_BiomesOPlenty.redwoodForestGen == true)
{
GameRegistry.addBiome(redwoodForest);
}
if (mod_BiomesOPlenty.sacredSpringsGen == true)
{
GameRegistry.addBiome(sacredSprings);
}
if (mod_BiomesOPlenty.savannaGen == true)
{
GameRegistry.addBiome(savanna);
}
if (mod_BiomesOPlenty.scrublandGen == true)
{
GameRegistry.addBiome(scrubland);
}
if (mod_BiomesOPlenty.seasonalForestGen == true)
{
GameRegistry.addBiome(seasonalForest);
}
if (mod_BiomesOPlenty.shieldGen == true)
{
GameRegistry.addBiome(shield);
}
if (mod_BiomesOPlenty.shrublandGen == true)
{
GameRegistry.addBiome(shrubland);
}
if (mod_BiomesOPlenty.snowyWoodsGen == true)
{
GameRegistry.addBiome(snowyWoods);
}
if (mod_BiomesOPlenty.spruceWoodsGen == true)
{
GameRegistry.addBiome(spruceWoods);
}
if (mod_BiomesOPlenty.steppeGen == true)
{
GameRegistry.addBiome(steppe);
}
if (mod_BiomesOPlenty.swampwoodsGen == true)
{
GameRegistry.addBiome(swampwoods);
}
if (mod_BiomesOPlenty.temperateRainforestGen == true)
{
GameRegistry.addBiome(temperateRainforest);
}
if (mod_BiomesOPlenty.thicketGen == true)
{
GameRegistry.addBiome(thicket);
}
if (mod_BiomesOPlenty.tropicalRainforestGen == true)
{
GameRegistry.addBiome(tropicalRainforest);
}
if (mod_BiomesOPlenty.tropicsGen == true)
{
GameRegistry.addBiome(tropics);
}
if (mod_BiomesOPlenty.tundraGen == true)
{
GameRegistry.addBiome(tundra);
}
if (mod_BiomesOPlenty.volcanoGen == true)
{
GameRegistry.addBiome(volcano);
}
if (mod_BiomesOPlenty.wastelandGen == true)
{
GameRegistry.addBiome(wasteland);
}
if (mod_BiomesOPlenty.wetlandGen == true)
{
GameRegistry.addBiome(wetland);
}
if (mod_BiomesOPlenty.woodlandGen == true)
{
GameRegistry.addBiome(woodland);
}
if (mod_BiomesOPlenty.plainsGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(plainsNew);
GameRegistry.removeBiome(BiomeGenBase.plains);
}
}
if (mod_BiomesOPlenty.desertGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(desertNew);
GameRegistry.removeBiome(BiomeGenBase.desert);
}
}
if (mod_BiomesOPlenty.extremeHillsGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(extremeHillsNew);
GameRegistry.removeBiome(BiomeGenBase.extremeHills);
}
}
if (mod_BiomesOPlenty.forestGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(forestNew);
GameRegistry.removeBiome(BiomeGenBase.forest);
}
}
if (mod_BiomesOPlenty.taigaGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(taigaNew);
GameRegistry.removeBiome(BiomeGenBase.taiga);
}
}
if (mod_BiomesOPlenty.swamplandGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(swamplandNew);
GameRegistry.removeBiome(BiomeGenBase.swampland);
}
}
if (mod_BiomesOPlenty.jungleGen == true)
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
GameRegistry.addBiome(jungleNew);
GameRegistry.removeBiome(BiomeGenBase.jungle);
}
}
}
}
}

View file

@ -1,6 +1,7 @@
package tdwp_ftw.biomesop.helpers;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import tdwp_ftw.biomesop.declarations.BOPBiomes;
import tdwp_ftw.biomesop.helpers.BiomeCachePromised;
import cpw.mods.fml.relauncher.Side;
@ -24,7 +25,7 @@ import static net.minecraft.world.biome.BiomeGenBase.*;
public class WorldChunkManagerPromised extends WorldChunkManager
{
public static ArrayList<BiomeGenBase> allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(mod_BiomesOPlenty.promisedLand));
public static ArrayList<BiomeGenBase> allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(BOPBiomes.promisedLand));
private GenLayer genBiomes;
/** A GenLayer containing the indices into BiomeGenBase.biomeList[] */

View file

@ -1,6 +1,7 @@
package tdwp_ftw.biomesop.helpers;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import tdwp_ftw.biomesop.declarations.BOPBiomes;
import tdwp_ftw.biomesop.declarations.BOPBlocks;
//import tdwp_ftw.biomesop.helpers.WorldChunkManagerPromised;
@ -21,7 +22,7 @@ public class WorldProviderPromised extends WorldProvider
{
public void registerWorldChunkManager()
{
this.worldChunkMgr = new WorldChunkManagerHell(mod_BiomesOPlenty.promisedLand, 0.8F, 0.1F);
this.worldChunkMgr = new WorldChunkManagerHell(BOPBiomes.promisedLand, 0.8F, 0.1F);
//this.worldChunkMgr = new WorldChunkManagerPromised(worldObj);
this.dimensionId = mod_BiomesOPlenty.promisedLandDimID;
}

View file

@ -35,6 +35,7 @@ import net.minecraftforge.common.ChestGenHooks;
import tdwp_ftw.biomesop.armor.*;
import tdwp_ftw.biomesop.biomes.*;
import tdwp_ftw.biomesop.blocks.*;
import tdwp_ftw.biomesop.declarations.BOPBiomes;
import tdwp_ftw.biomesop.declarations.BOPBlocks;
import tdwp_ftw.biomesop.declarations.BOPItems;
import tdwp_ftw.biomesop.helpers.*;
@ -482,6 +483,8 @@ public class mod_BiomesOPlenty
BOPItems.init();
BOPBlocks.dependantinit();
BOPBiomes.init();
}
@Init
@ -534,629 +537,14 @@ public class mod_BiomesOPlenty
proxy.registerRenderers();
// Initialize biomes
alps = (new BiomeGenAlps(alpsID)).setColor(353825).setBiomeName("Alps").func_76733_a(5159473).setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(5.0F, 5.0F);
arctic = (new BiomeGenArctic(arcticID)).setColor(14090235).setBiomeName("Arctic").setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.7F);
badlands = (new BiomeGenBadlands(badlandsID)).setColor(16421912).setBiomeName("Badlands").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.9F);
bambooForest = (new BiomeGenBambooForest(bambooForestID)).setColor(112).setBiomeName("Bamboo Forest").setMinMaxHeight(0.0F, 0.3F);
bayou = (new BiomeGenBayou(bayouID)).setColor(522674).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(-0.3F, 0.2F);
birchForest = (new BiomeGenBirchForest(birchForestID)).setColor(353825).setBiomeName("Birch Forest").func_76733_a(5159473).setTemperatureRainfall(0.4F, 0.3F);
bog = (new BiomeGenBog(bogID)).setColor(522674).setBiomeName("Bog").func_76733_a(9154376).setMinMaxHeight(-0.3F, -0.1F).setTemperatureRainfall(0.8F, 0.9F);
borealForest = (new BiomeGenBorealForest(borealForestID)).setColor(353825).setBiomeName("Boreal Forest").func_76733_a(5159473).setMinMaxHeight(0.0F, 1.0F).setTemperatureRainfall(0.6F, 0.7F);
canyon = (new BiomeGenCanyon(canyonID)).setColor(9286496).setBiomeName("Canyon").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(3.0F, 5.0F);
chaparral = (new BiomeGenChaparral(chaparralID)).setColor(9286496).setBiomeName("Chaparral").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.3F, 0.6F);
cherryBlossomGrove = (new BiomeGenCherryBlossomGrove(cherryBlossomGroveID)).setColor(9286496).setBiomeName("Cherry Blossom Grove").setMinMaxHeight(0.1F, 0.2F);
