mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 11:35:11 +00:00
removed bass, replaced with miniaudio (#8)
This commit is contained in:
parent
663e4549d8
commit
4473bfffe9
40 changed files with 98728 additions and 2380 deletions
44
Makefile
44
Makefile
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@ -481,7 +481,7 @@ ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/bass_audio src/menu src/buffers actors levels bin data assets asm lib sound
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets asm lib sound
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BIN_DIRS := bin bin/$(VERSION)
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# PC files
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@ -584,29 +584,6 @@ ifeq ($(DISCORD_SDK), 1)
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endif
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endif
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BASS_LIBS :=
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(TARGET_BITS), 32)
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BASS_LIBS := lib/bass/x86/bass.dll lib/bass/x86/bass_fx.dll
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else
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BASS_LIBS := lib/bass/bass.dll lib/bass/bass_fx.dll
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endif
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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# HACKY! Instead of figuring out all of the dynamic library linking madness...
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# I copied the library and gave it two names.
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# This really shouldn't be required, but I got tired of trying to do it the "right way"
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BASS_LIBS := lib/bass/bass.dylib lib/bass/libbass.dylib lib/bass/bass_fx.dylib lib/bass/libbass_fx.dylib
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else ifeq ($(TARGET_RPI),1)
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ifneq (,$(findstring aarch64,$(machine)))
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BASS_LIBS := lib/bass/arm/aarch64/libbass.so lib/bass/arm/aarch64/libbass_fx.so
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else
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BASS_LIBS := lib/bass/arm/libbass.so lib/bass/arm/libbass_fx.so
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endif
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else
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BASS_LIBS := lib/bass/libbass.so lib/bass/libbass_fx.so
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endif
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LANG_DIR := lang
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# Remove old lang dir
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@ -965,23 +942,15 @@ ifeq ($(COOPNET),1)
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endif
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endif
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# Network/Discord/Bass (ugh, needs cleanup)
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# Network/Discord (ugh, needs cleanup)
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS += -L"ws2_32" -lwsock32
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ifeq ($(DISCORD_SDK),1)
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LDFLAGS += -Wl,-Bdynamic -L./lib/discordsdk/ -L./lib/bass/ -ldiscord_game_sdk -lbass -lbass_fx -Wl,-Bstatic
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else
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LDFLAGS += -Wl,-Bdynamic -L./lib/bass/ -lbass -lbass_fx -Wl,-Bstatic
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LDFLAGS += -Wl,-Bdynamic -L./lib/discordsdk/ -ldiscord_game_sdk -Wl,-Bstatic
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endif
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else
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ifeq ($(DISCORD_SDK),1)
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LDFLAGS += -ldiscord_game_sdk -lbass -lbass_fx -Wl,-rpath . -Wl,-rpath lib/discordsdk -Wl,-rpath lib/bass
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else
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ifeq ($(TARGET_RPI),1)
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LDFLAGS += -lbass -lbass_fx -Wl,-rpath . -Wl,-rpath lib/bass/arm
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else
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LDFLAGS += -lbass -lbass_fx -Wl,-rpath . -Wl,-rpath lib/bass
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endif
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LDFLAGS += -ldiscord_game_sdk -Wl,-rpath . -Wl,-rpath lib/discordsdk
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endif
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endif
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@ -1151,9 +1120,6 @@ $(BUILD_DIR)/$(RPC_LIBS):
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$(BUILD_DIR)/$(DISCORD_SDK_LIBS):
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@$(CP) -f $(DISCORD_SDK_LIBS) $(BUILD_DIR)
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$(BUILD_DIR)/$(BASS_LIBS):
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@$(CP) -f $(BASS_LIBS) $(BUILD_DIR)
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$(BUILD_DIR)/$(COOPNET_LIBS):
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@$(CP) -f $(COOPNET_LIBS) $(BUILD_DIR)
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@ -1508,7 +1474,7 @@ ifeq ($(TARGET_N64),1)
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$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
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$(OBJDUMP) -D $< > $@
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else
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(BASS_LIBS) $(BUILD_DIR)/$(COOPNET_LIBS) $(BUILD_DIR)/$(LANG_DIR) $(BUILD_DIR)/$(MOD_DIR)
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(COOPNET_LIBS) $(BUILD_DIR)/$(LANG_DIR) $(BUILD_DIR)/$(MOD_DIR)
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@$(PRINT) "$(GREEN)Linking executable: $(BLUE)$@ $(NO_COL)\n"
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$(V)$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
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endif
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@ -109,7 +109,7 @@ override_disallowed_functions = {
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
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"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
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"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
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"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
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"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown", "smlua_audio_custom_init", "smlua_audio_custom_deinit", "audio_sample_destroy_pending_copies"],
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"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ],
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"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
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"src/pc/lua/utils/smlua_text_utils.h": [ "smlua_text_utils_init", "smlua_text_utils_reset_all" ],
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@ -104,7 +104,6 @@ override_field_immutable = {
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"Area": [ "localAreaTimer", "nextSyncID", "unk04", "objectSpawnInfos", "paintingWarpNodes", "warpNodes" ],
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"Mod": [ "*" ],
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"ModFile": [ "*" ],
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"BassAudio": [ "*" ],
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"Painting": [ "id", "imageCount", "textureType", "textureWidth", "textureHeight" ],
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"SpawnInfo": [ "syncID", "next", "unk18" ],
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"CustomLevelInfo": [ "next" ],
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@ -8147,19 +8147,19 @@ function smlua_anim_util_set_animation(obj, name)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return nil
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function audio_sample_destroy(audio)
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-- ...
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end
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--- @param filename string
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--- @return BassAudio
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--- @return ModAudio
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function audio_sample_load(filename)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @param position Vec3f
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--- @param volume number
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--- @return nil
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@ -8167,67 +8167,55 @@ function audio_sample_play(audio, position, volume)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return nil
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function audio_sample_stop(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return nil
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function audio_stream_destroy(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return number
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function audio_stream_get_frequency(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return boolean
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function audio_stream_get_looping(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return number
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function audio_stream_get_position(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @return number
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function audio_stream_get_tempo(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return number
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function audio_stream_get_volume(audio)
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-- ...
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end
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--- @param filename string
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--- @return BassAudio
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--- @return ModAudio
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function audio_stream_load(filename)
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-- ...
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end
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--- @param url string
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--- @return BassAudio
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function audio_stream_load_url(url)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return nil
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function audio_stream_pause(audio)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @param restart boolean
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--- @param volume number
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--- @return nil
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@ -8235,51 +8223,35 @@ function audio_stream_play(audio, restart, volume)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @param freq number
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--- @return nil
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function audio_stream_set_frequency(audio, freq)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @param looping boolean
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--- @return nil
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function audio_stream_set_looping(audio, looping)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @param pos number
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--- @return nil
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function audio_stream_set_position(audio, pos)
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-- ...
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end
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--- @param audio BassAudio
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--- @param initial_freq number
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--- @param speed number
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--- @param pitch boolean
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--- @return nil
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function audio_stream_set_speed(audio, initial_freq, speed, pitch)
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-- ...
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end
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--- @param audio BassAudio
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--- @param tempo number
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--- @return nil
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function audio_stream_set_tempo(audio, tempo)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @param volume number
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--- @return nil
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function audio_stream_set_volume(audio, volume)
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-- ...
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end
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--- @param audio BassAudio
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--- @param audio ModAudio
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--- @return nil
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function audio_stream_stop(audio)
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-- ...
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@ -8342,6 +8314,34 @@ function smlua_collision_util_get(name)
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-- ...
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end
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--- @param audio ModAudio
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--- @return number
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function audio_stream_get_tempo(audio)
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-- ...
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end
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--- @param url string
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--- @return ModAudio
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function audio_stream_load_url(url)
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-- ...
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end
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--- @param audio ModAudio
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--- @param initial_freq number
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--- @param speed number
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--- @param pitch boolean
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--- @return nil
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function audio_stream_set_speed(audio, initial_freq, speed, pitch)
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-- ...
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end
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--- @param audio ModAudio
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--- @param tempo number
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--- @return nil
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function audio_stream_set_tempo(audio, tempo)
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-- ...
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end
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--- @param enable boolean
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--- @return nil
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function djui_hud_set_render_behind_hud(enable)
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@ -49,13 +49,6 @@
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--- @field public terrainType integer
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--- @field public warpNodes ObjectWarpNode
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--- @class BassAudio
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--- @field public file ModFile
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--- @field public handle integer
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--- @field public isStream boolean
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--- @field public loaded boolean
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--- @field public rawData string
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--- @class BehaviorDialogs
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--- @field public BobombBuddyBob1Dialog DialogId
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--- @field public BobombBuddyBob2Dialog DialogId
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@ -1065,6 +1058,16 @@
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--- @field public renderBehindHud boolean
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--- @field public selectable boolean
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--- @class ModAudio
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--- @field public file ModFile
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--- @field public isStream boolean
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--- @field public sampleCopiesTail ModAudioSampleCopies
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--- @class ModAudioSampleCopies
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--- @field public next ModAudioSampleCopies
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--- @field public parent ModAudio
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--- @field public prev ModAudioSampleCopies
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--- @class ModFile
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--- @field public cachedPath string
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--- @field public relativePath string
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@ -7360,13 +7360,13 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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### Returns
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- None
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### C Prototype
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`void audio_sample_destroy(struct BassAudio* audio);`
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`void audio_sample_destroy(struct ModAudio* audio);`
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[:arrow_up_small:](#)
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@ -7375,7 +7375,7 @@
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## [audio_sample_load](#audio_sample_load)
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### Lua Example
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`local BassAudioValue = audio_sample_load(filename)`
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`local ModAudioValue = audio_sample_load(filename)`
