RainWarrior
dc043ac79f
Cleanup of model system, taking advantage of java 8;
...
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
LexManos
1c24600bbb
Reload client recipe book after loading modded recipes.
2017-06-24 15:34:09 -07:00
LexManos
b542179242
Make Dummy block an Air block.
2017-06-24 15:06:28 -07:00
LexManos
87054b01fb
Fix NPE in MissingMappings event. Closes #4067
2017-06-24 14:51:46 -07:00
LexManos
efd8b38be9
Make getSubItems non-client only. Use it for Ingredient iteration.
2017-06-24 14:47:48 -07:00
LexManos
405a16aea1
Fix minecraft:item_nbt ingredient type.
2017-06-24 14:46:51 -07:00
mezz
72f037b0fa
Add Block.getDrops that uses NonNullList, deprecate the old method. Fix #3567 ( #3778 )
2017-06-24 03:05:42 -07:00
mezz
27321efb1f
Clean up logging
2017-06-24 01:46:05 -07:00
Ben Staddon
1b5da5d4fe
[1.12] Cleanup of files with old licence headers, Add missing LGPL 2.1 licence headers ( #4051 )
2017-06-24 01:25:23 -07:00
Choonster TheMage
cb02f24cf2
Fix uncaught ClassCastException from invalid recipe file ( #4043 )
...
A JsonSyntaxException will now be thrown, caught and logged when the conditions property of a recipe isn't an array
2017-06-24 01:24:54 -07:00
mezz
d769d83224
Update MCP to 20170624
2017-06-24 00:56:21 -07:00
Ben Staddon
b0dfaa2b81
Remove Java 8 warnings now that Minecraft requires it
2017-06-23 23:31:50 -07:00
tterrag
b71ab7e444
Make ForgeRegistry iterator sorted. Closes #4058 ( #4059 )
2017-06-23 23:52:27 -05:00
LexManos
dd42f84a47
Loosen up registry locks until data freeze.
2017-06-23 17:52:59 -07:00
LexManos
d032a34aaa
Fix conflicts
2017-06-23 16:59:57 -05:00
LexManos
f4afb6f56c
Implement override tracking and syncing.
...
Overrides MUST be registered within a tracked event so we know what mod it came from.
This will allow servers/saves to select which mod 'wins' and becomes to active entry.
This should also mean that when connecting to a vanilla server things will revert.
2017-06-23 16:59:57 -05:00
LexManos
4b45eb8b68
Disable substitution test, substitutions are not managed the way they used to be.
...
We do not care about substitutions, People who replace entries should make them compatible with the existing item.
2017-06-23 16:59:57 -05:00
LexManos
e805b12df8
Fixup some registry tests, dummies are now persisted across syncing.
2017-06-23 16:59:57 -05:00
LexManos
dee84dc1e4
More work, game loads and runs now.
...
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos
a26d89c876
First pass of registry rewrite.
...
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
mezz
423f9fc04b
Fix Universal bucket handling for Fluids with NBT ( Fix #3757 )
2017-06-22 23:40:49 -07:00
diesieben07
0e9820c51c
Clean up Logging ( #3953 )
...
# Conflicts:
# patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
# patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
# patches/minecraft/net/minecraft/entity/EntityList.java.patch
# patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
# src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz
68c6e7862e
Fix ShapedOreRecipe matching. #4038
2017-06-21 22:10:55 -07:00
LexManos
f1881453be
Fix recipe names in packaged jars. Closes #4039
2017-06-21 01:46:52 -07:00
Ben Staddon
a30316e6a1
Update NoteBlockEvent with new instruments. Resolves #4018 . ( #4019 )
2017-06-20 23:50:32 -07:00
TechnicianLP
e056c79ec7
IRecipeConditions forge:and and forge:false ( #4017 )
2017-06-20 02:19:14 -07:00
mezz
c6d7c7c11f
Fix itemstack comparison with null
2017-06-19 23:27:52 -07:00
LexManos
a2749e4507
Fix loading recipe jsons from jar files.
2017-06-19 17:18:53 -07:00
Vincent Lee
f7831fbe99
Fix shapeless recipes not being able to use NBT on output, and fixed issue with null groups.
2017-06-19 16:49:21 -07:00
Lumien
303578b2f2
[1.12] Fixes Exception when getting modlist for a vanilla client ( #4028 )
2017-06-19 16:47:34 -07:00
mezz
b39ade30c3
Disable TestNetworkHandshake to make Travis work again
2017-06-18 22:51:09 -07:00
mezz
3e6c15168b
Add timeout to TestNetworkHandshake setup
2017-06-18 22:50:47 -07:00
mezz
e3777f4559
Add missing Override annotations
2017-06-17 18:24:17 -07:00
mezz
c2845967cc
Update MCP mappings to 20170617
2017-06-17 18:06:04 -07:00
mezz
3d322ef925
Update mcp mappings to 20170611
2017-06-17 17:13:44 -07:00
mezz
864b05074e
Clean up ShapedOreRecipe and ShapelessOreRecipe
2017-06-17 17:13:44 -07:00
Shadowfacts
f009435fa4
Allow condition factories to be registered from JSON ( #4015 )
2017-06-16 20:24:58 -07:00
cpw
4a4c38b4e0
Patch a small bug in SPacketLoginSuccess that lets us emulate the network
...
handshake. This will be very useful as I rebuild the networking.
2017-06-16 22:00:54 -04:00
LexManos
b5260a386d
Filter any recipe starting with _, Such names are reserved for metadata.
...
Actually implement conditions for recipes.
2017-06-15 19:30:05 -07:00
LexManos
65ec1f5d54
Fix NBT ItemStack support in json loader. Closes #4002
2017-06-15 16:07:55 -07:00
LexManos
e16f70f95e
Fix OreIngredient comparing items in reverse. Closes #3999
2017-06-15 13:13:44 -07:00
Marvin Rösch
50e268bdf5
Make registries persist by default, fixes #3989 ( #3998 )
2017-06-15 13:00:46 -07:00
tterrag
8833386ada
Fix exception in ShapedOreRecipe.checkMatch for recipes that don't fill entire crafting grid ( #3995 )
2017-06-15 01:12:54 -07:00
LexManos
dbc0a4e0fd
Fix parseShaped missing Empty slot item. Closes #3990
2017-06-14 20:25:22 -07:00
LexManos
5e70ee45be
Fix CraftingHelper.parseShapred error. Closes #3979
2017-06-14 15:59:59 -07:00
LexManos
a8659a1613
In-progress Registry system enhancement.
...
Needs cpw to take a look at enabling removing/overriding in the registry stuff.
But in theory it loads json recipes for mods now.
2017-06-14 10:14:56 -07:00
mezz
cd3905502e
Update VanillaRegistryTests
2017-06-10 19:47:04 -07:00
cpw
3fee319bc0
Try a different way of doing the callback, it removes the derpitude, but at
...
one point, I thought the way it was was necessary. Is this a race condition?
Dunno, but it's a lot simpler and doesn't rely on a netty hack.
2017-06-10 22:22:16 -04:00
cpw
d90637f8b5
Fix the netty bug introduced by netty commit 29fdb160f3
...
that means we don't get activated until after handlerAdded is complete.
In effect, our handler can't handle anything until handlerAdded has
completed.
2017-06-10 22:22:16 -04:00
LexManos
f1cca475ea
Initial patch update to 1.12.
...
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
which would allow servers to have custom recipes.
OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
Please be patient
Rendering:
A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
mezz
286777b824
Fix getShareTag replacing data on the server ( #3776 ) Closes #3682
2017-06-04 18:38:16 -07:00
LexManos
e67bde9e9e
Fix crashed caused by bad mods reflectively breaking the grass drop list. Closes #3943
2017-06-02 16:22:16 -07:00
LexManos
c544f06880
Fix shaders not loading from mod domains Closes #3921
2017-06-01 15:47:49 -07:00
RlonRyan
8ddbf3b0a8
Changed Event.setCanceled To throw UnsupportedOperationException instead of IllegalArgumetnException when called on a non-cancelable object ( #3926 )
2017-06-01 14:34:24 -07:00
Ben Staddon
3b22b6cb67
Make Teleporter fields accessible to subclasses ( #3930 )
2017-06-01 14:32:49 -07:00
Bartosz Skrzypczak
369008fe1d
Make World.isValid and World.isOutsideBuildHeight public ( #3919 )
2017-06-01 14:32:05 -07:00
mezz
e6dcfde214
Clean up formatting of Forge Test mods and disable noisy ones ( #3908 )
2017-05-29 02:10:40 -07:00
Kitten
4ea73399de
Fix broken milk bucket model ( #3925 )
2017-05-27 09:53:46 -07:00
Mathe172
9c148b56f8
Fix patches of GuiScreen( #3704 ) and ItemDye( #3736 ) ( #3878 )
2017-05-26 14:19:58 -07:00
LexManos
4da5832290
Make hopper update accessible to subclasses. Closes #3849
2017-05-26 14:16:40 -07:00
Flaxbeard
e1ddc4315c
Update EntityPlayer armor calculations and ISpecialArmor ( #3838 )
2017-05-26 14:11:52 -07:00
Ben Staddon
2814df89b3
Tweak vertex lighter to avoid causing excess array initialisations ( #3771 )
2017-05-26 13:57:21 -07:00
Ben Staddon
c6f181dcb2
Fixes for PlayerDestroyItemEvent being called with empty itemstacks. ( #3728 )
2017-05-26 13:54:13 -07:00
Madsthunder
7976ac4a2b
[1.11.2] Added support for Village capabilities ( #3648 )
2017-05-26 13:51:18 -07:00
Luke Gilfoyle
5198b4d690
Fixes BlockLiquidWrapper placing a Static fluid where it should place a Flowing one ( #3893 )
2017-05-21 22:10:44 -07:00
mezz
1c0b53f3bf
Print system details on startup without printing a full crash report ( #3909 )
2017-05-21 12:30:57 -07:00
mezz
14d8151b02
Reduce memory pressure from new objects during loading screen ( #3907 )
2017-05-20 14:21:32 -07:00
diesieben07
acdfe97bd6
Add methods to write IForgeRegistryEntry to ByteBuf ( #3806 )
2017-05-18 13:47:13 -07:00
tterrag
d77033b0d0
Fix normals not being generated for formats without normals ( #3896 )
...
Fix normals not being generated for formats without normals
2017-05-15 12:39:54 +04:00
ichttt
2df36137c2
Add a configurable delay when unloading dimensions, fixes #3455 ( #3679 )
2017-05-06 12:19:01 -07:00
Max Becker
34463690c5
Changed custom entity selectors from event based to factory based. ( #3579 )
2017-05-01 18:36:24 -07:00
ichttt
6ffd94a08e
Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. ( #3705 )
2017-05-01 18:10:47 -07:00
Vincent Lee
0b41a0a822
Fix forge pipeline block shifts ( #3789 )
2017-05-01 17:53:17 -07:00
Ben Staddon
003d0c601d
Relocate TileEntity#onLoad call to after it's added to the world instead of the chunk so as to have a valid world reference ( #3836 )
2017-05-01 17:41:37 -07:00
mezz
56ed8fec1e
Improvements to FluidUtil ( #3839 )
2017-05-01 17:25:45 -07:00
diesieben07
b2e3f353df
Allow client commands to control whether they can be invoked without prefix. ( #3847 )
2017-05-01 17:22:53 -07:00
mezz
e4d04afd95
When the window is closed during loading, exit the game quickly ( #3858 )
2017-05-01 17:14:55 -07:00
mezz
91cc592a3a
Remove splash.properties option for Mojang logo (has been disabled) ( #3859 )
...
Fix backgound color being applied to the Forge logo
2017-05-01 17:13:43 -07:00
ichttt
cbf6cb9744
Fix GuiMultipleModsErrored ignoring scrolling with mouse wheel. ( #3861 )
2017-05-01 17:12:33 -07:00
Madsthunder
93a4e13837
[1.11.2] Fixed Zombie Villagers not setting and getting professions correctly ( #3678 )
2017-04-30 21:59:57 -07:00
Justin
460a2189d6
Prevent NPE in ConfigManager and fix config gui being enabled for all mods. Fixes #3856 . ( #3860 )
2017-04-27 19:02:50 -07:00
LexManos
af2ca8e250
Fix return value of ItemHandlerHelper.insertItem being incorrect when destination was null. Closes #3840
2017-04-25 12:06:23 -07:00
LexManos
c0eea379a4
Fix vanilla inventory wrappers not properly calling markDirty. Closes #3854 and #3810
...
Also updated IItemHandler javadocs to reflect returning EMPTY instead of NULL.