coniferousForest = (new BiomeGenConiferousForest(coniferousForestID)).setColor(747097).setBiomeName("Coniferous Forest").func_76733_a(5159473).setTemperatureRainfall(0.3F, 0.4F).setMinMaxHeight(0.1F, 0.8F);
crag = (new BiomeGenCrag(cragID)).setColor(9286496).setBiomeName("Crag").setMinMaxHeight(0.0F, 9.9F);
deadForest = (new BiomeGenDeadForest(deadForestID)).setColor(522674).setBiomeName("Dead Forest").func_76733_a(9154376).setMinMaxHeight(0.2F, 0.7F);
deadSwamp = (new BiomeGenDeadSwamp(deadSwampID)).setColor(522674).setBiomeName("Dead Swamp").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
deadlands = (new BiomeGenDeadlands(deadlandsID)).setColor(522674).setBiomeName("Deadlands").setDisableRain().func_76733_a(9154376).setMinMaxHeight(0.1F, 0.5F);
deciduousForest = (new BiomeGenDeciduousForest(deciduousForestID)).setColor(353825).setBiomeName("Deciduous Forest").func_76733_a(5159473);
drylands = (new BiomeGenDrylands(drylandsID)).setColor(16421912).setBiomeName("Drylands").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.0F, 0.5F);
dunes = (new BiomeGenDunes(dunesID)).setColor(13786898).setBiomeName("Dunes").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.5F, 1.3F);
fen = (new BiomeGenFen(fenID)).setColor(9286496).setBiomeName("Fen").setTemperatureRainfall(0.4F, 0.0F).setMinMaxHeight(-0.2F, 0.1F);
field = (new BiomeGenField(fieldID)).setColor(9286496).setBiomeName("Field").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.0F, 0.1F);
frostForest = (new BiomeGenFrostForest(frostForestID)).setColor(14090235).setBiomeName("Frost Forest").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(0.1F, 0.4F);
fungiForest = (new BiomeGenFungiForest(fungiForestID)).setColor(747097).setBiomeName("Fungi Forest").func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.0F, 0.4F);
garden = (new BiomeGenGarden(gardenID)).setColor(9286496).setBiomeName("Garden").setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.1F, 0.2F);
glacier = (new BiomeGenGlacier(glacierID)).setColor(6316128).setBiomeName("Glacier").setEnableSnow().setMinMaxHeight(0.4F, 1.0F).setTemperatureRainfall(0.0F, 0.0F);
grassland = (new BiomeGenGrassland(grasslandID)).setColor(9286496).setBiomeName("Grassland").setTemperatureRainfall(0.7F, 0.7F).setMinMaxHeight(0.2F, 0.2F);
grove = (new BiomeGenGrove(groveID)).setColor(9286496).setBiomeName("Grove").setTemperatureRainfall(0.4F, 0.8F).setMinMaxHeight(0.0F, 0.1F);
heathland = (new BiomeGenHeathland(heathlandID)).setColor(353825).setBiomeName("Heathland").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.1F).setMinMaxHeight(0.1F, 0.3F);
highland = (new BiomeGenHighland(highlandID)).setColor(6316128).setBiomeName("Highland").setMinMaxHeight(0.9F, 1.9F).setTemperatureRainfall(0.5F, 0.5F);
iceSheet = (new BiomeGenIceSheet(iceSheetID)).setColor(6316128).setBiomeName("Ice Sheet").setEnableSnow().setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.0F, 0.0F);
icyHills = (new BiomeGenIcyHills(icyHillsID)).setColor(14090235).setBiomeName("Icy Hills").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(-0.2F, 0.5F);
jadeCliffs = (new BiomeGenJadeCliffs(jadeCliffsID)).setColor(14090235).setBiomeName("Jade Cliffs").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(0.1F, 2.0F);
lushDesert = (new BiomeGenLushDesert(lushDesertID)).setColor(16421912).setBiomeName("Lush Desert").setTemperatureRainfall(0.8F, 0.3F).setMinMaxHeight(0.2F, 0.8F);
lushSwamp = (new BiomeGenLushSwamp(lushSwampID)).setColor(522674).setBiomeName("Lush Swamp").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.7F, 1.0F);
mangrove = (new BiomeGenMangrove(mangroveID)).setColor(16440917).setBiomeName("Mangrove").setMinMaxHeight(-0.4F, -0.1F);
mapleWoods = (new BiomeGenMapleWoods(mapleWoodsID)).setColor(747097).setBiomeName("Maple Woods").func_76733_a(5159473).setTemperatureRainfall(0.2F, 0.8F).setMinMaxHeight(0.1F, 0.6F);
marsh = (new BiomeGenMarsh(marshID)).setColor(10486015).setBiomeName("Marsh").setMinMaxHeight(-0.5F, 0.0F);
meadow = (new BiomeGenMeadow(meadowID)).setColor(9286496).setBiomeName("Meadow").setTemperatureRainfall(0.7F, 0.7F);
mesa = (new BiomeGenMesa(mesaID)).setColor(16421912).setBiomeName("Mesa").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.8F, 1.0F);
moor = (new BiomeGenMoor(moorID)).setColor(16421912).setBiomeName("Moor").setTemperatureRainfall(0.5F, 1.0F).setMinMaxHeight(0.7F, 0.8F);
mountain = (new BiomeGenMountain(mountainID)).setColor(14090235).setBiomeName("Mountain").setTemperatureRainfall(0.5F, 0.1F).setMinMaxHeight(1.2F, 1.2F);
mysticGrove = (new BiomeGenMysticGrove(mysticGroveID)).setColor(353825).setBiomeName("Mystic Grove").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.9F, 1.0F);
oasis = (new BiomeGenOasis(oasisID)).setColor(16421912).setBiomeName("Oasis").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 0.2F);
ominousWoods = (new BiomeGenOminousWoods(ominousWoodsID)).setColor(353825).setBiomeName("Ominous Woods").setDisableRain().func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.9F);
orchard = (new BiomeGenOrchard(orchardID)).setColor(9286496).setBiomeName("Orchard").setTemperatureRainfall(0.8F, 0.4F);
originValley = (new BiomeGenOriginValley(originValleyID)).setColor(353825).setBiomeName("Origin Valley").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(-0.1F, 0.6F);
outback = (new BiomeGenOutback(outbackID)).setColor(9286496).setBiomeName("Outback").setTemperatureRainfall(0.8F, 0.0F).setMinMaxHeight(0.1F, 0.1F);
pasture = (new BiomeGenPasture(pastureID)).setColor(9286496).setBiomeName("Pasture").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.1F, 0.2F);
prairie = (new BiomeGenPrairie(prairieID)).setColor(353825).setBiomeName("Prairie").func_76733_a(5159473).setTemperatureRainfall(0.9F, 0.6F).setMinMaxHeight(0.1F, 0.1F);
promisedLand = (new BiomeGenPromisedLand(promisedLandID)).setColor(112).setBiomeName("Promised Land").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 2.0F);
quagmire = (new BiomeGenQuagmire(quagmireID)).setColor(522674).setBiomeName("Quagmire").func_76733_a(9154376).setMinMaxHeight(-0.1F, 0.3F).setTemperatureRainfall(0.8F, 0.9F);
rainforest = (new BiomeGenRainforest(rainforestID)).setColor(5470985).setBiomeName("Rainforest").func_76733_a(5470985).setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.7F, 1.8F);
redwoodForest = (new BiomeGenRedwoodForest(redwoodForestID)).setColor(747097).setBiomeName("Redwood Forest").func_76733_a(5159473).setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.4F);
