render to texture
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parent
75c03c573f
commit
402cf13d27
3 changed files with 102 additions and 48 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,4 +1,7 @@
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# cloned wiki repo
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/doc/wiki
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# KDE :')
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.directory
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@ -77,31 +77,26 @@
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(setq *id-counter* (+ id 1)))
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id)
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(defvar *running-scenes* nil
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"List of running scenes.")
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(defvar *world-scenes* ()
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"List of all running scenes.")
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(defun add-scene (scene)
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"Add a scene to the list of running scenes."
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(declare (type scene scene))
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(push scene *running-scenes*)
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(push scene *world-scenes*)
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scene)
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(defun remove-scene (scene)
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"Remove a scene from the list of running scenes."
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(declare (type scene scene))
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(setf *running-scenes* (remove scene *running-scenes*))
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(setf *world-scenes* (remove scene *world-scenes*))
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scene)
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(defun get-scene (scene-id)
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"Get a scene by its ID."
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(find-if (lambda (scene) (eq [scene id] scene-id)) *running-scenes*))
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(defun update-all-scenes ()
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"Update all running scenes."
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(loop for scene in *running-scenes*
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do [scene (update)]))
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(find-if (lambda (scene) (eq [scene id] scene-id)) *world-scenes*))
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(defvar *view-width* 384
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"View-space width in pixels.")
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@ -184,38 +179,95 @@
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sdl2-ffi:+sdl-patchlevel+)
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(finish-output)
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(sdl2:with-window (win :flags '(:shown :opengl)
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:w *view-width* :h *view-height*
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:title (format nil "wh-engine ~D.~D.~D (Affero GPL; NON-FREE USAGE PROHIBITED)"
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(nth 0 +version+) (nth 1 +version+) (nth 2 +version+)))
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:w (* *view-width* *pixel-scale*) :h (* *view-height* *pixel-scale*)
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:title (format nil "wh-engine ~1{~D.~D.~D~} (Affero GPL; NON-FREE USAGE PROHIBITED)"
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+version+))
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(sdl2:with-gl-context (gl-context win)
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(sdl2:gl-make-current win gl-context)
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(gl:viewport 0 0 *view-width* *view-height*)
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(gl:matrix-mode :projection)
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(gl:ortho 0 *view-width*
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0 *view-height*
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-1024 1024)
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(gl:matrix-mode :modelview)
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(gl:load-identity)
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(gl:clear-color 0.0 0.0 0.0 1.0)
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(gl:clear :color-buffer)
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(gl:clear :depth-buffer)
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(gl:enable :depth-test)
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(let ((framebuf (car (gl:gen-framebuffers 1)))
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(renderbuf (car (gl:gen-renderbuffers 1)))
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(render-texture (car (gl:gen-textures 1)))
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(win-width (nth-value 0 (sdl2:get-window-size win)))
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(win-height (nth-value 1 (sdl2:get-window-size win))))
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;; set up framebuffer
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(gl:bind-framebuffer :framebuffer framebuf)
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(sdl2:with-event-loop (:method :poll)
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(:quit () t)
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(:idle ()
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(update-all-scenes)
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(gl:clear :color-buffer)
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(let ((render-pass nil))
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(loop for view-ptr in *world-views*
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for view = (ensure-live (weak-pointer-value view-ptr))
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when (and [view active-p] [view actor tree-active-p])
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do (progn
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(unless (eq [view render-pass] render-pass)
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(setf render-pass [view render-pass])
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(gl:clear :depth-buffer)
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)
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[view (render-view *world-drawables*)])))
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(gl:flush)
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(sdl2:gl-swap-window win)))
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))))
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(gl:bind-texture :texture-2d render-texture)
