RainWarrior
d31ca0dbd8
EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes.
2015-11-10 21:47:08 +03:00
RainWarrior
e833ee81fb
Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath.
2015-11-10 00:03:39 +03:00
RainWarrior
b6664c76c5
Fixed anaglyph transformation not being applied in the forge lighting fully.
2015-11-08 15:11:22 +03:00
RainWarrior
cbe2766c0a
Provide ItemCameraTransforms for vanilla models when possible.
2015-11-08 09:37:33 +03:00
RainWarrior
8a11ad7a7a
OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats.
2015-11-07 20:36:57 +03:00
RainWarrior
3d03461a52
Performace fix for item rendering.
2015-11-07 12:58:23 +03:00
Lex Manos
d790008353
Introduce a new centralized version checking system.
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Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
RainWarrior
c3141b6ed6
Fixed block color multiplier not being cached properly in the forge renderer, performance improvement.
2015-11-03 16:00:44 +03:00
RainWarrior
cf8972262a
OBJ model: use original vertex material when defining face.
2015-11-03 01:53:58 +03:00
RainWarrior
51653fb9b7
Obj loader: fix vertices shared between faces having the same attributed (uvs/normals).
2015-10-31 21:19:35 +03:00
RainWarrior
12e6fe9db7
OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too.
2015-10-29 22:50:45 +03:00
RainWarrior
c3b15e3f6c
Fix color multiplier applied incorrectly for items.
2015-10-29 20:27:26 +03:00
Fry
887f3bf31d
Merge pull request #2154 from shadekiller666/OBJ_Loader
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OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior
a9d5d0097d
Fix for the previous commit - transparent blocks were handled improperly.
2015-10-29 13:32:43 +03:00
RainWarrior
3d972a11a8
Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them.
2015-10-29 13:14:35 +03:00
shadekiller666
7a20543d5f
OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ".
2015-10-29 02:21:28 -07:00
RainWarrior
6fc96ef94e
More lighting fixes, flat lighting now works correctly for grass and torches.
2015-10-28 00:58:44 +03:00
RainWarrior
5214ed29b7
Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues.
2015-10-28 00:29:16 +03:00
RainWarrior
6b10b41b02
Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods.
2015-10-27 19:02:22 +03:00
RainWarrior
ef2bcb056d
Fixed another generic issue in MultiModel.
2015-10-27 18:52:49 +03:00
RainWarrior
da19eda51e
Provide a IModel for "builtin/generated", fixes #2147
2015-10-27 18:36:57 +03:00
RainWarrior
b75593b0c6
Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture.
2015-10-27 18:36:57 +03:00
RainWarrior
a96ba1b7f7
Fixed generic bug in MultiModel
2015-10-27 18:36:57 +03:00
RainWarrior
7c7547227c
Perspective awareness for vanilla and multi models, fixes #2148 .
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Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry
cf568ae85f
Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
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Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior
8c82b0296a
Small fix for reworked classic lighting
2015-10-27 00:19:04 +03:00
shadekiller666
33e2e0b028
Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model.
2015-10-26 10:15:13 -07:00
shadekiller666
d1b220f6a3
Added OBJ loader for the ModelLoaderRegistry system.
2015-10-26 19:38:49 +03:00
RainWarrior
d5a658b5ea
Added back in the lost class
2015-10-26 19:32:19 +03:00
RainWarrior
dd365d7220
Model pipeline system.
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Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
RainWarrior
e280f72cfb
'#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename.
2015-10-03 04:42:35 +03:00
RainWarrior
d71384bc33
Fixes Attributes.transform affecting only 1 vertex.
2015-09-29 02:29:16 +03:00
RainWarrior
d70ca1a357
Workaround for MinecraftForge/ForgeGradle#256
2015-09-02 22:01:30 +03:00
RainWarrior
b175d265b9
Much requested temporary hack for items and TESRs. Context: #1582 , #1597 , #1713 , #2058 and others.
2015-09-02 07:35:24 +03:00
LexManos
b45fd787f3
Merge pull request #1969 from diesieben07/blockhighlight
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Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
Zaggy1024
e580d3b6b6
Fixed a Forge blockstates json removing models causing an NPE in the loader.
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Fixed the deep clone of a V1 Variant not cloning the submodels properly.
2015-07-24 13:20:10 -05:00
RainWarrior
c4f370a7e6
Custom transformations in forge blockstate json.
2015-06-30 21:37:11 +03:00
LexManos
7a733d635e
Merge pull request #1974 from Lunatrius/white-screen-fix
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Fixed error GUIs showing a white screen
2015-06-26 16:16:01 -07:00
Lunatrius
44077774be
Fixed error GUIs showing a white screen and replaced a rogue direct GL call.
2015-06-27 01:12:24 +02:00
Fry
37b4936e9d
Fix particle texture of the generated item models.
2015-06-27 01:26:59 +03:00
diesieben07
ebef4553f3
Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update
2015-06-25 19:09:32 +02:00
RainWarrior
74501f509f
There's no Map.getOrDefault in java6.
2015-06-23 17:03:19 +03:00
RainWarrior
8f65678b99
Vanilla models can now use custom textures. Fixes #1962
2015-06-23 16:52:42 +03:00
RainWarrior
510b5523d5
Fixed perspective transformations for item models.
2015-06-23 15:56:18 +03:00
RainWarrior
1582e401ed
Added ItemLayerModel - less awkward, simpler and faster version of ItemModelGenerator.
2015-06-23 04:43:48 +03:00
LexManos
8bb34107f1
Merge pull request #1858 from FlansMods/master
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Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
RainWarrior
07038f8342
Added fluid renderer.
2015-06-18 14:26:53 +03:00
LexManos
bf63879a92
Merge pull request #1941 from xxmicloxx/xxmicloxx-patch-b3dloader
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Bugfix for B3DLoader
2015-06-17 16:52:08 -07:00
LexManos
1dc7a80d4f
Merge pull request #1506 from mezz/GuiScreenInputEvents
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Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
xxmicloxx
b45c90ceb8
Bugfix for B3DLoader
2015-06-17 19:48:51 +02:00
Lex Manos
e94288bbb1
Fixup model loading errors not being printed by making ICustomModelLoader.loadModel propogate IOExceptions as needed.
2015-06-16 16:03:10 -07:00
Lex Manos
db7d82a889
Copy over parent's modelSet value in variants as well.
2015-06-09 17:17:23 -07:00
Lex Manos
fef959d1e9
Redefine removal value in IRetextureableModel from null to empty string {""} due to ImmutibleMap not allowing null Values. Closes #1927
2015-06-09 12:36:36 -07:00
RainWarrior
d6bc936ffa
B3D Improvements
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- fixed keyframe transformation application
- textures are now resolved the same way as in vanilla models
- added the ability to use forge blockstate texture information
- removed unused code from the B3D example
2015-06-04 18:58:42 +03:00
RainWarrior
685a97fd93
Fixed missing variant logging; added the possibility to specify the item variant in the blockstate json.
2015-06-04 18:07:03 +03:00
RainWarrior
897d41fa77
Fixed partial variant detection in the forge blockstate loader.
2015-06-04 16:59:18 +03:00
Lex Manos
267e1ee62f
Hook BlockState's Json loading to add support for simplified Forge format.
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See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
Flan
306af4feee
Added CameraSetup sub-event for camera angles
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Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.
Added camera roll hook
2015-05-19 16:14:44 +01:00
iChun
b2f1b036de
Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex.