sacredSprings = (new BiomeGenSacredSprings(sacredSpringsID)).setColor(522674).setBiomeName("Sacred Springs").func_76733_a(9154376).setMinMaxHeight(0.0F, 1.2F).setTemperatureRainfall(0.8F, 0.9F);
savanna = (new BiomeGenSavanna(savannaID)).setColor(9286496).setBiomeName("Savanna").setTemperatureRainfall(2.0F, 0.1F).setMinMaxHeight(0.1F, 0.1F);
scrubland = (new BiomeGenScrubland(scrublandID)).setColor(9286496).setBiomeName("Scrubland").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.3F);
seasonalForest = (new BiomeGenSeasonalForest(seasonalForestID)).setColor(353825).setBiomeName("Seasonal Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 0.7F);
shield = (new BiomeGenShield(shieldID)).setColor(522674).setBiomeName("Shield").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.4F).setTemperatureRainfall(0.5F, 0.8F);
shore = (new BiomeGenShore(shoreID)).setColor(9286496).setBiomeName("Shore").setMinMaxHeight(-1.0F, 0.4F);
shrubland = (new BiomeGenShrubland(shrublandID)).setColor(9286496).setBiomeName("Shrubland").setMinMaxHeight(0.1F, 0.2F).setTemperatureRainfall(0.6F, 0.0F);
snowyWoods = (new BiomeGenSnowyWoods(snowyWoodsID)).setColor(522674).setBiomeName("Snowy Woods").func_76733_a(9154376).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.2F, 0.7F);
spruceWoods = (new BiomeGenSpruceWoods(spruceWoodsID)).setColor(353825).setBiomeName("Spruce Woods").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.7F);
steppe = (new BiomeGenSteppe(steppeID)).setColor(9286496).setBiomeName("Steppe").setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
swampwoods = (new BiomeGenSwampwoods(swampwoodsID)).setColor(522674).setBiomeName("Swampwoods").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.2F).setTemperatureRainfall(0.8F, 0.9F);
temperateRainforest = (new BiomeGenTemperateRainforest(temperateRainforestID)).setColor(353825).setBiomeName("Temperate Rainforest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.2F, 1.2F);
thicket = (new BiomeGenThicket(thicketID)).setColor(353825).setBiomeName("Thicket").func_76733_a(5159473).setTemperatureRainfall(0.6F, 0.2F).setMinMaxHeight(0.0F, 0.2F);
tropicalRainforest = (new BiomeGenTropicalRainforest(tropicalRainforestID)).setColor(9286496).setBiomeName("Tropical Rainforest").setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.3F, 0.7F);
tropics = (new BiomeGenTropics(tropicsID)).setColor(9286496).setBiomeName("Tropics").setTemperatureRainfall(2.0F, 2.0F).setMinMaxHeight(0.1F, 0.8F);
tundra = (new BiomeGenTundra(tundraID)).setColor(14090235).setBiomeName("Tundra").setEnableSnow().setTemperatureRainfall(0.0F, 0.0F).setMinMaxHeight(-0.2F, 0.0F);
volcano = (new BiomeGenVolcano(volcanoID)).setColor(9286496).setBiomeName("Volcano").setDisableRain().setMinMaxHeight(0.6F, 0.9F);
wasteland = (new BiomeGenWasteland(wastelandID)).setColor(16421912).setBiomeName("Wasteland").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.0F, 0.0F);
wetland = (new BiomeGenWetland(wetlandID)).setColor(522674).setBiomeName("Wetland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.4F).setTemperatureRainfall(0.8F, 0.9F);
woodland = (new BiomeGenWoodland(woodlandID)).setColor(353825).setBiomeName("Woodland").func_76733_a(5159473).setTemperatureRainfall(2.0F, 0.2F).setMinMaxHeight(0.1F, 0.2F);
plainsNew = (new BiomeGenPlainsNew(plainsNewID)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F);
desertNew = (new BiomeGenDesertNew(desertNewID)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
extremeHillsNew = (new BiomeGenHillsNew(extremeHillsNewID)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F);
forestNew = (new BiomeGenForestNew(forestNewID)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F);
taigaNew = (new BiomeGenTaigaNew(taigaNewID)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F);
swamplandNew = (new BiomeGenSwampNew(swamplandNewID)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
jungleNew = (new BiomeGenJungleNew(jungleNewID)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F);
//Initialize new world type
WTBiomesOP = new WTBiomesOP();
//Spawning
BiomeManager.addSpawnBiome(alps);
BiomeManager.addSpawnBiome(arctic);
BiomeManager.addSpawnBiome(badlands);
BiomeManager.addSpawnBiome(bambooForest);
BiomeManager.addSpawnBiome(bayou);
BiomeManager.addSpawnBiome(birchForest);
BiomeManager.addSpawnBiome(bog);
BiomeManager.addSpawnBiome(borealForest);
BiomeManager.addSpawnBiome(canyon);
BiomeManager.addSpawnBiome(chaparral);
BiomeManager.addSpawnBiome(cherryBlossomGrove);
BiomeManager.addSpawnBiome(coniferousForest);
BiomeManager.addSpawnBiome(deadForest);
BiomeManager.addSpawnBiome(deadSwamp);
BiomeManager.addSpawnBiome(deciduousForest);
BiomeManager.addSpawnBiome(drylands);
BiomeManager.addSpawnBiome(dunes);
BiomeManager.addSpawnBiome(fen);
BiomeManager.addSpawnBiome(field);
BiomeManager.addSpawnBiome(frostForest);
BiomeManager.addSpawnBiome(glacier);
BiomeManager.addSpawnBiome(grassland);
BiomeManager.addSpawnBiome(grove);
BiomeManager.addSpawnBiome(heathland);
BiomeManager.addSpawnBiome(highland);
BiomeManager.addSpawnBiome(iceSheet);
BiomeManager.addSpawnBiome(jadeCliffs);
BiomeManager.addSpawnBiome(lushDesert);
BiomeManager.addSpawnBiome(lushSwamp);
BiomeManager.addSpawnBiome(mangrove);
BiomeManager.addSpawnBiome(mapleWoods);
BiomeManager.addSpawnBiome(marsh);
BiomeManager.addSpawnBiome(meadow);
BiomeManager.addSpawnBiome(mesa);
BiomeManager.addSpawnBiome(moor);
BiomeManager.addSpawnBiome(mountain);
BiomeManager.addSpawnBiome(oasis);
BiomeManager.addSpawnBiome(orchard);
BiomeManager.addSpawnBiome(outback);
BiomeManager.addSpawnBiome(pasture);
BiomeManager.addSpawnBiome(prairie);
BiomeManager.addSpawnBiome(quagmire);
BiomeManager.addSpawnBiome(rainforest);
BiomeManager.addSpawnBiome(redwoodForest);
BiomeManager.addSpawnBiome(savanna);
BiomeManager.addSpawnBiome(scrubland);
BiomeManager.addSpawnBiome(seasonalForest);
BiomeManager.addSpawnBiome(shield);
BiomeManager.addSpawnBiome(shrubland);
BiomeManager.addSpawnBiome(snowyWoods);
BiomeManager.addSpawnBiome(spruceWoods);
BiomeManager.addSpawnBiome(swampwoods);
BiomeManager.addSpawnBiome(temperateRainforest);
BiomeManager.addSpawnBiome(thicket);
BiomeManager.addSpawnBiome(tropicalRainforest);
BiomeManager.addSpawnBiome(tropics);
BiomeManager.addSpawnBiome(tundra);
BiomeManager.addSpawnBiome(volcano);
BiomeManager.addSpawnBiome(wetland);
BiomeManager.addSpawnBiome(woodland);
BiomeManager.addSpawnBiome(plainsNew);
BiomeManager.addSpawnBiome(desertNew);
BiomeManager.addSpawnBiome(forestNew);
BiomeManager.addSpawnBiome(extremeHillsNew);
BiomeManager.addSpawnBiome(taigaNew);