2017-04-25 11:55:31 -07:00
cpw
cec90d7f48
Add in a check to the splash screen. If the Display.update call takes
...
too long on average (over first 200 frames) we'll use a sleep based
timer to allow mods doing splash screen work some time on the
LWJGL global lock.
(cherry picked from commit 03d7eaa)
2017-04-10 08:33:01 -04:00
LexManos
69b72201ac
Cleanup AccessTransformer debug output
2017-04-09 23:13:45 -07:00
bogger33
3eb7b59cf4
Fix Fluid models rendering with gaps ( #3747 ) Closes #2993
2017-04-07 17:57:00 -07:00
John Protsen
dbc6baf2f7
Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative ( #3805 )
2017-04-07 16:59:21 -07:00
diesieben07
646a8977d6
Ignore calls to sendMessage for fake players. Fixes #3796 . ( #3798 )
2017-04-07 16:52:52 -07:00
mezz
15aee5b18a
Skip loading models if there is a fatal mod dependency error ( #3772 ) Close #3768
2017-04-07 16:48:00 -07:00
Ben Staddon
901df8345c
Add AnimalTameEvent for handling animal taming ( #3763 )
2017-04-07 16:47:28 -07:00
Vincent Lee
72dd06ca85
Allow result of PlayerInteractEvent to be changed when it's cancelled ( #3744 )
2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f
Add EnumHand and ItemStack to BonemealEvent ( #3736 )
2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c
Added a boolean flag for disabling Entity onUpdate ( #3731 )
...
The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Ben Staddon
f7f46be8ff
Revert block snapshots in reverse order. Fixes #3608 .
2017-04-07 16:24:59 -07:00
Paulo "JCranky" Siqueira
be2d814155
Add LootTableManager to the LootTableLoadEvent ( #3717 )
2017-04-07 16:22:49 -07:00
Lance
671d462645
Added ClientChatEvent. Closes #1442 ( #3704 )
2017-04-07 16:09:46 -07:00
BlayTheNinth
52409e15cf
Fix custom array entry class for config GUI being ignored when adding new entries ( #3697 )
2017-04-07 16:05:50 -07:00
kashike
9619be4a17
Use thread groups to detect the effective side ( #3644 )
2017-04-07 15:35:58 -07:00
Silly511
f0eb941abc
New LivingDestroyBlockEvent for controlling if some entities can destroy blocks ( #3628 )
2017-04-07 15:34:26 -07:00
LexManos
ae96fd08db
Fix arrays in map values for config system
2017-04-06 13:15:26 -07:00
Justin
4d23ce1314
Fix java 6/7 compatibility in GuiConfig ( #3824 )
2017-04-04 17:19:13 -07:00
sinus
25497d310b
Adding config GUIs to the @Config based configuration System ( #3735 )
...
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
LexManos
72937c90be
Fix vanilla bug where player reputations villages were reset on read.
...
Deprecated Username based API in favor of UUID based API.
2017-03-31 02:33:39 -07:00
LexManos
006b8cc8bd
Add setter for default key in RegistryBuilder. Closes #3804
2017-03-23 11:23:54 -07:00
mezz
4fbc847736
Detect and log cascading chunk generation issues during terrain population ( #3756 )
2017-03-14 21:19:47 -05:00
mezz
67247fba29
Fix #3733 Splash Screen memory bar background matches screen background ( #3775 )
2017-03-14 21:03:37 -05:00
Mattia Malonni
ef94421dc6
Add additional constructors to EnergyStorage to set values at load time.
2017-03-14 21:00:13 -05:00
Bartosz Skrzypczak
c49ff259b5
Fixed TESR items not rendering correctly before entering world (MC-112292) ( #3666 )
...
Fixed crash when rendering text in TESR items before entering world
2017-02-23 18:41:57 -08:00
Joseph C. Sible
f4ce57cd21
Fixed 'reset to defaults' button not working on some Forge config fields.
2017-02-23 18:23:50 -08:00
sjx233
2003dee17f
Add DifficultyChangeEvent ( #3525 )
2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053
Allow mods to set other default "home dimensions" for respawning. ( #3528 )
2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6
Persist PotionEffect curative items and initialize defaults from Potion ( #3573 )
2017-02-23 18:04:06 -08:00
LexManos
9d71b667b6
Fix @Config.Comment not working on subcategory Objects. Closes #3593
2017-02-23 17:25:09 -08:00
ichttt
bd4fe54753
Improve exception messages during initialization.
