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@ -2253,6 +2253,7 @@ void get_currently_playing_sound(u8 bank, u8 *numPlayingSounds, u8 *numSoundsInB
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* Called from threads: thread5_game_loop
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*/
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void stop_sound(u32 soundBits, f32 *pos) {
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pos = smlua_get_vec3f_for_play_sound(pos);
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u8 bank = (soundBits & SOUNDARGS_MASK_BANK) >> SOUNDARGS_SHIFT_BANK;
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if (bank >= SOUND_BANK_COUNT) { return; }
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u8 soundIndex = sSoundBanks[bank][0].next;
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