BiomeManager.addSpawnBiome(swamplandNew);
BiomeManager.addSpawnBiome(jungleNew);
//Village spawning
BiomeManager.addVillageBiome(arctic, true);
BiomeManager.addVillageBiome(bayou, true);
BiomeManager.addVillageBiome(birchForest, true);
BiomeManager.addVillageBiome(chaparral, true);
BiomeManager.addVillageBiome(coniferousForest, true);
BiomeManager.addVillageBiome(deadForest, true);
BiomeManager.addVillageBiome(field, true);
BiomeManager.addVillageBiome(frostForest, true);
BiomeManager.addVillageBiome(grassland, true);
BiomeManager.addVillageBiome(grove, true);
BiomeManager.addVillageBiome(heathland, true);
BiomeManager.addVillageBiome(lushSwamp, true);
BiomeManager.addVillageBiome(mapleWoods, true);
BiomeManager.addVillageBiome(orchard, true);
BiomeManager.addVillageBiome(prairie, true);
BiomeManager.addVillageBiome(redwoodForest, true);
BiomeManager.addVillageBiome(savanna, true);
BiomeManager.addVillageBiome(scrubland, true);
BiomeManager.addVillageBiome(shield, true);
BiomeManager.addVillageBiome(shrubland, true);
BiomeManager.addVillageBiome(snowyWoods, true);
BiomeManager.addVillageBiome(spruceWoods, true);
BiomeManager.addVillageBiome(tropicalRainforest, true);
BiomeManager.addVillageBiome(woodland, true);
BiomeManager.addVillageBiome(plainsNew, true);
BiomeManager.addVillageBiome(desertNew, true);
BiomeManager.addVillageBiome(forestNew, true);
BiomeManager.addVillageBiome(taigaNew, true);
BiomeManager.addVillageBiome(swamplandNew, true);
//Stronghold spawning
BiomeManager.addStrongholdBiome(alps);
BiomeManager.addStrongholdBiome(arctic);
BiomeManager.addStrongholdBiome(badlands);
BiomeManager.addStrongholdBiome(bambooForest);
BiomeManager.addStrongholdBiome(bayou);
BiomeManager.addStrongholdBiome(birchForest);
BiomeManager.addStrongholdBiome(bog);
BiomeManager.addStrongholdBiome(borealForest);
BiomeManager.addStrongholdBiome(canyon);
BiomeManager.addStrongholdBiome(chaparral);
BiomeManager.addStrongholdBiome(cherryBlossomGrove);
BiomeManager.addStrongholdBiome(coniferousForest);
BiomeManager.addStrongholdBiome(crag);
BiomeManager.addStrongholdBiome(deadForest);
BiomeManager.addStrongholdBiome(deadSwamp);
BiomeManager.addStrongholdBiome(deadlands);
BiomeManager.addStrongholdBiome(deciduousForest);
BiomeManager.addStrongholdBiome(drylands);
BiomeManager.addStrongholdBiome(dunes);
BiomeManager.addStrongholdBiome(fen);
BiomeManager.addStrongholdBiome(field);
BiomeManager.addStrongholdBiome(frostForest);
BiomeManager.addStrongholdBiome(fungiForest);
BiomeManager.addStrongholdBiome(garden);
BiomeManager.addStrongholdBiome(glacier);
BiomeManager.addStrongholdBiome(grassland);
BiomeManager.addStrongholdBiome(grove);
BiomeManager.addStrongholdBiome(heathland);
BiomeManager.addStrongholdBiome(highland);
BiomeManager.addStrongholdBiome(iceSheet);
BiomeManager.addStrongholdBiome(icyHills);
BiomeManager.addStrongholdBiome(jadeCliffs);
BiomeManager.addStrongholdBiome(lushDesert);
BiomeManager.addStrongholdBiome(lushSwamp);
BiomeManager.addStrongholdBiome(mangrove);
BiomeManager.addStrongholdBiome(mapleWoods);
BiomeManager.addStrongholdBiome(marsh);
BiomeManager.addStrongholdBiome(meadow);
BiomeManager.addStrongholdBiome(mesa);
BiomeManager.addStrongholdBiome(moor);
BiomeManager.addStrongholdBiome(mountain);
BiomeManager.addStrongholdBiome(mysticGrove);
BiomeManager.addStrongholdBiome(oasis);
BiomeManager.addStrongholdBiome(ominousWoods);
BiomeManager.addStrongholdBiome(orchard);
BiomeManager.addStrongholdBiome(outback);
BiomeManager.addStrongholdBiome(pasture);
BiomeManager.addStrongholdBiome(prairie);
BiomeManager.addStrongholdBiome(quagmire);
BiomeManager.addStrongholdBiome(rainforest);
BiomeManager.addStrongholdBiome(redwoodForest);
BiomeManager.addStrongholdBiome(sacredSprings);
BiomeManager.addStrongholdBiome(savanna);
BiomeManager.addStrongholdBiome(scrubland);
BiomeManager.addStrongholdBiome(seasonalForest);
BiomeManager.addStrongholdBiome(shield);
BiomeManager.addStrongholdBiome(shrubland);
BiomeManager.addStrongholdBiome(snowyWoods);
BiomeManager.addStrongholdBiome(spruceWoods);
BiomeManager.addStrongholdBiome(steppe);
BiomeManager.addStrongholdBiome(swampwoods);
BiomeManager.addStrongholdBiome(temperateRainforest);
BiomeManager.addStrongholdBiome(thicket);
BiomeManager.addStrongholdBiome(tropicalRainforest);
BiomeManager.addStrongholdBiome(tropics);
BiomeManager.addStrongholdBiome(tundra);
BiomeManager.addStrongholdBiome(volcano);
BiomeManager.addStrongholdBiome(wasteland);
BiomeManager.addStrongholdBiome(wetland);
BiomeManager.addStrongholdBiome(woodland);
BiomeManager.addStrongholdBiome(plainsNew);
BiomeManager.addStrongholdBiome(desertNew);
BiomeManager.addStrongholdBiome(forestNew);
BiomeManager.addStrongholdBiome(extremeHillsNew);
BiomeManager.addStrongholdBiome(taigaNew);
BiomeManager.addStrongholdBiome(swamplandNew);
BiomeManager.addStrongholdBiome(jungleNew);
if (addToDefault == true)
{
if (alpsGen == true)
{
GameRegistry.addBiome(alps);
}
if (arcticGen == true)
{
GameRegistry.addBiome(arctic);
}
if (badlandsGen == true)
{
GameRegistry.addBiome(badlands);
}
if (bambooForestGen == true)
{
GameRegistry.addBiome(bambooForest);
}
if (bayouGen == true)
{
GameRegistry.addBiome(bayou);
}
if (birchForestGen == true)
{
GameRegistry.addBiome(birchForest);
}
if (bogGen == true)
{
GameRegistry.addBiome(bog);
}
if (borealForestGen == true)
{
GameRegistry.addBiome(borealForest);
}
if (canyonGen == true)
{
GameRegistry.addBiome(canyon);
}
if (chaparralGen == true)
{
GameRegistry.addBiome(chaparral);
}
if (cherryBlossomGroveGen == true)
{
GameRegistry.addBiome(cherryBlossomGrove);
}
if (coniferousForestGen == true)
{
GameRegistry.addBiome(coniferousForest);
}
if (cragGen == true)
{
GameRegistry.addBiome(crag);
}
if (deadForestGen == true)
{
GameRegistry.addBiome(deadForest);
}
if (deadSwampGen == true)
{
GameRegistry.addBiome(deadSwamp);
}
if (deadlandsGen == true)
{
GameRegistry.addBiome(deadlands);
}
if (deciduousForestGen == true)
{
GameRegistry.addBiome(deciduousForest);
}
if (drylandsGen == true)
{
GameRegistry.addBiome(drylands);
}
if (dunesGen == true)
{
GameRegistry.addBiome(dunes);
}
if (fenGen == true)
{
GameRegistry.addBiome(fen);
}
if (fieldGen == true)
{
GameRegistry.addBiome(field);
}
if (frostForestGen == true)
{
GameRegistry.addBiome(frostForest);
}
if (fungiForestGen == true)
{
GameRegistry.addBiome(fungiForest);
}
if (gardenGen == true)
{
GameRegistry.addBiome(garden);
}
if (glacierGen == true)
{
GameRegistry.addBiome(glacier);
}
if (grasslandGen == true)
{
GameRegistry.addBiome(grassland);
}