2017-02-23 17:15:11 -08:00
diesieben07
bf154730bd
Start firing AttachCapabilitiesEvent<ItemStack> ( #3645 )
2017-02-23 17:09:02 -08:00
LexManos
5cce054548
Add @Name annotation to config system allowing you to use custom key for value.
...
Also added category option to root config to allow customization. See examples/docs for information.
2017-02-23 17:06:06 -08:00
Vincent Lee
1df8d5f8e5
Fix forge:default-item missing case for FIXED transform ( #3663 )
2017-02-23 15:36:48 -08:00
Aaron Hill
219e1d418b
Add a null check for the throwable message in NetWorkDispatcher#exceptionCaught ( #3688 )
...
(cherry picked from commit 1be1bb59c5c4c7432c515ef07beb6bf7e1f6ef27)
2017-02-23 15:20:32 -08:00
LexManos
403eda184a
Properly fix IShearable implementation. Fixes shears taking damage twice, mooshroom particles, and blocks dropping incorrect loot.
2017-02-23 15:15:48 -08:00
LexManos
7c9b67b574
Fix English injection for some mods on dedicated server.
2017-02-22 11:42:44 -08:00
RainWarrior
b2e3233dc1
Added check for quad builder to always have the particle texture set, and fixed where that wasn't true. Fixes #3653
2017-02-19 22:11:31 +03:00
James Mitchell
5f6bf3b063
Stop rotation of extended pistons, beds, and double chests Fixes #3634
...
Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
Kevin G
59a3b3cc79
[1.11.2] Make AbstractSkeleton implementable by fixing limited access on getStepSound ( #3702 )
2017-02-17 09:47:49 -08:00
Choonster TheMage
6a15ab6ead
Fix extracted mods crash report file name for Windows ( #3701 )
2017-02-16 23:01:11 -08:00
James Mitchell
8fbf4cf115
Remove dynamic lambda methods when inside of SideOnly methods
...
Clean signatures of ReflectionHelper methods.
2017-02-12 16:43:30 -08:00
Ivorius
3379ee7df2
Fix addTypes not adding in the base types. ( #3681 )
2017-02-05 09:47:07 -08:00
Ivorius
3e568b864e
Replace listSubtypes with listSupertypes to match the intended behavior. ( #3564 )
2017-02-04 09:29:42 -08:00
RainWarrior
7598d18a50
Fix default missing model zoom text not being set to false on all places.
2017-01-21 21:11:35 +03:00
RainWarrior
9888214524
Small bugfix in lighting logic.
2017-01-21 21:10:30 +03:00
Fry
bbc107de96
Added the variant name to the missing model. ( #3328 )
2017-01-19 13:57:37 +04:00
LexManos
7da6c2d0e1
New client config option to force all chunk rendering off the main thread.
...
This may help FPS issues, but may also result in world holes/rendering issues.
Also fix Forge configs not saving properly.
2017-01-17 13:34:03 -08:00
LexManos
50bf03b82b
Cache entity constructors for a small performance optimization
2017-01-17 13:07:22 -08:00
cpw
926472b359
Bypass forge chunk cache if it's configuratively disabled
...