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### Parameters
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| Field | Type |
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@ -7383,10 +7383,10 @@
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| filename | `string` |
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### Returns
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[BassAudio](structs.md#BassAudio)
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[ModAudio](structs.md#ModAudio)
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### C Prototype
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`struct BassAudio* audio_sample_load(const char* filename);`
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`struct ModAudio* audio_sample_load(const char* filename);`
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[:arrow_up_small:](#)
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@ -7400,7 +7400,7 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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| position | [Vec3f](structs.md#Vec3f) |
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| volume | `number` |
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@ -7408,7 +7408,7 @@
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- None
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### C Prototype
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`void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume);`
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`void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);`
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[:arrow_up_small:](#)
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@ -7422,13 +7422,13 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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### Returns
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- None
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### C Prototype
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`void audio_sample_stop(struct BassAudio* audio);`
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`void audio_sample_stop(struct ModAudio* audio);`
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[:arrow_up_small:](#)
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@ -7442,13 +7442,13 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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### Returns
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- None
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### C Prototype
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`void audio_stream_destroy(struct BassAudio* audio);`
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`void audio_stream_destroy(struct ModAudio* audio);`
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[:arrow_up_small:](#)
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@ -7462,13 +7462,13 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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### Returns
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- `number`
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### C Prototype
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`f32 audio_stream_get_frequency(struct BassAudio* audio);`
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`f32 audio_stream_get_frequency(struct ModAudio* audio);`
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[:arrow_up_small:](#)
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@ -7482,13 +7482,13 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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### Returns
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- `boolean`
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### C Prototype
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`bool audio_stream_get_looping(struct BassAudio* audio);`
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`bool audio_stream_get_looping(struct ModAudio* audio);`
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[:arrow_up_small:](#)
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@ -7502,33 +7502,13 @@
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| audio | [BassAudio](structs.md#BassAudio) |
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| audio | [ModAudio](structs.md#ModAudio) |
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### Returns
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- `number`
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### C Prototype
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`f32 audio_stream_get_position(struct BassAudio* audio);`
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[:arrow_up_small:](#)
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<br />
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## [audio_stream_get_tempo](#audio_stream_get_tempo)
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|
||||
### Lua Example
|
||||
`local numberValue = audio_stream_get_tempo(audio)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
|
||||
### Returns
|
||||
- `number`
|
||||
|
||||
### C Prototype
|
||||
`f32 audio_stream_get_tempo(struct BassAudio* audio);`
|
||||
`f32 audio_stream_get_position(struct ModAudio* audio);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7542,13 +7522,13 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
|
||||
### Returns
|
||||
- `number`
|
||||
|
||||
### C Prototype
|
||||
`f32 audio_stream_get_volume(struct BassAudio* audio);`
|
||||
`f32 audio_stream_get_volume(struct ModAudio* audio);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7557,7 +7537,7 @@
|
|||
## [audio_stream_load](#audio_stream_load)
|
||||
|
||||
### Lua Example
|
||||
`local BassAudioValue = audio_stream_load(filename)`
|
||||
`local ModAudioValue = audio_stream_load(filename)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
|
@ -7565,30 +7545,10 @@
|
|||
| filename | `string` |
|
||||
|
||||
### Returns
|
||||
[BassAudio](structs.md#BassAudio)
|
||||
[ModAudio](structs.md#ModAudio)
|
||||
|
||||
### C Prototype
|
||||
`struct BassAudio* audio_stream_load(const char* filename);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [audio_stream_load_url](#audio_stream_load_url)
|
||||
|
||||
### Lua Example
|
||||
`local BassAudioValue = audio_stream_load_url(url)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| url | `string` |
|
||||
|
||||
### Returns
|
||||
[BassAudio](structs.md#BassAudio)
|
||||
|
||||
### C Prototype
|
||||
`struct BassAudio* audio_stream_load_url(const char* url);`
|
||||
`struct ModAudio* audio_stream_load(const char* filename);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7602,13 +7562,13 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_pause(struct BassAudio* audio);`
|
||||
`void audio_stream_pause(struct ModAudio* audio);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7622,7 +7582,7 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
| restart | `boolean` |
|
||||
| volume | `number` |
|
||||
|
||||
|
@ -7630,7 +7590,7 @@
|
|||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume);`
|
||||
`void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7644,14 +7604,14 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
| freq | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_set_frequency(struct BassAudio* audio, f32 freq);`
|
||||
`void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7665,14 +7625,14 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
| looping | `boolean` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_set_looping(struct BassAudio* audio, bool looping);`
|
||||
`void audio_stream_set_looping(struct ModAudio* audio, bool looping);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7686,58 +7646,14 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
| pos | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_set_position(struct BassAudio* audio, f32 pos);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [audio_stream_set_speed](#audio_stream_set_speed)
|
||||
|
||||
### Lua Example
|
||||
`audio_stream_set_speed(audio, initial_freq, speed, pitch)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| initial_freq | `number` |
|
||||
| speed | `number` |
|
||||
| pitch | `boolean` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [audio_stream_set_tempo](#audio_stream_set_tempo)
|
||||
|
||||
### Lua Example
|
||||
`audio_stream_set_tempo(audio, tempo)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| tempo | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo);`
|
||||
`void audio_stream_set_position(struct ModAudio* audio, f32 pos);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7751,14 +7667,14 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
| volume | `number` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_set_volume(struct BassAudio* audio, f32 volume);`
|
||||
`void audio_stream_set_volume(struct ModAudio* audio, f32 volume);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
@ -7772,13 +7688,13 @@
|
|||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| audio | [BassAudio](structs.md#BassAudio) |
|
||||
| audio | [ModAudio](structs.md#ModAudio) |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void audio_stream_stop(struct BassAudio* audio);`
|
||||
`void audio_stream_stop(struct ModAudio* audio);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
|
|
@ -1536,17 +1536,13 @@
|
|||
- [audio_stream_get_frequency](functions-4.md#audio_stream_get_frequency)
|
||||
- [audio_stream_get_looping](functions-4.md#audio_stream_get_looping)
|
||||
- [audio_stream_get_position](functions-4.md#audio_stream_get_position)
|
||||
- [audio_stream_get_tempo](functions-4.md#audio_stream_get_tempo)
|
||||
- [audio_stream_get_volume](functions-4.md#audio_stream_get_volume)
|
||||
- [audio_stream_load](functions-4.md#audio_stream_load)
|
||||
- [audio_stream_load_url](functions-4.md#audio_stream_load_url)
|
||||
- [audio_stream_pause](functions-4.md#audio_stream_pause)
|
||||
- [audio_stream_play](functions-4.md#audio_stream_play)
|
||||
- [audio_stream_set_frequency](functions-4.md#audio_stream_set_frequency)
|
||||
- [audio_stream_set_looping](functions-4.md#audio_stream_set_looping)
|
||||
- [audio_stream_set_position](functions-4.md#audio_stream_set_position)
|
||||
- [audio_stream_set_speed](functions-4.md#audio_stream_set_speed)
|
||||
- [audio_stream_set_tempo](functions-4.md#audio_stream_set_tempo)
|
||||
- [audio_stream_set_volume](functions-4.md#audio_stream_set_volume)
|
||||
- [audio_stream_stop](functions-4.md#audio_stream_stop)
|
||||
- [smlua_audio_utils_replace_sequence](functions-4.md#smlua_audio_utils_replace_sequence)
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
- [Animation](#Animation)
|
||||
- [AnimationTable](#AnimationTable)
|
||||
- [Area](#Area)
|
||||
- [BassAudio](#BassAudio)
|
||||
- [BehaviorDialogs](#BehaviorDialogs)
|
||||
- [BehaviorTrajectories](#BehaviorTrajectories)
|
||||
- [BehaviorValues](#BehaviorValues)
|
||||
|
@ -43,6 +42,8 @@
|
|||
- [MarioBodyState](#MarioBodyState)
|
||||
- [MarioState](#MarioState)
|
||||
- [Mod](#Mod)
|
||||
- [ModAudio](#ModAudio)
|
||||
- [ModAudioSampleCopies](#ModAudioSampleCopies)
|
||||
- [ModFile](#ModFile)
|
||||
- [ModeTransitionInfo](#ModeTransitionInfo)
|
||||
- [NametagsSettings](#NametagsSettings)
|
||||
|
@ -163,20 +164,6 @@
|
|||
|
||||
<br />
|
||||
|
||||
## [BassAudio](#BassAudio)
|
||||
|
||||
| Field | Type | Access |
|
||||
| ----- | ---- | ------ |
|
||||
| file | [ModFile](structs.md#ModFile) | read-only |
|
||||
| handle | `integer` | read-only |
|
||||
| isStream | `boolean` | read-only |
|
||||
| loaded | `boolean` | read-only |
|
||||
| rawData | `string` | read-only |
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [BehaviorDialogs](#BehaviorDialogs)
|
||||
|
||||
| Field | Type | Access |
|
||||
|
@ -1443,6 +1430,30 @@
|
|||
|
||||
<br />
|
||||
|
||||
## [ModAudio](#ModAudio)
|
||||
|
||||
| Field | Type | Access |
|
||||
| ----- | ---- | ------ |
|
||||
| file | [ModFile](structs.md#ModFile) | |
|
||||
| isStream | `boolean` | |
|
||||
| sampleCopiesTail | [ModAudioSampleCopies](structs.md#ModAudioSampleCopies) | |
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [ModAudioSampleCopies](#ModAudioSampleCopies)
|
||||
|
||||
| Field | Type | Access |
|
||||
| ----- | ---- | ------ |
|
||||
| next | [ModAudioSampleCopies](structs.md#ModAudioSampleCopies) | |
|
||||
| parent | [ModAudio](structs.md#ModAudio) | |
|
||||
| prev | [ModAudioSampleCopies](structs.md#ModAudioSampleCopies) | |
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [ModFile](#ModFile)
|
||||
|
||||
| Field | Type | Access |
|
||||
|
|
1131
include/bass/bass.h
1131
include/bass/bass.h
File diff suppressed because it is too large
Load diff
|
@ -1,443 +0,0 @@
|
|||
/*===========================================================================
|
||||
BASS_FX 2.4 - Copyright (c) 2002-2018 (: JOBnik! :) [Arthur Aminov, ISRAEL]
|
||||
[http://www.jobnik.org]
|
||||
|
||||
bugs/suggestions/questions:
|
||||
forum : http://www.un4seen.com/forum/?board=1
|
||||
http://www.jobnik.org/forums
|
||||
e-mail : bass_fx@jobnik.org
|
||||
--------------------------------------------------
|
||||
|
||||
NOTE: This header will work only with BASS_FX version 2.4.12
|
||||
Check www.un4seen.com or www.jobnik.org for any later versions.
|
||||
|
||||
* Requires BASS 2.4 (available at http://www.un4seen.com)
|
||||
===========================================================================*/
|
||||
|
||||
#ifndef BASS_FX_H
|
||||
#define BASS_FX_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef BASS_FXDEF
|
||||
#define BASS_FXDEF(f) WINAPI f
|
||||
#endif
|
||||
|
||||
// BASS_CHANNELINFO types
|
||||
#define BASS_CTYPE_STREAM_TEMPO 0x1f200
|
||||
#define BASS_CTYPE_STREAM_REVERSE 0x1f201
|
||||
|
||||
// Tempo / Reverse / BPM / Beat flag
|
||||
#define BASS_FX_FREESOURCE 0x10000 // Free the source handle as well?
|
||||
|
||||
// BASS_FX Version
|
||||
DWORD BASS_FXDEF(BASS_FX_GetVersion)();
|
||||
|
||||
/*===========================================================================
|
||||
DSP (Digital Signal Processing)
|
||||
===========================================================================*/
|
||||
|
||||
/*
|
||||
Multi-channel order of each channel is as follows:
|
||||
3 channels left-front, right-front, center.
|
||||
4 channels left-front, right-front, left-rear/side, right-rear/side.
|
||||
5 channels left-front, right-front, center, left-rear/side, right-rear/side.
|
||||
6 channels (5.1) left-front, right-front, center, LFE, left-rear/side, right-rear/side.
|
||||
8 channels (7.1) left-front, right-front, center, LFE, left-rear/side, right-rear/side, left-rear center, right-rear center.
|
||||
*/
|
||||
|
||||
// DSP channels flags
|
||||
#define BASS_BFX_CHANALL -1 // all channels at once (as by default)
|
||||
#define BASS_BFX_CHANNONE 0 // disable an effect for all channels
|
||||
#define BASS_BFX_CHAN1 1 // left-front channel
|
||||
#define BASS_BFX_CHAN2 2 // right-front channel
|
||||
#define BASS_BFX_CHAN3 4 // see above info
|
||||
#define BASS_BFX_CHAN4 8 // see above info
|
||||
#define BASS_BFX_CHAN5 16 // see above info
|
||||
#define BASS_BFX_CHAN6 32 // see above info
|
||||
#define BASS_BFX_CHAN7 64 // see above info
|
||||
#define BASS_BFX_CHAN8 128 // see above info
|
||||
|
||||
// if you have more than 8 channels (7.1), use this macro
|
||||
#define BASS_BFX_CHANNEL_N(n) (1<<((n)-1))
|
||||
|
||||
// DSP effects
|
||||
enum {
|
||||
BASS_FX_BFX_ROTATE = 0x10000, // A channels volume ping-pong / multi channel
|
||||
BASS_FX_BFX_ECHO, // Echo / 2 channels max (deprecated)
|
||||
BASS_FX_BFX_FLANGER, // Flanger / multi channel (deprecated)
|
||||
BASS_FX_BFX_VOLUME, // Volume / multi channel
|
||||
BASS_FX_BFX_PEAKEQ, // Peaking Equalizer / multi channel
|
||||
BASS_FX_BFX_REVERB, // Reverb / 2 channels max (deprecated)
|
||||
BASS_FX_BFX_LPF, // Low Pass Filter 24dB / multi channel (deprecated)
|
||||
BASS_FX_BFX_MIX, // Swap, remap and mix channels / multi channel
|
||||
BASS_FX_BFX_DAMP, // Dynamic Amplification / multi channel
|
||||
BASS_FX_BFX_AUTOWAH, // Auto Wah / multi channel
|
||||
BASS_FX_BFX_ECHO2, // Echo 2 / multi channel (deprecated)
|
||||
BASS_FX_BFX_PHASER, // Phaser / multi channel
|
||||
BASS_FX_BFX_ECHO3, // Echo 3 / multi channel (deprecated)
|
||||
BASS_FX_BFX_CHORUS, // Chorus/Flanger / multi channel
|
||||
BASS_FX_BFX_APF, // All Pass Filter / multi channel (deprecated)
|
||||
BASS_FX_BFX_COMPRESSOR, // Compressor / multi channel (deprecated)
|
||||
BASS_FX_BFX_DISTORTION, // Distortion / multi channel
|
||||
BASS_FX_BFX_COMPRESSOR2, // Compressor 2 / multi channel
|
||||
BASS_FX_BFX_VOLUME_ENV, // Volume envelope / multi channel
|
||||
BASS_FX_BFX_BQF, // BiQuad filters / multi channel
|
||||
BASS_FX_BFX_ECHO4, // Echo 4 / multi channel
|
||||
BASS_FX_BFX_PITCHSHIFT, // Pitch shift using FFT / multi channel (not available on mobile)
|
||||
BASS_FX_BFX_FREEVERB // Reverb using "Freeverb" algo / multi channel
|
||||
};
|
||||
|
||||
/*
|
||||
Deprecated effects in 2.4.10 version:
|
||||
------------------------------------
|
||||
BASS_FX_BFX_ECHO -> use BASS_FX_BFX_ECHO4
|
||||
BASS_FX_BFX_ECHO2 -> use BASS_FX_BFX_ECHO4
|
||||
BASS_FX_BFX_ECHO3 -> use BASS_FX_BFX_ECHO4
|
||||
BASS_FX_BFX_REVERB -> use BASS_FX_BFX_FREEVERB
|
||||
BASS_FX_BFX_FLANGER -> use BASS_FX_BFX_CHORUS
|
||||
BASS_FX_BFX_COMPRESSOR -> use BASS_FX_BFX_COMPRESSOR2
|
||||
BASS_FX_BFX_APF -> use BASS_FX_BFX_BQF with BASS_BFX_BQF_ALLPASS filter
|
||||
BASS_FX_BFX_LPF -> use 2x BASS_FX_BFX_BQF with BASS_BFX_BQF_LOWPASS filter and appropriate fQ values
|
||||
*/
|
||||
|
||||
// Rotate
|
||||
typedef struct {
|
||||
float fRate; // rotation rate/speed in Hz (A negative rate can be used for reverse direction)
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s (supported only even number of channels)
|
||||
} BASS_BFX_ROTATE;
|
||||
|
||||
// Echo (deprecated)
|
||||
typedef struct {
|
||||
float fLevel; // [0....1....n] linear
|
||||
int lDelay; // [1200..30000]
|
||||
} BASS_BFX_ECHO;
|
||||
|
||||
// Flanger (deprecated)
|
||||
typedef struct {
|
||||
float fWetDry; // [0....1....n] linear
|
||||
float fSpeed; // [0......0.09]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_FLANGER;
|
||||
|
||||
// Volume
|
||||
typedef struct {
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s or 0 for global volume control
|
||||
float fVolume; // [0....1....n] linear
|
||||
} BASS_BFX_VOLUME;
|
||||
|
||||
// Peaking Equalizer
|
||||
typedef struct {
|
||||
int lBand; // [0...............n] more bands means more memory & cpu usage
|
||||
float fBandwidth; // [0.1...........<10] in octaves - fQ is not in use (Bandwidth has a priority over fQ)
|
||||
float fQ; // [0...............1] the EE kinda definition (linear) (if Bandwidth is not in use)
|
||||
float fCenter; // [1Hz..<info.freq/2] in Hz
|
||||
float fGain; // [-15dB...0...+15dB] in dB (can be above/below these limits)
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_PEAKEQ;
|
||||
|
||||
// Reverb (deprecated)
|
||||
typedef struct {
|
||||
float fLevel; // [0....1....n] linear
|
||||
int lDelay; // [1200..10000]
|
||||
} BASS_BFX_REVERB;
|
||||
|
||||
// Low Pass Filter (deprecated)
|
||||
typedef struct {
|
||||
float fResonance; // [0.01...........10]
|
||||
float fCutOffFreq; // [1Hz...info.freq/2] cutoff frequency
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_LPF;
|
||||
|
||||
// Swap, remap and mix
|
||||
typedef struct {
|
||||
const int *lChannel; // an array of channels to mix using BASS_BFX_CHANxxx flag/s (lChannel[0] is left channel...)
