Remove dev scripts nobody uses, will likely make new ones

This commit is contained in:
Agent X 2024-03-30 09:29:33 -04:00
parent c12d452011
commit e5b017f115
10 changed files with 0 additions and 195 deletions

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@ -1,16 +0,0 @@
#!/bin/bash
set -e
if [ $# -eq 0 ]; then
make DEBUG=1 DEVELOPMENT=1 STRICT=1 COMPILER=clang -j
else
make DEBUG=1 DEVELOPMENT=1 COMPILER=clang -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE &

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@ -1,21 +0,0 @@
#!/bin/bash
set -e
if [ $# -eq 0 ]; then
make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
else
make DEBUG=1 DEVELOPMENT=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
WINPTY=winpty
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
WINPTY=
fi
# no debug, discord
$FILE --discord 2 --configfile sm64config_server.txt &
$FILE --discord 1 --configfile sm64config_client.txt &
exit

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#!/bin/bash
set -e
make RENDER_API=DUMMY AUDIO_API=DUMMY CONTOLLER_API= -j
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE --server 7777 --savepath ./build/us_pc/

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@ -1 +0,0 @@
make RENDER_API=D3D12 WINDOW_API=DXGI DEBUG=1 DEVELOPMENT=1 -j && ./build/us_pc/sm64.us.f3dex2e.exe

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@ -1,29 +0,0 @@
#!/bin/bash
set -e
function compiler() {
make clean
make RENDER_API=$1 WINDOW_API=$2 AUDIO_API=$3 CONTROLLER_API=$4 TARGET_BITS=$5
mv ./build ./build_$6
}
function compiler_no_discord() {
make clean
make DISCORD_SDK=0
mv ./build ./build_no_discord
}
compiler DUMMY DUMMY DUMMY "" 64 dummy_64
compiler GL_LEGACY SDL1 SDL1 SDL1 64 legacy_1
#compiler GL SDL1 SDL1 SDL1 64 gl_1
#compiler D3D11 DXGI SDL1 SDL1 64 d3d11_1
#compiler D3D12 DXGI SDL1 SDL1 64 d3d12_1
compiler GL_LEGACY SDL2 SDL2 SDL2 64 legacy_2
compiler GL SDL2 SDL2 SDL2 64 gl_2
compiler D3D11 DXGI SDL2 SDL2 64 d3d11_2
compiler D3D12 DXGI SDL2 SDL2 64 d3d12_2
compiler GL SDL2 SDL2 SDL2 32 gl_2_32
compiler_no_discord

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@ -1,37 +0,0 @@
#!/bin/bash
set -e
if [ $# -eq 0 ]; then
make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
else
make DEBUG=1 DEVELOPMENT=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
WINPTY=winpty
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
WINPTY=
fi
# no debug, direct
$FILE --server 7777 --configfile sm64config_server.txt &
sleep 2
$FILE --client 127.0.0.1 7777 --configfile sm64config_client.txt &
exit
# no debug, discord
#$FILE --discord 2 --configfile sm64config_server.txt &
#$FILE --discord 1 --configfile sm64config_client.txt &
#exit
# debug on server
#$FILE --client 127.0.0.1 7777 --configfile sm64config_client.txt & > /dev/null
#$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 7777 --configfile sm64config_server.txt' -ex 'quit'
#exit
# debug on client
$FILE --server 7777 --configfile sm64config_server.txt & > /dev/null
$WINPTY cgdb $FILE -ex 'network_receive_download' -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 7777 --configfile sm64config_client.txt' -ex 'quit'
exit

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#!/bin/bash
set -e
if [ $# -eq 0 ]; then
make DEBUG=1 DEVELOPMENT=1 STRICT=1 PROFILE=1 -j
else
make DEBUG=1 DEVELOPMENT=1 PROFILE=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE &

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@ -1,21 +0,0 @@
#!/bin/bash
set -e
if [ $# -eq 0 ]; then
make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
else
make DEBUG=1 DEVELOPMENT=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE --server 27015 --configfile sm64config_p1.txt &
sleep 4
$FILE --client 127.0.0.1 27015 --configfile sm64config_p2.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p3.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p4.txt &

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@ -1,29 +0,0 @@
#!/bin/bash
set -e
if [ $# -eq 0 ]; then
make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
else
make DEBUG=1 DEVELOPMENT=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE --server 27015 --configfile sm64config_p1.txt &
sleep 4
$FILE --client 127.0.0.1 27015 --configfile sm64config_p2.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p3.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p4.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p5.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p6.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p7.txt &
sleep 2
$FILE --client 127.0.0.1 27015 --configfile sm64config_p8.txt &

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#!/bin/bash
set -e
make RENDER_API=GL WINDOW_API=SDL1 AUDIO_API=SDL1 CONTROLLER_API=SDL1 DEBUG=1 DEVELOPMENT=1 -j
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE &