Performance optimizations #2
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I haven't tested with an actual game, but the engine seems a bit overcomplicated, which probably isn't good for performance.
Rendering
actor
class itself instead of adrawable
component (or adrawable
object that isn't a component)Update drawable cache when properties change so we don't have to check(superseded by #8)active-p
,tree-active-p
, andhas-tag
every frameTransform
3d-vectors
/3d-matrices
with something more optimized?Other
[component (parent-activated)]
unnecessarily