MachineMuse
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0f25e6ec6b
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Added tessellation methods to obj model, for ISBRH-friendliness
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2013-06-29 04:35:57 -06:00 |
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LexManos
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2bbb3ee0ca
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Disable ImageIO's File based cache, should speed up texturepack loading/stitching.
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2013-06-08 12:20:49 -07:00 |
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LexManos
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5f750197ac
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Merge pull request #560 from jk-5/master
RenderGameOverlayEvent.Post ALL is not called in GuiIngameForge
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2013-06-03 12:21:34 -07:00 |
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LexManos
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7143607620
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Fixed render count for stacks of blocks 40+ and distrabution of items based on scale. Closes #579
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2013-05-19 13:22:12 -07:00 |
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LexManos
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432023a9ba
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Fix another NPE when Items are in Block range with custom renderers, Modders keep your items out of the block range! Closes #581
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2013-05-19 13:09:05 -07:00 |
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Christian
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eba92ad3f8
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Fix blending on the hotbar. Closes #574
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2013-05-15 20:51:24 -04:00 |
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Christian
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5ca854efa8
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Add in a very simple stencil bit registry to try and arbitrate between mods wanting to use stencil bits in rendering
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2013-05-15 20:29:47 -04:00 |
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LexManos
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55dac73d10
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Fix NPE when rendering EntityItems that are not blocks but int he block range.
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2013-05-13 21:04:55 -07:00 |
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jampot5000
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9873eee53a
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Make getStencilBits static
Made getStencilBits static so it can be called.
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2013-05-11 16:58:02 +02:00 |
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Jeffrey Kog
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109d4ff134
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RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge
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2013-05-09 14:27:59 +02:00 |
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LexManos
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ec755e09d0
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Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
Also contains a method for modders to rereive how many bits the context was created with. Closes #552
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2013-05-08 17:13:19 -07:00 |
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LexManos
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2b7cd66f9a
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New RenderPlayer and RenderLiving events. Closes #493
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2013-05-08 16:30:59 -07:00 |
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micdoodle8
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b28910e722
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Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
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2013-05-04 16:59:47 -04:00 |
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LexManos
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3242904b36
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Fixed hardcoding of MC version in debug text.
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2013-04-28 17:10:16 -07:00 |
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LexManos
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2c05258205
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Update to 1.5.2 PR.
MinecraftForge/FML@f0bba74a47 Update for minecraft 1.5.2
MinecraftForge/FML@62fdbad74c Update MCP's md5 for the fixed srg files.
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2013-04-28 13:28:40 -07:00 |
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Christian
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6e2d06c950
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Add forge/FML data to the f3 screen.
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2013-04-21 16:54:11 -04:00 |
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LexManos
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c0d7e23c8d
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Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
Conflicts:
patches/minecraft/net/minecraft/client/Minecraft.java.patch
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2013-04-21 10:42:17 -07:00 |
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LexManos
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13ff75bd9c
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Fix the BLOCK_3D render helper for items that aren't an instance of ItemBlock Closes #533
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2013-04-20 11:12:35 -07:00 |
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LexManos
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11115d5f3a
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Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
Inital draft for community feedback.
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2013-04-17 18:55:06 -07:00 |
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pahimar
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46eeadf3a2
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Missed a bit
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2013-04-12 16:05:56 -04:00 |
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pahimar
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6bb839e13c
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Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render.
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2013-04-12 15:57:59 -04:00 |
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Christian
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a09c5ad484
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Fix offset in AdvancedModelLoader. *doh*
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2013-04-10 20:27:29 -04:00 |
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Christian
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1ae7fa0080
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Add in a generic factory interface, allowing for additional model support
to be added at runtime.
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2013-04-10 18:30:25 -04:00 |
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pahimar
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d4b71ef964
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More interface work
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2013-04-10 18:30:25 -04:00 |
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pahimar
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091c4ab6ac
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Adding interface for other custom model format importers to implement
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2013-04-10 18:30:25 -04:00 |
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pahimar
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09fee09a01
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Switch out String.matches in favour of Pattern/Matcher usage, and a tad more documentation.
Fixed a bug in texture coordinate parsing (can have 2-3 values per entry, instead of the 3-4 I had before)
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2013-04-10 18:30:25 -04:00 |
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pahimar
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46e53fb461
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Wavefront object importer. Imports Wavefront object and offers some simple render methods for rendering the models in game. Modders have complete access to all the data in the model to write their own rendering related code as well.
