Adubbz
07e0611b0a
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-04 20:10:08 +10:00
Adubbz
cfe73c2225
Minor tweaks to High Grass and High Cattail
2013-05-04 20:09:29 +10:00
Matt Caughey
561652be8a
Added high cattails to other swampy biomes.
2013-05-04 04:58:05 -04:00
Adubbz
73eca33198
Fixed cattail crash, hitboxes for High Grass and High Cattail no longer take up both blocks
2013-05-04 18:33:28 +10:00
Matt Caughey
357142bd6b
Work in progress high cattails. Ran into a NullPointerException and need some help fixing it.
2013-05-04 02:44:17 -04:00
Matt Caughey
11aaf4091b
Added Yucca flower that generates in desert biomes
2013-05-03 18:28:11 -04:00
Adubbz
a508261cf8
Revert Forstride's derp
2013-05-03 23:00:44 +10:00
Matt Caughey
d880bd5f61
Setting up SourceTree, yet againn
2013-05-03 08:42:16 -04:00
Matt Caughey
bc9bd3bda5
The rudder moves when I turn the wheel.
2013-05-03 06:39:32 -04:00
Adubbz
dffcb15204
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-03 17:01:04 +10:00
Adubbz
8d7937def6
Updated to 1.5.2. Not exactly necessary as we are covered by SRG Names, but still a good thing to do
2013-05-03 17:00:20 +10:00
Amnet
53de38ad99
Fixed issue #41 .
2013-05-02 20:29:59 +02:00
Adubbz
524eaf27d7
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-01 20:32:45 +10:00
Adubbz
0585d09cbf
Removed useless gitignores and gitattributes, removed new the sky colour from the new Jungle Biome.
2013-05-01 20:26:49 +10:00
Amnet
ca70475c5d
Added the choice of village biomes to the config.
2013-05-01 12:15:03 +02:00
Adubbz
c48d3c8f4d
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-05-01 19:24:25 +10:00
Adubbz
ef4dd081cc
Adjusted Bamboo Forests to Forstride's liking
2013-05-01 19:23:58 +10:00
Amnet
5e1f83ac34
Finished the thaumcraft aspects.
2013-05-01 11:15:16 +02:00
Amnet
86cde9b500
Fixed placing of mangrove and holy saplings.
2013-05-01 10:59:00 +02:00
Amnet
3696e24901
Fixed BOP items.
2013-05-01 02:55:18 +02:00
Amnet
2dc2662e1d
Fixed Red Rock.
2013-05-01 02:39:34 +02:00
Amnet
f9610f1c2c
Fixed the config option for adding biomes to vanilla world types.
2013-05-01 01:06:05 +02:00
Amnet
cc2f9f8f87
Fixed leaves decay.
2013-04-30 18:08:42 +02:00
ted80-PC
8a6422d8af
Added enhanced biomes to bwg4 api
2013-04-30 13:12:01 +02:00
ted
4f85088533
Update BOPConfiguration.java
2013-04-29 21:22:44 +03:00
Amnet
4bb75c9e8a
Fixed my own derp with the recipes using ore dictionary.
2013-04-29 16:06:18 +02:00
Amnet
7dc1a1c442
Merge remote-tracking branch 'origin/master'
2013-04-28 20:06:43 +02:00
Amnet
7c8414581f
Made some crafting recipes obey the Ore Dictionary.
...
Fixed the jungle biome issue.
2013-04-28 19:37:12 +02:00
Amnet
325ac1eb0c
Added Witch Huts, Jungle and Desert Temples to some of the biomes in BOP
...
World Type.
2013-04-28 13:54:04 +02:00
Adubbz
2d0cdadbd0
Moved all integration to init instead of post init. Post init was just fucking everything up
2013-04-28 15:53:45 +10:00
Adubbz
9d8e5cbca5
Fixed Thaumcraft aspects, huzzah!
