Commit Graph

466 Commits

Author SHA1 Message Date
David Quintana 93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Alex O'Neill 56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
LexManos f54998a6b7 1.16.4 Initial Update 2020-11-02 10:42:45 -08:00
Alex O'Neill 6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 (#7439) 2020-10-27 09:00:53 -07:00
Alex O'Neill 8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
Richard Freimer f5b53d5d10
Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
Max Becker 9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. (#7337) 2020-10-02 15:06:48 -07:00
LexManos d1e3567c6b Revive BiomeManager and BiomeLayer hooks. 2020-09-23 23:35:40 -07:00
LexManos 11e3281b3f New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. 2020-09-14 17:43:01 -07:00
LexManos d8eaeabf3c Wrap vanilla's 'default' biome registry in ForgeRegistry.
This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out.
2020-08-26 09:49:41 -07:00
ChampionAsh5357 c6d512afe8
Readding DifficultyChangeEvent hooks (#7240) 2020-08-20 21:35:09 -07:00
LexManos fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
sciwhiz12 493608e1b5
Fix debug world not generating modded blocks (#6926) 2020-08-03 17:00:31 -07:00
Xerousso 97a2b9a448
Added new hook to allow Biomes to control their Edge biomes (#7000) 2020-08-03 16:21:13 -07:00
LexManos 7717795f42 Fix Biome generation error. 2020-07-27 15:56:04 -07:00
Xerousso 27798c5804
Fixed modded overworld biomes not spawning [1.16.x] (#6990) 2020-07-27 14:10:42 -07:00
Cyclonit 9d84b5df31
Added EntityLeaveWorldEvent (#6984) 2020-07-27 14:06:01 -07:00
sciwhiz12 2450693f7d
Fix ChunkDataEvents using different data tags (#6961) Fixes #6957 2020-07-27 13:40:22 -07:00
cpw e3137213e5
Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 21:26:02 -04:00
seymourimadeit 0f56b4c4ee
Mark Raid.WaveMembers as an extensible enum. (#6878) 2020-07-13 15:40:37 -07:00
Justin aab8adb884
Add simple patch checker and cleanup patches (#6851)
* Add simple patch checker and cleanup patches

* Address comments
 * move task implementation
 * genPatches is now finalized by checkPatches
 * the S2S artifacts are automatically removed
 * added class and method access checking
2020-07-06 14:30:10 -07:00
ichttt 0227bfe9ee
Some dead code cleanup, and re-implement some bed hooks. (#6903) 2020-07-06 13:19:53 -07:00
LexManos af9bb9641b Fix swim speed being incorrect. Closes #6845
Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
LexManos baf32612db Rework BlockSnapshot and fix client notifications. Closes #6807 2020-06-25 18:41:38 -07:00
Anthony Anderson ca2ed1ff7a
Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624 80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
tterrag 631230b298
Patching and updates 2020-06-25 17:55:40 -04:00
cpw 6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
LexManos 9ac626d2a9 Fire SpecialSpawn event for mobs spawners. Closes #6700 2020-06-12 16:53:01 -07:00
tterrag f0bab0fb38 Add forge registries for applicable new registry types
Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
covers1624 932e7c84b3
Remove duplicate post of ChunkEvent.Load. (#6697) 2020-05-15 07:45:37 -07:00
Tom Boshoven 988fc97af1
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. (#6674) 2020-05-12 14:21:28 -07:00
Corey Frenette 1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
Tyler Hancock 4fce4eb10b
Fix vanilla loot table resource leak. (#6622) 2020-05-03 13:23:09 -07:00
LexManos 5a552b9f8d Fixed dev time compilation using J9+ producing incorrect bytecode. 2020-04-14 23:54:32 -07:00
valoeghese 713c24d916
Added hook to allow modded Hill Biomes (#6571) 2020-04-08 17:12:04 -07:00
Draco18s 58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
DaemonUmbra 2ce4f5ece5
Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
malte0811 3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
LexManos c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
mcenderdragon 44d9fff2b4
[1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
LexManos c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
Take Weiland ad7e4e95ae Use extended version of getLightValue in all places (#6433) 2020-01-22 12:22:35 -07:00
DaemonUmbra c37e44efb6 Fixed Big Mushrooms not generating (#6390)
Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag 5987d917b8 Update to 1.15.1 2019-12-17 14:37:34 -05:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Paul Becker f9686cf098 New SleepFinishedTimeEvent allowing control of world time when waking up. (#6043) 2019-12-02 14:08:14 -08:00
tterrag 124c78b926 Fix #6305 lighting optimization using the wrong method 2019-11-07 16:56:54 -05:00
tterrag 33307fb1bd Optimize SectionLightStorage#cancelSectionUpdates loop 2019-11-05 14:55:43 -05:00
tterrag 78cdb705d4 Allow structure processors to process entities 2019-09-28 18:18:24 -04:00