Cadiboo
0f27975f77
Fix Widget Foreground Color not allowing pure black ( #6460 )
2020-01-22 12:25:35 -07:00
Wyn Price
2d30419a31
Fixed rounding issue with entity navigation fix ( #6455 ) ( #6456 )
2020-01-22 12:24:20 -07:00
Brennan Ward
68ce113c5b
Fixed RenderTypeLookup loosing mappings for registry replacements. ( #6452 )
2020-01-22 12:23:42 -07:00
Take Weiland
ad7e4e95ae
Use extended version of getLightValue in all places ( #6433 )
2020-01-22 12:22:35 -07:00
Scotteh
345387645e
[1.15.x] Added entity nameplate rendering event hook ( #6416 )
2020-01-22 12:22:04 -07:00
tterrag
380366e25f
Remove emissive items hook, add small utility for bakedquad lighting
2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36
Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432
2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f
[1.15] Add new InputEvent.ClickInputEvent, addresses #5802 ( #6047 )
2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6
Fix dark spots in fullbright quad rendering.
...
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca
which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag
d5b94aa9c8
Add constructor for FishBucketItem that accepts suppliers
2020-01-09 17:26:11 -05:00
Richard Freimer
ca62702ff9
Add support for custom nether portal frame blocks ( #6389 )
2020-01-07 14:20:37 -08:00
RANKSHANK
0d50b4c39f
InputEvent.RawMouseEvent fix ( #6395 )
2020-01-07 13:19:46 -08:00
DaemonUmbra
c37e44efb6
Fixed Big Mushrooms not generating ( #6390 )
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Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag
90035ab084
Remove custom vertex format from BakedQuad
2020-01-04 23:36:56 -05:00
David Quintana
4b9920bcb3
Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid.
2020-01-04 17:18:27 +01:00
LexManos
1e053298be
Fix the particle renderer not setting GL state between each type. MC-168672
2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5
Apply baked-in lightmap data to rendering
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- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf
More model/rendering fixes:
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- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd
New batch of Model/rendering fixes:
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- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806
Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
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Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d
Fix diffuse lighting being baked into models, fixes dark items
2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754
Fix item quads not using the existing vertex color when applying tint colors.
2019-12-20 04:50:40 +01:00
David Quintana
503d277033
Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
...
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e
Fix game crashing when modded entities are present ( #6364 )
2019-12-19 00:56:01 -05:00
Richard Freimer
47a1f7529a
Fix capabilities becoming inaccessible on returning from end ( #6368 )
2019-12-18 20:40:36 -08:00
tterrag
30b530836a
Fix MainMenuScreen patch
2019-12-17 21:10:49 -05:00
David Quintana
599a754b60
Fix items in ground being too small, we were applying perspectives twice.
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Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4
Fix keybinds not loading/saving correctly
2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07
Remove uvlock hook, fixes broken stair/fence/etc models
2019-12-17 17:37:39 -05:00
tterrag
5987d917b8
Update to 1.15.1
2019-12-17 14:37:34 -05:00
David Quintana
738abbb360
Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free!
2019-12-17 19:14:52 +01:00
tterrag
5b67354e24
Fix incorrect item lighting
2019-12-16 23:46:45 -05:00
tterrag
dec91dec68
Revert fluid change to use Material, fixes server crash
2019-12-16 23:22:13 -05:00
LexManos
1933d05e36
Update to 1.15
...
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75
Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. ( #6355 )
...