2013-04-28 13:09:58 +10:00
Adubbz
26b86f7403
Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard
2013-04-28 11:04:17 +10:00
Adubbz
4ec2e3065d
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-28 09:45:59 +10:00
Adubbz
4195f72861
Added aspects for some misc blocks
2013-04-28 09:45:39 +10:00
Amnet
9a47fb67c8
Blocks added to Forestry backpacks.
2013-04-28 00:05:54 +02:00
Amnet
9b1041ad63
Fixed adding biomes for world types.
...
BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz
52a42f8d3d
Added terrain blocks to the Forestry Global Manager
2013-04-27 17:36:12 +10:00
Adubbz
4920f35504
Updated the name of the BOP record, as per the request of Forstride
2013-04-27 07:40:28 +10:00
Adubbz
62c4917aa4
Updated bopdisc.ogg (courtesy of Forstride)
2013-04-26 21:20:05 +10:00
Adubbz
14fad6d63a
Added aspects for saplings
2013-04-26 13:21:17 +10:00
Adubbz
780cd313dc
Added aspects to leaves and some random placer items
2013-04-26 12:43:38 +10:00
Adubbz
f4190c9e88
Adjusted changelog, added Thaumcraft aspects to planks
2013-04-26 10:37:49 +10:00
Adubbz
02d3fc104b
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-26 06:40:34 +10:00
Adubbz
77a6f3d3ed
Added planks to BlockReferences and started on items in Thaumcraft Integration
2013-04-26 06:39:46 +10:00
Amnet
e206c8a2c2
Finished ID usage reduction.
...
Renamed texture files to be more adequate to in-game names.
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet
f05287a236
Tweaked the generation of Cattail.
2013-04-25 12:49:08 +02:00
Amnet
fb1c0b362a
Added configurable spawn distance between villages in BOP World Type
...
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet
5e6c5f4d06
Added hardcoded foliage colors
2013-04-25 08:35:53 +02:00
Amnet
26c8eb2679
Fixed how the saplings grow
2013-04-25 01:31:48 +02:00
Amnet
ff149f05a0
Fixed mudballs in dispensers (had to move to separate ID)
...
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz
10326d1396
Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily
2013-04-24 13:13:22 +10:00
Adubbz
2e69ff3714
Renamed duplicte saplings
2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b
Revert naming change to planks, inconsistant plus breaks textures
2013-04-24 06:49:47 +10:00
Amnet
5e19939047
Reduced IDs a little more.
2013-04-23 15:03:29 +02:00
Amnet
c853d692a1
Cleaned up configuration. Some refactoting.
2013-04-23 12:35:29 +02:00
Adubbz
4387e43847
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 11:56:43 +10:00
Adubbz
79e9289b50
Added and changed a few Biome Dictionary types
2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829
Fixed spelling derp
2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf
Turning back on beaches in origin valley.
2013-04-23 01:37:49 +02:00
Adubbz
b7c71ba3a8
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4
Gave the different types of Autumn and Cherry leaves different names
2013-04-23 08:20:28 +10:00
ted
d6880c78b7
Added Biome Dictionary
2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3
Added the option to disable ocean generation
2013-04-23 06:28:21 +10:00
Amnet
8abccb9e3f
Some fixes here and there. Refactoring the code.
2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db
Removed debug from testing the fix for resources on the desktop
2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd
Fixed missing texture error
2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951
Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc))
2013-04-22 22:33:07 +10:00
Adubbz
0af3f744ef
Made BoP saplings work in the Forestry fermenter
2013-04-22 21:00:57 +10:00
Amnet
1d49f953bb
Nerfed the growth rate of apples.
...
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz
be1a80107a
Removed a bunch of side-onlys that were causing a server crash
2013-04-22 16:51:39 +10:00
Adubbz
1e20a0e961
Fixed an issue causing sound files to be created on the desktop
2013-04-22 12:21:54 +10:00
Adubbz
e7edbaff83
Updated version number, shut SourceTree up about needing to push changes that have already occured
2013-04-22 11:16:28 +10:00
Adubbz
34533a2c02
Cleaned up the Block IDs in the config file
2013-04-22 11:13:36 +10:00
Adubbz
352b0d09b7
Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place
2013-04-22 11:11:56 +10:00
Amnet
d33d7d4fbf
Fixed willow generation.
