Alex O'Neill
020102d87f
Make UnboundedMapCodec more lenient in decoding dimensions. Fixes MC-197860 ( #7527 )
2021-01-05 19:17:24 -08:00
LexManos
f101700969
Fix FML's Config Sync packet not allowing same length filenames in encoder and decoder. Closes #7584
2021-01-05 11:50:05 -08:00
LexManos
c4b148b84b
Prevent NPE and deprecated MissingMappings.getMappings function. Closes #6252
2021-01-05 11:47:00 -08:00
LexManos
b6a9274870
Fix entities not correctly being able to be ridden under water.
2021-01-03 03:02:32 -08:00
Jonathan Coates
830d9699e3
Fix crash when beehive is broken by fake player ( #7566 )
2020-12-28 13:56:44 -08:00
Alex O'Neill
fc68b81b21
Add supplier variant to AbstractBlock.Properties#lootFrom
( #7563 )
2020-12-28 13:42:15 -08:00
Take Weiland
2904772b16
Fix ModFileResourcePack.getAllResourceLocations ignoring resourceNamespace. ( #7562 )
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Fixes #7405
2020-12-28 13:39:44 -08:00
Take Weiland
e120b57032
Fix missing serializers when deserializing global loot modifiers ( #7561 )
2020-12-28 13:37:32 -08:00
Take Weiland
b86b56260d
Fix VanillaConnectionNetworkFilter sending out invalid entity properties packets without an entity ID ( #7560 )
2020-12-28 13:34:31 -08:00
Richard Freimer
b222b23557
Make shear interactions extend to subclasses ( #7544 )
2020-12-28 13:10:35 -08:00
sciwhiz12
8ec4253068
Add a SoundType subclass that uses suppliers ( #7538 )
2020-12-28 13:09:03 -08:00
sciwhiz12
74ca88b7be
Fix compound ingredient in shapeless recipes ( #7537 ) Fixes #7530
2020-12-28 13:03:48 -08:00
Alex O'Neill
a1119cd77a
Fix potential NPE in ForgeHooks.onItemPlaceIntoWorld when passing in null player. ( #7505 )
2020-12-28 12:18:52 -08:00
mrp-v2
545723dc8c
Fix modded PointOfInterestType's not populating blockstate map when registered ( #7503 )
2020-12-28 12:17:51 -08:00
poopoodice
b64f4780c5
Add new LivingConversionEvent to control mobs turning into other mobs. ( #7386 )
2020-12-28 12:03:11 -08:00
KnightMiner
1c98b29087
Add ItemAttributeModifierEvent ( #7484 )
2020-12-28 11:59:09 -08:00
Brennan Ward
33880331d2
Fix RightClickBlock ALLOW not being implemented ( #7426 )
2020-12-28 11:54:30 -08:00
LexManos
74a43877e4
Quiet down errors related to modders not changing their update urls from the default.
2020-12-26 11:39:14 -08:00
LexManos
7542fbea48
Make mod data packs able to be disabled. It'll break things, but that's on you. Closes #6776
2020-12-26 11:38:45 -08:00
tterrag
2d9a1bc6f9
Add generated resource tracking to ExistingFileHelper
2020-12-12 12:33:56 -05:00
tterrag
a57a240c13
Fix BlockStateProvider item models not knowing about block models
...
Add tests for this case
2020-12-10 21:37:13 -05:00
Richard Freimer
b7fb6484d7
Override invalidateCaps instead of remove for vanilla TE capability invalidation ( #7536 )
...
Properly invalidate patched in vanilla TE caps in invalidateCaps instead of remove so that they get invalidated on chunk unload
2020-12-08 11:54:29 -08:00
Richard Freimer
1a539ffebc
Make TEs invalidate capabilities when the chunk they are in unloads ( #7529 )
...
Fixed LazyOptional potentially notifying invalidation listeners multiple times.