if (groveGen == true)
{
GameRegistry.addBiome(grove);
}
if (heathlandGen == true)
{
GameRegistry.addBiome(heathland);
}
if (highlandGen == true)
{
GameRegistry.addBiome(highland);
}
if (iceSheetGen == true)
{
GameRegistry.addBiome(iceSheet);
}
if (icyHillsGen == true)
{
GameRegistry.addBiome(icyHills);
}
if (jadeCliffsGen == true)
{
GameRegistry.addBiome(jadeCliffs);
}
if (lushDesertGen == true)
{
GameRegistry.addBiome(lushDesert);
}
if (lushSwampGen == true)
{
GameRegistry.addBiome(lushSwamp);
}
if (mangroveGen == true)
{
GameRegistry.addBiome(mangrove);
}
if (mapleWoodsGen == true)
{
GameRegistry.addBiome(mapleWoods);
}
if (marshGen == true)
{
GameRegistry.addBiome(marsh);
}
if (meadowGen == true)
{
GameRegistry.addBiome(meadow);
}
if (mesaGen == true)
{
GameRegistry.addBiome(mesa);
}
if (moorGen == true)
{
GameRegistry.addBiome(moor);
}
if (mountainGen == true)
{
GameRegistry.addBiome(mountain);
}
if (mushroomIslandGen == true)
{
GameRegistry.addBiome(BiomeGenBase.mushroomIsland);
}
if (mysticGroveGen == true)
{
GameRegistry.addBiome(mysticGrove);
}
if (oasisGen == true)
{
GameRegistry.addBiome(oasis);
}
if (ominousWoodsGen == true)
{
GameRegistry.addBiome(ominousWoods);
}
if (orchardGen == true)
{
GameRegistry.addBiome(orchard);
}
if (originValleyGen == true)
{
GameRegistry.addBiome(originValley);
}
if (outbackGen == true)
{
GameRegistry.addBiome(outback);
}
if (pastureGen == true)
{
GameRegistry.addBiome(pasture);
}
if (prairieGen == true)
{
GameRegistry.addBiome(prairie);
}
if (quagmireGen == true)
{
GameRegistry.addBiome(quagmire);
}
if (rainforestGen == true)
{
GameRegistry.addBiome(rainforest);
}
if (redwoodForestGen == true)
{
GameRegistry.addBiome(redwoodForest);
}
if (sacredSpringsGen == true)
{
GameRegistry.addBiome(sacredSprings);
}
if (savannaGen == true)
{
GameRegistry.addBiome(savanna);
}
if (scrublandGen == true)
{
GameRegistry.addBiome(scrubland);
}
if (seasonalForestGen == true)
{
GameRegistry.addBiome(seasonalForest);
}
if (shieldGen == true)
{
GameRegistry.addBiome(shield);
}
if (shrublandGen == true)
{
GameRegistry.addBiome(shrubland);
}
if (snowyWoodsGen == true)
{
GameRegistry.addBiome(snowyWoods);
}
if (spruceWoodsGen == true)
{
GameRegistry.addBiome(spruceWoods);
}
if (steppeGen == true)
{
GameRegistry.addBiome(steppe);
}
if (swampwoodsGen == true)
{
GameRegistry.addBiome(swampwoods);
}
if (temperateRainforestGen == true)
{
GameRegistry.addBiome(temperateRainforest);
}
if (thicketGen == true)
{
GameRegistry.addBiome(thicket);
}
if (tropicalRainforestGen == true)
{
GameRegistry.addBiome(tropicalRainforest);
}
if (tropicsGen == true)
{
GameRegistry.addBiome(tropics);
}
if (tundraGen == true)
{
GameRegistry.addBiome(tundra);
}
if (volcanoGen == true)
{
GameRegistry.addBiome(volcano);
}
if (wastelandGen == true)
{
GameRegistry.addBiome(wasteland);
}
if (wetlandGen == true)
{
GameRegistry.addBiome(wetland);
}
if (woodlandGen == true)
{
GameRegistry.addBiome(woodland);
}
if (plainsGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(plainsNew);
GameRegistry.removeBiome(BiomeGenBase.plains);
}
}
if (desertGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(desertNew);
GameRegistry.removeBiome(BiomeGenBase.desert);
}
}
if (extremeHillsGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(extremeHillsNew);
GameRegistry.removeBiome(BiomeGenBase.extremeHills);
}
}
if (forestGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(forestNew);
GameRegistry.removeBiome(BiomeGenBase.forest);
}
}
if (taigaGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(taigaNew);
GameRegistry.removeBiome(BiomeGenBase.taiga);
}
}
if (swamplandGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(swamplandNew);
GameRegistry.removeBiome(BiomeGenBase.swampland);
}
}
if (jungleGen == true)
{
if (vanillaEnhanced == true)
{
GameRegistry.addBiome(jungleNew);
GameRegistry.removeBiome(BiomeGenBase.jungle);
}
}
}
EntityRegistry.registerModEntity(EntityJungleSpider.class, "JungleSpider", jungleSpiderID, this, 80, 3, true);
LanguageRegistry.instance().addStringLocalization("entity.BiomesOPlenty.JungleSpider.name", "en_US", "Jungle Spider");
EntityRegistry.addSpawn(EntityJungleSpider.class, 8, 1, 3, EnumCreatureType.monster, jungleNew, tropicalRainforest, oasis, tropics);
EntityRegistry.addSpawn(EntityJungleSpider.class, 8, 1, 3, EnumCreatureType.monster, BOPBiomes.jungleNew, BOPBiomes.tropicalRainforest, BOPBiomes.oasis, BOPBiomes.tropics);
registerEntityEgg(EntityJungleSpider.class, 5147192, 11013646);
EntityRegistry.registerModEntity(EntityRosester.class, "Rosester", rosesterID, this, 80, 3, true);
LanguageRegistry.instance().addStringLocalization("entity.BiomesOPlenty.Rosester.name", "en_US", "Rosester");
EntityRegistry.addSpawn(EntityRosester.class, 10, 2, 4, EnumCreatureType.creature, garden);
EntityRegistry.addSpawn(EntityRosester.class, 10, 2, 4, EnumCreatureType.creature, BOPBiomes.garden);
registerEntityEgg(EntityRosester.class, 14831439, 16756224);
DimensionManager.registerProviderType(promisedLandDim, WorldProviderPromised.class, false);
@ -1228,88 +616,6 @@ public class mod_BiomesOPlenty
public static Achievement achBarley2;
public static Achievement achMoss2;
// Biome declaration
public static BiomeGenBase alps;
public static BiomeGenBase arctic;
public static BiomeGenBase badlands;
public static BiomeGenBase bambooForest;
public static BiomeGenBase bayou;
public static BiomeGenBase birchForest;
public static BiomeGenBase bog;
public static BiomeGenBase borealForest;
public static BiomeGenBase canyon;
public static BiomeGenBase chaparral;
public static BiomeGenBase cherryBlossomGrove;
public static BiomeGenBase coniferousForest;
public static BiomeGenBase crag;
public static BiomeGenBase deadForest;
public static BiomeGenBase deadSwamp;
public static BiomeGenBase deadlands;
public static BiomeGenBase deciduousForest;
public static BiomeGenBase drylands;
public static BiomeGenBase dunes;
public static BiomeGenBase fen;
public static BiomeGenBase field;
public static BiomeGenBase frostForest;
public static BiomeGenBase fungiForest;
public static BiomeGenBase garden;
public static BiomeGenBase glacier;
public static BiomeGenBase grassland;
public static BiomeGenBase grove;
public static BiomeGenBase heathland;
public static BiomeGenBase highland;
public static BiomeGenBase iceSheet;
public static BiomeGenBase icyHills;
public static BiomeGenBase jadeCliffs;
public static BiomeGenBase lushDesert;
public static BiomeGenBase lushSwamp;
public static BiomeGenBase mangrove;
public static BiomeGenBase mapleWoods;