|
||||
} BASS_BFX_MIX;
|
||||
|
||||
// Dynamic Amplification
|
||||
typedef struct {
|
||||
float fTarget; // target volume level [0<......1] linear
|
||||
float fQuiet; // quiet volume level [0.......1] linear
|
||||
float fRate; // amp adjustment rate [0.......1] linear
|
||||
float fGain; // amplification level [0...1...n] linear
|
||||
float fDelay; // delay in seconds before increasing level [0.......n] linear
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_DAMP;
|
||||
|
||||
// Auto Wah
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [-2......2]
|
||||
float fWetMix; // wet (affected) signal mix [-2......2]
|
||||
float fFeedback; // output signal to feed back into input [-1......1]
|
||||
float fRate; // rate of sweep in cycles per second [0<....<10]
|
||||
float fRange; // sweep range in octaves [0<....<10]
|
||||
float fFreq; // base frequency of sweep Hz [0<...1000]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_AUTOWAH;
|
||||
|
||||
// Echo 2 (deprecated)
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [-2......2]
|
||||
float fWetMix; // wet (affected) signal mix [-2......2]
|
||||
float fFeedback; // output signal to feed back into input [-1......1]
|
||||
float fDelay; // delay sec [0<......n]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_ECHO2;
|
||||
|
||||
// Phaser
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [-2......2]
|
||||
float fWetMix; // wet (affected) signal mix [-2......2]
|
||||
float fFeedback; // output signal to feed back into input [-1......1]
|
||||
float fRate; // rate of sweep in cycles per second [0<....<10]
|
||||
float fRange; // sweep range in octaves [0<....<10]
|
||||
float fFreq; // base frequency of sweep [0<...1000]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_PHASER;
|
||||
|
||||
// Echo 3 (deprecated)
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [-2......2]
|
||||
float fWetMix; // wet (affected) signal mix [-2......2]
|
||||
float fDelay; // delay sec [0<......n]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_ECHO3;
|
||||
|
||||
// Chorus/Flanger
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [-2......2]
|
||||
float fWetMix; // wet (affected) signal mix [-2......2]
|
||||
float fFeedback; // output signal to feed back into input [-1......1]
|
||||
float fMinSweep; // minimal delay ms [0<...6000]
|
||||
float fMaxSweep; // maximum delay ms [0<...6000]
|
||||
float fRate; // rate ms/s [0<...1000]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_CHORUS;
|
||||
|
||||
// All Pass Filter (deprecated)
|
||||
typedef struct {
|
||||
float fGain; // reverberation time [-1=<..<=1]
|
||||
float fDelay; // delay sec [0<....<=n]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_APF;
|
||||
|
||||
// Compressor (deprecated)
|
||||
typedef struct {
|
||||
float fThreshold; // compressor threshold [0<=...<=1]
|
||||
float fAttacktime; // attack time ms [0<.<=1000]
|
||||
float fReleasetime; // release time ms [0<.<=5000]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_COMPRESSOR;
|
||||
|
||||
// Distortion
|
||||
typedef struct {
|
||||
float fDrive; // distortion drive [0<=...<=5]
|
||||
float fDryMix; // dry (unaffected) signal mix [-5<=..<=5]
|
||||
float fWetMix; // wet (affected) signal mix [-5<=..<=5]
|
||||
float fFeedback; // output signal to feed back into input [-1<=..<=1]
|
||||
float fVolume; // distortion volume [0=<...<=2]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_DISTORTION;
|
||||
|
||||
// Compressor 2
|
||||
typedef struct {
|
||||
float fGain; // output gain of signal after compression [-60....60] in dB
|
||||
float fThreshold; // point at which compression begins [-60.....0] in dB
|
||||
float fRatio; // compression ratio [1.......n]
|
||||
float fAttack; // attack time in ms [0.01.1000]
|
||||
float fRelease; // release time in ms [0.01.5000]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_COMPRESSOR2;
|
||||
|
||||
// Volume envelope
|
||||
typedef struct {
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
int lNodeCount; // number of nodes
|
||||
const struct BASS_BFX_ENV_NODE *pNodes; // the nodes
|
||||
BOOL bFollow; // follow source position
|
||||
} BASS_BFX_VOLUME_ENV;
|
||||
|
||||
#pragma pack(push,4)
|
||||
typedef struct BASS_BFX_ENV_NODE {
|
||||
double pos; // node position in seconds (1st envelope node must be at position 0)
|
||||
float val; // node value
|
||||
} BASS_BFX_ENV_NODE;
|
||||
#pragma pack(pop)
|
||||
|
||||
// BiQuad Filters
|
||||
enum {
|
||||
BASS_BFX_BQF_LOWPASS,
|
||||
BASS_BFX_BQF_HIGHPASS,
|
||||
BASS_BFX_BQF_BANDPASS, // constant 0 dB peak gain
|
||||
BASS_BFX_BQF_BANDPASS_Q, // constant skirt gain, peak gain = Q
|
||||
BASS_BFX_BQF_NOTCH,
|
||||
BASS_BFX_BQF_ALLPASS,
|
||||
BASS_BFX_BQF_PEAKINGEQ,
|
||||
BASS_BFX_BQF_LOWSHELF,
|
||||
BASS_BFX_BQF_HIGHSHELF
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int lFilter; // BASS_BFX_BQF_xxx filter types
|
||||
float fCenter; // [1Hz..<info.freq/2] Cutoff (central) frequency in Hz
|
||||
float fGain; // [-15dB...0...+15dB] Used only for PEAKINGEQ and Shelving filters in dB (can be above/below these limits)
|
||||
float fBandwidth; // [0.1...........<10] Bandwidth in octaves (fQ is not in use (fBandwidth has a priority over fQ))
|
||||
// (between -3 dB frequencies for BANDPASS and NOTCH or between midpoint
|
||||
// (fGgain/2) gain frequencies for PEAKINGEQ)
|
||||
float fQ; // [0.1.............1] The EE kinda definition (linear) (if fBandwidth is not in use)
|
||||
float fS; // [0.1.............1] A "shelf slope" parameter (linear) (used only with Shelving filters)
|
||||
// when fS = 1, the shelf slope is as steep as you can get it and remain monotonically
|
||||
// increasing or decreasing gain with frequency.
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_BQF;
|
||||
|
||||
// Echo 4
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [-2.......2]
|
||||
float fWetMix; // wet (affected) signal mix [-2.......2]
|
||||
float fFeedback; // output signal to feed back into input [-1.......1]
|
||||
float fDelay; // delay sec [0<.......n]
|
||||
BOOL bStereo; // echo adjoining channels to each other [TRUE/FALSE]
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_ECHO4;
|
||||
|
||||
// Pitch shift (not available on mobile)
|
||||
typedef struct {
|
||||
float fPitchShift; // A factor value which is between 0.5 (one octave down) and 2 (one octave up) (1 won't change the pitch) [1 default]
|
||||
// (fSemitones is not in use, fPitchShift has a priority over fSemitones)
|
||||
float fSemitones; // Semitones (0 won't change the pitch) [0 default]
|
||||
long lFFTsize; // Defines the FFT frame size used for the processing. Typical values are 1024, 2048 and 4096 [2048 default]
|
||||
// It may be any value <= 8192 but it MUST be a power of 2
|
||||
long lOsamp; // Is the STFT oversampling factor which also determines the overlap between adjacent STFT frames [8 default]
|
||||
// It should at least be 4 for moderate scaling ratios. A value of 32 is recommended for best quality (better quality = higher CPU usage)
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_PITCHSHIFT;
|
||||
|
||||
// Freeverb
|
||||
#define BASS_BFX_FREEVERB_MODE_FREEZE 1
|
||||
|
||||
typedef struct {
|
||||
float fDryMix; // dry (unaffected) signal mix [0........1], def. 0
|
||||
float fWetMix; // wet (affected) signal mix [0........3], def. 1.0f
|
||||
float fRoomSize; // room size [0........1], def. 0.5f
|
||||
float fDamp; // damping [0........1], def. 0.5f
|
||||
float fWidth; // stereo width [0........1], def. 1
|
||||
DWORD lMode; // 0 or BASS_BFX_FREEVERB_MODE_FREEZE, def. 0 (no freeze)
|
||||
int lChannel; // BASS_BFX_CHANxxx flag/s
|
||||
} BASS_BFX_FREEVERB;
|
||||
|
||||
/*===========================================================================
|
||||
set dsp fx - BASS_ChannelSetFX
|
||||
remove dsp fx - BASS_ChannelRemoveFX
|
||||
set parameters - BASS_FXSetParameters
|
||||
retrieve parameters - BASS_FXGetParameters
|
||||
reset the state - BASS_FXReset
|
||||
===========================================================================*/
|
||||
|
||||
/*===========================================================================
|
||||
Tempo, Pitch scaling and Sample rate changers
|
||||
===========================================================================*/
|
||||
|
||||
// NOTE: Enable Tempo supported flags in BASS_FX_TempoCreate and the others to source handle.
|
||||
|
||||
// tempo attributes (BASS_ChannelSet/GetAttribute)
|
||||
enum {
|
||||
BASS_ATTRIB_TEMPO = 0x10000,
|
||||
BASS_ATTRIB_TEMPO_PITCH,
|
||||
BASS_ATTRIB_TEMPO_FREQ
|
||||
};
|
||||
|
||||
// tempo attributes options
|
||||
enum {
|
||||
BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER = 0x10010, // TRUE (default) / FALSE (default for multi-channel on mobile devices for lower CPU usage)
|
||||
BASS_ATTRIB_TEMPO_OPTION_AA_FILTER_LENGTH, // 32 default (8 .. 128 taps)
|
||||
BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO, // TRUE (default on mobile devices for lower CPU usage) / FALSE (default)
|
||||
BASS_ATTRIB_TEMPO_OPTION_SEQUENCE_MS, // 82 default, 0 = automatic
|
||||
BASS_ATTRIB_TEMPO_OPTION_SEEKWINDOW_MS, // 28 default, 0 = automatic
|
||||
BASS_ATTRIB_TEMPO_OPTION_OVERLAP_MS, // 8 default
|
||||
BASS_ATTRIB_TEMPO_OPTION_PREVENT_CLICK // TRUE / FALSE (default)
|
||||
};
|
||||
|
||||
// tempo algorithm flags
|
||||
#define BASS_FX_TEMPO_ALGO_LINEAR 0x200
|
||||
#define BASS_FX_TEMPO_ALGO_CUBIC 0x400 // default
|
||||
#define BASS_FX_TEMPO_ALGO_SHANNON 0x800
|
||||
|
||||
HSTREAM BASS_FXDEF(BASS_FX_TempoCreate)(DWORD chan, DWORD flags);
|
||||
DWORD BASS_FXDEF(BASS_FX_TempoGetSource)(HSTREAM chan);
|
||||
float BASS_FXDEF(BASS_FX_TempoGetRateRatio)(HSTREAM chan);
|
||||
|
||||
/*===========================================================================
|
||||
Reverse playback
|
||||
===========================================================================*/
|
||||
|
||||
// NOTES: 1. MODs won't load without BASS_MUSIC_PRESCAN flag.
