LexManos
b0f5f88482
Merge pull request #610 from purpleposeidon/patch-1
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Add an InputStream constructor to WavefrontObject
2013-08-04 16:56:26 -07:00
LexManos
6397939c9e
Merge pull request #665 from copyboy/master
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Fix getArmorTexture by passing it the subtype
2013-07-24 13:18:31 -07:00
copyboy
c9af365d44
Fix getArmorTexture by passing it the subtype
2013-07-24 22:12:38 +02:00
Soaryn
88e0ecf2cf
Fixes Vanilla Fluid Still Icon Setters
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Fixes null icons from being set for both the still water/lava icons, and sets the correct Icon.
2013-07-16 01:27:39 -04:00
Christian
38bd039a93
Make resourcelocation the class available on the server.
2013-07-08 19:40:15 -04:00
LexManos
85fd1d010d
Updated FML:
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MinecraftForge/FML@1d0384f8f6 Update for 1.6.2 and MCP 8.04
MinecraftForge/FML@111b0216fd Add the jsons for 1.6.2
MinecraftForge/FML@6f96d89e2b Update eclipse workspaces for 1.6.2
2013-07-07 14:03:26 -07:00
Christian
1169ba9efb
Merge branch 'master' into newliquid
2013-07-04 12:07:32 -07:00
LexManos
b12872eed1
Fix compile errors temporarily, dont use till updated to new system.
2013-07-03 21:34:49 -07:00
LexManos
35caa32ad1
Merge pull request #539 from richardg867/techne-1
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Techne model importer
2013-07-03 21:21:16 -07:00
LexManos
98aab2083b
Render pass sensitive version of Item.hasEffect, Closes #517
2013-07-03 21:14:59 -07:00
LexManos
7f5ec0eaef
Fix domain issue with SoundPool entries.
2013-07-03 19:31:54 -07:00
LexManos
125b134d87
Updated FML:
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MinecraftForge/FML@155e846818 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
MinecraftForge/FML@3f4bf61ae6 Update key
MinecraftForge/FML@4545beb49d Add deobf-data to setup env.
MinecraftForge/FML@e24f949517 Fix eclipse workspaces and launch configurations.
MinecraftForge/FML@532bee7ce1 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
2013-07-03 18:54:47 -07:00
LexManos
d5549d770d
Fix bound texture in Controls screen, Closes #631 and #629
2013-07-01 23:35:03 -07:00
LexManos
f1dde02853
Deprecation sweep and update version to 8.9 to reflect 1.6.1 update.
2013-06-30 23:29:43 -07:00
LexManos
7c53448734
Update GuiIngameForge to reflect Mojang changes in 1.6.1
2013-06-30 22:32:11 -07:00
LexManos
ab1ddd99b6
1.6.1 Update
2013-06-30 19:43:27 -07:00
LexManos
63dfed9d83
Small fixup, need to Update GuiIngameForge for new HUD changes.
2013-06-30 18:13:01 -07:00
LexManos
d2144f274b
Initial patch update to 1.6, Does not compile, need to update references to the old TexturePack system.
2013-06-30 05:50:11 -07:00
LexManos
7326f00a85
Update FML to 16launch branch
2013-06-30 05:29:49 -07:00
James
af2b5eb6f6
Add an InputStream constructor to WavefrontObject
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It is said that Resource Packs will return InputStreams. And I like putting my models into texture packs which, obviously, give InputStreams rather than URLs.
2013-06-19 15:57:44 -06:00
LexManos
2bbb3ee0ca
Disable ImageIO's File based cache, should speed up texturepack loading/stitching.
2013-06-08 12:20:49 -07:00
LexManos
5f750197ac
Merge pull request #560 from jk-5/master
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RenderGameOverlayEvent.Post ALL is not called in GuiIngameForge
2013-06-03 12:21:34 -07:00
King Lemming
6cd56ebed6
Forge Fluid System!
