Remove some TARGET_N64 remnants

This commit is contained in:
Agent X 2024-04-19 12:44:14 -04:00
parent 91320b9cf9
commit 998a057051
2 changed files with 0 additions and 12 deletions

View file

@ -656,10 +656,6 @@ struct Note
// that results in messy US/EU ifdefs. Instead we cast to a struct pointer
// when needed... This breaks alignment on non-N64 platforms, which we hack
// around by skipping the padding in that case.
// TODO: use macros or something instead.
#ifdef TARGET_N64
u8 pad0[12];
#endif
/*0x04, 0x30, 0x30*/ u8 priority;
/* 0x31, 0x31*/ u8 waveId;

View file

@ -1856,14 +1856,6 @@ void audio_init() {
#endif
#endif
#ifdef TARGET_N64
eu_stubbed_printf_3("Clear Workarea %x -%x size %x \n",
(uintptr_t) &gAudioGlobalsStartMarker,
(uintptr_t) &gAudioGlobalsEndMarker,
(uintptr_t) &gAudioGlobalsEndMarker - (uintptr_t) &gAudioGlobalsStartMarker
);
#endif
eu_stubbed_printf_1("AudioHeap is %x\n", gAudioHeapSize);
for (i = 0; i < NUMAIBUFFERS; i++) {