|
||||
// 2. Enable Reverse supported flags in BASS_FX_ReverseCreate and the others to source handle.
|
||||
|
||||
// reverse attribute (BASS_ChannelSet/GetAttribute)
|
||||
#define BASS_ATTRIB_REVERSE_DIR 0x11000
|
||||
|
||||
// playback directions
|
||||
#define BASS_FX_RVS_REVERSE -1
|
||||
#define BASS_FX_RVS_FORWARD 1
|
||||
|
||||
HSTREAM BASS_FXDEF(BASS_FX_ReverseCreate)(DWORD chan, float dec_block, DWORD flags);
|
||||
DWORD BASS_FXDEF(BASS_FX_ReverseGetSource)(HSTREAM chan);
|
||||
|
||||
/*===========================================================================
|
||||
BPM (Beats Per Minute)
|
||||
===========================================================================*/
|
||||
|
||||
// bpm flags
|
||||
#define BASS_FX_BPM_BKGRND 1 // if in use, then you can do other processing while detection's in progress. Available only in Windows platforms (BPM/Beat)
|
||||
#define BASS_FX_BPM_MULT2 2 // if in use, then will auto multiply bpm by 2 (if BPM < minBPM*2)
|
||||
|
||||
// translation options (deprecated)
|
||||
enum {
|
||||
BASS_FX_BPM_TRAN_X2, // multiply the original BPM value by 2 (may be called only once & will change the original BPM as well!)
|
||||
BASS_FX_BPM_TRAN_2FREQ, // BPM value to Frequency
|
||||
BASS_FX_BPM_TRAN_FREQ2, // Frequency to BPM value
|
||||
BASS_FX_BPM_TRAN_2PERCENT, // BPM value to Percents
|
||||
BASS_FX_BPM_TRAN_PERCENT2 // Percents to BPM value
|
||||
};
|
||||
|
||||
typedef void (CALLBACK BPMPROC)(DWORD chan, float bpm, void *user);
|
||||
typedef void (CALLBACK BPMPROGRESSPROC)(DWORD chan, float percent, void *user);
|
||||
typedef BPMPROGRESSPROC BPMPROCESSPROC; // back-compatibility
|
||||
|
||||
float BASS_FXDEF(BASS_FX_BPM_DecodeGet)(DWORD chan, double startSec, double endSec, DWORD minMaxBPM, DWORD flags, BPMPROGRESSPROC *proc, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_CallbackSet)(DWORD handle, BPMPROC *proc, double period, DWORD minMaxBPM, DWORD flags, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_CallbackReset)(DWORD handle);
|
||||
float BASS_FXDEF(BASS_FX_BPM_Translate)(DWORD handle, float val2tran, DWORD trans); // deprecated
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_Free)(DWORD handle);
|
||||
|
||||
/*===========================================================================
|
||||
Beat position trigger
|
||||
===========================================================================*/
|
||||
|
||||
typedef void (CALLBACK BPMBEATPROC)(DWORD chan, double beatpos, void *user);
|
||||
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatCallbackSet)(DWORD handle, BPMBEATPROC *proc, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatCallbackReset)(DWORD handle);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatDecodeGet)(DWORD chan, double startSec, double endSec, DWORD flags, BPMBEATPROC *proc, void *user);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatSetParameters)(DWORD handle, float bandwidth, float centerfreq, float beat_rtime);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatGetParameters)(DWORD handle, float *bandwidth, float *centerfreq, float *beat_rtime);
|
||||
BOOL BASS_FXDEF(BASS_FX_BPM_BeatFree)(DWORD handle);
|
||||
|
||||
/*===========================================================================
|
||||
Macros
|
||||
===========================================================================*/
|
||||
|
||||
// translate linear level to logarithmic dB
|
||||
#define BASS_BFX_Linear2dB(level) (20*log10(level))
|
||||
|
||||
// translate logarithmic dB level to linear
|
||||
#define BASS_BFX_dB2Linear(dB) pow(10,(dB)/20)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
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|
@ -1496,7 +1496,7 @@ static void update_game_sound(void) {
|
|||
#if defined(VERSION_EU) || defined(VERSION_SH)
|
||||
queue_audio_cmd_f32(AUDIO_CMD_ARGS(AUDIO_CMD_VOLUME, SEQ_PLAYER_SFX, channelIndex, 0), 1);
|
||||
queue_audio_cmd_s8(AUDIO_CMD_ARGS(AUDIO_CMD_NEW_PAN, SEQ_PLAYER_SFX, channelIndex, 0), 64);
|
||||
queue_audio_cmd_f32(AUDIO_CMD_ARGS(AUDIO_CMD_FREQ_SCALE, SEQ_PLAYER_SFX, channelIndex, 0),
|
||||
queue_audio_cmd_f32(AUDIO_CMD_ARGS(AUDIO_CMD_FREQ_SCALE, SEQ_PLAYER_SFX, channelIndex, 0),
|
||||
get_sound_freq_scale(bank, soundIndex));
|
||||
#else
|
||||
gSequencePlayers[SEQ_PLAYER_SFX].channels[channelIndex]->volume = 1.0f;
|
||||
|
@ -1744,16 +1744,16 @@ static void update_game_sound(void) {
|
|||
gSequencePlayers[SEQ_PLAYER_SFX].channels[channelIndex]->freqScale *= sSoundBanks[bank][soundIndex].customFreqScale;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// Increment to the next channel that this bank owns
|
||||
channelIndex++;
|
||||
}
|
||||
|
||||
|
||||
// Increment to the first channel index of the next bank
|
||||
// (In practice sUsedChannelsForSoundBank[i] = sMaxChannelsForSoundBank[i] = 1, so this
|
||||
// doesn't do anything)
|
||||
channelIndex += sMaxChannelsForSoundBank[bank] - sUsedChannelsForSoundBank[bank];
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2440,7 +2440,7 @@ void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
|
|||
u8 priority = seqArgs >> 8;
|
||||
u8 i;
|
||||
u8 foundIndex = 0;
|
||||
|
||||
|
||||
//LOG_DEBUG("Playing music with arguments: %d, 0x%X, %d, %d", player, seqId, priority, fadeTimer);
|
||||
|
||||
// Except for the background music player, we don't support queued
|
||||
|
@ -2449,7 +2449,7 @@ void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
|
|||
seq_player_play_sequence(player, seqId, fadeTimer);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Abort if the queue is already full.
|
||||
if (sBackgroundMusicQueueSize == MAX_BACKGROUND_MUSIC_QUEUE_SIZE) {
|
||||
LOG_DEBUG("Background music queue reached max size! Ignoring request to queue sequence %d.", seqId);
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include "types.h"
|
||||
|
||||
#include "pc/lua/utils/smlua_audio_utils.h"
|
||||
#define MAX_AUDIO_OVERRIDE 128
|
||||
|
||||
// Sequence arguments, passed to seq_player_play_sequence. seqId may be bit-OR'ed with
|
||||
// SEQ_VARIATION; this will load the same sequence, but set a variation
|
||||
|
|
|
@ -1,136 +0,0 @@
|
|||
#include "include/bass/bass.h"
|
||||
#include "include/bass/bass_fx.h"
|
||||
#include "pc/debuglog.h"
|
||||
|
||||
#include "bass_audio_helpers.h"
|
||||
|
||||
HSTREAM bassh_create_fx_stream_from_file(const char* data, QWORD length, QWORD offset) {
|
||||
HSTREAM raw_stream = BASS_StreamCreateFile(TRUE, data, offset, length, BASS_STREAM_PRESCAN | BASS_STREAM_DECODE);
|
||||
|
||||
HSTREAM stream = BASS_FX_TempoCreate(raw_stream, BASS_STREAM_PRESCAN);
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
||||
HSAMPLE bassh_create_sample_from_file(const char* data, QWORD length, QWORD offset) {
|
||||
return BASS_SampleLoad(TRUE, data, offset, length, MAX_SAMPLE_CONCURRENT_PLAYBACKS, BASS_SAMPLE_OVER_POS);
|
||||
}
|
||||
|
||||
HSTREAM bassh_sample_get_stream(HSAMPLE sample) {
|
||||
return BASS_SampleGetChannel(sample, 0);
|
||||
}
|
||||
|
||||
void bassh_free_sample(HSAMPLE sample) {
|
||||
BASS_SampleFree(sample);
|
||||
}
|
||||
|
||||
void bassh_stop_sample(HSAMPLE sample) {
|
||||
BASS_SampleStop(sample);
|
||||
}
|
||||
|
||||
void bassh_set_looping(HSTREAM stream, BOOL loop) {
|
||||
BASS_ChannelFlags(stream, loop == TRUE ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
|
||||
}
|
||||
|
||||
BOOL bassh_get_looping(HSTREAM stream) {
|
||||
return (BASS_ChannelFlags(stream, 0, 0) & BASS_SAMPLE_LOOP) > 0;
|
||||
}
|
||||
|
||||
void bassh_set_frequency(HSTREAM stream, float frequency) {
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_FREQ, frequency);
|
||||
}
|
||||
|
||||
float bassh_get_frequency(HSTREAM stream) {
|
||||
float val;
|
||||
BASS_ChannelGetAttribute(stream, BASS_ATTRIB_FREQ, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
void bassh_set_tempo(HSTREAM stream, float tempo) {
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_TEMPO, tempo);
|
||||
}
|
||||
|
||||
float bassh_get_tempo(HSTREAM stream) {
|
||||
float val;
|
||||
BASS_ChannelGetAttribute(stream, BASS_ATTRIB_TEMPO, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
double bassh_get_stream_pos(HSTREAM stream) {
|
||||
DWORD pos_b = BASS_ChannelGetPosition(stream, BASS_POS_BYTE);
|
||||
return BASS_ChannelBytes2Seconds(stream, pos_b);
|
||||
}
|
||||
|
||||
void bassh_set_stream_pos(HSTREAM stream, double pos) {
|
||||
BASS_ChannelSetPosition(stream, BASS_ChannelSeconds2Bytes(stream, pos), BASS_POS_BYTE);
|
||||
}
|
||||
|
||||
void bassh_set_speed(HSTREAM stream, float initial_freq, float speed, BOOL pitch) {
|
||||
if (pitch) {
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_FREQ, initial_freq * speed);
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_TEMPO, 0);
|
||||
}
|
||||
else {
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_FREQ, initial_freq);
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_TEMPO, speed * 100 - 100);
|
||||
}
|
||||
}
|
||||
|
||||
void bassh_set_stream_volume(HSTREAM stream, float volume) {
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_VOL, volume);
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_MUSIC_VOL_CHAN, volume);
|
||||
}
|
||||
|
||||
float bassh_get_stream_volume(HSTREAM stream) {
|
||||
float volume;
|
||||
|
||||
BASS_ChannelGetAttribute(stream, BASS_ATTRIB_MUSIC_VOL_CHAN, &volume);
|
||||
|
||||
return volume;
|
||||
}
|
||||
|
||||
void bassh_play_stream(HSTREAM stream, BOOL restart) {
|
||||
BASS_ChannelPlay(stream, restart);
|
||||
}
|
||||
|
||||
void bassh_pause_stream(HSTREAM stream) {
|
||||
BASS_ChannelPause(stream);
|
||||
}
|
||||
|
||||
void bassh_stop_stream(HSTREAM stream) {
|
||||
BASS_ChannelStop(stream);
|
||||
}
|
||||
|
||||
void bassh_free_stream(HSTREAM stream) {
|
||||
BASS_ChannelFree(stream);
|
||||
}
|
||||
|
||||
void bassh_init(void) {
|
||||
BOOL success = BASS_Init(-1, 44100, 0, 0, 0);
|
||||
|
||||
if(success == FALSE) {
|
||||
//error handling? fucking nerd shit
|
||||
LOG_ERROR("Bass init failed!");
|
||||
return;
|
||||
}
|
||||
|
||||
BASS_DEVICEINFO info;
|
||||
BASS_GetDeviceInfo(BASS_GetDevice(), &info);
|
||||
|
||||
LOG_INFO("Bass Initialized on device: %s, with driver: %s", info.name, info.driver);
|
||||
}
|
||||
|
||||
void bassh_deinit(void) {
|
||||
BASS_Free();
|
||||
}
|
||||
|
||||
int bassh_device_count(void) {
|
||||
int count = 0;
|
||||
|
||||
BASS_DEVICEINFO info;
|
||||
for(count = 0; BASS_GetDeviceInfo(count, &info); count++) {}
|
||||
|
||||
return count;
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
#include "include/bass/bass.h"
|
||||
|
||||
#define MAX_SAMPLE_CONCURRENT_PLAYBACKS 32
|
||||
|
||||
HSTREAM bassh_create_fx_stream_from_file(const char* data, QWORD length, QWORD offset);
|
||||
HSAMPLE bassh_create_sample_from_file(const char* data, QWORD length, QWORD offset);
|
||||
|
||||
HSTREAM bassh_sample_get_stream(HSAMPLE sample);
|
||||
void bassh_free_sample(HSAMPLE sample);
|
||||
void bassh_stop_sample(HSAMPLE sample);
|
||||
void bassh_set_looping(HSTREAM stream, BOOL loop);
|
||||
|
||||
void bassh_set_stream_volume(HSTREAM stream, float volume);
|
||||
float bassh_get_stream_volume(HSTREAM stream);
|
||||
void bassh_set_looping(HSTREAM stream, BOOL loop);
|
||||
BOOL bassh_get_looping(HSTREAM stream);
|
||||
void bassh_set_frequency(HSTREAM stream, float frequency);
|
||||
float bassh_get_frequency(HSTREAM stream);
|
||||
void bassh_set_tempo(HSTREAM stream, float tempo);
|
||||
float bassh_get_tempo(HSTREAM stream);
|
||||
|
||||
void bassh_set_speed(HSTREAM stream, float initial_freq, float speed, BOOL pitch);
|
||||
|
||||
double bassh_get_stream_pos(HSTREAM stream);
|
||||
void bassh_set_stream_pos(HSTREAM stream, double pos);
|
||||
|
||||
void bassh_play_stream(HSTREAM stream, BOOL restart);
|
||||
void bassh_pause_stream(HSTREAM stream);
|
||||
void bassh_stop_stream(HSTREAM stream);
|
||||
void bassh_free_stream(HSTREAM stream);
|
||||
|
||||
int bassh_device_count();
|
||||
|
||||
void bassh_init();
|
||||
void bassh_deinit();
|
|
@ -1,111 +0,0 @@
|
|||
#include "types.h"
|
||||
#include "bass/bass.h"
|
||||
#include "game/camera.h"
|
||||
#undef min // Redefined in math_util.h, undef it to avoid compiler warnings
|
||||
#undef max // Redefined in math_util.h, undef it to avoid compiler warnings
|
||||
#include "engine/math_util.h"
|
||||
|
||||
#define H01(s, i, x) (x * 65599u + (u8) s[(i) < sizeof(s) ? (i) : sizeof(s)])
|
||||
#define H04(s, i, x) H01(s, i, H01(s, i + 1, H01(s, i + 2, H01(s, i + 3, x))))
|
||||
#define H16(s, i, x) H04(s, i, H04(s, i + 4, H04(s, i + 8, H04(s, i + 12, x))))
|
||||
#define H64(s, i, x) H16(s, i, H16(s, i + 16, H16(s, i + 32, H16(s, i + 48, x))))
|
||||
#define CHAR_BASS_MAGIC 0xFF000000u
|
||||
#define CHAR_BASS_SOUND_ID(name) (H64(#name "________________________________________________________________", 0, 0) & ~CHAR_BASS_MAGIC)
|
||||
#define CHAR_BASS_SOUND(name) (CHAR_BASS_MAGIC | CHAR_BASS_SOUND_ID(name))
|
||||
#define CHAR_BASS_SOUND_NOT_LOADED 0xFFFFFFFFu
|
||||
#define DECL_CHAR_BASS_SOUND_RAW(name, ...) static const u8 sCharacterBassSoundRaw_##name[] =
|
||||
#define DECL_CHAR_BASS_SOUND(name) { CHAR_BASS_SOUND(name), (s32) sizeof(sCharacterBassSoundRaw_##name), sCharacterBassSoundRaw_##name, CHAR_BASS_SOUND_NOT_LOADED, 0.f }
|
||||
|
||||
// Undef these to avoid naming issues
|
||||
#undef SOUND_MARIO_LETS_A_GO
|
||||
#undef SOUND_LUIGI_LETS_A_GO
|
||||
#undef SOUND_WARIO_LETS_A_GO
|
||||
#undef SOUND_TOAD_LETS_A_GO
|
||||
#undef SOUND_MARIO_OKEY_DOKEY
|
||||
#undef SOUND_LUIGI_OKEY_DOKEY
|
||||
#undef SOUND_WARIO_OKEY_DOKEY
|
||||
#undef SOUND_TOAD_OKEY_DOKEY
|
||||
|
||||
/////////////////
|
||||
// Bass sounds //
|
||||
/////////////////
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_MARIO_LETS_A_GO) {
|
||||
#include "sound/samples/sfx_mario/1A_mario_lets_a_go.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_LUIGI_LETS_A_GO) {
|
||||
#include "sound/samples/sfx_custom_luigi/1A.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_WARIO_LETS_A_GO) {
|
||||
#include "sound/samples/sfx_custom_wario/1A.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_TOAD_LETS_A_GO) {
|
||||
#include "sound/samples/sfx_custom_toad/1A.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_MARIO_OKEY_DOKEY) {
|
||||
#include "sound/samples/sfx_mario_peach/0B_mario_okey_dokey.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_LUIGI_OKEY_DOKEY) {
|
||||
#include "sound/samples/sfx_custom_luigi_peach/0B.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_WARIO_OKEY_DOKEY) {
|
||||
#include "sound/samples/sfx_custom_wario_peach/0B.table.inc.c"
|
||||
};
|
||||
|
||||
DECL_CHAR_BASS_SOUND_RAW(SOUND_TOAD_OKEY_DOKEY) {
|
||||
#include "sound/samples/sfx_custom_toad_peach/0B.table.inc.c"
|
||||
};
|
||||
|
||||
///////////////////////
|
||||
// Bass sounds table //
|
||||
///////////////////////
|
||||
|
||||
typedef struct { s32 sound; s32 size; const u8 *raw; HSAMPLE sample; f32 freq; } CharacterBassSound;
|
||||
static CharacterBassSound sCharacterBassSounds[] = {
|
||||
DECL_CHAR_BASS_SOUND(SOUND_MARIO_LETS_A_GO),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_LUIGI_LETS_A_GO),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_WARIO_LETS_A_GO),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_TOAD_LETS_A_GO),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_MARIO_OKEY_DOKEY),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_LUIGI_OKEY_DOKEY),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_WARIO_OKEY_DOKEY),
|
||||
DECL_CHAR_BASS_SOUND(SOUND_TOAD_OKEY_DOKEY),
|
||||
{ 0, 0, NULL, CHAR_BASS_SOUND_NOT_LOADED, 0.f },
|
||||
};
|
||||
|
||||
///////////////////////////
|
||||
// Bass sounds functions //
|
||||
///////////////////////////
|
||||
|
||||
static CharacterBassSound *get_character_bass_sound(s32 sound) {
|
||||
for (CharacterBassSound *cbs = sCharacterBassSounds; cbs->raw != NULL; cbs++) {
|
||||
if (cbs->sound == sound) {
|
||||
return cbs;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void play_character_bass_sound(CharacterBassSound *cbs, f32 *pos, f32 freqScale) {
|
||||
if (cbs->sample == CHAR_BASS_SOUND_NOT_LOADED) {
|
||||
cbs->sample = BASS_SampleLoad(TRUE, cbs->raw, 0, cbs->size, 32, BASS_SAMPLE_OVER_POS);
|
||||
BASS_SAMPLE info; BASS_SampleGetInfo(cbs->sample, &info);
|
||||
cbs->freq = info.freq;
|
||||
}
|
||||
DWORD handle = BASS_SampleGetChannel(cbs->sample, 0);
|
||||
f32 dist = vec3f_length(pos);
|
||||
f32 pan = (get_sound_pan(pos[0], pos[2]) - 0.5f) * 2.f;
|
||||
f32 intensity = sound_get_level_intensity(dist);
|
||||
f32 masterVolume = (f32) configMasterVolume / 127.f;
|
||||
f32 sfxVolume = (f32) configSfxVolume / 127.f;
|
||||
BASS_ChannelSetAttribute(handle, BASS_ATTRIB_VOL, masterVolume * sfxVolume * intensity * 0.75f);
|
||||
BASS_ChannelSetAttribute(handle, BASS_ATTRIB_PAN, pan);
|
||||
BASS_ChannelSetAttribute(handle, BASS_ATTRIB_FREQ, cbs->freq * freqScale);
|
||||
BASS_ChannelPlay(handle, TRUE);
|
||||
}
|
|
@ -289,6 +289,8 @@ void smlua_update(void) {
|
|||
lua_State* L = gLuaState;
|
||||
if (L == NULL) { return; }
|
||||
|
||||
audio_sample_destroy_pending_copies();
|
||||
|
||||
smlua_call_event_hooks(HOOK_UPDATE);
|
||||
// Collect our garbage after calling our hooks.
|
||||
// If we don't, Lag can quickly build up from our mods.
