Commit Graph

807 Commits

Author SHA1 Message Date
Alex O'Neill 020102d87f
Make UnboundedMapCodec more lenient in decoding dimensions. Fixes MC-197860 (#7527) 2021-01-05 19:17:24 -08:00
LexManos b6a9274870 Fix entities not correctly being able to be ridden under water. 2021-01-03 03:02:32 -08:00
Take Weiland e120b57032
Fix missing serializers when deserializing global loot modifiers (#7561) 2020-12-28 13:37:32 -08:00
sciwhiz12 8ec4253068
Add a SoundType subclass that uses suppliers (#7538) 2020-12-28 13:09:03 -08:00
sciwhiz12 74ca88b7be
Fix compound ingredient in shapeless recipes (#7537) Fixes #7530 2020-12-28 13:03:48 -08:00
Alex O'Neill a1119cd77a
Fix potential NPE in ForgeHooks.onItemPlaceIntoWorld when passing in null player. (#7505) 2020-12-28 12:18:52 -08:00
KnightMiner 1c98b29087
Add ItemAttributeModifierEvent (#7484) 2020-12-28 11:59:09 -08:00
Brennan Ward 33880331d2
Fix RightClickBlock ALLOW not being implemented (#7426) 2020-12-28 11:54:30 -08:00
tterrag 2d9a1bc6f9 Add generated resource tracking to ExistingFileHelper 2020-12-12 12:33:56 -05:00
Richard Freimer 1a539ffebc
Make TEs invalidate capabilities when the chunk they are in unloads (#7529)
Fixed LazyOptional potentially notifying invalidation listeners multiple times.
2020-12-05 12:05:32 -08:00
David Quintana 93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Richard Freimer fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
Alex O'Neill 56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
Take Weiland bca20ace4e
Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
Brennan Ward f3b53001c9
Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
Boy132 9a4a501a95
Call Harvest check event even if the block doesn't require any tool (#7414) 2020-11-10 11:36:32 -08:00
David Quintana fed7beab89
Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
malte0811 06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock (#7403)
* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana 53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
sciwhiz12 22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
Alex O'Neill 8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
SilverDavid 8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317) 2020-10-16 12:09:53 -07:00
LexManos 93226bbcff Resuscitate BiomeDictionary using RegistryKeys instead of biome references. 2020-10-15 12:43:18 -07:00
Ocelot 51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
LexManos 37f226eda5 Fix typo causing potential error in vine growth. Closes #7406
Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana 59b4affbe7 Fixed conditional advancement loading when using the "advancements" array.
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
Richard Freimer f5b53d5d10
Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
cpw 09be003d61
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00
Max Becker 9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. (#7337) 2020-10-02 15:06:48 -07:00
cech12 248d207dbc
Support effective materials of vanilla AxeItem (#7351) 2020-09-28 11:01:59 -07:00
Alex O'Neill 0f923fa51f
Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. (#7339) 2020-09-23 23:39:25 -07:00
LexManos d1e3567c6b Revive BiomeManager and BiomeLayer hooks. 2020-09-23 23:35:40 -07:00
Richard Freimer af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) 2020-09-23 20:12:11 -07:00
Sebastian Hartte 6eb3e20abb Sets the empty/fill sounds for vanilla fluids.
Use Fluid's fillSound rather than emptySound when filling buckets.
2020-09-15 22:06:17 +02:00
LexManos 11e3281b3f New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. 2020-09-14 17:43:01 -07:00
LexManos c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
malte0811 dbcf8bd075
Fix exception when getting rendering box for tile entities with no collision boxes. (#7301) 2020-09-10 11:02:06 -07:00
Richard Freimer 45f8dc5245
Add support for custom tag types (#7289) 2020-09-08 19:10:36 -07:00
ChampionAsh5357 15733a18e4
New hook for better custom scaffolding movement (#7261) 2020-09-08 14:00:09 -07:00
mrp-v2 e421ea164c
Fix custom teleporters NPE (#7296) 2020-09-08 13:29:07 -07:00
NoahBeech a477671c03
Fixing logic in getCurrentRailPosition to correctly identify the rail… (#7276) 2020-09-08 13:23:18 -07:00
sciwhiz12 47ba5b7a89
Remove dead ForgeHooks.canToolHarvestBlock function. (#7262) 2020-09-08 13:01:26 -07:00
ichttt 0e1ed8c936
Reimplement FarmlandWaterManager (#7213) 2020-09-08 12:25:48 -07:00
Cyborgmas edf41bda19
Add dataprovider for Global Loot Modifiers (#6960) 2020-09-08 12:11:08 -07:00
tterrag be5885155c
Add validation via resources for tag providers (#7271)
BREAKING CHANGE: Moved ExistingFileHelper to common package
Remove various workarounds from forge tag providers
2020-09-02 23:18:22 -04:00
cpw bfeec0c7bd
Merge branch '1.16.1' into 1.16.x
# Conflicts:
#	patches/minecraft/net/minecraft/client/Minecraft.java.patch
#	patches/minecraft/net/minecraft/item/crafting/Ingredient.java.patch
#	src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
#	src/main/java/net/minecraftforge/registries/GameData.java
2020-08-31 21:15:56 -04:00
cpw 16b82bb97b
Merge branch '1.16.x' into 1.16.1
# Conflicts:
#	src/main/java/net/minecraftforge/fml/ModList.java
#	src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
2020-08-30 21:44:51 -04:00
David Quintana 600e68cace
Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. (#6750)
For consistency, this meant making a few changes:
- Renamed the existing lazy mapping method to lazyMap, to indicate that it doesn't run the mapping immediately.
- Added a new implementation of map(), which returns Optional<T>, and resolves the value in the process.
- Changed filter() to return Optional, since there's no way to filter lazily.
- Added a new method resolve(), which helps convert the custom LazyOptional class into a standard Optional, for use
with library methods that expect Optional<T>.

* Update License headers.
2020-08-25 03:11:28 +02:00
Cyborgmas e803006360
Cleanup and expand Forge tags (#7004) 2020-08-21 11:30:21 -07:00
mcenderdragon aaa1deeef2
Fix ItemStack#isDamageable is not calling Item#isDamagable (#7221) 2020-08-21 11:06:38 -07:00