Agent X
7561b375fa
Simplify info panel
2024-04-19 15:32:42 -04:00
Agent X
8a80b87771
Rename every custom character sample to have a label :D
2024-04-19 15:30:45 -04:00
Agent X
19b354fb2f
Change around printing a little
2024-04-19 13:32:39 -04:00
Agent X
998a057051
Remove some TARGET_N64 remnants
2024-04-19 12:44:14 -04:00
Agent X
91320b9cf9
Revert "Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )"
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This reverts commit 9b1123dde9
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2024-04-19 12:37:37 -04:00
Agent X
1d72087479
Readd fixed MSAA
2024-04-19 12:28:45 -04:00
Agent X
d15ebf29d3
Make WARP_NODE commands able to read custom Lua registered levels
2024-04-17 17:40:53 -04:00
Agent X
a6b938df75
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
iZePlayzYT
483028259c
Fixed the alphabetical order, Removed 2 duplicates in "sm64coopdx Contributors:", Added iZePlayz to "sm64ex-coop Contributers:" and "sm64coopdx Contributers:" ( #16 )
2024-04-17 14:30:47 -04:00
eros71
d0eee30c06
Reorganize Info panel and Misc. ( #14 )
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Makes the info credits paginated so we can add more text over time with no issues and also moves the Open Appdata/User Folder button to the Misc. menu to avoid cluttering.
Also fixed the size of the changelog panel as the Back button was also being obscured.
Rewritten it from the old repo, so all new changes should stay there.
There IS an issue where if you go to the changelog, and then back to info and try to go to another page the game crashes, and I think it's DJUI and not panel related, but I'm still looking into what it could be.
2024-04-17 12:09:45 -04:00
Agent X
d145de7527
Add back iZeSaveStates
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¯\_(ツ)_/¯
2024-04-17 10:35:11 -04:00
Agent X
f994ffbe8c
Make texture coordinates use ints instead of shorts
2024-04-16 19:33:23 -04:00
Agent X
afb2a09db5
Make HOOK_ON_EXIT also call on lobby exit
2024-04-09 18:11:52 -04:00
Agent X
b8c42f308f
Disallow function that shouldn't be in Lua
2024-04-09 17:40:52 -04:00
Agent X
136edd1097
Fix incorrect SDL window pos on high DPI
2024-04-03 21:33:46 -04:00
Agent X
2f69079e8e
Make linear/tripoint filters switchable without restart
2024-04-03 20:25:51 -04:00
Agent X
95d0977df5
Windows: Make SDL APIs DPI aware
2024-04-03 20:11:09 -04:00
Agent X
817c8a1aff
Make OpenGL renderer able to vertex color lightmaps
2024-04-03 20:10:10 -04:00
Agent X
c6437101c6
Remove 1.5x DJUI scale
2024-04-03 19:58:36 -04:00
Agent X
ddc46affca
Remove MSAA
2024-04-03 19:30:57 -04:00
Agent X
fd96946962
Remove DirectX 12
2024-03-30 23:57:18 -04:00
Agent X
e5b017f115
Remove dev scripts nobody uses, will likely make new ones
2024-03-30 23:57:18 -04:00
Agent X
c12d452011
Update djui_panel_info.c - oops
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Sorry Peachy
2024-03-30 14:34:53 -04:00
Agent X
f262363fd3
NEW LUIGI SAMPLES! THANKS @andrat
2024-03-29 20:09:15 -04:00
Agent X
667adcbe7f
Fix THI lowering music volume on main menu
2024-03-29 19:49:33 -04:00
Agent X
3c6c11b08a
Restore camera pan level slider
2024-03-29 19:49:33 -04:00
Agent X
cb38dc2efa
Improve some English lines
2024-03-29 19:49:33 -04:00
Isaac0-dev
7468ff001b
fix write out of bounds in smlua text utils ( #13 )
2024-03-28 23:56:15 -04:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene ( #2 )
2024-03-28 18:53:46 -04:00
Isaac0-dev
64cc05e219
pause anywhere server setting ( #11 )
2024-03-28 18:52:27 -04:00
Isaac0-dev
1a3dd25c10
fix compilation with the HEADLESS compile flag ( #9 )
2024-03-28 18:49:47 -04:00
Isaac0-dev
4223225b8d
cleaner loading screen design ( #10 )
2024-03-26 17:38:16 -04:00
PeachyPeach
e455db33fb
update info panel ( #12 )
2024-03-26 17:20:15 -04:00
Agent X
b08fc74a3d
Fix small mistake in DynOS_Tex_Get
2024-03-25 20:39:49 -04:00
Agent X
c8bf12754f
Refactor verify_warp
2024-03-25 19:03:59 -04:00
EmeraldLockdown
9fde4dc1b7
Fix sins/coss negative numbers on arm architecture (thanks robertkirkman) ( #588 )
2024-03-25 18:55:19 -04:00
EmeraldLockdown
e958ffb81c
Fix compilation ( #585 )
2024-03-25 18:55:19 -04:00
defacube
22c8080502
Fix warp softlocks and crashes (fixed) ( #555 )
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* Main code
* Added gInCredits
* Added gInCredits
* Reset gInCredits when network_shutdown() is ran
* Update mario_actions_cutscene.c
* Remove gInCredits
* Remove gInCredits (header file)
* Update network.c
* Update mario_actions_cutscene.c
2024-03-25 18:55:18 -04:00
Emily♥
29b67a3ef0
Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK + Fix broken links ( #566 )
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* Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK
This let's you test for the kind of attack in the hook; for example, you can do `interaction & INT_KICK ~= 0` to test if the attack is a kick.
* Fix broken links in wiki
Have to go up one directory
2024-03-25 18:47:27 -04:00
Isaac0-dev
2d14e25df6
add support for custom coins star names ( #560 )
2024-03-25 18:45:22 -04:00
EmeraldLockdown
40b1406e29
Remove temp fixes for macOS ( #564 )
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* Remove temp fixes
* Update Makefile
2024-03-25 18:44:42 -04:00
Motoo Chhotoo Chintoo
7ffb98e896
Accommodated mac-intel-essential.sh for directory tree changes. ( #562 )
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Since the libraries for MacOS are now distinguishable between mac_arm and mac_intel, a minor change has been made to the script to place the compiled libjuice library to the appropriate folder, i.e. `mac_intel`.
2024-03-25 18:44:42 -04:00
Isaac0-dev
7868cc26df
remove external data ( #551 )
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* remove external data
* fix tabs
2024-03-25 18:44:02 -04:00
your average coder thingy idk
777c41e50d
kablamo ( #561 )
2024-03-25 18:37:40 -04:00
Cooliokid956
8f0099cd85
Allow SMLua to stop sounds ( #549 )
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That's it
shoutouts to play_sound
2024-03-25 18:37:01 -04:00
PeachyPeach
2a36b14dcd
Remove OMM Rebirth temporary fixes ( #542 )
2024-03-25 18:35:25 -04:00
Agent X
3819bbe0a3
Fix DirectX disconnect crash
2024-03-25 18:25:20 -04:00
Agent X
5eca2fc291
Fix main panel on lower resolutions
2024-03-24 20:11:18 -04:00
Agent X
77ac424475
Make some BBH displaylists unlit
2024-03-23 21:05:26 -04:00
Agent X
e38cba8d19
Consistent capitalization on loading screen
2024-03-23 18:19:06 -04:00