(cherry picked from commit 9fe6385)
2017-01-14 17:46:00 -05:00
Vincent Lee
71efbf8132
Fix category comments not working. Closes #3593
2017-01-13 22:20:43 -06:00
Choonster TheMage
d53397111b
Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes ( #3611 )
2017-01-11 22:19:29 -08:00
Vincent Lee
a41288644d
Skip first baking in ModelLoader ( #3621 )
2017-01-11 18:33:13 -08:00
diesieben07
df0f1c4e75
Allow block to specify their type for AI pathfinding ( #3546 )
2017-01-11 16:43:41 -08:00
James Mitchell
bc381b92ea
Improve performance of inserting into inventory wrappers ( #3622 )
2017-01-11 16:29:49 -08:00
Modmuss50
04885b3150
Add Iron Nugget to OreDictionary ( #3571 )
2017-01-11 16:19:08 -08:00
Ben Staddon
a718077a2e
Fix ContainerRepair patch to prevent NPE ( #3553 )
2017-01-11 16:14:38 -08:00
Ben Staddon
d72888b6ab
Fix DungeonHooks method to use correct type ( #3587 )
2017-01-11 16:13:32 -08:00
ichttt
3d12ef56b5
Fix #3576 Unnecessary warning about totem being renamed ( #3614 )
2017-01-11 16:12:08 -08:00
James Mitchell
941c3eff02
Fix #3596 Close jar sources safely in Java 6 ( #3597 )
2017-01-11 15:18:33 -08:00
James Mitchell
c545b8ecd4
Clean up null issues, add more annotations ( #3590 )
2017-01-11 15:17:56 -08:00
Ben Staddon
43efa3cfc4
Small cleanup for PlayerInteractEvent ( #3563 )
2017-01-11 15:17:08 -08:00
Vincent Lee
b020ea06ae
Fix IItemHandler's IStorage using nulls ( #3580 )
2017-01-11 15:16:07 -08:00
Phylogeny
4b627a3672
Fix null check in BrewingRecipeRegistry ( #3584 )
2017-01-11 15:15:57 -08:00
Ben Staddon
c4dea9fc66
Fix a couple more ItemStack null checks ( #3586 )
2017-01-11 15:15:47 -08:00
RainWarrior
da3af92343
Fix super call to ItemOverrideList constructor inside AnimationItemOverrideList, fixes #3264 .
2017-01-07 04:27:36 +03:00
RainWarrior
cea922432a
Added caching for baked vanilla models, fixes #3594 .
2017-01-07 02:58:36 +03:00
LexManos
042c8ec739
Fix tests...
2016-12-26 21:52:15 -08:00
LexManos
966c6263c3
Inital 1.11 update.
2016-12-26 21:34:18 -08:00
James Mitchell
a561f4c41c
Fix #3561 import io.IOUtils instead of compress.utils.IOUtils ( #3562 )
2016-12-23 15:23:31 -08:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
James Mitchell
1f4007e5d8
Properly deobfuscate lambda expressions ( #3552 )
2016-12-21 11:15:13 -08:00
James Mitchell
08a4f5f314
Add nullable annotations to IGuiHandler ( #3550 )
2016-12-21 11:14:52 -08:00
James Mitchell
e9143859c0
Fix some resources that are never closed, close in a finally block ( #3544 )
2016-12-21 11:13:27 -08:00
Justin
95e523f943
[1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities ( #3500 )
2016-12-21 11:11:25 -08:00
James Mitchell
b9ebc44790
Make NBSP character display as a space. MC-2595 ( #3522 )
...
Add easy getter for the Locale: MinecraftForgeClient.getLocale()
2016-12-17 13:27:45 -08:00
CoderAtParadise
bdcfefeb42
Added Oak door to Ore Dictionary Exclusion list to fix able to craft it with any wood type ( #3519 )
2016-12-17 13:26:30 -08:00
James Mitchell
6a125ae0d4
Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) ( #3513 )
2016-12-17 13:23:39 -08:00
James Mitchell
20e026e601
[1.11] Add memory display to loading screen ( #3447 )
2016-12-17 13:16:24 -08:00
Hasun
a997222aca
reset repo to upstream and reapplied patches ( #3434 )
2016-12-17 13:10:17 -08:00
Rock Hymas
8dc4b5f9b5
[1.11] Added EnchantmentLevelSetEvent ( #3433 )
2016-12-17 13:06:51 -08:00
Minecrell
22db1965c7
Register Minecraft mod container in FML loader ( #3414 )
2016-12-17 12:56:10 -08:00
LexManos
b203468cde
Small memory optimization in Registries.
2016-12-16 13:01:39 -08:00
LexManos
1e6ae7d1f7
Fix modid field name for ProjectInjector.
2016-12-16 13:01:23 -08:00
LexManos
7fe8c48983
Enable Enforcement of modid formatting. Must be lowercase and <= 64 characters
2016-12-09 14:36:15 -08:00
LexManos
babe0c2d53
Bump version for RB.
2016-12-05 20:54:35 -08:00
mezz
8eea766288
[1.11.x] Refine fluid placement utilities ( #3509 )
2016-12-05 20:17:47 -08:00
LexManos
160427b12c
Properly filter out annotations that are for multiple mods in the same mod source.
...
This prevents disabled mods from getting their proxies injected.
Also prevents mods from getting their proxies injected multiple times.
Effects the @EventBusSubscriber, @Instance, @Metadata, @SidedProxy annotations.
