Commit graph

2041 commits

Author SHA1 Message Date
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 (#6497) 2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5 Implement fluid overlay texture rendering for custom fluids. 2020-02-02 23:02:56 +01:00
Vincent Lee
0ad574257e
Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap (#6450) 2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation (#6451) 2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function (#6465) 2020-01-29 13:05:12 -08:00
LexManos
c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
LexManos
69ae178bf4 Fix incorrect keybinding modifiers patch. Closes #6478 2020-01-29 11:57:10 -08:00
LexManos
d391299340 Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457 2020-01-29 11:56:38 -08:00
LexManos
40091678a8 Fix default mod resources loosing it's sort order. 2020-01-29 11:31:31 -08:00
LexManos
2b43aa6301 Fix WakeupEvent patch misalign. Closes #6474 2020-01-29 11:31:02 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
ichttt
0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens
e6c440a4f7 Fixed parameter name issue in ISTER rename. #6461 (#6468) 2020-01-22 13:38:13 -07:00
LexManos
575af22cee Fix default widget foreground color. 2020-01-22 11:56:05 -08:00
Daniël Goossens
dea08be906 Updated method names referencing ItemStackTileEntityRenderer (#6461) 2020-01-22 12:26:34 -07:00
Cadiboo
0f27975f77 Fix Widget Foreground Color not allowing pure black (#6460) 2020-01-22 12:25:35 -07:00
Wyn Price
2d30419a31 Fixed rounding issue with entity navigation fix (#6455) (#6456) 2020-01-22 12:24:20 -07:00
Brennan Ward
68ce113c5b Fixed RenderTypeLookup loosing mappings for registry replacements. (#6452) 2020-01-22 12:23:42 -07:00
Take Weiland
ad7e4e95ae Use extended version of getLightValue in all places (#6433) 2020-01-22 12:22:35 -07:00
Scotteh
345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
tterrag
380366e25f Remove emissive items hook, add small utility for bakedquad lighting 2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36 Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432 2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f [1.15] Add new InputEvent.ClickInputEvent, addresses #5802 (#6047) 2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag
d5b94aa9c8 Add constructor for FishBucketItem that accepts suppliers 2020-01-09 17:26:11 -05:00
Richard Freimer
ca62702ff9 Add support for custom nether portal frame blocks (#6389) 2020-01-07 14:20:37 -08:00
RANKSHANK
0d50b4c39f InputEvent.RawMouseEvent fix (#6395) 2020-01-07 13:19:46 -08:00
DaemonUmbra
c37e44efb6 Fixed Big Mushrooms not generating (#6390)
Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag
90035ab084 Remove custom vertex format from BakedQuad 2020-01-04 23:36:56 -05:00
David Quintana
4b9920bcb3 Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid. 2020-01-04 17:18:27 +01:00
LexManos
1e053298be Fix the particle renderer not setting GL state between each type. MC-168672 2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5 Apply baked-in lightmap data to rendering
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806 Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d Fix diffuse lighting being baked into models, fixes dark items 2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754 Fix item quads not using the existing vertex color when applying tint colors. 2019-12-20 04:50:40 +01:00
David Quintana
503d277033 Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e Fix game crashing when modded entities are present (#6364) 2019-12-19 00:56:01 -05:00
Richard Freimer
47a1f7529a Fix capabilities becoming inaccessible on returning from end (#6368) 2019-12-18 20:40:36 -08:00
tterrag
30b530836a Fix MainMenuScreen patch 2019-12-17 21:10:49 -05:00
David Quintana
599a754b60 Fix items in ground being too small, we were applying perspectives twice.
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4 Fix keybinds not loading/saving correctly 2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07 Remove uvlock hook, fixes broken stair/fence/etc models 2019-12-17 17:37:39 -05:00
tterrag
5987d917b8 Update to 1.15.1 2019-12-17 14:37:34 -05:00
David Quintana
738abbb360 Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free! 2019-12-17 19:14:52 +01:00
tterrag
5b67354e24 Fix incorrect item lighting 2019-12-16 23:46:45 -05:00