|
||||
|
|
|
@ -87,15 +87,6 @@ static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
|
|||
// { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
};
|
||||
|
||||
#define LUA_BASS_AUDIO_FIELD_COUNT 5
|
||||
static struct LuaObjectField sBassAudioFields[LUA_BASS_AUDIO_FIELD_COUNT] = {
|
||||
{ "file", LVT_COBJECT_P, offsetof(struct BassAudio, file), true, LOT_MODFILE },
|
||||
{ "handle", LVT_U32, offsetof(struct BassAudio, handle), true, LOT_NONE },
|
||||
{ "isStream", LVT_BOOL, offsetof(struct BassAudio, isStream), true, LOT_NONE },
|
||||
{ "loaded", LVT_BOOL, offsetof(struct BassAudio, loaded), true, LOT_NONE },
|
||||
{ "rawData", LVT_STRING_P, offsetof(struct BassAudio, rawData), true, LOT_NONE },
|
||||
};
|
||||
|
||||
#define LUA_BEHAVIOR_DIALOGS_FIELD_COUNT 84
|
||||
static struct LuaObjectField sBehaviorDialogsFields[LUA_BEHAVIOR_DIALOGS_FIELD_COUNT] = {
|
||||
{ "BobombBuddyBob1Dialog", LVT_S32, offsetof(struct BehaviorDialogs, BobombBuddyBob1Dialog), false, LOT_NONE },
|
||||
|
@ -1195,6 +1186,22 @@ static struct LuaObjectField sModFields[LUA_MOD_FIELD_COUNT] = {
|
|||
// { "size", LVT_???, offsetof(struct Mod, size), true, LOT_??? }, <--- UNIMPLEMENTED
|
||||
};
|
||||
|
||||
#define LUA_MOD_AUDIO_FIELD_COUNT 3
|
||||
static struct LuaObjectField sModAudioFields[LUA_MOD_AUDIO_FIELD_COUNT] = {
|
||||
{ "file", LVT_COBJECT_P, offsetof(struct ModAudio, file), false, LOT_MODFILE },
|
||||
{ "isStream", LVT_BOOL, offsetof(struct ModAudio, isStream), false, LOT_NONE },
|
||||
{ "sampleCopiesTail", LVT_COBJECT_P, offsetof(struct ModAudio, sampleCopiesTail), false, LOT_MODAUDIOSAMPLECOPIES },
|
||||
// { "sound", LVT_???, offsetof(struct ModAudio, sound), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
};
|
||||
|
||||
#define LUA_MOD_AUDIO_SAMPLE_COPIES_FIELD_COUNT 3
|
||||
static struct LuaObjectField sModAudioSampleCopiesFields[LUA_MOD_AUDIO_SAMPLE_COPIES_FIELD_COUNT] = {
|
||||
{ "next", LVT_COBJECT_P, offsetof(struct ModAudioSampleCopies, next), false, LOT_MODAUDIOSAMPLECOPIES },
|
||||
{ "parent", LVT_COBJECT_P, offsetof(struct ModAudioSampleCopies, parent), false, LOT_MODAUDIO },
|
||||
{ "prev", LVT_COBJECT_P, offsetof(struct ModAudioSampleCopies, prev), false, LOT_MODAUDIOSAMPLECOPIES },
|
||||
// { "sound", LVT_???, offsetof(struct ModAudioSampleCopies, sound), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
};
|
||||
|
||||
#define LUA_MOD_FILE_FIELD_COUNT 3
|
||||
static struct LuaObjectField sModFileFields[LUA_MOD_FILE_FIELD_COUNT] = {
|
||||
{ "cachedPath", LVT_STRING_P, offsetof(struct ModFile, cachedPath), true, LOT_NONE },
|
||||
|
@ -2410,7 +2417,6 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
|
|||
{ LOT_ANIMATION, sAnimationFields, LUA_ANIMATION_FIELD_COUNT },
|
||||
{ LOT_ANIMATIONTABLE, sAnimationTableFields, LUA_ANIMATION_TABLE_FIELD_COUNT },
|
||||
{ LOT_AREA, sAreaFields, LUA_AREA_FIELD_COUNT },
|
||||
{ LOT_BASSAUDIO, sBassAudioFields, LUA_BASS_AUDIO_FIELD_COUNT },
|
||||
{ LOT_BEHAVIORDIALOGS, sBehaviorDialogsFields, LUA_BEHAVIOR_DIALOGS_FIELD_COUNT },
|
||||
{ LOT_BEHAVIORTRAJECTORIES, sBehaviorTrajectoriesFields, LUA_BEHAVIOR_TRAJECTORIES_FIELD_COUNT },
|
||||
{ LOT_BEHAVIORVALUES, sBehaviorValuesFields, LUA_BEHAVIOR_VALUES_FIELD_COUNT },
|
||||
|
@ -2446,6 +2452,8 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
|
|||
{ LOT_MARIOBODYSTATE, sMarioBodyStateFields, LUA_MARIO_BODY_STATE_FIELD_COUNT },
|
||||
{ LOT_MARIOSTATE, sMarioStateFields, LUA_MARIO_STATE_FIELD_COUNT },
|
||||
{ LOT_MOD, sModFields, LUA_MOD_FIELD_COUNT },
|
||||
{ LOT_MODAUDIO, sModAudioFields, LUA_MOD_AUDIO_FIELD_COUNT },
|
||||
{ LOT_MODAUDIOSAMPLECOPIES, sModAudioSampleCopiesFields, LUA_MOD_AUDIO_SAMPLE_COPIES_FIELD_COUNT },
|
||||
{ LOT_MODFILE, sModFileFields, LUA_MOD_FILE_FIELD_COUNT },
|
||||
{ LOT_MODETRANSITIONINFO, sModeTransitionInfoFields, LUA_MODE_TRANSITION_INFO_FIELD_COUNT },
|
||||
{ LOT_NAMETAGSSETTINGS, sNametagsSettingsFields, LUA_NAMETAGS_SETTINGS_FIELD_COUNT },
|
||||
|
|
|
@ -9,7 +9,6 @@ enum LuaObjectAutogenType {
|
|||
LOT_ANIMATION,
|
||||
LOT_ANIMATIONTABLE,
|
||||
LOT_AREA,
|
||||
LOT_BASSAUDIO,
|
||||
LOT_BEHAVIORDIALOGS,
|
||||
LOT_BEHAVIORTRAJECTORIES,
|
||||
LOT_BEHAVIORVALUES,
|
||||
|
@ -45,6 +44,8 @@ enum LuaObjectAutogenType {
|
|||
LOT_MARIOBODYSTATE,
|
||||
LOT_MARIOSTATE,
|
||||
LOT_MOD,
|
||||
LOT_MODAUDIO,
|
||||
LOT_MODAUDIOSAMPLECOPIES,
|
||||
LOT_MODFILE,
|
||||
LOT_MODETRANSITIONINFO,
|
||||
LOT_NAMETAGSSETTINGS,
|
||||
|
|
|
@ -27197,7 +27197,7 @@ int smlua_func_audio_sample_destroy(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_sample_destroy"); return 0; }
|
||||
|
||||
audio_sample_destroy(audio);
|
||||
|
@ -27217,7 +27217,7 @@ int smlua_func_audio_sample_load(lua_State* L) {
|
|||
const char* filename = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_sample_load"); return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_BASSAUDIO, audio_sample_load(filename));
|
||||
smlua_push_object(L, LOT_MODAUDIO, audio_sample_load(filename));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -27231,7 +27231,7 @@ int smlua_func_audio_sample_play(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_sample_play"); return 0; }
|
||||
|
||||
f32* position = smlua_get_vec3f_from_buffer();
|
||||
|
@ -27260,7 +27260,7 @@ int smlua_func_audio_sample_stop(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_sample_stop"); return 0; }
|
||||
|
||||
audio_sample_stop(audio);
|
||||
|
@ -27277,7 +27277,7 @@ int smlua_func_audio_stream_destroy(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_destroy"); return 0; }
|
||||
|
||||
audio_stream_destroy(audio);
|
||||
|
@ -27294,7 +27294,7 @@ int smlua_func_audio_stream_get_frequency(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_get_frequency"); return 0; }
|
||||
|
||||
lua_pushnumber(L, audio_stream_get_frequency(audio));
|
||||
|
@ -27311,7 +27311,7 @@ int smlua_func_audio_stream_get_looping(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_get_looping"); return 0; }
|
||||
|
||||
lua_pushboolean(L, audio_stream_get_looping(audio));
|
||||
|
@ -27328,7 +27328,7 @@ int smlua_func_audio_stream_get_position(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_get_position"); return 0; }
|
||||
|
||||
lua_pushnumber(L, audio_stream_get_position(audio));
|
||||
|
@ -27336,23 +27336,6 @@ int smlua_func_audio_stream_get_position(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_get_tempo(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 1) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_get_tempo", 1, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_get_tempo"); return 0; }
|
||||
|
||||
lua_pushnumber(L, audio_stream_get_tempo(audio));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_get_volume(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -27362,7 +27345,7 @@ int smlua_func_audio_stream_get_volume(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_get_volume"); return 0; }
|
||||
|
||||
lua_pushnumber(L, audio_stream_get_volume(audio));
|
||||
|
@ -27382,24 +27365,7 @@ int smlua_func_audio_stream_load(lua_State* L) {
|
|||
const char* filename = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_load"); return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_BASSAUDIO, audio_stream_load(filename));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_load_url(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 1) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_load_url", 1, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* url = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_load_url"); return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_BASSAUDIO, audio_stream_load_url(url));
|
||||
smlua_push_object(L, LOT_MODAUDIO, audio_stream_load(filename));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -27413,7 +27379,7 @@ int smlua_func_audio_stream_pause(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_pause"); return 0; }
|
||||
|
||||
audio_stream_pause(audio);
|
||||
|
@ -27430,7 +27396,7 @@ int smlua_func_audio_stream_play(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_play"); return 0; }
|
||||
bool restart = smlua_to_boolean(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_play"); return 0; }
|
||||
|
@ -27451,7 +27417,7 @@ int smlua_func_audio_stream_set_frequency(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_frequency"); return 0; }
|
||||
f32 freq = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_frequency"); return 0; }
|
||||
|
@ -27470,7 +27436,7 @@ int smlua_func_audio_stream_set_looping(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_looping"); return 0; }
|
||||
bool looping = smlua_to_boolean(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_looping"); return 0; }
|
||||
|
@ -27489,7 +27455,7 @@ int smlua_func_audio_stream_set_position(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_position"); return 0; }
|
||||
f32 pos = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_position"); return 0; }
|
||||
|
@ -27499,48 +27465,6 @@ int smlua_func_audio_stream_set_position(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_set_speed(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 4) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_set_speed", 4, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_speed"); return 0; }
|
||||
f32 initial_freq = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_speed"); return 0; }
|
||||
f32 speed = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "audio_stream_set_speed"); return 0; }
|
||||
bool pitch = smlua_to_boolean(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "audio_stream_set_speed"); return 0; }
|
||||
|
||||
audio_stream_set_speed(audio, initial_freq, speed, pitch);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_set_tempo(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 2) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_set_tempo", 2, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_tempo"); return 0; }
|
||||
f32 tempo = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_tempo"); return 0; }
|
||||
|
||||
audio_stream_set_tempo(audio, tempo);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_set_volume(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -27550,7 +27474,7 @@ int smlua_func_audio_stream_set_volume(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_volume"); return 0; }
|
||||
f32 volume = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_volume"); return 0; }
|
||||
|
@ -27569,7 +27493,7 @@ int smlua_func_audio_stream_stop(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_stop"); return 0; }
|
||||
|
||||
audio_stream_stop(audio);
|
||||
|
@ -27739,6 +27663,82 @@ int smlua_func_smlua_collision_util_get(lua_State* L) {
|
|||
// smlua_deprecated.h //
|
||||
////////////////////////
|
||||
|
||||
int smlua_func_audio_stream_get_tempo(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 1) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_get_tempo", 1, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_get_tempo"); return 0; }
|
||||
|
||||
lua_pushnumber(L, audio_stream_get_tempo(audio));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_load_url(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 1) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_load_url", 1, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* url = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_load_url"); return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_MODAUDIO, audio_stream_load_url(url));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_set_speed(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 4) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_set_speed", 4, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_speed"); return 0; }
|
||||
f32 initial_freq = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_speed"); return 0; }
|
||||
f32 speed = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "audio_stream_set_speed"); return 0; }
|
||||
bool pitch = smlua_to_boolean(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "audio_stream_set_speed"); return 0; }
|
||||
|
||||