2013-04-21 23:17:30 +02:00
Amnet
d4dcf00f9f
Items done
2013-04-21 22:18:43 +02:00
Amnet
904181c734
Clearing up some items (Bamboo, Moss)
2013-04-21 17:20:28 +02:00
Amnet
dcdd216e63
Everything should now generate properly.
2013-04-21 14:58:50 +02:00
Amnet
f581bdc38b
Done all the placement requirements for flowers, plants and grass.
2013-04-20 22:38:33 +02:00
Amnet
5a8adb1dc8
Fixed fancy/fast graphic on leaves.
...
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC
2051109dd9
fixed bwg4 support
2013-04-20 19:35:17 +02:00
Amnet
29706fbd03
Fixed placing of plants.
...
Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet
42a6f82010
Fixed wood names.
...
Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC
f1fabb9da2
tried adding bwg4 api but it doesn't work :(
2013-04-20 13:55:39 +02:00
Adubbz
f62d7ae8a5
Adjusted high grass texture
2013-04-20 14:56:31 +10:00
Amnet
e9abae1e5c
Fixed the bounding boxes for high grass and rendering of the leaves.
2013-04-20 05:21:46 +02:00
Amnet
8aef7b553c
Cleaning up the code.
2013-04-20 04:23:01 +02:00
Adubbz
8bbc30dd2e
All Biomes O Plenty leaves are now instantly destroyed by shears
2013-04-20 12:07:00 +10:00
Adubbz
4e4fa7b3d3
Added an API for changing the speed of shears against blocks
2013-04-20 11:42:26 +10:00
Amnet
eddef226e0
Finished reducing all the IDs - time to start bugfixing and finishing
...
it.
2013-04-20 03:26:09 +02:00
Adubbz
8969a7c963
Removed unecessary code
2013-04-19 19:38:44 +10:00
Adubbz
eb151610f3
Entity API, ditched ModLoader naming scheme for the Biomes O Plenty main class
2013-04-19 19:35:26 +10:00
Adubbz
1e75cdb130
Moved everything else out of mod_BiomesOPlenty.class, all that is remaining is declarations for things that don't really need a seperate class or classes that declare other things
2013-04-19 18:33:35 +10:00
Adubbz
bdfda4dd05
Changed achievements to be enabled by default
2013-04-19 06:21:07 +10:00
Amnet
17cb0310d8
Generic blocks that have one texture file.
2013-04-18 21:29:40 +02:00
Amnet
d94a69b0f3
Fixed registering stuff as furnace fuel
2013-04-18 14:32:48 +02:00
Amnet
60e6067961
Fix for Achievements
2013-04-18 08:42:40 +02:00
Amnet
d1e265039f
Finished up stairs and rocks.
2013-04-18 00:35:17 +02:00
Adubbz
3779ed7a14
Updated Forestry API
2013-04-17 10:16:21 +10:00
Adubbz
6984125bee
Fixed the blocks, hopefully there are no crashes anymore :)
2013-04-17 10:09:59 +10:00
Adubbz
5d568b5a83
Rough update to Forge 656, only thing that needs work is crashes due to block textures
2013-04-17 09:34:18 +10:00
Amnet
b4200c9a4d
Giant petals, Barley, Cattail, Algae and Clovers
2013-04-17 00:48:15 +02:00
Amnet
8327a881da
Saplings!
2013-04-16 14:57:04 +02:00
Amnet
5a96e56158
A little fix for the previous commit
2013-04-16 10:45:18 +02:00
Amnet
74472de756
Renamed packages - I think it's better that way.
2013-04-16 10:19:59 +02:00
Adubbz
a20d5759e3
Package rename, added mcmod.info and the logo file to the repo, gave proper credit in the Readme.md and mcmod.info
2013-04-16 16:43:45 +10:00
Amnet
82a2579b61
Plants and grass.