If the target modid is not in the annotation data, and there are multiple mods in the source, it will attempt to find it by matching the annotations's class names.
This is a potentially breaking change. Review your logs for "skipping" messages.
2016-12-05 17:19:15 -08:00
LexManos
daf21e4dcf
Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925
2016-12-05 13:53:38 -08:00
LexManos
c6bc4ec5a9
Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
...
Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
2016-12-05 12:56:05 -08:00
LexManos
4b7219c07f
Fix for showing config default values twice in tooltip ( #2257 ) ( #3338 )
...
(cherry picked from commit be73ec3d5ebd972cfacb0f255f71112a0430bc43)
2016-12-05 12:07:44 -08:00
LexManos
f9c74cfc77
Added isItemValidForSlot check to hopper extraction ( #3444 )
...
(cherry picked from commit 0348760a774ca7ed9639376baadae38e272f5bf8)
2016-12-05 12:06:16 -08:00
LexManos
c1e832bff0
Fix NPE when rendering missing mod screen with version bound requirements. #3501
2016-12-05 12:03:23 -08:00
LexManos
61fc4a70a3
Make sure to log kick messages in NetworkDispatcher. Closes #3507
2016-12-05 12:01:53 -08:00
Ben Staddon
6921ee54f5
[1.11] Fix null checks in shouldCauseReequipAnimation ( #3482 )
2016-12-03 10:47:57 -08:00
mezz
a913a8a0f9
[1.11] Add biome dictionary types for newer biomes ( #3475 )
2016-12-03 10:46:36 -08:00
BlayTheNinth
2009b3ec5e
[1.11] Add canApplyAtEnchantmentTable to Item ( #3463 )
...
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
mezz
e09e6c0f24
Add a way for modded GuiScreens to cancel mouse and keyboard events ( #3438 )
2016-12-03 10:32:09 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
Ben Staddon
14f3120eed
Fix sky colour blending not working for render distances >16 ( #3476 )
2016-12-01 18:49:34 -08:00
diesieben07
96f88538d5
BiomeDictionary code cleanup ( #3466 )
2016-11-30 15:48:44 -08:00
TechnicianLP
dac8e49f50
Added EquipmentChangeEvent ( #3411 )
2016-11-30 15:15:14 -08:00
Marvin Rösch
5da0ac73b9
Update assets to new Forge brand ( #3464 )
2016-11-30 14:56:31 -08:00
LexManos
8d20258f3c
First pass at exposing data fixers to modders.
...
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
Vincent Lee
c17b40790b
Add getSlotLimit(slot) to IItemHandler ( #3445 )
2016-11-28 16:03:47 -08:00
cpw
b048c1a4b5
Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension')
2016-11-27 23:58:41 -05:00
Ben Staddon
86a772ee8c
Clean up handling of changes to IVertexConsumer ( #3458 )
2016-11-27 02:01:26 -08:00
mezz
daee86d14d
Provide access to ShapedOreRecipe width and height ( #3439 )
2016-11-27 01:49:13 -08:00
Ben Staddon
059605e352
Quick fix for another ItemStack null check ( #3426 )
2016-11-27 01:49:06 -08:00
mezz
c22382d12e
Fix using the wrong Pair implementation ( #3449 )
2016-11-24 20:15:32 -08:00
mezz
969a75154f
Fix #3432 Hopper and Dropper item moving does not exactly match vanilla ( #3442 )
2016-11-23 12:45:07 -08:00
mezz
2bd8b95a3b
Cleanup some null checks and remove deprecated methods in Item and Block ( #3429 )
2016-11-22 15:20:05 -08:00
LexManos
2823447b6e
Fix max CustomPayload size, 1MB not 16MB.
2016-11-22 12:13:30 -08:00
LexManos
e03d5915e5
Insert FML packet handler into Vanilla pipelines in case modders send FMLPacket to vanilla. Fixes #3422
2016-11-22 12:13:07 -08:00
LexManos
8719fa0263
Make all tests one side only, so we can test vanilla clients in dev env.
2016-11-22 12:12:13 -08:00
LexManos
8f03658f1f
Fix AbstractMethodException in FML Registries. Closes #3427
2016-11-20 16:15:15 -08:00
LexManos
f12a4b5c1e
Fix Item transfers related to Hoppers.
2016-11-18 14:42:22 -08:00