2015-04-04 22:30:23 +01:00
iChun
8c35bc1dc7
Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
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RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
RainWarrior
46b1b82f13
Fixed mipmapping not being enabled by expanding 1x1 texture
2015-04-01 16:06:03 +03:00
diesieben07
642003e065
Fix jukebox message being too low with forge
2015-03-11 23:25:41 +01:00
RainWarrior
638af63f4d
Hopefully fix NPE during baking of empty vanilla item models
2015-02-23 16:02:10 +03:00
RainWarrior
0e34510032
Removed event bus call from the ModelLoader
2015-02-17 21:20:19 +03:00
RainWarrior
b14cfa45e5
RenderItem can now use baked quad color
2015-02-17 05:02:16 +03:00
RainWarrior
93cd9722b0
Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified
2015-02-17 05:02:16 +03:00
RainWarrior
d741b1bafc
Attributes.put (de)normalization now works as intended
2015-02-16 03:53:33 +03:00
RainWarrior
5616d0c1b0
ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models
2015-02-14 04:44:41 +03:00
RainWarrior
87ef833d32
Alternative models work once again
2015-02-14 00:23:03 +03:00
RainWarrior
dfc2e04255
fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values
2015-02-09 17:19:10 +03:00
RainWarrior
2419d4913b
made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models
2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec
Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery
2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37
fixed NPE during loading of B3D models without textures/brushes.
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changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
RainWarrior
9cb7cc557a
Restore binary backwards compatibility
2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b
ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug).
2015-02-04 09:45:23 +03:00
RainWarrior
3a0de2edca
Fixed tracking of UV locking state. Closes #1679
2015-02-03 10:40:30 +03:00
Lex Manos
79356d7023
Fixed ItemFrames not having a model. Closes #1678
2015-02-02 13:06:57 -08:00
RainWarrior
ab39b7e4e0
Removed leftover debug messages
2015-01-30 03:14:12 +03:00
LexManos
7581ead65f
Merge pull request #1664 from Lunatrius/fix-debug
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Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
RainWarrior
6eba0ebb93
Added model loader registry
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Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel
ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)
Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.
Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport
OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
39eb036b0e
Don't skip the first line when rendering (debug) text.
2015-01-28 21:41:39 +01:00
Parker Young
bfcce919b9
Re-enabled Icon setting for Fluids
2015-01-16 17:30:00 -05:00
Chicken-Bones
0cbc685d3c
Allow blocks to render in multiple layers
2014-12-26 15:45:00 +10:00
palechip
f6dc40c07d
Fix Scoreboard rendering for the sidebar.
2014-12-22 14:34:35 +01:00
LexManos
ca2d49b4cd
Merge pull request #1518 from RainWarrior/model-event
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Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos
0b41756125
Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove.
2014-12-12 11:47:27 -08:00
mezz
75c7862e78
Add GuiScreenEvents for keyboard and mouse input
2014-12-06 19:06:19 -08:00
RainWarrior
134fbaa1ff
Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX
2014-12-04 14:16:30 +03:00
Lex Manos
59df94bd90
Updated FML:
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MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos
10efdbc085
Fix debug screen not showing grey background. Closes #1529
2014-11-28 11:18:59 -08:00
Lex Manos
53659fca06
Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
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Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
LexManos
5b82e18afc
Merge pull request #1376 from founderio/patch-1
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Modify WavefrontObject to allow '.' in group object names
2014-11-04 18:29:12 -08:00
Lex Manos
ae4f979318
Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards.
2014-10-12 22:11:40 -07:00
Lex Manos
676ecab52e
Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior.
2014-10-06 15:12:12 -07:00
Lunatrius
7cff6f4c80
Prevent client only commands from bleeding through to the server.
2014-09-17 01:48:44 +02:00
Oliver Kahrmann
da39ed066c
Modify WavefrontObject to allow '.' in group object names
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Blender names objects with .001 ir .002 when separating vertices or duplicating objects and the importer would crash on them. This fixes the regex to allow dots in the name.
2014-09-01 22:43:53 +02:00
Adubbz
2affeae979
Added an event for fog rendering
2014-07-28 17:01:38 +10:00
cpw
27d5dc0a25
Add a system property for the stencil, in case config is not available..
2014-07-09 10:59:33 -04:00
LexManos
a6b7ba06c6
Merge pull request #1163 from TheCountryGamer/master
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Added RenderBlockOverlayEvent
2014-07-07 19:50:04 -07:00
TheCountryGamer
7e7870026e
Added RenderBlockOverlayEvent.java
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Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
and water when a player is inside a water block.
