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Consistent capitalization on loading screen
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1 changed files with 2 additions and 2 deletions
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@ -326,7 +326,7 @@ void* main_game_init(void* isThreaded) {
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// check_for_updates();
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// }
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if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading rom assets")); }
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if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets")); }
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rom_assets_load();
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smlua_text_utils_init();
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@ -334,7 +334,7 @@ void* main_game_init(void* isThreaded) {
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enable_queued_mods();
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REFRESH_MUTEX(
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gCurrLoadingSegment.percentage = 0;
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loading_screen_set_segment_text("Starting game");
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loading_screen_set_segment_text("Starting Game");
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);
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// If coop_custom_palette_* values are not found in sm64config.txt, the custom palette config will use the default values (Mario's palette)
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