mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 11:35:11 +00:00
Change METAL back to CAP
This commit is contained in:
parent
c2586f1a8a
commit
b20753f0c0
14 changed files with 47 additions and 47 deletions
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@ -257,7 +257,7 @@ const Gfx luigi_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -727,7 +727,7 @@ const Gfx luigi_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -3243,7 +3243,7 @@ const Gfx luigi_right_hand_cap_metal_wings_intial_dl[] = {
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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};
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@ -3546,7 +3546,7 @@ const Gfx luigi_metal_cap_wings[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -3583,7 +3583,7 @@ const Gfx luigi_metal_cap_wings_transparent[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -159,7 +159,7 @@ const Gfx luigi_cap_seg3_dl_03022ED8_metal[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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};
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@ -231,7 +231,7 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -335,7 +335,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -355,7 +355,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -213,7 +213,7 @@ const Gfx mario_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -530,7 +530,7 @@ const Gfx mario_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -2223,7 +2223,7 @@ const Gfx mario_right_hand_cap_metal_wings_intial_dl[] = {
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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};
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@ -2531,7 +2531,7 @@ const Gfx mario_metal_cap_wings[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -2568,7 +2568,7 @@ const Gfx mario_metal_cap_wings_transparent[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -194,7 +194,7 @@ const Gfx mario_cap_seg3_dl_03022ED8_metal[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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};
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@ -266,7 +266,7 @@ const Gfx mario_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -370,7 +370,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -390,7 +390,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -357,7 +357,7 @@ Gfx mat_toad_cap_metal[] = {
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gsSPGeometryMode(0, G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&toad_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -456,7 +456,7 @@ Gfx mat_toad_cap_metal_wing[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&toad_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -482,7 +482,7 @@ Gfx mat_toad_cap_metal_wing_tip[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&toad_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -1951,7 +1951,7 @@ Gfx mat_toad_player_metal[] = {
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gsSPGeometryMode(0, G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&toad_player_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -1978,7 +1978,7 @@ Gfx mat_toad_player_metal_vest[] = {
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gsSPGeometryMode(G_CULL_BACK, 0),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&toad_player_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -2289,7 +2289,7 @@ Gfx mat_toad_player_metal_wing[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&toad_player_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -2315,7 +2315,7 @@ Gfx mat_toad_player_metal_wing_tip[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&toad_player_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_2_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -291,7 +291,7 @@ const Gfx waluigi_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -762,7 +762,7 @@ const Gfx waluigi_metal_left_thigh[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -3409,7 +3409,7 @@ const Gfx waluigi_right_hand_cap_metal_wings_intial_dl[] = {
|
|||
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
@ -3711,7 +3711,7 @@ const Gfx waluigi_metal_cap_wings[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||
|
@ -3748,7 +3748,7 @@ const Gfx waluigi_metal_cap_wings_transparent[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||
|
|
|
@ -159,7 +159,7 @@ const Gfx waluigi_cap_seg3_dl_03022ED8_metal[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
@ -231,7 +231,7 @@ const Gfx waluigi_cap_seg3_dl_03022FF8[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -335,7 +335,7 @@ const Gfx waluigi_cap_seg3_dl_03023298[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -355,7 +355,7 @@ const Gfx waluigi_cap_seg3_dl_03023298[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_wings_half_1_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||
|
|
|
@ -293,7 +293,7 @@ const Gfx wario_metal_butt[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&wario_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -763,7 +763,7 @@ const Gfx wario_metal_left_thigh[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&wario_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -3614,7 +3614,7 @@ const Gfx wario_right_hand_cap_metal_wings_intial_dl[] = {
|
|||
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&wario_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
@ -3916,7 +3916,7 @@ const Gfx wario_metal_cap_wings[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&wario_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||
|
@ -3953,7 +3953,7 @@ const Gfx wario_metal_cap_wings_transparent[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&wario_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||
|
|
|
@ -159,7 +159,7 @@ const Gfx wario_cap_seg3_dl_03022ED8_metal[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
@ -231,7 +231,7 @@ const Gfx wario_cap_seg3_dl_03022FF8[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -335,7 +335,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
|
|||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||
|
@ -355,7 +355,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
|
|||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||
gsSPCopyLightEXT(2, 17),
|
||||
gsSPCopyLightEXT(2, 15),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||
|
|
|
@ -7780,7 +7780,7 @@ EMBLEM = 7
|
|||
PLAYER_PART_MAX = 8
|
||||
|
||||
--- @type PlayerPart
|
||||
METAL = EMBLEM
|
||||
METAL = CAP
|
||||
|
||||
--- @type integer
|
||||
EEPROM_SIZE = 0x200
|
||||
|
|
|
@ -2774,7 +2774,7 @@
|
|||
| CAP | 6 |
|
||||
| EMBLEM | 7 |
|
||||
| PLAYER_PART_MAX | 8 |
|
||||
| METAL | EMBLEM |
|
||||
| METAL | CAP |
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#define MAX_PRESET_PALETTES 128
|
||||
|
||||
enum PlayerPart {
|
||||
PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = EMBLEM
|
||||
PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = CAP
|
||||
};
|
||||
|
||||
#pragma pack(1)
|
||||
|
|
|
@ -2814,7 +2814,7 @@ char gSmluaConstants[] = ""
|
|||
"CAP = 6\n"
|
||||
"EMBLEM = 7\n"
|
||||
"PLAYER_PART_MAX = 8\n"
|
||||
"METAL = EMBLEM\n"
|
||||
"METAL = CAP\n"
|
||||
"EEPROM_SIZE = 0x200\n"
|
||||
"NUM_SAVE_FILES = 4\n"
|
||||
"SAVE_FILE_A = 0\n"
|
||||
|
|
Loading…
Reference in a new issue