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(gl:tex-image-2d :texture-2d 0 :rgba *view-width* *view-height* 0 :rgba :unsigned-byte (cffi:null-pointer))
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(gl:tex-parameter :texture-2d :texture-wrap-s :clamp-to-edge)
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(gl:tex-parameter :texture-2d :texture-wrap-t :clamp-to-edge)
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(gl:tex-parameter :texture-2d :texture-min-filter :nearest)
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(gl:tex-parameter :texture-2d :texture-mag-filter :nearest)
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(gl:bind-texture :texture-2d 0)
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(gl:framebuffer-texture-2d :framebuffer :color-attachment0 :texture-2d render-texture 0)
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(gl:bind-renderbuffer :renderbuffer renderbuf)
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(gl:renderbuffer-storage :renderbuffer :depth24-stencil8 *view-width* *view-height*)
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(gl:bind-renderbuffer :renderbuffer 0)
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(gl:framebuffer-renderbuffer :framebuffer :depth-stencil-attachment :renderbuffer renderbuf)
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;; make sure it's valid
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(let ((result (gl:check-framebuffer-status :framebuffer)))
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(unless (gl::enum= result :framebuffer-complete)
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(error "Failed to create framebuffer: ~S" result)))
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;; set up gl
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(gl:matrix-mode :projection)
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(gl:ortho 0 *view-width*
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0 *view-height*
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-1024 1024)
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(gl:matrix-mode :modelview)
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(gl:load-identity)
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(gl:clear-color 0.0 0.0 0.0 1.0)
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(gl:clear :color-buffer)
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(gl:clear :depth-buffer)
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(sdl2:with-event-loop (:method :poll)
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(:quit () t)
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(:idle ()
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;; update
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(loop for scene in *world-scenes*
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do [scene (update)])
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;; draw to render texture
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(gl:bind-framebuffer :framebuffer framebuf)
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(gl:viewport 0 0 *view-width* *view-height*)
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(gl:clear :color-buffer)
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(gl:enable :depth-test)
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(let ((render-pass nil))
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(loop for view-ptr in *world-views*
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for view = (ensure-live (weak-pointer-value view-ptr))
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when (and [view active-p] [view actor tree-active-p])
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do (progn
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(unless (eq [view render-pass] render-pass)
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(setf render-pass [view render-pass])
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(gl:clear :depth-buffer))
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[view (render-view *world-drawables*)])))
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;; now draw to window
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(gl:bind-framebuffer :framebuffer 0)
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(gl:viewport 0 0 win-width win-height)
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(gl:clear :color-buffer)
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(gl:disable :depth-test)
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(gl:enable :texture-2d)
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(gl:bind-texture :texture-2d render-texture)
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(gl:matrix-mode :modelview)
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(gl:load-identity)
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(gl:with-primitive :quads
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(gl:color 1.0 1.0 1.0 1.0)
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(gl:tex-coord 0.0 0.0)
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(gl:vertex 0.0 0.0)
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(gl:tex-coord 1.0 0.0)
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(gl:vertex *view-width* 0.0)
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(gl:tex-coord 1.0 1.0)
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(gl:vertex *view-width* *view-height*)
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(gl:tex-coord 0.0 1.0)
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(gl:vertex 0.0 *view-height*))
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(gl:disable :texture-2d)
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(gl:flush)
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(sdl2:gl-swap-window win)))
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)))))
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@ -33,10 +33,9 @@
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(cons (vec2 -0.5 -0.5) (vec2 0.5 0.5)))
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(defmethod draw ((this drawable-test) view)
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(gl:begin :quads)
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(gl:color (vx4 [this colour]) (vy4 [this colour]) (vz4 [this colour]) (vw4 [this colour]))
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(gl:vertex -0.5 -0.5 0.0 1.0)
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(gl:vertex 0.5 -0.5 0.0 1.0)
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(gl:vertex 0.5 0.5 0.0 1.0)
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(gl:vertex -0.5 0.5 0.0 1.0)
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(gl:end))
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(gl:with-primitives :quads
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(gl:vertex -0.5 -0.5 0.0 1.0)
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(gl:vertex 0.5 -0.5 0.0 1.0)
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(gl:vertex 0.5 0.5 0.0 1.0)
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(gl:vertex -0.5 0.5 0.0 1.0)))
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