audio_stream_set_speed(audio, initial_freq, speed, pitch);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_set_tempo(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 2) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_set_tempo", 2, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct ModAudio* audio = (struct ModAudio*)smlua_to_cobject(L, 1, LOT_MODAUDIO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_set_tempo"); return 0; }
|
||||
f32 tempo = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "audio_stream_set_tempo"); return 0; }
|
||||
|
||||
audio_stream_set_tempo(audio, tempo);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_djui_hud_set_render_behind_hud(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -32875,17 +32875,13 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "audio_stream_get_frequency", smlua_func_audio_stream_get_frequency);
|
||||
smlua_bind_function(L, "audio_stream_get_looping", smlua_func_audio_stream_get_looping);
|
||||
smlua_bind_function(L, "audio_stream_get_position", smlua_func_audio_stream_get_position);
|
||||
smlua_bind_function(L, "audio_stream_get_tempo", smlua_func_audio_stream_get_tempo);
|
||||
smlua_bind_function(L, "audio_stream_get_volume", smlua_func_audio_stream_get_volume);
|
||||
smlua_bind_function(L, "audio_stream_load", smlua_func_audio_stream_load);
|
||||
smlua_bind_function(L, "audio_stream_load_url", smlua_func_audio_stream_load_url);
|
||||
smlua_bind_function(L, "audio_stream_pause", smlua_func_audio_stream_pause);
|
||||
smlua_bind_function(L, "audio_stream_play", smlua_func_audio_stream_play);
|
||||
smlua_bind_function(L, "audio_stream_set_frequency", smlua_func_audio_stream_set_frequency);
|
||||
smlua_bind_function(L, "audio_stream_set_looping", smlua_func_audio_stream_set_looping);
|
||||
smlua_bind_function(L, "audio_stream_set_position", smlua_func_audio_stream_set_position);
|
||||
smlua_bind_function(L, "audio_stream_set_speed", smlua_func_audio_stream_set_speed);
|
||||
smlua_bind_function(L, "audio_stream_set_tempo", smlua_func_audio_stream_set_tempo);
|
||||
smlua_bind_function(L, "audio_stream_set_volume", smlua_func_audio_stream_set_volume);
|
||||
smlua_bind_function(L, "audio_stream_stop", smlua_func_audio_stream_stop);
|
||||
smlua_bind_function(L, "smlua_audio_utils_replace_sequence", smlua_func_smlua_audio_utils_replace_sequence);
|
||||
|
@ -32900,6 +32896,10 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "smlua_collision_util_get", smlua_func_smlua_collision_util_get);
|
||||
|
||||
// smlua_deprecated.h
|
||||
smlua_bind_function(L, "audio_stream_get_tempo", smlua_func_audio_stream_get_tempo);
|
||||
smlua_bind_function(L, "audio_stream_load_url", smlua_func_audio_stream_load_url);
|
||||
smlua_bind_function(L, "audio_stream_set_speed", smlua_func_audio_stream_set_speed);
|
||||
smlua_bind_function(L, "audio_stream_set_tempo", smlua_func_audio_stream_set_tempo);
|
||||
smlua_bind_function(L, "djui_hud_set_render_behind_hud", smlua_func_djui_hud_set_render_behind_hud);
|
||||
smlua_bind_function(L, "network_discord_id_from_local_index", smlua_func_network_discord_id_from_local_index);
|
||||
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
#define MINIAUDIO_IMPLEMENTATION // required by miniaudio
|
||||
|
||||
// enable Vorbis decoding (provides ogg audio decoding support) for miniaudio
|
||||
#define STB_VORBIS_HEADER_ONLY
|
||||
#include "pc/utils/stb_vorbis.c"
|
||||
|
||||
#include "types.h"
|
||||
#include "seq_ids.h"
|
||||
#include "audio/external.h"
|
||||
|
@ -7,8 +13,9 @@
|
|||
#include "pc/lua/smlua.h"
|
||||
#include "pc/lua/utils/smlua_audio_utils.h"
|
||||
#include "pc/mods/mods_utils.h"
|
||||
#include "bass_audio/bass_audio_helpers.h"
|
||||
#include "pc/utils/misc.h"
|
||||
#include "pc/debuglog.h"
|
||||
#include "audio/external.h"
|
||||
|
||||
struct AudioOverride {
|
||||
bool enabled;
|
||||
|
@ -144,25 +151,30 @@ void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolu
|
|||
LOG_LUA_LINE("Could not find m64 at path: %s", m64path);
|
||||
}
|
||||
|
||||
//////////
|
||||
// bass //
|
||||
//////////
|
||||
///////////////
|
||||
// mod audio //
|
||||
///////////////
|
||||
|
||||
#define MAX_BASS_FILES 256
|
||||
struct BassAudio sBassAudio[MAX_BASS_FILES];
|
||||
u32 sBassAudioCount = 0;
|
||||
// Optimization: disable spatialization for everything as it's not used
|
||||
#define MA_SOUND_STREAM_FLAGS (MA_SOUND_FLAG_NO_SPATIALIZATION | MA_SOUND_FLAG_STREAM)
|
||||
#define MA_SOUND_SAMPLE_FLAGS (MA_SOUND_FLAG_NO_SPATIALIZATION | MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_DECODE) // No pitch, pre-decode audio samples
|
||||
|
||||
static struct BassAudio* find_bass_audio(struct ModFile* file) {
|
||||
for(u16 i = 0; i < sBassAudioCount; i++) {
|
||||
struct BassAudio* audio = &sBassAudio[i];
|
||||
if (audio->file != file) { continue; }
|
||||
return audio;
|
||||
struct DynamicPool *sModAudio;
|
||||
ma_engine gModAudioEngine;
|
||||
|
||||
static struct ModAudio* find_mod_audio(struct ModFile* file) {
|
||||
struct DynamicPoolNode* node = sModAudio->tail;
|
||||
while (node) {
|
||||
struct DynamicPoolNode* prev = node->prev;
|
||||
struct ModAudio* audio = node->ptr;
|
||||
if (audio->file == file) { return audio; }
|
||||
node = prev;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static bool audio_sanity_check(struct BassAudio* audio, bool isStream, const char* action) {
|
||||
if (audio == NULL || !audio->loaded || audio->handle == 0) {
|
||||
static bool audio_sanity_check(struct ModAudio* audio, bool isStream, const char* action) {
|
||||
if (audio == NULL) {
|
||||
LOG_LUA_LINE("Tried to %s unloaded audio stream", action);
|
||||
return false;
|
||||
}
|
||||
|
@ -177,7 +189,7 @@ static bool audio_sanity_check(struct BassAudio* audio, bool isStream, const cha
|
|||
return true;
|
||||
}
|
||||
|
||||
struct BassAudio* audio_load_internal(const char* filename, bool isStream) {
|
||||
struct ModAudio* audio_load_internal(const char* filename, bool isStream) {
|
||||
// check file type
|
||||
bool validFileType = false;
|
||||
const char* fileTypes[] = { ".mp3", ".aiff", ".ogg", NULL };
|
||||
|
@ -211,11 +223,11 @@ struct BassAudio* audio_load_internal(const char* filename, bool isStream) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// find stream in BassAudio list
|
||||
struct BassAudio* bassAudio = find_bass_audio(modFile);
|
||||
if (bassAudio && bassAudio->loaded) {
|
||||
if (isStream == bassAudio->isStream) {
|
||||
return bassAudio;
|
||||
// find stream in ModAudio list
|
||||
struct ModAudio* audio = find_mod_audio(modFile);
|
||||
if (audio) {
|
||||
if (isStream == audio->isStream) {
|
||||
return audio;
|
||||
} else if (isStream) {
|
||||
LOG_LUA_LINE("Tried to load a stream, when a sample already exists for '%s'", filename);
|
||||
return NULL;
|
||||
|
@ -225,218 +237,264 @@ struct BassAudio* audio_load_internal(const char* filename, bool isStream) {
|
|||
}
|
||||
}
|
||||
|
||||
// allocate in BassAudio list
|
||||
if (sBassAudioCount >= MAX_BASS_FILES) {
|
||||
LOG_LUA_LINE("Ran out of available audio slots!");
|
||||
return NULL;
|
||||
}
|
||||
if (bassAudio == NULL) {
|
||||
bassAudio = &sBassAudio[sBassAudioCount++];
|
||||
// allocate in ModAudio pool
|
||||
if (audio == NULL) {
|
||||
audio = dynamic_pool_alloc(sModAudio, sizeof(struct ModAudio));
|
||||
if (!audio) {
|
||||
LOG_LUA_LINE("Could not allocate space for new mod audio!");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// remember file
|
||||
bassAudio->file = modFile;
|
||||
audio->file = modFile;
|
||||
|
||||
// open file pointer
|
||||
bool opened = false;
|
||||
if (modFile->fp == NULL) {
|
||||
modFile->fp = fopen(modFile->cachedPath, "rb");
|
||||
if (modFile->fp == NULL) {
|
||||
LOG_ERROR("Could not open mod file: %s", modFile->cachedPath);
|
||||
return NULL;
|
||||
}
|
||||
opened = true;
|
||||
// load audio
|
||||
ma_result result = ma_sound_init_from_file(
|
||||
&gModAudioEngine, modFile->cachedPath,
|
||||
isStream ? MA_SOUND_STREAM_FLAGS : MA_SOUND_SAMPLE_FLAGS,
|
||||
NULL, NULL, &audio->sound
|
||||
);
|
||||
if (result != MA_SUCCESS) {
|
||||
LOG_ERROR("failed to load audio file '%s': %d", filename, result);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// copy data
|
||||
rewind(modFile->fp);
|
||||
bassAudio->rawData = (char*)malloc(modFile->size * sizeof(char));
|
||||
fread(bassAudio->rawData, modFile->size, 1, modFile->fp);
|
||||
|
||||
// close file pointer
|
||||
if (opened) {
|
||||
fclose(modFile->fp);
|
||||
modFile->fp = NULL;
|
||||
}
|
||||
|
||||
// load audio and return it
|
||||
if (isStream) {
|
||||
bassAudio->handle = bassh_create_fx_stream_from_file(bassAudio->rawData, modFile->size, 0);
|
||||
bassAudio->isStream = true;
|
||||
} else {
|
||||
bassAudio->handle = bassh_create_sample_from_file(bassAudio->rawData, modFile->size, 0);
|
||||
bassAudio->isStream = false;
|
||||
}
|
||||
bassAudio->loaded = true;
|
||||
return bassAudio;
|
||||
audio->isStream = isStream;
|
||||
return audio;
|
||||
}
|
||||
|
||||
struct BassAudio* audio_stream_load(const char* filename) {
|
||||
struct ModAudio* audio_stream_load(const char* filename) {
|
||||
return audio_load_internal(filename, true);
|
||||
}
|
||||
|
||||
struct BassAudio* audio_stream_load_url(const char* url) {
|
||||
if (url == NULL || strlen(url) == 0) {
|
||||
LOG_LUA_LINE("Failed to load url");
|
||||
return NULL;
|
||||
}
|
||||
HSTREAM stream = BASS_StreamCreateURL(url, 0, 0, NULL, NULL);
|
||||
struct BassAudio* res = malloc(sizeof(struct BassAudio));
|
||||
res->handle = stream;
|
||||
res->rawData = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
void audio_stream_destroy(struct BassAudio* audio) {
|
||||
void audio_stream_destroy(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "destroy")) {
|
||||
return;
|
||||
}
|
||||
|
||||
bassh_free_stream(audio->handle);
|
||||
audio->handle = 0;
|
||||
audio->loaded = false;
|
||||
if (audio->rawData != NULL) {
|
||||
free(audio->rawData);
|
||||
}
|
||||
audio->rawData = NULL;
|
||||
ma_sound_uninit(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume) {
|
||||
void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume) {
|
||||
if (!audio_sanity_check(audio, true, "play")) {
|
||||
return;
|
||||
}
|
||||
f32 masterVolume = (f32)configMasterVolume / 127.0f;
|
||||
f32 musicVolume = (f32)configMusicVolume / 127.0f;
|
||||
bassh_set_stream_volume(audio->handle, masterVolume * musicVolume * volume);
|
||||
bassh_play_stream(audio->handle, restart);
|
||||
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * volume);
|
||||
if (restart || !ma_sound_is_playing(&audio->sound)) { ma_sound_seek_to_pcm_frame(&audio->sound, 0); }
|
||||
ma_sound_start(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_stream_pause(struct BassAudio* audio) {
|
||||
void audio_stream_pause(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "pause")) {
|
||||
return;
|
||||
}
|
||||
bassh_pause_stream(audio->handle);
|
||||
ma_sound_stop(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_stream_stop(struct BassAudio* audio) {
|
||||
void audio_stream_stop(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "stop")) {
|
||||
return;
|
||||
}
|
||||
bassh_stop_stream(audio->handle);
|
||||
}
|
||||
ma_sound_stop(&audio->sound);
|
||||
ma_sound_seek_to_pcm_frame(&audio->sound, 0);
|
||||
}
|
||||
|
||||
f32 audio_stream_get_position(struct BassAudio* audio) {
|
||||
f32 audio_stream_get_position(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "getpos")) {
|
||||
return 0;
|
||||
}
|
||||
return (f32)bassh_get_stream_pos(audio->handle);
|
||||
// ! This gets the time that the audio has been playing for, but is not reset when the stream loops
|
||||
return (f32)ma_sound_get_time_in_milliseconds(&audio->sound) / 1000;
|
||||
}
|
||||
|
||||
void audio_stream_set_position(struct BassAudio* audio, f32 pos) {
|
||||
void audio_stream_set_position(struct ModAudio* audio, f32 pos) {
|
||||
if (!audio_sanity_check(audio, true, "setpos")) {
|
||||
return;
|
||||
}
|
||||
bassh_set_stream_pos(audio->handle, (double)pos);
|
||||
u64 length;
|
||||
ma_sound_get_length_in_pcm_frames(&audio->sound, &length);
|
||||
ma_sound_seek_to_pcm_frame(&audio->sound, (u64)(length * pos));
|
||||
}
|
||||
|
||||
bool audio_stream_get_looping(struct BassAudio* audio) {
|
||||
bool audio_stream_get_looping(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "getloop")) {
|
||||
return false;
|
||||
}
|
||||
return bassh_get_looping(audio->handle);
|
||||
