Christian
59405fc7ee
Update render registry
2013-12-27 00:07:48 -05:00
Christian
a9876475c1
Updated FML:
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MinecraftForge/FML@268bbabee6 Fix handling world reloads when new stuffs are added
2013-12-26 12:43:34 -05:00
Christian
2362fdb9d5
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
LexManos
46296328ff
Merge pull request #893 from iChun/master
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Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun
5f3ece629c
Add render offset to event.
2013-12-25 17:03:19 +08:00
Lex Manos
a6827f9820
Fix dig speed on redstone ore and obsidian.
2013-12-25 00:41:21 -08:00
Lex Manos
40d02fe6c3
Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet.
2013-12-25 00:35:59 -08:00
Lex Manos
572bc48a25
Resize pending tile updates when it goes over the curent length. Fixed AIOOB error.
2013-12-24 19:59:34 -08:00
Lex Manos
1959e414e2
Forgot to regen patches...
2013-12-23 22:45:45 -08:00
Lex Manos
08a875c39a
Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes.
2013-12-23 22:40:54 -08:00
Lex Manos
90be589ffa
MinecraftForge/FML@c180d9b157 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to se
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e what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:40:54 -08:00
Christian
780865cfed
Updated FML:
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MinecraftForge/FML@156a9ae03a Fix build script
MinecraftForge/FML@7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit. This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state, as will client logout.
2013-12-24 01:37:25 -05:00
Lex Manos
f4fc6377b3
Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:36:47 -08:00
Christian
41e930a4b9
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
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This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Lex Manos
d795f1b898
Fix items rendering on the GUI with invalid state due to glint rendering changing it. Thanks iChun.
2013-12-23 20:58:48 -08:00
Lex Manos
ecf8d29724
Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun.
2013-12-23 20:47:07 -08:00
Lex Manos
8ca1179e04
Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually.
2013-12-23 20:34:39 -08:00
Lex Manos
96e23516f6
Temporary fix for items rendering with effects on one layer. Restores default vanilla rendering, which is considered a bug in modded community.
2013-12-23 20:33:32 -08:00
Lex Manos
2102965fac
Fix debug HUD rendering semi-transparently.
2013-12-23 20:32:37 -08:00
Christian
54731a2acc
Fix build script
2013-12-23 20:24:54 -05:00
Lex Manos
436f7fc550
Bump version to 10.12.0 to mark 1.7.
2013-12-22 18:48:22 -08:00
Lex Manos
2b10a2b874
Updated FML:
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MinecraftForge/FML@58132ccda3 Add new required --accessToken to launch specs.
2013-12-22 18:37:53 -08:00
Lex Manos
20e0f821b3
Add new required --accessToken to launch specs.
2013-12-22 18:35:50 -08:00
Lex Manos
9ee5053b71
Fix:
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Block placement/interaction
Tesselator crash due to wrong mapping
Missing isreplaceable check in world.canPlaceAt
Small foratting/logging cleanup
Temporarly commented out efficancy changes till I implement it.
2013-12-22 18:25:26 -08:00
Lex Manos
30494f8ddb
Fix MethodNotFound crash when shutting down internal server.
2013-12-22 18:22:57 -08:00
Lex Manos
21e505c334
Forge uses the FORGE channel for packets.
2013-12-22 18:21:56 -08:00
Lex Manos
7e668ca9ac
Get object based on identity not name.
2013-12-22 18:21:43 -08:00
LexManos
1d556a5668
Merge pull request #890 from bloodmc/master
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Refactored BiomeManager stronghold add/remove methods to support new MapGenStronghold dynamic biome changes.
2013-12-22 15:52:37 -08:00
bloodshot
8654623271
Refactored BiomeManager stronghold add/remove methods to support new
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MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
2013-12-22 18:47:51 -05:00
Lex Manos
e1c0cad8e1
Updated FML:
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MinecraftForge/FML@a17489172c Code to disable mods at runtime, or other times.
MinecraftForge/FML@85516d9588 ICraftingHandler, IPickupHandler are now both events.
MinecraftForge/FML@e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
MinecraftForge/FML@ef3856f9a3 Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
MinecraftForge/FML@31ea100b29 Working on id missing handling
MinecraftForge/FML@3e76dfba34 More tweaking on id stuffs at worldload
MinecraftForge/FML@f860c8ad3b bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-22 03:07:48 -08:00
Lex Manos
a6c45a7ade
Inital patch update for 1.7.2, Doesn't compile, not done yet.
2013-12-22 03:06:10 -08:00
Christian
61c6980105
bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-18 11:15:53 -05:00
Christian
8b621292e3
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
f6f746ceca
Working on id missing handling
2013-12-18 08:34:44 -05:00
Lex Manos
78f822e51c
Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
2013-12-18 04:01:37 -08:00
Christian
58fc22e6b4
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
5aa0054f23
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
751c5e39a4
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
cd34090eb8
Updated FML:
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MinecraftForge/FML@32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:20:06 -05:00
Christian
95f0447881
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
ae478c92a2
Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
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netty strategy.
Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Christian
041054ea8b
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
69ce79e1d7
Patch some GUIs. We're gonna add some basic mod gui config support.
2013-12-16 11:48:39 -05:00
Christian
26056619a9
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5
Update for log4j2
2013-12-16 11:47:48 -05:00
Lex Manos
439dbd8bb3
Killed a few hundred compile errors.
2013-12-12 23:32:36 -08:00
Lex Manos
9cf0a5b68b
Comment out fluids until King gets his hands on it
2013-12-12 23:32:18 -08:00
Lex Manos
6eb9915690
Updated FML:
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MinecraftForge/FML@1d71c017f4 ID syncing.
MinecraftForge/FML@fd36f50d82 Cleanups
MinecraftForge/FML@89e4e483c2 Add in a remapping event for mods to consume.
MinecraftForge/FML@cd417c6786 Fixed remote and local connections work with mods now.
MinecraftForge/FML@ef492407ef Entity spawning works.
MinecraftForge/FML@d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors.
MinecraftForge/FML@3e278acb71 Fix stupid possible compiler error.
MinecraftForge/FML@009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes.
MinecraftForge/FML@49cb893d12 Fix exc this time *sigh*
MinecraftForge/FML@31efcfc3b2 Clean up patches for latest exc.
MinecraftForge/FML@7a4ceebf5e Kill old patches and add rejects to ignore file.
MinecraftForge/FML@7ea571f593 Fix AT, Fix exc. Almost works now!
MinecraftForge/FML@b852e30285 First functional release under reobfuscation.
MinecraftForge/FML@df870c1a33 Update shiped ForgeGradle for 1.7
MinecraftForge/FML@55aa337f95 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
MinecraftForge/FML@0098c57f94 Merge pull request #316 from AbrarSyed/patch-4
2013-12-12 22:59:35 -08:00
Christian
d188a5ad82
Some patching touchups
2013-12-13 00:18:05 -05:00
LexManos
ed62082e1e
Merge pull request #316 from AbrarSyed/patch-4
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Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00