Commit graph

3825 commits

Author SHA1 Message Date
iZePlayzYT
483028259c
Fixed the alphabetical order, Removed 2 duplicates in "sm64coopdx Contributors:", Added iZePlayz to "sm64ex-coop Contributers:" and "sm64coopdx Contributers:" (#16) 2024-04-17 14:30:47 -04:00
eros71
d0eee30c06
Reorganize Info panel and Misc. (#14)
Makes the info credits paginated so we can add more text over time with no issues and also moves the Open Appdata/User Folder button to the Misc. menu to avoid cluttering.

Also fixed the size of the changelog panel as the Back button was also being obscured.

Rewritten it from the old repo, so all new changes should stay there.

There IS an issue where if you go to the changelog, and then back to info and try to go to another page the game crashes, and I think it's DJUI and not panel related, but I'm still looking into what it could be.
2024-04-17 12:09:45 -04:00
Agent X
d145de7527 Add back iZeSaveStates
¯\_(ツ)_/¯
2024-04-17 10:35:11 -04:00
Agent X
f994ffbe8c Make texture coordinates use ints instead of shorts 2024-04-16 19:33:23 -04:00
Agent X
afb2a09db5 Make HOOK_ON_EXIT also call on lobby exit 2024-04-09 18:11:52 -04:00
Agent X
b8c42f308f Disallow function that shouldn't be in Lua 2024-04-09 17:40:52 -04:00
Agent X
136edd1097 Fix incorrect SDL window pos on high DPI 2024-04-03 21:33:46 -04:00
Agent X
2f69079e8e Make linear/tripoint filters switchable without restart 2024-04-03 20:25:51 -04:00
Agent X
95d0977df5 Windows: Make SDL APIs DPI aware 2024-04-03 20:11:09 -04:00
Agent X
817c8a1aff Make OpenGL renderer able to vertex color lightmaps 2024-04-03 20:10:10 -04:00
Agent X
c6437101c6 Remove 1.5x DJUI scale 2024-04-03 19:58:36 -04:00
Agent X
ddc46affca Remove MSAA 2024-04-03 19:30:57 -04:00
Agent X
fd96946962 Remove DirectX 12 2024-03-30 23:57:18 -04:00
Agent X
e5b017f115 Remove dev scripts nobody uses, will likely make new ones 2024-03-30 23:57:18 -04:00
Agent X
c12d452011
Update djui_panel_info.c - oops
Sorry Peachy
2024-03-30 14:34:53 -04:00
Agent X
f262363fd3 NEW LUIGI SAMPLES! THANKS @andrat 2024-03-29 20:09:15 -04:00
Agent X
667adcbe7f Fix THI lowering music volume on main menu 2024-03-29 19:49:33 -04:00
Agent X
3c6c11b08a Restore camera pan level slider 2024-03-29 19:49:33 -04:00
Agent X
cb38dc2efa Improve some English lines 2024-03-29 19:49:33 -04:00
Isaac0-dev
7468ff001b
fix write out of bounds in smlua text utils (#13) 2024-03-28 23:56:15 -04:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene (#2) 2024-03-28 18:53:46 -04:00
Isaac0-dev
64cc05e219
pause anywhere server setting (#11) 2024-03-28 18:52:27 -04:00
Isaac0-dev
1a3dd25c10
fix compilation with the HEADLESS compile flag (#9) 2024-03-28 18:49:47 -04:00
Isaac0-dev
4223225b8d
cleaner loading screen design (#10) 2024-03-26 17:38:16 -04:00
PeachyPeach
e455db33fb
update info panel (#12) 2024-03-26 17:20:15 -04:00
Agent X
b08fc74a3d Fix small mistake in DynOS_Tex_Get 2024-03-25 20:39:49 -04:00
Agent X
c8bf12754f Refactor verify_warp 2024-03-25 19:03:59 -04:00
EmeraldLockdown
9fde4dc1b7 Fix sins/coss negative numbers on arm architecture (thanks robertkirkman) (#588) 2024-03-25 18:55:19 -04:00
EmeraldLockdown
e958ffb81c Fix compilation (#585) 2024-03-25 18:55:19 -04:00
defacube
22c8080502 Fix warp softlocks and crashes (fixed) (#555)
* Main code

* Added gInCredits

* Added gInCredits

* Reset gInCredits when network_shutdown() is ran

* Update mario_actions_cutscene.c

* Remove gInCredits

* Remove gInCredits (header file)

* Update network.c

* Update mario_actions_cutscene.c
2024-03-25 18:55:18 -04:00
Emily♥
29b67a3ef0 Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK + Fix broken links (#566)
* Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK

This let's you test for the kind of attack in the hook; for example, you can do `interaction & INT_KICK ~= 0` to test if the attack is a kick.

* Fix broken links in wiki

Have to go up one directory
2024-03-25 18:47:27 -04:00
Isaac0-dev
2d14e25df6 add support for custom coins star names (#560) 2024-03-25 18:45:22 -04:00
EmeraldLockdown
40b1406e29 Remove temp fixes for macOS (#564)
* Remove temp fixes

* Update Makefile
2024-03-25 18:44:42 -04:00
Motoo Chhotoo Chintoo
7ffb98e896 Accommodated mac-intel-essential.sh for directory tree changes. (#562)
Since the libraries for MacOS are now distinguishable between mac_arm and mac_intel, a minor change has been made to the script to place the compiled libjuice library to the appropriate folder, i.e. `mac_intel`.
2024-03-25 18:44:42 -04:00
Isaac0-dev
7868cc26df remove external data (#551)
* remove external data

* fix tabs
2024-03-25 18:44:02 -04:00
your average coder thingy idk
777c41e50d kablamo (#561) 2024-03-25 18:37:40 -04:00
Cooliokid956
8f0099cd85 Allow SMLua to stop sounds (#549)
That's it
shoutouts to play_sound
2024-03-25 18:37:01 -04:00
PeachyPeach
2a36b14dcd Remove OMM Rebirth temporary fixes (#542) 2024-03-25 18:35:25 -04:00
Agent X
3819bbe0a3 Fix DirectX disconnect crash 2024-03-25 18:25:20 -04:00
Agent X
5eca2fc291 Fix main panel on lower resolutions 2024-03-24 20:11:18 -04:00
Agent X
77ac424475 Make some BBH displaylists unlit 2024-03-23 21:05:26 -04:00
Agent X
e38cba8d19 Consistent capitalization on loading screen 2024-03-23 18:19:06 -04:00
Agent X
ba42a50a3d Fix camera movement persisting after network shut down 2024-03-23 18:01:27 -04:00
Agent X
9887e3904d Remove redundant Nametags mod 2024-03-23 17:29:01 -04:00
Agent X
a9611cadd0 Post rom extractor changes 2024-03-23 17:03:52 -04:00
Isaac0-dev
4473bfffe9
removed bass, replaced with miniaudio (#8) 2024-03-23 16:14:53 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X
cdafb80fbc Make windows console fully disable itself 2024-03-23 14:30:32 -04:00
Agent X
8425fbf5fb Remove uncompiled PNGs from built in mods 2024-03-23 10:30:22 -04:00
Agent X
41b41164d7 Always update chat message font 2024-03-23 10:26:02 -04:00