Commit Graph

91 Commits

Author SHA1 Message Date
LexManos 6397939c9e Merge pull request #665 from copyboy/master
Fix getArmorTexture by passing it the subtype
2013-07-24 13:18:31 -07:00
copyboy c9af365d44 Fix getArmorTexture by passing it the subtype 2013-07-24 22:12:38 +02:00
Soaryn 88e0ecf2cf Fixes Vanilla Fluid Still Icon Setters
Fixes null icons from being set for both the still water/lava icons, and sets the correct Icon.
2013-07-16 01:27:39 -04:00
Christian 38bd039a93 Make resourcelocation the class available on the server. 2013-07-08 19:40:15 -04:00
LexManos 85fd1d010d Updated FML:
MinecraftForge/FML@1d0384f8f6 Update for 1.6.2 and MCP 8.04
MinecraftForge/FML@111b0216fd Add the jsons for 1.6.2
MinecraftForge/FML@6f96d89e2b Update eclipse workspaces for 1.6.2
2013-07-07 14:03:26 -07:00
Christian 1169ba9efb Merge branch 'master' into newliquid 2013-07-04 12:07:32 -07:00
LexManos b12872eed1 Fix compile errors temporarily, dont use till updated to new system. 2013-07-03 21:34:49 -07:00
LexManos 35caa32ad1 Merge pull request #539 from richardg867/techne-1
Techne model importer
2013-07-03 21:21:16 -07:00
LexManos 98aab2083b Render pass sensitive version of Item.hasEffect, Closes #517 2013-07-03 21:14:59 -07:00
LexManos 7f5ec0eaef Fix domain issue with SoundPool entries. 2013-07-03 19:31:54 -07:00
LexManos 125b134d87 Updated FML:
MinecraftForge/FML@155e846818 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
MinecraftForge/FML@3f4bf61ae6 Update key
MinecraftForge/FML@4545beb49d Add deobf-data to setup env.
MinecraftForge/FML@e24f949517 Fix eclipse workspaces and launch configurations.
MinecraftForge/FML@532bee7ce1 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
2013-07-03 18:54:47 -07:00
LexManos d5549d770d Fix bound texture in Controls screen, Closes #631 and #629 2013-07-01 23:35:03 -07:00
LexManos f1dde02853 Deprecation sweep and update version to 8.9 to reflect 1.6.1 update. 2013-06-30 23:29:43 -07:00
LexManos 7c53448734 Update GuiIngameForge to reflect Mojang changes in 1.6.1 2013-06-30 22:32:11 -07:00
LexManos ab1ddd99b6 1.6.1 Update 2013-06-30 19:43:27 -07:00
LexManos 63dfed9d83 Small fixup, need to Update GuiIngameForge for new HUD changes. 2013-06-30 18:13:01 -07:00
LexManos d2144f274b Initial patch update to 1.6, Does not compile, need to update references to the old TexturePack system. 2013-06-30 05:50:11 -07:00
LexManos 7326f00a85 Update FML to 16launch branch 2013-06-30 05:29:49 -07:00
LexManos 2bbb3ee0ca Disable ImageIO's File based cache, should speed up texturepack loading/stitching. 2013-06-08 12:20:49 -07:00
LexManos 5f750197ac Merge pull request #560 from jk-5/master
RenderGameOverlayEvent.Post ALL is not called in GuiIngameForge
2013-06-03 12:21:34 -07:00
King Lemming 6cd56ebed6 Forge Fluid System!
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-27 00:56:58 -04:00
LexManos 7143607620 Fixed render count for stacks of blocks 40+ and distrabution of items based on scale. Closes #579 2013-05-19 13:22:12 -07:00
LexManos 432023a9ba Fix another NPE when Items are in Block range with custom renderers, Modders keep your items out of the block range! Closes #581 2013-05-19 13:09:05 -07:00
Christian eba92ad3f8 Fix blending on the hotbar. Closes #574 2013-05-15 20:51:24 -04:00
Christian 5ca854efa8 Add in a very simple stencil bit registry to try and arbitrate between mods wanting to use stencil bits in rendering 2013-05-15 20:29:47 -04:00
LexManos 55dac73d10 Fix NPE when rendering EntityItems that are not blocks but int he block range. 2013-05-13 21:04:55 -07:00
jampot5000 9873eee53a Make getStencilBits static
Made getStencilBits static so it can be called.
2013-05-11 16:58:02 +02:00
Jeffrey Kog 109d4ff134 RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge 2013-05-09 14:27:59 +02:00
LexManos ec755e09d0 Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
Also contains a method for modders to rereive how many bits the context was created with. Closes #552
2013-05-08 17:13:19 -07:00
LexManos 2b7cd66f9a New RenderPlayer and RenderLiving events. Closes #493 2013-05-08 16:30:59 -07:00
micdoodle8 b28910e722 Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types 2013-05-04 16:59:47 -04:00
LexManos 3242904b36 Fixed hardcoding of MC version in debug text. 2013-04-28 17:10:16 -07:00
LexManos 2c05258205 Update to 1.5.2 PR.
MinecraftForge/FML@f0bba74a47 Update for minecraft 1.5.2
MinecraftForge/FML@62fdbad74c Update MCP's md5 for the fixed srg files.
2013-04-28 13:28:40 -07:00
richardg867 f3caada13a Complete it, got the bug figured out 2013-04-22 13:08:59 -03:00
richardg867 27d922d470 Techne model loader (incomplete for debugging) 2013-04-21 21:32:23 -03:00
Christian 6e2d06c950 Add forge/FML data to the f3 screen. 2013-04-21 16:54:11 -04:00
LexManos c0d7e23c8d Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
Conflicts:
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-04-21 10:42:17 -07:00
LexManos 13ff75bd9c Fix the BLOCK_3D render helper for items that aren't an instance of ItemBlock Closes #533 2013-04-20 11:12:35 -07:00
LexManos 11115d5f3a Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
Inital draft for community feedback.
2013-04-17 18:55:06 -07:00
pahimar 46eeadf3a2 Missed a bit 2013-04-12 16:05:56 -04:00
pahimar 6bb839e13c Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render. 2013-04-12 15:57:59 -04:00
Christian a09c5ad484 Fix offset in AdvancedModelLoader. *doh* 2013-04-10 20:27:29 -04:00
Christian 1ae7fa0080 Add in a generic factory interface, allowing for additional model support
to be added at runtime.
2013-04-10 18:30:25 -04:00
pahimar d4b71ef964 More interface work 2013-04-10 18:30:25 -04:00
pahimar 091c4ab6ac Adding interface for other custom model format importers to implement 2013-04-10 18:30:25 -04:00
pahimar 09fee09a01 Switch out String.matches in favour of Pattern/Matcher usage, and a tad more documentation.
Fixed a bug in texture coordinate parsing (can have 2-3 values per entry, instead of the 3-4 I had before)
2013-04-10 18:30:25 -04:00
pahimar 46e53fb461 Wavefront object importer. Imports Wavefront object and offers some simple render methods for rendering the models in game. Modders have complete access to all the data in the model to write their own rendering related code as well. 2013-04-10 18:30:25 -04:00
LexManos 77f6d9eeab Re-add and mark deprecated the old signature for ForgeHooksClient.getArmorTexture. 2013-04-10 18:30:25 -04:00
Christian 1490479bd6 Deprecate preloadTexture, make it a no-op. Should stop derpiness with new
texturing system performance tweaks.
2013-04-10 18:30:25 -04:00
LexManos 2ee07bb250 New hook to allow Items to provide there own armor models. Closes #487 2013-04-10 18:30:24 -04:00