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2013-04-10 18:30:25 -04:00 |
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LexManos
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77f6d9eeab
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Re-add and mark deprecated the old signature for ForgeHooksClient.getArmorTexture.
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2013-04-10 18:30:25 -04:00 |
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Christian
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1490479bd6
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Deprecate preloadTexture, make it a no-op. Should stop derpiness with new
texturing system performance tweaks.
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2013-04-10 18:30:25 -04:00 |
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LexManos
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2ee07bb250
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New hook to allow Items to provide there own armor models. Closes #487
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2013-04-10 18:30:24 -04:00 |
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LexManos
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6b0d1bb319
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Deprecate IArmorTextureProvider, moved to Item. And exposed more information to the function. Closes #365
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2013-04-04 17:28:50 -07:00 |
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LexManos
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3d9629013b
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Update to 1.5.1 Pre-Release:
MinecraftForge/FML@9565529baf Updated to latest MCP and Minecraft 1.5.1 Pre-release.
MinecraftForge/FML@a573faf92d Someone derped up this function bad, revert name.
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2013-03-19 18:09:48 -07:00 |
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LexManos
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8aca6b4193
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Updated FML:
MinecraftForge/FML@3c346247e1 Fix NPE with CoreMods who do not have the new MCVersion annotation.
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2013-03-19 13:49:31 -07:00 |
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LexManos
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2395699afd
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New TextureStitchEvents called before and after a TextureMap gathers and stitches textures together.
Also added a config option to diable the writing of resulting stitched textures to disc. Default disables the writing.
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2013-03-17 20:07:30 -07:00 |
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iChun
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44e690b8de
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[Bugfix] One should not assume an item would use the item spritesheet.
Item class has a func to return an int to use terrain.png or items.png. This makes forge take account of it.
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2013-03-13 20:36:32 +08:00 |
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LexManos
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2c07b18e1a
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Fix compile error, forget to flush to disc.
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2013-03-06 19:26:29 -08:00 |
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LexManos
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6b5a086be3
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Readd second render pass to TileEntities and Entities, patches were missed when merging in master branch. As note, CB can DIAF.
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2013-03-06 19:18:26 -08:00 |
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LexManos
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9bd8f2697c
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Updated Forge to s13w09c
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2013-03-02 03:08:27 -08:00 |
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LexManos
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a04e7912b0
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Sync up with FML, Will not run nativly as you need deobfusication_data.zip in your libs folder.
We have not setup the download for that yet, to make it yourself just zip joined.srg name it deobfusication_data.zip and put it in lib
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2013-02-28 03:53:42 -08:00 |
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Christian
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082ee1a5ea
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Merge branch 'master' into snapshot15
Conflicts:
fml-src-1.4.7-4.7.22.539-master.zip
fml-src-1.4.7-4.7.35.556-master.zip
fml-src-13w02b-4.99.16.541-snapshot15.zip
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2013-02-27 23:19:11 -05:00 |
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LexManos
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1c57f03722
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Add item frame transformations to the EntityItem render helper Closes #407
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2013-02-15 04:10:49 -08:00 |
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Chicken Bones
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323517e88b
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Gave entities and tile entities access to the second render pass for translucency.
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2013-01-23 03:07:00 +10:00 |
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LexManos
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ea57a46227
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Removed some dead code, We don't bind custom tessellators
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2013-01-12 05:24:16 -08:00 |
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LexManos
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170585960b
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Some small code cleanups.
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2013-01-01 20:57:45 -08:00 |
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LexManos
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d6c4f37eb5
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Fixed items dieing improperly due to new EntityItem sync changes, also made items render offset when rendered in 3d.
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2012-12-18 06:56:28 -08:00 |
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LexManos
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a2f4a0d2dd
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Inital update to 1.4.6, Version bumped to 6.5
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2012-12-17 22:33:28 -08:00 |
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LexManos
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e7008ae750
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Manual import fixes
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2012-12-12 23:27:57 -08:00 |
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LexManos
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061ab81041
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Automatically resolved imports.
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2012-12-12 21:58:35 -08:00 |
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LexManos
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ee0763fb4a
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Add CloudRenderer for PR #304
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2012-12-12 01:35:18 -08:00 |
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LexManos
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c19ae55885
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Update FML: Updated MCP mapings, and fixed StartServer
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2012-10-31 10:16:46 -07:00 |
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