2020-12-05 12:05:32 -08:00
Kevin G
27220a5ad8
Fixed entity navigation to stop entities spinning - MC-94054 ( #7520 )
2020-12-05 11:54:03 -08:00
Unbekannt1998
e975fc8252
Fix wrong function call in BlockStateProvider::horizontalFaceBlock ( #7514 )
2020-12-05 11:52:44 -08:00
tterrag
d85ea5a3b0
Fix datagen order of multipart conditions being unstable
2020-11-28 21:10:49 -05:00
Alex O'Neill
ccb7345084
Fix forge config option for default world type not applying unless you change the default world type ( #7521 )
2020-11-28 03:56:44 +01:00
David Quintana
93c00b67d9
Implement feature for mods to define new world types ( #7448 )
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* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
* The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
IzzelAliz
cd393bbfdc
Fix dimType not encode to registries ( #7513 )
2020-11-24 09:14:10 -08:00
Richard Freimer
fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators ( #7456 )
2020-11-22 22:45:13 -05:00
cpw
47e076071b
Fix #6692
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Thanks @AterAnimAvis for help and suggestions
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-22 17:00:48 -05:00
Cyborgmas
a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous ( #7441 )
2020-11-21 11:57:33 -08:00
LexManos
949984268d
Bump version for RB.
2020-11-20 12:53:44 -08:00
Take Weiland
114acfca3b
Fix food bar not rendering when non-living entities are mounted ( #7446 )
2020-11-20 10:24:43 -08:00
Alex O'Neill
56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors.
2020-11-20 10:23:50 -08:00
Take Weiland
fa46f3dd49
Fix concurrency issue in StartupMessageManager ( #7483 )
2020-11-20 10:17:00 -08:00
Alex O'Neill
6ec5a8f2c1
Fix forge registry types that have private constructors (BlockStateProviderType, BlockPlacerType, FoliagePlacerType, TreeDecoratorType) ( #7482 )
2020-11-20 10:11:15 -08:00
cpw
49b596dda3
Fix problem where the absence of forge and MC in later loading triggered a weird crash.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-15 11:08:34 -05:00
cpw
0c5ced1bbf
Fix NPE problem when modid is mismatched.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 20:41:20 -05:00
cpw
4a09a2420d
Return the processed modlist data to the upstream system, not the raw unprocessed data. Should resolve the problem
...
that mixin complains about missing info when it's in a "crashed" situation.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 19:12:43 -05:00
Cyborgmas
0ff8a596fc
Fix dims on servers not loading the first run ( #7445 )
2020-11-11 01:09:35 -08:00
Take Weiland
bca20ace4e
Allow for custom argument types by filtering them on vanilla connections ( #7463 )
2020-11-10 12:24:25 -08:00
Brennan Ward
f3b53001c9
Add Player context to AnvilUpdateEvent ( #7442 )
2020-11-10 12:05:47 -08:00
Jonathan Coates
15bac0eeaa
Don't overwrite PlayerAdvancement's player with a fake one ( #7454 )
...
If a FakePlayer is constructed with the same UUID/GameProfile as a
currently active player, the player object within PlayerAdvancement is
set to the fake player.
As fake players cannot receive advancements (see grantCriterion), this
prevents the actual player from receiving any advancements until they
change dimension/relog.
2020-11-10 11:55:42 -08:00
Curle
1782973a29
Add BannerBlock.forColor to SAS to fix banner.toItem() on servers.
2020-11-10 11:38:20 -08:00
Boy132
9a4a501a95
Call Harvest check event even if the block doesn't require any tool ( #7414 )
2020-11-10 11:36:32 -08:00
LexManos
9bbfbd5479
Use linked collections to stabilize order when adding new registry entries.
2020-11-10 11:24:57 -08:00
Dennis C
8c68731838
Render local player when the renderViewEntity is not the local player ( #7216 )
2020-11-10 11:13:49 -08:00
cpw
0d7f507f4e
Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 23:11:45 -05:00
cpw
f78b943bdf
Handle erroring during early mod construction phases, and actually report that into the error UI
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by doing armslength exception handling and propagation.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 22:30:19 -05:00