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0
Restored canRiderInteract boolean in IForgeEntity ( #6347 )
2019-12-10 11:56:07 -08:00
tterrag
3ba78225c3
Fix swapped yaw/pitch in camera setup event
2019-12-02 19:10:59 -05:00
liach
d8e6181058
Restore camera setup render event ( #6335 )
2019-12-02 14:54:46 -08:00
Luke Tonon
68b0075fe6
Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity ( #6327 )
2019-12-02 14:36:30 -08:00
Paul Becker
f9686cf098
New SleepFinishedTimeEvent allowing control of world time when waking up. ( #6043 )
2019-12-02 14:08:14 -08:00
tterrag
ca28877fd5
Fix EntityLootTables not calling addTables
2019-11-25 01:49:24 -05:00
tterrag
c18d26c7d8
Make EntityLootTables reusable for modders
2019-11-25 01:03:24 -05:00
Richard Freimer
0e65f20f22
Add hooks to make it easier to add custom TNT blocks ( #6290 )
2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35
Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags ( #6266 )
2019-11-20 19:15:13 -08:00
Richard Freimer
a72b774acf
Fix DyeColor referencing incorrect Tag path. Fixes #6301 ( #6303 )
2019-11-12 15:11:43 -08:00
DaemonUmbra
b1042f2c3c
Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List ( #6268 )
2019-11-12 15:10:52 -08:00
tterrag
124c78b926
Fix #6305 lighting optimization using the wrong method
2019-11-07 16:56:54 -05:00
tterrag
7332bf91d5
Add support for modded warm ocean biomes in bonemeal code
2019-11-07 10:39:33 -05:00
tterrag
33307fb1bd
Optimize SectionLightStorage#cancelSectionUpdates loop
2019-11-05 14:55:43 -05:00
Daniël Goossens
1ef8b75cbb
Add LeftClickEvent trigger to onPlayerDamageBlock ( #6046 )
2019-11-05 11:12:02 -08:00
Wyn Price
1ebfef5ec9
Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) ( #6091 )
2019-10-28 14:13:14 -07:00
Paul Becker
ff7a2fe4d6
Reimplement usage of Item#doesSneakBypassUse() ( #6114 )
2019-10-28 13:24:15 -07:00
cpw
862289cf56
Handle logging during shutdown better on the server, by not
...
closing the logfile before the server itself has shutdown.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos
3484200f80
Make Loot Table data generators more reusable for modders.
2019-10-24 22:09:08 -07:00
tterrag
acaa470dea
Add Blockstate and Model data providers ( #6241 )
2019-10-24 22:33:24 -04:00
Wyn Price
ebf489be8c
Fix shouldCauseReequipAnimation not affecting anything ( #6256 )
2019-10-22 15:08:06 -04:00
cpw
51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens
8e74ba8c24
Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored ( #6246 )
2019-10-17 19:13:16 -04:00
ichttt
6c8342b74e
Fixed loading error/warning screen not showing ( #6218 )
2019-10-15 14:59:41 -07:00
James Mitchell
c345dfb0c6
Fixed MC-162953 bounds checks in NativeImage
( #6216 )
2019-10-15 14:58:16 -07:00
bl4ckscor3
886de4ee43
Fix shear sound not playing ( #6202 )
2019-10-15 14:55:26 -07:00
ichttt
c98abaaa42
Fix some config checks still using the old fields ( #6193 )
2019-10-15 14:54:47 -07:00
Philipp
a8bd5e7ece
Add onCropsGrow event to KelpTopBlock ( #6171 )
2019-10-15 14:33:07 -07:00
FireController1847
94cbf72e39
Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent ( #6165 )
2019-10-14 10:37:44 -07:00
Max Becker
8248eb6ea1
Skip background for hidden effect instances ( #6197 )
2019-10-14 10:33:45 -07:00
Wyn Price
5978670897
Fixed IModelData not being cleared when tile entity is removed ( #6115 )
2019-10-10 23:07:52 -04:00
Vincent Lee
01d14004a9
Allow modded IParticleRenderTypes to be rendered ( #6221 )
2019-10-10 23:05:16 -04:00
Vincent Lee
7070bd0340
Make customClientFactory optional again ( #6191 )
2019-10-10 11:23:27 -07:00
David Quintana
5e9380ab85
Fix forge blockstates and custom model loading ( #6154 )
...
* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
cpw
9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
...
off-thread GUIs in any way shape or form, and we need the main thread to do real work.
Fix forge fading in wrongly.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
David Quintana
b294f4d894
New round of fluid system fixes: ( #6175 )
...
- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
tterrag
4f12261080
Move OnlyIn patches on DyeColor to SAS file
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Also fix broken cobblestone stairs recipe
2019-10-04 02:26:54 -04:00
tterrag
fbdfc0f95c
Expose DyeColor#colorValue, remove OnlyIn from all DyeColor methods
2019-10-04 01:40:28 -04:00
cpw
48735c3946
Properly propagate the DimensionType information from server to client
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at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
Matthew Messinger
48ff897ed1
Move opening initial screen to after startup and events are enabled ( #6139 )
...