public static BiomeGenBase marsh;
public static BiomeGenBase meadow;
public static BiomeGenBase mesa;
public static BiomeGenBase moor;
public static BiomeGenBase mountain;
public static BiomeGenBase mysticGrove;
public static BiomeGenBase oasis;
public static BiomeGenBase ominousWoods;
public static BiomeGenBase orchard;
public static BiomeGenBase originValley;
public static BiomeGenBase outback;
public static BiomeGenBase pasture;
public static BiomeGenBase prairie;
public static BiomeGenBase promisedLand;
public static BiomeGenBase quagmire;
public static BiomeGenBase rainforest;
public static BiomeGenBase redwoodForest;
public static BiomeGenBase sacredSprings;
public static BiomeGenBase savanna;
public static BiomeGenBase scrubland;
public static BiomeGenBase seasonalForest;
public static BiomeGenBase shield;
public static BiomeGenBase shore;
public static BiomeGenBase shrubland;
public static BiomeGenBase snowyWoods;
public static BiomeGenBase spruceWoods;
public static BiomeGenBase steppe;
public static BiomeGenBase swampwoods;
public static BiomeGenBase temperateRainforest;
public static BiomeGenBase thicket;
public static BiomeGenBase tropicalRainforest;
public static BiomeGenBase tropics;
public static BiomeGenBase tundra;
public static BiomeGenBase volcano;
public static BiomeGenBase wasteland;
public static BiomeGenBase wetland;
public static BiomeGenBase woodland;
public static BiomeGenBase plainsNew;
public static BiomeGenBase desertNew;
public static BiomeGenBase extremeHillsNew;
public static BiomeGenBase forestNew;
public static BiomeGenBase taigaNew;
public static BiomeGenBase swamplandNew;
public static BiomeGenBase jungleNew;
public static CreativeTabs tabBiomesOPlenty;
public static ChestGenHooks dungeon;
@ -1408,8 +714,6 @@ public class mod_BiomesOPlenty
public static boolean swamplandGen;
public static boolean jungleGen;
public static WTBiomesOP WTBiomesOP;
public static int mudID;
public static int driedDirtID;
public static int redRockID;

View file

@ -2,6 +2,7 @@ package tdwp_ftw.biomesop.worldtype;
import net.minecraft.world.biome.BiomeGenBase;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import tdwp_ftw.biomesop.declarations.BOPBiomes;
public class WTBiomesOP extends WorldTypeBase
{
@ -18,167 +19,167 @@ public class WTBiomesOP extends WorldTypeBase
if (mod_BiomesOPlenty.alpsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.alps);
this.addNewBiome(BOPBiomes.alps);
}
if (mod_BiomesOPlenty.arcticGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.arctic);
this.addNewBiome(BOPBiomes.arctic);
}
if (mod_BiomesOPlenty.badlandsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.badlands);
this.addNewBiome(BOPBiomes.badlands);
}
if (mod_BiomesOPlenty.bambooForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.bambooForest);
this.addNewBiome(BOPBiomes.bambooForest);
}
if (mod_BiomesOPlenty.bayouGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.bayou);
this.addNewBiome(BOPBiomes.bayou);
}
if (mod_BiomesOPlenty.birchForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.birchForest);
this.addNewBiome(BOPBiomes.birchForest);
}
if (mod_BiomesOPlenty.bogGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.bog);
this.addNewBiome(BOPBiomes.bog);
}
if (mod_BiomesOPlenty.borealForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.borealForest);
this.addNewBiome(BOPBiomes.borealForest);
}
if (mod_BiomesOPlenty.canyonGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.canyon);
this.addNewBiome(BOPBiomes.canyon);
}
if (mod_BiomesOPlenty.chaparralGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.chaparral);
this.addNewBiome(BOPBiomes.chaparral);
}
if (mod_BiomesOPlenty.cherryBlossomGroveGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.cherryBlossomGrove);
this.addNewBiome(BOPBiomes.cherryBlossomGrove);
}
if (mod_BiomesOPlenty.coniferousForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.coniferousForest);
this.addNewBiome(BOPBiomes.coniferousForest);
}
if (mod_BiomesOPlenty.cragGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.crag);
this.addNewBiome(BOPBiomes.crag);
}
if (mod_BiomesOPlenty.deadForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.deadForest);
this.addNewBiome(BOPBiomes.deadForest);
}
if (mod_BiomesOPlenty.deadSwampGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.deadSwamp);
this.addNewBiome(BOPBiomes.deadSwamp);
}
if (mod_BiomesOPlenty.deadlandsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.deadlands);
this.addNewBiome(BOPBiomes.deadlands);
}
if (mod_BiomesOPlenty.deciduousForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.deciduousForest);
this.addNewBiome(BOPBiomes.deciduousForest);
}
if (mod_BiomesOPlenty.drylandsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.drylands);
this.addNewBiome(BOPBiomes.drylands);
}
if (mod_BiomesOPlenty.dunesGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.dunes);
this.addNewBiome(BOPBiomes.dunes);
}
if (mod_BiomesOPlenty.fenGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.fen);
this.addNewBiome(BOPBiomes.fen);
}
if (mod_BiomesOPlenty.fieldGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.field);
this.addNewBiome(BOPBiomes.field);
}
if (mod_BiomesOPlenty.frostForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.frostForest);
this.addNewBiome(BOPBiomes.frostForest);
}
if (mod_BiomesOPlenty.fungiForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.fungiForest);
this.addNewBiome(BOPBiomes.fungiForest);
}
if (mod_BiomesOPlenty.gardenGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.garden);
this.addNewBiome(BOPBiomes.garden);
}
if (mod_BiomesOPlenty.glacierGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.glacier);
this.addNewBiome(BOPBiomes.glacier);
}
if (mod_BiomesOPlenty.grasslandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.grassland);
this.addNewBiome(BOPBiomes.grassland);
}
if (mod_BiomesOPlenty.groveGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.grove);
this.addNewBiome(BOPBiomes.grove);
}
if (mod_BiomesOPlenty.heathlandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.heathland);
this.addNewBiome(BOPBiomes.heathland);
}
if (mod_BiomesOPlenty.highlandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.highland);
this.addNewBiome(BOPBiomes.highland);
}
if (mod_BiomesOPlenty.iceSheetGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.iceSheet);
this.addNewBiome(BOPBiomes.iceSheet);
}
if (mod_BiomesOPlenty.icyHillsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.icyHills);
this.addNewBiome(BOPBiomes.icyHills);