2013-04-16 01:55:45 +02:00
Adubbz
872b9955c1
Shutting eclipse git up about random files
2013-04-15 20:55:41 +10:00
Adubbz
df017f2843
Moved the Wanted Future Mod Compatibility file to a better location
2013-04-15 20:51:09 +10:00
Adubbz
a0c7e13a3f
Added a list for mod compatibility wanted in the future
2013-04-15 20:47:34 +10:00
Amnet
1cfa192433
Started API for blocks.
...
Logs, Planks, Slabs, Stairs, Leaves and Flowers are working.
2013-04-15 12:11:10 +02:00
Amnet
f430e8dd3d
Compressed Logs and Slabs.
...
Reworked stairs a bit, still need some fixing.
2013-04-15 01:11:00 +02:00
Adubbz
0337edec5e
Changed default ids to be compatible with mocreatures
2013-04-14 11:54:06 +10:00
Amnet
b942946df1
Compressing Leaves
2013-04-14 02:23:46 +02:00
Amnet
2c931fa8f4
Compression continues - Flowers
2013-04-14 00:16:42 +02:00
Amnet
cd8dac3c8c
Started slowly working on compressing blocks to use less IDs.
2013-04-13 17:07:23 +02:00
Amnet
72bfd8af9d
Changed various things to use IShearable.
...
Also some grass now can be replaced with blocks just like the vanilla
one.
2013-04-13 03:58:30 +02:00
Amnet
c8f9b76d3c
Fixed sapling bugs
2013-04-11 21:17:31 +02:00
ted
ed477e7e3f
Changed default biome ids
2013-04-11 20:59:29 +03:00
Adubbz
5c696f3744
Merged remote-tracking branch 'origin/master'
2013-04-11 16:16:24 +10:00
Adubbz
0d05a11810
Bamboo leaves now drop bamboo saplings
2013-04-11 10:20:43 +10:00
Adubbz
604d875f22
Added bamboo saplings, bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
2013-04-11 08:15:14 +10:00
Amnet
ae8be6fed8
Removed wrong recipe for mossy cobblestone.
2013-04-10 17:24:42 +02:00
Amnet
f1e6102888
Refactored code a little - moved stuff around/removed some
...
warnings/changed some names.
Corrected Forestry Integration part.
2013-04-10 17:13:12 +02:00
Adubbz
813c7b8ffc
Made Amnet's change actually work :P
2013-04-10 22:42:11 +10:00
Amnet
0bc2d498f8
Merge remote-tracking branch 'origin/master'
2013-04-10 08:09:59 +02:00
Amnet
90586fd7f6
Quick change so there is no need to include the Forestry API in the
...
released version.
2013-04-10 08:09:16 +02:00
Adubbz
d5ec702afb
Fixed server crash with mudballs for real this time
2013-04-10 15:33:51 +10:00
Adubbz
1e3eab38b0
Fixed server crash with mudballs, fixed forestry beehive spawning as well as giving biomes appropriate temperatures
2013-04-10 13:35:11 +10:00
Adubbz
94bab1f63f
Fixed an odd few optional compile errors, because, why not?
2013-04-10 11:14:41 +10:00
Amnet
794b53ae55
Beginnings of an API - Biomes done
2013-04-09 23:26:24 +02:00
Amnet
2ec8927bf9
Fixed a bug with Promised Lands not using the ID from the config file
2013-04-09 17:25:04 +02:00
Amnet
518e3c19a7
Fixed placing Moss, TreeMoss and Willow.
...
TreeMoss and Willow are now using IShearable interface.
2013-04-09 16:55:50 +02:00
Adubbz
14148242ad
Cured tree cancer. i.e. Fixed trees not generating in the Mystic grove
2013-04-09 08:12:56 +10:00
Amnet
d54ad4acd6
Changed previous fix by Adubbz for slabs.
...
Now it's done using ItemBlocks.