Patched for easier manipulation of event
Fixed for Lex
To be squashed
Removed Contructor
Added block XYZ parameters
TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
Lex Manos
d35098ab9e
Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
2014-07-06 16:25:14 -07:00
Gerard Bruwn
aca429f17b
Add RenderItemInFrameEvent
2014-07-01 09:58:44 -07:00
Lex Manos
219f5adf61
Add config option to disable attempting to creat screen with Stencil Bits.
2014-06-29 18:42:48 -07:00
cpw
fcd13f5e71
Merge branch 'master' into prerelease
2014-06-25 20:18:42 -04:00
cpw
24c05a73ce
Merge branch 'master' of github.com:bspkrs/MinecraftForge into bspkrsgui
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Conflicts:
src/main/resources/assets/forge/lang/en_US.lang
2014-06-25 20:13:36 -04:00
Lex Manos
256d865db6
Update to 1.7.10-pre4.
2014-06-23 21:55:16 -07:00
Cojomax99
9a3bc1fff5
World fog color and density can now be controlled through an event
2014-06-11 10:54:54 +03:00
bspkrs
04c2ed554d
Added support for new FML config GUI classes
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refactored lots of stuff based on comments
added Configuration.load() exception handling and logging
2014-06-04 17:39:47 -04:00
Lex Manos
eb1ddab278
Add a couple of localizations to Forge added strings. Closes #1068
2014-06-02 15:28:11 -07:00
Lex Manos
0737601dbf
Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them. Closes #1009
2014-05-28 15:28:40 -07:00
RainWarrior
3980bf79da
Added world display list render events
2014-05-26 04:09:21 +04:00
bspkrs
eb2549c773
New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
2014-05-07 16:52:10 -04:00
bspkrs
3fa0c70f2b
get a spelling checker :P
2014-04-18 11:21:40 -04:00
ShetiPhian
bba42d4230
Update PlaySoundEvent17.java
2014-04-03 22:25:49 -04:00
Lex Manos
621fb050ce
Finally do SoundSystem workup for 1.7, Closes #982
2014-04-03 03:12:22 -07:00
Lex Manos
aa0c902d22
Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773
2014-04-01 15:02:06 -07:00
iChun
bad0639e90
Add cancelable RenderHandEvent.
2014-02-22 01:13:40 +08:00
Lex Manos
e68577ffd3
Updated FML:
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MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367 .
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos
51414375e4
Uncomment aa few FluidRegistry entries.
2014-01-29 21:04:34 -08:00
Lex Manos
28f7f523ee
Add support in Techne models for the TextureSize tag. Closes #856
2014-01-18 13:53:54 -08:00
Lex Manos
baf95e747a
Fix warnings in Forge codebase.
2014-01-17 21:55:48 -08:00
Ken 'Minalien' Murray
9e91b0ca81
Fixed MinecraftForgeClient for custom Item Renderer implementations. Removed check for forward-slashes (/) in texture asset locations (but left check for backslash in place).
2014-01-05 21:55:04 -07:00
Lex Manos
b149ccbc17
Models now load from resource packs
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Models must now be loaded from resource packs using the standard resource pack reference. For example, to load a model named "assets/mymod/models/mymodel.obj", you would call AdvancedModelLoader.loadModel("mymod:models/mymodel.obj");
Closes #670
2014-01-03 17:10:15 -08:00
LexManos
46296328ff
Merge pull request #893 from iChun/master
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Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun
5f3ece629c
Add render offset to event.
2013-12-25 17:03:19 +08:00
Lex Manos
40d02fe6c3
Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet.
2013-12-25 00:35:59 -08:00
Lex Manos
2102965fac
Fix debug HUD rendering semi-transparently.
2013-12-23 20:32:37 -08:00
Lex Manos
a6c45a7ade
Inital patch update for 1.7.2, Doesn't compile, not done yet.
2013-12-22 03:06:10 -08:00
Christian
ae478c92a2
Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
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netty strategy.
Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Lex Manos
439dbd8bb3
Killed a few hundred compile errors.
2013-12-12 23:32:36 -08:00
Lex Manos
521b8a16c4
Some work on 1.7, waiting for Abrar to fix a few things.
2013-12-09 21:59:12 -08:00
AbrarSyed
797399ff7f
Step 2: The Reformation
2013-11-09 15:57:08 -06:00