This allows events to be fired for the initial opening of the main menu
Also fixes MC-145102
2019-10-01 19:56:03 -07:00
Wyn Price
9db568d49d
Changed all calls of BlockState#getSoundType
to use the sensitive version. ( #6120 )
2019-10-01 19:54:23 -07:00
Draco18s
896e785994
Patch Sweet Berry Bush to have Crop Growth Event Hook ( #6094 )
2019-10-01 19:52:24 -07:00
tterrag
78cdb705d4
Allow structure processors to process entities
2019-09-28 18:18:24 -04:00
tterrag
b3631b707c
Make patched-in StairsBlock constructor public
...
Also fix supplier generic being too narrow in DeferredRegister#register
2019-09-27 17:56:30 -04:00
tterrag
2392a4c184
Fix new flower pot ctor not being usable with deferred register
2019-09-25 18:01:43 -04:00
tterrag
d510978446
Add constructor to StairsBlock that accepts a state supplier
2019-09-24 21:05:23 -04:00
tterrag
01a862db30
Fix sea level not being available on client, move hook to Dimension
2019-09-23 13:08:26 -04:00
tterrag
dfbd61436b
Add template arg to StructureProcessor#process
2019-09-22 23:35:12 -04:00
tterrag
0492b25335
Allow modded dimensions to customise World#getSeaLevel
2019-09-22 16:47:56 -04:00
tterrag
6d9cb0a646
Fix jigsaw blocks not mirroring properly
2019-09-22 16:47:44 -04:00
tterrag
dee844e232
Add IExtensibleEnum#init, extend FillerBlockType/PlacementBehaviour
2019-09-21 15:57:32 -04:00
tterrag
6fda1e968d
Make FlowerPotBlock extensible and reusable for mods
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- Change static lookup map to an instance variable
- Add an instance variable for the "empty pot" for the current block
- Keep one instance of the lookup map between the empty pot and all its full versions
- Convert everything to use delegates
2019-09-17 19:57:58 -04:00
Brennan Ward
af8074cc39
Post tag event directly from reloader thread ( #6164 )
2019-09-17 14:39:36 -07:00
Brennan Ward
79ce18ac3e
Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. ( #6140 )
2019-09-16 14:04:32 -07:00
MrCrayfish
f4215d121c
Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X ( #6144 )
2019-09-16 13:03:10 -07:00
Take Weiland
60eecb98a6
Fix patch for vanilla spawning in WorldEntitySpawner ( #6130 )
2019-09-12 11:10:51 -07:00
LexManos
3cc76a3f60
Fix Entity.getPersistentData function name. Closes #6131
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Bump spec version for first 1.14.4 RB.
2019-09-12 09:12:30 -07:00
Justin
ffdeeb95b7
Fix ParticleFactoryRegisterEvent not firing ( #6126 )
2019-09-12 09:01:43 -07:00
David Quintana
58335d7bc0
Minor fixes to the fluids ( #6150 )
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* Fixed vanilla rendering of fluids to take into account the alpha bits of the color, and fix usages accordingly.
* Fixed missing texture derp.
2019-09-12 17:33:19 +02:00
David Quintana
b0c9d7cce9
Some (sadly breaking) improvements to the Fluid API ( #6110 )
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* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
- Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
- Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
- Added logic to automatically gather fluid textures into the list of textures to bake.
- Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
- Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00
LexManos
9183c2fa0d
Delay Block loot table name generation until needed, as calling early will result in an empty name as the block is not registered yet.
2019-09-10 16:00:57 -07:00
LexManos
389751beae
Fix slimes splitting more times then they should. Closes #6138
2019-09-09 15:30:11 -07:00
tterrag
2b4e3bcf54
Fix a couple places not calling forge getLightValue
2019-09-08 23:32:27 -04:00
tterrag
3dce85c49f
Properly fix missing attribute issue, add vanilla bug ID
2019-09-08 02:23:16 -04:00
tterrag
185ce79a68
Fix vanilla typo causing errors when client is missing entity attributes
2019-09-08 02:05:01 -04:00