}
if (mod_BiomesOPlenty.jadeCliffsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.jadeCliffs);
this.addNewBiome(BOPBiomes.jadeCliffs);
}
if (mod_BiomesOPlenty.lushDesertGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.lushDesert);
this.addNewBiome(BOPBiomes.lushDesert);
}
if (mod_BiomesOPlenty.lushSwampGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.lushSwamp);
this.addNewBiome(BOPBiomes.lushSwamp);
}
if (mod_BiomesOPlenty.mangroveGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.mangrove);
this.addNewBiome(BOPBiomes.mangrove);
}
if (mod_BiomesOPlenty.mapleWoodsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.mapleWoods);
this.addNewBiome(BOPBiomes.mapleWoods);
}
if (mod_BiomesOPlenty.marshGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.marsh);
this.addNewBiome(BOPBiomes.marsh);
}
if (mod_BiomesOPlenty.meadowGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.meadow);
this.addNewBiome(BOPBiomes.meadow);
}
if (mod_BiomesOPlenty.mesaGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.mesa);
this.addNewBiome(BOPBiomes.mesa);
}
if (mod_BiomesOPlenty.moorGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.moor);
this.addNewBiome(BOPBiomes.moor);
}
if (mod_BiomesOPlenty.mountainGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.mountain);
this.addNewBiome(BOPBiomes.mountain);
}
if (mod_BiomesOPlenty.mushroomIslandGen == true)
{
@ -186,123 +187,123 @@ public class WTBiomesOP extends WorldTypeBase
}
if (mod_BiomesOPlenty.mysticGroveGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.mysticGrove);
this.addNewBiome(BOPBiomes.mysticGrove);
}
if (mod_BiomesOPlenty.oasisGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.oasis);
this.addNewBiome(BOPBiomes.oasis);
}
if (mod_BiomesOPlenty.ominousWoodsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.ominousWoods);
this.addNewBiome(BOPBiomes.ominousWoods);
}
if (mod_BiomesOPlenty.orchardGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.orchard);
this.addNewBiome(BOPBiomes.orchard);
}
if (mod_BiomesOPlenty.originValleyGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.originValley);
this.addNewBiome(BOPBiomes.originValley);
}
if (mod_BiomesOPlenty.outbackGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.outback);
this.addNewBiome(BOPBiomes.outback);
}
if (mod_BiomesOPlenty.pastureGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.pasture);
this.addNewBiome(BOPBiomes.pasture);
}
if (mod_BiomesOPlenty.prairieGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.prairie);
this.addNewBiome(BOPBiomes.prairie);
}
if (mod_BiomesOPlenty.quagmireGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.quagmire);
this.addNewBiome(BOPBiomes.quagmire);
}
if (mod_BiomesOPlenty.rainforestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.rainforest);
this.addNewBiome(BOPBiomes.rainforest);
}
if (mod_BiomesOPlenty.redwoodForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.redwoodForest);
this.addNewBiome(BOPBiomes.redwoodForest);
}
if (mod_BiomesOPlenty.sacredSpringsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.sacredSprings);
this.addNewBiome(BOPBiomes.sacredSprings);
}
if (mod_BiomesOPlenty.savannaGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.savanna);
this.addNewBiome(BOPBiomes.savanna);
}
if (mod_BiomesOPlenty.scrublandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.scrubland);
this.addNewBiome(BOPBiomes.scrubland);
}
if (mod_BiomesOPlenty.seasonalForestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.seasonalForest);
this.addNewBiome(BOPBiomes.seasonalForest);
}
if (mod_BiomesOPlenty.shieldGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.shield);
this.addNewBiome(BOPBiomes.shield);
}
if (mod_BiomesOPlenty.shrublandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.shrubland);
this.addNewBiome(BOPBiomes.shrubland);
}
if (mod_BiomesOPlenty.snowyWoodsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.snowyWoods);
this.addNewBiome(BOPBiomes.snowyWoods);
}
if (mod_BiomesOPlenty.spruceWoodsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.spruceWoods);
this.addNewBiome(BOPBiomes.spruceWoods);
}
if (mod_BiomesOPlenty.steppeGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.steppe);
this.addNewBiome(BOPBiomes.steppe);
}
if (mod_BiomesOPlenty.swampwoodsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.swampwoods);
this.addNewBiome(BOPBiomes.swampwoods);
}
if (mod_BiomesOPlenty.temperateRainforestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.temperateRainforest);
this.addNewBiome(BOPBiomes.temperateRainforest);
}
if (mod_BiomesOPlenty.thicketGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.thicket);
this.addNewBiome(BOPBiomes.thicket);
}
if (mod_BiomesOPlenty.tropicalRainforestGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.tropicalRainforest);
this.addNewBiome(BOPBiomes.tropicalRainforest);
}
if (mod_BiomesOPlenty.tropicsGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.tropics);
this.addNewBiome(BOPBiomes.tropics);
}
if (mod_BiomesOPlenty.tundraGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.tundra);
this.addNewBiome(BOPBiomes.tundra);
}
if (mod_BiomesOPlenty.volcanoGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.volcano);
this.addNewBiome(BOPBiomes.volcano);
}
if (mod_BiomesOPlenty.wastelandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.wasteland);
this.addNewBiome(BOPBiomes.wasteland);
}
if (mod_BiomesOPlenty.wetlandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.wetland);
this.addNewBiome(BOPBiomes.wetland);
}
if (mod_BiomesOPlenty.woodlandGen == true)
{
this.addNewBiome(mod_BiomesOPlenty.woodland);
this.addNewBiome(BOPBiomes.woodland);
}
@ -310,7 +311,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.plainsNew);
this.addNewBiome(BOPBiomes.plainsNew);
}
else
{
@ -321,7 +322,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.desertNew);
this.addNewBiome(BOPBiomes.desertNew);
}
else
{
@ -332,7 +333,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.extremeHillsNew);
this.addNewBiome(BOPBiomes.extremeHillsNew);
}
else
{
@ -343,7 +344,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.forestNew);
this.addNewBiome(BOPBiomes.forestNew);
}
else
{
@ -354,7 +355,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.taigaNew);
this.addNewBiome(BOPBiomes.taigaNew);
}
else
{
@ -365,7 +366,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.swamplandNew);
this.addNewBiome(BOPBiomes.swamplandNew);
}
else
{
@ -376,7 +377,7 @@ public class WTBiomesOP extends WorldTypeBase
{