2013-04-08 21:27:45 +02:00
Adubbz
63f4f7abf6
Fixed crash on right clicking on slabs with nothing in your hand
2013-04-07 18:22:52 +10:00
Amnet
9b2eb5f2c5
Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
2013-04-07 01:52:09 +02:00
Amnet
d6afcf50d2
Fixed the textures for logs to display according to their orientation
2013-04-07 00:41:24 +02:00
Adubbz
9b2ad6f701
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-07 08:24:10 +10:00
Adubbz
ae0e250891
Made the enderporter only work in the overworld
2013-04-07 08:23:37 +10:00
Amnet
c3e23b87bc
Changed the leaves blocks to use the IShearable interface.
...
It fixed shears not being damaged when used on leaves.
Still have no idea why they don't drop instantly when using shears.
2013-04-06 22:01:43 +02:00
Adubbz
7bea89c24f
Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
2013-04-06 23:01:50 +11:00
Adubbz
8c1984c967
Bonemeal now only reacts to mangrove saplings when they are on sand
2013-04-06 22:40:41 +11:00
Amnet
ba1c173093
New Feature
...
Mud balls can now be fired from dispensers.
2013-04-06 13:18:23 +02:00
Amnet
87d9ec872b
New Feature
...
Mud balls can now be fired from dispensers.
2013-04-06 13:11:55 +02:00
Adubbz
a4893c788c
Fixed bonemeal on Origin Saplings
2013-04-06 22:10:16 +11:00
Adubbz
872b13a632
Resources now only install client-side, added the workaround for the level-type BIOMESOP being broken in SMP
2013-04-06 19:34:17 +11:00
Adubbz
bd18ea4a78
Beat Amnet to giving mud balls proper particles :)
2013-04-06 19:12:51 +11:00
Adubbz
fb19fd7ca6
Entities get the slowness potion effect when hit by mudballs (just how Foristride wanted :D)
2013-04-06 09:21:36 +11:00
Adubbz
bc3d8a2c44
Merged and fixed Amnet's features
2013-04-06 08:37:26 +11:00
Adubbz
7a1ec6a3a4
Moved configuration files out of mod_BiomesOPlenty.class
2013-04-05 21:38:42 +11:00
Adubbz
43acae2c0e
Removed Biome Declarations from mod_BiomesOPlenty.class
2013-04-05 19:15:30 +11:00
Adubbz
fc9c11a766
Switched around the moss and willow textures (Never would have noticed without someone pointing it out :P)
2013-04-05 17:48:50 +11:00
Adubbz
54169b4e4b
Commented out some random Chunk Provider code referencing a file that doesn't exist (Unfinished?), Ripped Block and Item declarations out of mod_BiomesOPlenty.class and put them in their own seperate files (Jesus Christ did that require more effort that it's worth), made Holy Grass turn into Smoldering Grass in the nether instead of soul sand, changed Holy grass to be more effective with a pick than a shovel.
2013-04-05 14:41:51 +11:00
ted80-PC
92318aa9d6
Added alpha beaches to origin valley biome
2013-04-04 18:06:09 +02:00
ted
4ca25024db
Merge pull request #21 from Adubbz/master
...
Another Bunch of Misc Changes
2013-04-04 05:12:32 -07:00
Adubbz
e8402d0244
Desert sprouts and Dune Grass now require shears to be harvested, removed unecessary error in the auto-sound install thing, you caan now plant things on Origin Grass and can till it (This does support hoes from other mods so long as they have " hoe" in the name (With the space))
2013-04-04 22:12:27 +11:00
ted
8a75409198
Merge pull request #20 from Adubbz/master
...
Best Pull Request Ever
2013-04-03 23:57:38 -07:00
Adubbz
dd11d8f961
The best commit ever. Removes the need for manual installation into the resources folder and moves the remaining textures into /mods/BiomesOPlenty/textures
2013-04-04 13:22:50 +11:00
Adubbz
13c2a58426
Removed uneccessary code, tried to fix bonemeal on magic trees
2013-04-04 10:29:38 +11:00
ted80-PC
f50fc7d2a5
changed version number
2013-04-03 19:16:25 +02:00
ted
69ea02b2ac
Merge pull request #12 from Adubbz/HolyGrass_Changes
...
