add controller.buttonReleased (#379)

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Drahnokks 2024-10-20 01:25:08 +02:00 committed by GitHub
parent b712d4b6a3
commit 636b385e48
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8 changed files with 21 additions and 6 deletions

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@ -537,6 +537,7 @@
--- @class Controller
--- @field public buttonDown integer
--- @field public buttonPressed integer
--- @field public buttonReleased integer
--- @field public extStickX integer
--- @field public extStickY integer
--- @field public port integer

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@ -176,6 +176,7 @@ static void *DynOS_Warp_UpdateWarp(void *aCmd, bool aIsLevelInitDone) {
gMarioState->numCoins = 0;
gMarioState->input = 0;
gMarioState->controller->buttonPressed = 0;
gMarioState->controller->buttonReleased = 0;
gHudDisplay.coins = 0;
// Set up new level values
@ -337,6 +338,7 @@ static void *DynOS_Warp_UpdateExit(void *aCmd, bool aIsLevelInitDone) {
gMarioState->numCoins = 0;
gMarioState->input = 0;
gMarioState->controller->buttonPressed = 0;
gMarioState->controller->buttonReleased = 0;
gHudDisplay.coins = 0;
// Set up new level values

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@ -745,6 +745,7 @@
| ----- | ---- | ------ |
| buttonDown | `integer` | |
| buttonPressed | `integer` | |
| buttonReleased | `integer` | |
| extStickX | `integer` | |
| extStickY | `integer` | |
| port | `integer` | |

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@ -28,9 +28,10 @@ struct Controller
/*0x0C*/ f32 stickMag; // distance from center [0, 64]
/*0x10*/ u16 buttonDown;
/*0x12*/ u16 buttonPressed;
/*0x14*/ OSContStatus *statusData;
/*0x18*/ OSContPad *controllerData;
/*0x1C*/ s32 port;
/*0x14*/ u16 buttonReleased;
/*0x18*/ OSContStatus *statusData;
/*0x1C*/ OSContPad *controllerData;
/*0x20*/ s32 port;
/*ext */ s16 extStickX; // additional (right) stick values
/*ext */ s16 extStickY;
};

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@ -476,8 +476,8 @@ void read_controller_inputs(void) {
controller->rawStickY = controller->controllerData->stick_y;
controller->extStickX = controller->controllerData->ext_stick_x;
controller->extStickY = controller->controllerData->ext_stick_y;
controller->buttonPressed = controller->controllerData->button
& (controller->controllerData->button ^ controller->buttonDown);
controller->buttonPressed = (~controller->buttonDown & controller->controllerData->button);
controller->buttonReleased = (~controller->controllerData->button & controller->buttonDown);
// 0.5x A presses are a good meme
controller->buttonDown = controller->controllerData->button;
adjust_analog_stick(controller);
@ -488,6 +488,7 @@ void read_controller_inputs(void) {
controller->extStickX = 0;
controller->extStickY = 0;
controller->buttonPressed = 0;
controller->buttonReleased = 0;
controller->buttonDown = 0;
controller->stickX = 0;
controller->stickY = 0;
@ -505,6 +506,7 @@ void read_controller_inputs(void) {
gPlayer3Controller->stickY = gPlayer1Controller->stickY;
gPlayer3Controller->stickMag = gPlayer1Controller->stickMag;
gPlayer3Controller->buttonPressed = gPlayer1Controller->buttonPressed;
gPlayer3Controller->buttonReleased = gPlayer1Controller->buttonReleased;
gPlayer3Controller->buttonDown = gPlayer1Controller->buttonDown;*/
}

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@ -604,10 +604,11 @@ static struct LuaObjectField sCharacterFields[LUA_CHARACTER_FIELD_COUNT] = {
{ "type", LVT_S32, offsetof(struct Character, type), true, LOT_NONE },
};
#define LUA_CONTROLLER_FIELD_COUNT 10
#define LUA_CONTROLLER_FIELD_COUNT 11
static struct LuaObjectField sControllerFields[LUA_CONTROLLER_FIELD_COUNT] = {
{ "buttonDown", LVT_U16, offsetof(struct Controller, buttonDown), false, LOT_NONE },
{ "buttonPressed", LVT_U16, offsetof(struct Controller, buttonPressed), false, LOT_NONE },
{ "buttonReleased", LVT_U16, offsetof(struct Controller, buttonReleased), false, LOT_NONE },
// { "controllerData", LVT_???, offsetof(struct Controller, controllerData), true, LOT_??? }, <--- UNIMPLEMENTED
{ "extStickX", LVT_S16, offsetof(struct Controller, extStickX), false, LOT_NONE },
{ "extStickY", LVT_S16, offsetof(struct Controller, extStickY), false, LOT_NONE },

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@ -719,6 +719,7 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
cnt->stickMag = 0;
cnt->buttonDown = 0;
cnt->buttonPressed = 0;
cnt->buttonReleased = 0;
cnt->extStickX = 0;
cnt->extStickY = 0;

View file

@ -27,6 +27,7 @@ struct PacketPlayerData {
f32 cStickMag;
u16 cButtonDown;
u16 cButtonPressed;
u16 cButtonReleased;
s16 cExtStickX;
s16 cExtStickY;
@ -98,6 +99,7 @@ static void read_packet_data(struct PacketPlayerData* data, struct MarioState* m
data->cStickMag = m->controller->stickMag;
data->cButtonDown = m->controller->buttonDown;
data->cButtonPressed = m->controller->buttonPressed;
data->cButtonReleased = m->controller->buttonReleased;
data->cExtStickX = m->controller->extStickX;
data->cExtStickY = m->controller->extStickY;
@ -162,6 +164,7 @@ static void write_packet_data(struct PacketPlayerData* data, struct MarioState*
m->controller->stickMag = data->cStickMag;
m->controller->buttonDown = data->cButtonDown;
m->controller->buttonPressed = data->cButtonPressed;
m->controller->buttonReleased = data->cButtonReleased;
m->controller->extStickX = data->cExtStickX;
m->controller->extStickY = data->cExtStickY;
@ -427,12 +430,14 @@ void network_update_player(void) {
static f32 sLastStickY = 0;
static u32 sLastButtonDown = 0;
static u32 sLastButtonPressed = 0;
static u32 sLastButtonReleased = 0;
f32 stickDist = sqrtf(powf(sLastStickX - m->controller->stickX, 2) + powf(sLastStickY - m->controller->stickY, 2));
bool shouldSend = (sTicksSinceSend > 2)
|| (sLastPlayerAction != m->action)
|| (sLastButtonDown != m->controller->buttonDown)
|| (sLastButtonPressed != m->controller->buttonPressed)
|| (sLastButtonReleased != m->controller->buttonReleased)
|| (sLastPlayerParticles != m->particleFlags)
|| (stickDist > 5.0f);
@ -445,5 +450,6 @@ void network_update_player(void) {
sLastStickY = m->controller->stickY;
sLastButtonDown = m->controller->buttonDown;
sLastButtonPressed = m->controller->buttonPressed;
sLastButtonReleased = m->controller->buttonReleased;
sLastPlayerParticles = m->particleFlags;
}