if (mod_BiomesOPlenty.vanillaEnhanced == true)
{
this.addNewBiome(mod_BiomesOPlenty.jungleNew);
this.addNewBiome(BOPBiomes.jungleNew);
}
else
{

View file

@ -4,6 +4,8 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import tdwp_ftw.biomesop.declarations.BOPBiomes;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
@ -12,7 +14,6 @@ import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
public class WorldChunkManagerBOP extends WorldChunkManager
{
@ -39,60 +40,60 @@ public class WorldChunkManagerBOP extends WorldChunkManager
this.biomesToSpawnIn.add(BiomeGenBase.jungle);
this.biomesToSpawnIn.add(BiomeGenBase.jungleHills);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.alps);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.arctic);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.badlands);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.bambooForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.bayou);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.birchForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.bog);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.borealForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.chaparral);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.cherryBlossomGrove);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.coniferousForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.crag);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.deadForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.deciduousForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.drylands);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.dunes);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.frostForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.glacier);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.grassland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.grove);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.heathland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.highland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.lushDesert);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.lushSwamp);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.mangrove);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.mapleWoods);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.marsh);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.meadow);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.mesa);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.mountain);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.oasis);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.orchard);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.pasture);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.prairie);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.quagmire);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.rainforest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.redwoodForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.savanna);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.scrubland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.seasonalForest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.shrubland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.steppe);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.temperateRainforest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.tropicalRainforest);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.tropics);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.tundra);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.volcano);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.wetland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.woodland);
this.biomesToSpawnIn.add(BOPBiomes.alps);
this.biomesToSpawnIn.add(BOPBiomes.arctic);
this.biomesToSpawnIn.add(BOPBiomes.badlands);
this.biomesToSpawnIn.add(BOPBiomes.bambooForest);
this.biomesToSpawnIn.add(BOPBiomes.bayou);
this.biomesToSpawnIn.add(BOPBiomes.birchForest);
this.biomesToSpawnIn.add(BOPBiomes.bog);
this.biomesToSpawnIn.add(BOPBiomes.borealForest);
this.biomesToSpawnIn.add(BOPBiomes.chaparral);
this.biomesToSpawnIn.add(BOPBiomes.cherryBlossomGrove);
this.biomesToSpawnIn.add(BOPBiomes.coniferousForest);
this.biomesToSpawnIn.add(BOPBiomes.crag);
this.biomesToSpawnIn.add(BOPBiomes.deadForest);
this.biomesToSpawnIn.add(BOPBiomes.deciduousForest);
this.biomesToSpawnIn.add(BOPBiomes.drylands);
this.biomesToSpawnIn.add(BOPBiomes.dunes);
this.biomesToSpawnIn.add(BOPBiomes.frostForest);
this.biomesToSpawnIn.add(BOPBiomes.glacier);
this.biomesToSpawnIn.add(BOPBiomes.grassland);
this.biomesToSpawnIn.add(BOPBiomes.grove);
this.biomesToSpawnIn.add(BOPBiomes.heathland);
this.biomesToSpawnIn.add(BOPBiomes.highland);
this.biomesToSpawnIn.add(BOPBiomes.lushDesert);
this.biomesToSpawnIn.add(BOPBiomes.lushSwamp);
this.biomesToSpawnIn.add(BOPBiomes.mangrove);
this.biomesToSpawnIn.add(BOPBiomes.mapleWoods);
this.biomesToSpawnIn.add(BOPBiomes.marsh);
this.biomesToSpawnIn.add(BOPBiomes.meadow);
this.biomesToSpawnIn.add(BOPBiomes.mesa);
this.biomesToSpawnIn.add(BOPBiomes.mountain);
this.biomesToSpawnIn.add(BOPBiomes.oasis);
this.biomesToSpawnIn.add(BOPBiomes.orchard);
this.biomesToSpawnIn.add(BOPBiomes.pasture);
this.biomesToSpawnIn.add(BOPBiomes.prairie);
this.biomesToSpawnIn.add(BOPBiomes.quagmire);
this.biomesToSpawnIn.add(BOPBiomes.rainforest);
this.biomesToSpawnIn.add(BOPBiomes.redwoodForest);
this.biomesToSpawnIn.add(BOPBiomes.savanna);
this.biomesToSpawnIn.add(BOPBiomes.scrubland);
this.biomesToSpawnIn.add(BOPBiomes.seasonalForest);
this.biomesToSpawnIn.add(BOPBiomes.shrubland);
this.biomesToSpawnIn.add(BOPBiomes.steppe);
this.biomesToSpawnIn.add(BOPBiomes.temperateRainforest);
this.biomesToSpawnIn.add(BOPBiomes.tropicalRainforest);
this.biomesToSpawnIn.add(BOPBiomes.tropics);
this.biomesToSpawnIn.add(BOPBiomes.tundra);
this.biomesToSpawnIn.add(BOPBiomes.volcano);
this.biomesToSpawnIn.add(BOPBiomes.wetland);
this.biomesToSpawnIn.add(BOPBiomes.woodland);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.forestNew);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.plainsNew);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.taigaNew);
this.biomesToSpawnIn.add(mod_BiomesOPlenty.jungleNew);
this.biomesToSpawnIn.add(BOPBiomes.forestNew);
this.biomesToSpawnIn.add(BOPBiomes.plainsNew);
this.biomesToSpawnIn.add(BOPBiomes.taigaNew);
this.biomesToSpawnIn.add(BOPBiomes.jungleNew);
}
public WorldChunkManagerBOP(long par1, WorldType par3WorldType)