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-27 00:56:58 -04:00
LexManos
7143607620
Fixed render count for stacks of blocks 40+ and distrabution of items based on scale. Closes #579
2013-05-19 13:22:12 -07:00
LexManos
432023a9ba
Fix another NPE when Items are in Block range with custom renderers, Modders keep your items out of the block range! Closes #581
2013-05-19 13:09:05 -07:00
Christian
eba92ad3f8
Fix blending on the hotbar. Closes #574
2013-05-15 20:51:24 -04:00
Christian
5ca854efa8
Add in a very simple stencil bit registry to try and arbitrate between mods wanting to use stencil bits in rendering
2013-05-15 20:29:47 -04:00
LexManos
55dac73d10
Fix NPE when rendering EntityItems that are not blocks but int he block range.
2013-05-13 21:04:55 -07:00
jampot5000
9873eee53a
Make getStencilBits static
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Made getStencilBits static so it can be called.
2013-05-11 16:58:02 +02:00
Jeffrey Kog
109d4ff134
RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge
2013-05-09 14:27:59 +02:00
LexManos
ec755e09d0
Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
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Also contains a method for modders to rereive how many bits the context was created with. Closes #552
2013-05-08 17:13:19 -07:00
LexManos
2b7cd66f9a
New RenderPlayer and RenderLiving events. Closes #493
2013-05-08 16:30:59 -07:00
micdoodle8
b28910e722
Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
2013-05-04 16:59:47 -04:00
LexManos
3242904b36
Fixed hardcoding of MC version in debug text.
2013-04-28 17:10:16 -07:00
LexManos
2c05258205
Update to 1.5.2 PR.
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MinecraftForge/FML@f0bba74a47 Update for minecraft 1.5.2
MinecraftForge/FML@62fdbad74c Update MCP's md5 for the fixed srg files.
2013-04-28 13:28:40 -07:00
richardg867
f3caada13a
Complete it, got the bug figured out
2013-04-22 13:08:59 -03:00
richardg867
27d922d470
Techne model loader (incomplete for debugging)
2013-04-21 21:32:23 -03:00
Christian
6e2d06c950
Add forge/FML data to the f3 screen.
2013-04-21 16:54:11 -04:00
LexManos
c0d7e23c8d
Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
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Conflicts:
patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-04-21 10:42:17 -07:00
LexManos
13ff75bd9c
Fix the BLOCK_3D render helper for items that aren't an instance of ItemBlock Closes #533
2013-04-20 11:12:35 -07:00
LexManos
11115d5f3a
Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
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Inital draft for community feedback.
2013-04-17 18:55:06 -07:00
pahimar
46eeadf3a2
Missed a bit
2013-04-12 16:05:56 -04:00
pahimar
6bb839e13c
Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render.
2013-04-12 15:57:59 -04:00
Christian
a09c5ad484
Fix offset in AdvancedModelLoader. *doh*
2013-04-10 20:27:29 -04:00
Christian
1ae7fa0080
Add in a generic factory interface, allowing for additional model support
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to be added at runtime.
2013-04-10 18:30:25 -04:00
pahimar
d4b71ef964
More interface work
2013-04-10 18:30:25 -04:00
pahimar
091c4ab6ac
Adding interface for other custom model format importers to implement
2013-04-10 18:30:25 -04:00
pahimar
09fee09a01
Switch out String.matches in favour of Pattern/Matcher usage, and a tad more documentation.
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Fixed a bug in texture coordinate parsing (can have 2-3 values per entry, instead of the 3-4 I had before)
2013-04-10 18:30:25 -04:00
pahimar
46e53fb461
Wavefront object importer. Imports Wavefront object and offers some simple render methods for rendering the models in game. Modders have complete access to all the data in the model to write their own rendering related code as well.
2013-04-10 18:30:25 -04:00
LexManos
77f6d9eeab
Re-add and mark deprecated the old signature for ForgeHooksClient.getArmorTexture.
2013-04-10 18:30:25 -04:00