Fix incorrect SDL window pos on high DPI

This commit is contained in:
Agent X 2024-04-03 21:33:46 -04:00
parent 2f69079e8e
commit 136edd1097
2 changed files with 8 additions and 8 deletions

View file

@ -95,6 +95,10 @@ static void gfx_sdl_set_mode(void) {
}
static void gfx_sdl_init(const char *window_title) {
#if defined(_WIN32) || defined(_WIN64)
SetProcessDPIAware();
#endif
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
sys_fatal("Could not init SDL1 video: %s\n", SDL_GetError());
@ -114,10 +118,6 @@ static void gfx_sdl_init(const char *window_title) {
}
controller_bind_init();
#if defined(_WIN32) || defined(_WIN64)
SetProcessDPIAware();
#endif
}
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {

View file

@ -112,6 +112,10 @@ static void gfx_sdl_reset_dimension_and_pos(void) {
}
static void gfx_sdl_init(const char *window_title) {
#if defined(_WIN32) || defined(_WIN64)
SetProcessDPIAware();
#endif
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
SDL_Init(SDL_INIT_VIDEO);
SDL_StartTextInput();
@ -143,10 +147,6 @@ static void gfx_sdl_init(const char *window_title) {
}
controller_bind_init();
#if defined(_WIN32) || defined(_WIN64)
SetProcessDPIAware();
#endif
}
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {