Commit Graph

34 Commits

Author SHA1 Message Date
~keith abace393ff
i have no idea, these changes have just been sitting on my disk for a year 2023-01-18 13:46:46 +00:00
~keith ab434ea3c2
render system aaaaa 2022-05-25 22:52:04 +00:00
~keith 11e0f2f0df
Use standard CLOS functions in actor load forms (SBCL internal functions no longer exist) 2022-05-09 17:06:11 +00:00
~keith 19fb9fb9fb
shader stuff 2022-03-27 18:02:45 +00:00
~keith 079990422d
Lisp-to-GLSL translation works! 2022-03-24 18:45:26 +00:00
~keith d44935fb14
lisp shader transpilation stuff 2022-03-24 05:21:59 +00:00
~keith 1fda9b4f42
stuff 2022-03-23 18:16:40 +00:00
~keith 04c4a13c5b
some input system stuff 2022-02-26 20:19:04 +00:00
~keith 234987a4fa
oopsie, forgot to delete the commented-out code 2022-02-25 00:50:52 +00:00
~keith b3b0690edd
System definition facilities 2022-02-25 00:39:53 +00:00
~keith 3d9818264e
Support for Lisp implementations where integers are not (eq) 2022-02-23 23:35:35 +00:00
~keith 8d70a235db
new! object instantiation macro (resolves #10) 2022-02-23 23:31:50 +00:00
~keith 38447b2c7e
Fix actors being GC'd during initialization (closes #9) 2022-02-22 19:02:52 +00:00
~keith 98d8b35a4f
a bunch of shit lol 2022-02-22 17:16:02 +00:00
~keith 738da6f74b
Roll (parent-activated) into (activate) (for #9), and update objective-lisp syntax 2022-02-22 14:32:48 +00:00
~keith 0f8fe16fc3
(attach-actor-to-world) method for proper initialization (for #9) 2022-02-22 03:17:17 +00:00
~keith cd11c4b53b
Update README 2022-02-21 20:55:04 +00:00
~keith 402cf13d27
render to texture 2022-02-17 19:13:45 +00:00
~keith 75c03c573f
add component lifecycle diagram 2022-02-16 01:19:35 +00:00
~keith 051c359675
Fix world-matrix calculation (resolves #7) 2022-02-14 18:45:25 +00:00
~keith ac990359cb
reveal inconsistency in child transformations 2022-01-04 20:48:31 +00:00
~keith 1a154a9a56
Make slot forms with minimal (quote)ing (resolves #6) 2022-01-04 19:26:29 +00:00
~keith 372044fc20
Resume scene/actor from serialized state (for #3, revealed #6) 2021-12-17 15:24:32 +00:00
~keith bafd505145
Fix (dump-actors) child serialization and destruction (for #5) 2021-12-16 16:50:08 +00:00
~keith 99238fea55
(dump-scene) & (dump-actors) (for #3) 2021-12-15 21:00:02 +00:00
~keith ea2d68ba57
nice-syms option in (generate-load-forms) 2021-12-15 18:38:26 +00:00
~keith 62ace0204e
Prune symbols in serialized object code (for #4) 2021-12-15 17:25:15 +00:00
~keith 67d6fe13b2
Fix issue with (process-load-forms) overwriting slot values, error checking on (referize) and (pointerize) (for #3) 2021-12-15 14:54:33 +00:00
~keith 01b787e7bf
Rough serialization of classes to S-expressions (for #3) 2021-12-15 04:47:35 +00:00
~keith 46473ee8ce
Don't fire [component (parent-activated)] when the actor is still blocked (for #2) 2021-12-14 22:16:42 +00:00
~keith b3a6fd3f78
(suspend) and (resume) pointer conversion (for #3) 2021-12-14 22:09:44 +00:00
~keith 74d2cdc890
Engine base somewhat functional 2021-11-25 22:28:50 +00:00
~keith 0538c1cf16 update README 2021-11-12 19:42:21 +00:00
~keith 2e9901b721 Initial commit 2021-11-12 19:39:26 +00:00