Holy Grass Changes
2013-04-02 11:27:59 -07:00
ted
a9884181a8
Merge pull request #11 from Adubbz/Sapling_Changes
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Sapling Changes
2013-04-02 11:27:48 -07:00
ted
79ea461b87
Merge pull request #14 from Adubbz/MiscFixes+Changes
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Misc Fixes and Changes
2013-04-02 11:25:41 -07:00
ted
f6bdadd761
Merge pull request #16 from Adubbz/EffectivenessChanges
...
Efectiveness Fixes and minor tweaks
2013-04-02 11:24:50 -07:00
Amnet
d28ce52126
Fixed Axes recipes.
...
Removed unnecessary recipes for Hoes.
2013-04-02 19:37:04 +02:00
Adubbz
2667455452
Fixed derp in bonemeal helper
2013-04-02 21:23:38 +11:00
Adubbz
d437a88558
Hopefully completly fixed decay this time
2013-04-02 21:12:53 +11:00
Adubbz
a47e8012df
Fixed tool effectiveness on various blocks, gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
2013-04-02 17:49:16 +11:00
Adubbz
b35b71b020
Holy Tall grass no longer drops itself without using shears
...
Fixed things wrongly having wooden footstep sounds
Saplings now use the new bonemeal system added by Minecraft 1.5
Bonemeal now creates Holy Tall Grass when used on Holy Grass
Fixed slabs not stacking
Fixed leaf decay (Except for apple trees, don't know what is going on with them)
2013-04-02 15:08:57 +11:00
Adubbz
f6d8628e75
Made Holy Grass burn up into Soul Sand in the Nether
2013-04-01 21:05:04 +11:00
Adubbz
9e9a254804
Both Holy and Magic Saplings now require Holy Grass in order to be planted
2013-04-01 18:41:26 +11:00
Adubbz
ca668f6ed1
Misc cleanup
2013-04-01 18:21:29 +11:00
Adubbz
22c9b3d3cc
Take 2 on fixing items all being swords
2013-04-01 17:34:28 +11:00
Adubbz
52d594a66b
Fixed ancient staff broken commit
2013-04-01 17:24:04 +11:00
Adubbz
b33fb45960
Fixed the configurable achievements commit which was stuffed up by conflicting PRs (Derp on my part)
2013-04-01 17:04:22 +11:00
Adubbz
a23a32cedd
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-01 16:57:14 +11:00
Adubbz
46a4b16458
Revert "Made achievements configurable"
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This reverts commit d34f691e0a
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2013-04-01 16:16:07 +11:00
Adubbz
4ccb9c4d29
Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
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This reverts commit 1223145994
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2013-04-01 16:11:03 +11:00
Adubbz
d24610896e
Revert "Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.""
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This reverts commit 9f8c33526e
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2013-04-01 16:10:09 +11:00
Adubbz
9f8c33526e
Revert "Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal."
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This reverts commit 1223145994
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2013-04-01 16:09:50 +11:00
Adubbz
1223145994
Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.
2013-04-01 16:07:44 +11:00
Adubbz
d34f691e0a
Made achievements configurable
2013-04-01 08:58:42 +11:00
Adubbz
53cb24154b
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-03-31 19:52:16 +11:00
ted80-PC
b0cceee5ab
fixed some bugs
2013-03-31 09:44:17 +02:00
Adubbz
1c57b35666
Switched to using the OreDictionary rather than a lot of unecessary recipes
2013-03-31 18:34:01 +11:00
ted80-PC
f813c30392
updating to 1.5.1 (2/2)
2013-03-30 18:14:03 +01:00
ted80-PC
2ca69bb4ae
updating to 1.5.1 (1/2)
2013-03-30 11:54:53 +01:00
ted80-PC
6c9f7b2039
uploaded old source code
2013-03-28 20:03:53 +01:00