sm64coopdx/src/game
2024-10-20 20:27:09 +10:00
..
behaviors Fix piranha plant hitboxes (#355) 2024-10-08 17:02:05 +10:00
area.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
area.h Add support for 16 areas (#502) 2023-11-08 19:48:09 -05:00
behavior_actions.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
behavior_actions.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
bettercamera.h sm64coopdx 2023-10-30 01:03:36 -04:00
bettercamera.inc.h Fix bettercam zoom & pan level affecting main menu (#221) 2024-07-21 18:56:09 -04:00
camera.c Make dpad camera more precise (#358) 2024-10-08 16:48:42 +10:00
camera.h Misc fixes and changes 2024-06-26 18:51:11 -04:00
characters.c Remove Waluigi anims 2024-07-01 18:32:27 -04:00
characters.h Character anim cleanup: take 2 (#63) 2024-06-09 16:17:33 +10:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c sm64coopdx 2023-10-30 01:03:36 -04:00
envfx_snow.h Add ENVFX_MODE_NO_OVERRIDE constant 2024-03-04 19:26:44 -05:00
first_person_cam.c Make C buttons work for moving the first person player camera 2024-08-31 22:27:06 -04:00
first_person_cam.h Disable lobby entry buttons with mismatching versions 2024-07-16 16:00:29 -04:00
game_init.c add controller.buttonReleased (#379) 2024-10-20 09:25:08 +10:00
game_init.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hardcoded.c Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
hardcoded.h Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
hud.c Revamp Djui Profilers (#381) 2024-10-20 20:27:09 +10:00
hud.h Remove Forced 4:3 2024-06-01 13:12:01 -04:00
ingame_menu.c Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
ingame_menu.h Remove crash-prone mod menu force unpause feature 2024-06-09 10:32:43 -04:00
interaction.c Fix early hits (#363) 2024-10-17 18:31:01 +10:00
interaction.h Fix early hits (#363) 2024-10-17 18:31:01 +10:00
level_geo.c Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_geo.h Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_info.c Make ending level be named "Ending" instead of "Peach's Castle" 2024-08-31 22:27:23 -04:00
level_info.h Post rom extractor changes 2024-03-23 17:03:52 -04:00
level_update.c fixes, clean up and some new features (#259) 2024-09-12 19:09:01 +10:00
level_update.h Wake up player if sleeping on the player menu 2024-06-27 16:52:55 -04:00
macro_presets.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
macro_special_objects.h Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
main.c Remove the main pool 2023-05-13 01:49:54 -07:00
main.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario.c Misc fixes and changes 2024-06-26 18:51:11 -04:00
mario.h reset mario state on player disconnect (#44) 2024-05-14 10:12:20 +10:00
mario_actions_airborne.c Remove first person checks from update flying pitch 2023-12-23 13:05:12 -05:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Made sure to update 'statusForCamera' whenever we soft_reset_camera() 2023-11-08 19:50:55 -05:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c a bunch of fixes (#216) 2024-07-17 08:37:42 -04:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Bouncy Level Bounds server option 2023-11-13 08:27:20 -05:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Wake up player if sleeping on the player menu 2024-06-27 16:52:55 -04:00
mario_actions_stationary.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_submerged.c Remove built-in cheats 2023-11-08 19:48:00 -05:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Make each Mario blink 1 cycle ahead of the last (unsynced blinking) 2024-03-17 21:20:42 -04:00
mario_misc.h Arbitrary shirt, pants, glove colors + settings menu (#145) 2022-08-07 15:13:19 -07:00
mario_step.c Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED 2024-06-12 09:42:43 -04:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c fixes, clean up and some new features (#259) 2024-09-12 19:09:01 +10:00
memory.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
moving_texture.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
moving_texture.h Add support for dynamic water regions. (#55) 2022-04-05 13:44:05 -07:00
obj_behaviors.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Fix stars not respawning + other syncing fixes (#460) 2023-10-20 18:10:43 +02:00
obj_behaviors_2.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
object_collision.c Make player hitboxes a bit bigger 2024-06-27 07:40:50 -04:00
object_collision.h Fix player interactions 2023-04-02 21:18:17 -07:00
object_helpers.c Fix early hits (#363) 2024-10-17 18:31:01 +10:00
object_helpers.h Massively improve "Global Player Models" option 2024-03-17 20:58:38 -04:00
object_list_processor.c Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
object_list_processor.h Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1 2024-03-04 20:09:53 -05:00
paintings.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
paintings.h Fix up co-op ripples 2022-08-07 01:10:10 -07:00
platform_displacement.c Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
player_palette.c Make mods strip hex codes when doing sorting 2024-07-08 20:57:45 -04:00
player_palette.h Change METAL back to CAP 2024-07-05 22:46:16 -04:00
print.c sm64coopdx 2023-10-30 01:03:36 -04:00
print.h sm64coopdx 2023-10-30 01:03:36 -04:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c fixes, clean up and some new features (#259) 2024-09-12 19:09:01 +10:00
rendering_graph_node.h Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
rng_position.c made rng positions more random (#33) 2024-05-09 23:24:03 +10:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rumble_init.c DJUI fixes and changes 2024-06-26 18:51:11 -04:00
rumble_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.c WAAAOOOW when deleting save file 2024-07-22 12:44:25 -04:00
save_file.h Delete star flags (#501) 2023-11-14 20:40:34 -05:00
screen_transition.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
scroll_targets.c scrolling textures tweak 2024-10-07 22:13:35 +10:00
scroll_targets.h interpolate scrolling textures (#30) 2024-05-13 19:37:29 -04:00
segment2.h Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
skybox.c Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
skybox.h Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
sound_init.c Fix disabling background sound on main menu 2024-07-05 22:47:36 -04:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c add a way for mods to get dynamic surfaces that belong to specific objects (#59) 2024-06-06 17:24:28 +10:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
spawn_sound.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00