return ma_sound_is_looping(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_stream_set_looping(struct BassAudio* audio, bool looping) {
|
||||
void audio_stream_set_looping(struct ModAudio* audio, bool looping) {
|
||||
if (!audio_sanity_check(audio, true, "setloop")) {
|
||||
return;
|
||||
}
|
||||
bassh_set_looping(audio->handle, looping);
|
||||
ma_sound_set_looping(&audio->sound, looping);
|
||||
}
|
||||
|
||||
f32 audio_stream_get_frequency(struct BassAudio* audio) {
|
||||
f32 audio_stream_get_frequency(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "getfreq")) {
|
||||
return 0;
|
||||
}
|
||||
return bassh_get_frequency(audio->handle);
|
||||
return ma_sound_get_pitch(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_stream_set_frequency(struct BassAudio* audio, f32 freq) {
|
||||
void audio_stream_set_frequency(struct ModAudio* audio, f32 freq) {
|
||||
if (!audio_sanity_check(audio, true, "setfreq")) {
|
||||
return;
|
||||
}
|
||||
bassh_set_frequency(audio->handle, freq);
|
||||
ma_sound_set_pitch(&audio->sound, freq);
|
||||
}
|
||||
|
||||
f32 audio_stream_get_tempo(struct BassAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "gettempo")) {
|
||||
return 0;
|
||||
}
|
||||
return bassh_get_tempo(audio->handle);
|
||||
}
|
||||
// f32 audio_stream_get_tempo(struct ModAudio* audio) {
|
||||
// if (!audio_sanity_check(audio, true, "gettempo")) {
|
||||
// return 0;
|
||||
// }
|
||||
// return bassh_get_tempo(audio->handle);
|
||||
// }
|
||||
|
||||
void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo) {
|
||||
if (!audio_sanity_check(audio, true, "settempo")) {
|
||||
return;
|
||||
}
|
||||
bassh_set_tempo(audio->handle, tempo);
|
||||
}
|
||||
// void audio_stream_set_tempo(struct ModAudio* audio, f32 tempo) {
|
||||
// if (!audio_sanity_check(audio, true, "settempo")) {
|
||||
// return;
|
||||
// }
|
||||
// bassh_set_tempo(audio->handle, tempo);
|
||||
// }
|
||||
|
||||
f32 audio_stream_get_volume(struct BassAudio* audio) {
|
||||
f32 audio_stream_get_volume(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, true, "getvol")) {
|
||||
return 0;
|
||||
}
|
||||
return bassh_get_stream_volume(audio->handle);
|
||||
return ma_sound_get_volume(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_stream_set_volume(struct BassAudio* audio, f32 volume) {
|
||||
void audio_stream_set_volume(struct ModAudio* audio, f32 volume) {
|
||||
if (!audio_sanity_check(audio, true, "setvol")) {
|
||||
return;
|
||||
}
|
||||
f32 masterVolume = (f32)configMasterVolume / 127.0f;
|
||||
f32 musicVolume = (f32)configMusicVolume / 127.0f;
|
||||
bassh_set_stream_volume(audio->handle, masterVolume * musicVolume * volume);
|
||||
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * volume);
|
||||
}
|
||||
|
||||
void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch) {
|
||||
if (!audio_sanity_check(audio, true, "setspeed")) {
|
||||
return;
|
||||
// void audio_stream_set_speed(struct ModAudio* audio, f32 initial_freq, f32 speed, bool pitch) {
|
||||
// if (!audio_sanity_check(audio, true, "setspeed")) {
|
||||
// return;
|
||||
// }
|
||||
// bassh_set_speed(audio->handle, initial_freq, speed, pitch);
|
||||
// }
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
// MA calls the end callback from it's audio thread
|
||||
// Use mutexes to be sure we don't try to delete the same memory at the same time
|
||||
#include <pthread.h>
|
||||
static pthread_mutex_t sSampleCopyMutex = PTHREAD_MUTEX_INITIALIZER;
|
||||
static struct ModAudioSampleCopies *sSampleCopiesPendingUninitTail = NULL;
|
||||
|
||||
// Called whenever a sample copy finishes playback (called from the miniaudio thread)
|
||||
// removes the copy from it's linked list, and adds it to the pending list
|
||||
static void audio_sample_copy_end_callback(void* userData, UNUSED ma_sound* sound) {
|
||||
pthread_mutex_lock(&sSampleCopyMutex);
|
||||
|
||||
struct ModAudioSampleCopies *copy = userData;
|
||||
if (copy->next) { copy->next->prev = copy->prev; }
|
||||
if (copy->prev) { copy->prev->next = copy->next; }
|
||||
if (!copy->next && !copy->prev) {
|
||||
copy->parent->sampleCopiesTail = NULL; // Clear the pointer to this copy
|
||||
}
|
||||
bassh_set_speed(audio->handle, initial_freq, speed, pitch);
|
||||
copy->next = NULL;
|
||||
copy->prev = NULL;
|
||||
|
||||
// add copy to list
|
||||
if (!sSampleCopiesPendingUninitTail) {
|
||||
sSampleCopiesPendingUninitTail = copy;
|
||||
} else {
|
||||
copy->prev = sSampleCopiesPendingUninitTail;
|
||||
sSampleCopiesPendingUninitTail->next = copy;
|
||||
sSampleCopiesPendingUninitTail = copy;
|
||||
}
|
||||
pthread_mutex_unlock(&sSampleCopyMutex);
|
||||
}
|
||||
|
||||
struct BassAudio* audio_sample_load(const char* filename) {
|
||||
// Called every frame in the main thread from smlua_update()
|
||||
// Frees all audio sample copies that are in the pending list
|
||||
void audio_sample_destroy_pending_copies(void) {
|
||||
if (sSampleCopiesPendingUninitTail) {
|
||||
pthread_mutex_lock(&sSampleCopyMutex);
|
||||
for (struct ModAudioSampleCopies *node = sSampleCopiesPendingUninitTail; node;) {
|
||||
struct ModAudioSampleCopies *prev = node->prev;
|
||||
ma_sound_uninit(&node->sound);
|
||||
free(node);
|
||||
node = prev;
|
||||
}
|
||||
sSampleCopiesPendingUninitTail = NULL;
|
||||
pthread_mutex_unlock(&sSampleCopyMutex);
|
||||
}
|
||||
}
|
||||
|
||||
static void audio_sample_destroy_copies(struct ModAudio* audio) {
|
||||
pthread_mutex_lock(&sSampleCopyMutex);
|
||||
for (struct ModAudioSampleCopies* node = audio->sampleCopiesTail; node;) {
|
||||
struct ModAudioSampleCopies* prev = node->prev;
|
||||
ma_sound_uninit(&node->sound);
|
||||
free(node);
|
||||
node = prev;
|
||||
}
|
||||
audio->sampleCopiesTail = NULL;
|
||||
pthread_mutex_unlock(&sSampleCopyMutex);
|
||||
}
|
||||
|
||||
struct ModAudio* audio_sample_load(const char* filename) {
|
||||
return audio_load_internal(filename, false);
|
||||
}
|
||||
|
||||
void audio_sample_destroy(struct BassAudio* audio) {
|
||||
void audio_sample_destroy(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, false, "destroy")) {
|
||||
return;
|
||||
}
|
||||
|
||||
bassh_free_stream(audio->handle);
|
||||
audio->handle = 0;
|
||||
audio->loaded = false;
|
||||
if (audio->rawData) {
|
||||
free(audio->rawData);
|
||||
if (audio->sampleCopiesTail) {
|
||||
audio_sample_destroy_copies(audio);
|
||||
}
|
||||
audio->rawData = NULL;
|
||||
ma_sound_uninit(&audio->sound);
|
||||
}
|
||||
|
||||
void audio_sample_stop(struct BassAudio* audio) {
|
||||
void audio_sample_stop(struct ModAudio* audio) {
|
||||
if (!audio_sanity_check(audio, false, "stop")) {
|
||||
return;
|
||||
}
|
||||
bassh_stop_sample(audio->handle);
|
||||
}
|
||||
if (audio->sampleCopiesTail) {
|
||||
audio_sample_destroy_copies(audio);
|
||||
}
|
||||
ma_sound_stop(&audio->sound);
|
||||
ma_sound_seek_to_pcm_frame(&audio->sound, 0);
|
||||
}
|
||||
|
||||
void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume) {
|
||||
void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume) {
|
||||
if (!audio_sanity_check(audio, false, "play")) {
|
||||
return;
|
||||
}
|
||||
HSTREAM stream = bassh_sample_get_stream(audio->handle);
|
||||
|
||||
ma_sound *sound = &audio->sound;
|
||||
if (ma_sound_is_playing(sound)) {
|
||||
struct ModAudioSampleCopies* copy = calloc(1, sizeof(struct ModAudioSampleCopies));
|
||||
ma_sound_init_copy(&gModAudioEngine, sound, MA_SOUND_SAMPLE_FLAGS, NULL, ©->sound);
|
||||
copy->parent = audio;
|
||||
|
||||
if (!audio->sampleCopiesTail) {
|
||||
audio->sampleCopiesTail = copy;
|
||||
} else {
|
||||
copy->prev = audio->sampleCopiesTail;
|
||||
audio->sampleCopiesTail->next = copy;
|
||||
audio->sampleCopiesTail = copy;
|
||||
}
|
||||
sound = ©->sound;
|
||||
ma_sound_set_end_callback(sound, audio_sample_copy_end_callback, copy);
|
||||
}
|
||||
|
||||
f32 dist = 0;
|
||||
f32 pan = 0;
|
||||
f32 pan = 0.5f;
|
||||
if (gCamera) {
|
||||
f32 dX = position[0] - gCamera->pos[0];
|
||||
f32 dY = position[1] - gCamera->pos[1];
|
||||
|
@ -453,21 +511,39 @@ void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume) {
|
|||
f32 intensity = sound_get_level_intensity(dist);
|
||||
f32 masterVolume = (f32)configMasterVolume / 127.0f;
|
||||
f32 sfxVolume = (f32)configSfxVolume / 127.0f;
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_VOL, masterVolume * sfxVolume * volume * intensity);
|
||||
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_PAN, pan);
|
||||
ma_sound_set_volume(sound, masterVolume * sfxVolume * volume * intensity);
|
||||
ma_sound_set_pan(sound, pan);
|
||||
|
||||
bassh_play_stream(stream, true);
|
||||
ma_sound_start(sound);
|
||||
}
|
||||
|
||||
void audio_custom_shutdown(void) {
|
||||
for(u16 i = 0; i < sBassAudioCount; i++) {
|
||||
struct BassAudio* audio = &sBassAudio[i];
|
||||
if (!audio->loaded) { continue; }
|
||||
if (!sModAudio) { return; }
|
||||
struct DynamicPoolNode* node = sModAudio->tail;
|
||||
while (node) {
|
||||
struct DynamicPoolNode* prev = node->prev;
|
||||
struct ModAudio* audio = node->ptr;
|
||||
if (audio->isStream) {
|
||||
audio_stream_destroy(audio);
|
||||
} else {
|
||||
audio_sample_destroy(audio);
|
||||
}
|
||||
node = prev;
|
||||
}
|
||||
sBassAudioCount = 0;
|
||||
dynamic_pool_free_pool(sModAudio);
|
||||
}
|
||||
|
||||
void smlua_audio_custom_init(void) {
|
||||
sModAudio = dynamic_pool_init();
|
||||
|
||||
ma_result result = ma_engine_init(NULL, &gModAudioEngine);
|
||||
if (result != MA_SUCCESS) {
|
||||
LOG_ERROR("failed to init miniaudio: %d", result);
|
||||
}
|
||||
}
|
||||
|
||||
void smlua_audio_custom_deinit(void) {
|
||||
audio_custom_shutdown();
|
||||
free(sModAudio);
|
||||
ma_engine_uninit(&gModAudioEngine);
|
||||
}
|
||||
|
|
|
@ -1,47 +1,53 @@
|
|||
#ifndef SMLUA_AUDIO_UTILS_H
|
||||
#define SMLUA_AUDIO_UTILS_H
|
||||
|
||||
#define MAX_AUDIO_OVERRIDE 128
|
||||
#include "pc/utils/miniaudio.h"
|
||||
|
||||
void smlua_audio_utils_reset_all(void);
|
||||
bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData);
|
||||
void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);
|
||||
|
||||
//////////
|
||||
// bass //
|
||||
//////////
|
||||
////////////////
|
||||
// mod sounds //
|
||||
////////////////
|
||||
|
||||
struct BassAudio {
|
||||
struct ModFile* file;
|
||||
char* rawData;
|
||||
bool isStream;
|
||||
bool loaded;
|
||||
u32 handle;
|
||||
struct ModAudioSampleCopies {
|
||||
ma_sound sound;
|
||||
struct ModAudioSampleCopies *next;
|
||||
struct ModAudioSampleCopies *prev;
|
||||
struct ModAudio *parent;
|
||||
};
|
||||
|
||||
struct BassAudio* audio_stream_load(const char* filename);
|
||||
struct BassAudio* audio_stream_load_url(const char* url);
|
||||
void audio_stream_destroy(struct BassAudio* audio);
|
||||
void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume);
|
||||
void audio_stream_pause(struct BassAudio* audio);
|
||||
void audio_stream_stop(struct BassAudio* audio);
|
||||
f32 audio_stream_get_position(struct BassAudio* audio);
|
||||
void audio_stream_set_position(struct BassAudio* audio, f32 pos);
|
||||
bool audio_stream_get_looping(struct BassAudio* audio);
|
||||
void audio_stream_set_looping(struct BassAudio* audio, bool looping);
|
||||
f32 audio_stream_get_frequency(struct BassAudio* audio);
|
||||
void audio_stream_set_frequency(struct BassAudio* audio, f32 freq);
|
||||
f32 audio_stream_get_tempo(struct BassAudio* audio);
|
||||
void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo);
|
||||
f32 audio_stream_get_volume(struct BassAudio* audio);
|
||||
void audio_stream_set_volume(struct BassAudio* audio, f32 volume);
|
||||
void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch);
|
||||
struct ModAudio {
|
||||
struct ModFile* file;
|
||||
ma_sound sound;
|
||||
struct ModAudioSampleCopies* sampleCopiesTail;
|
||||
bool isStream;
|
||||
};
|
||||
|
||||
struct BassAudio* audio_sample_load(const char* filename);
|
||||
void audio_sample_destroy(struct BassAudio* audio);
|
||||
void audio_sample_stop(struct BassAudio* audio);
|
||||
void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume);
|
||||
struct ModAudio* audio_stream_load(const char* filename);
|
||||
void audio_stream_destroy(struct ModAudio* audio);
|
||||
void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);
|
||||
void audio_stream_pause(struct ModAudio* audio);
|
||||
void audio_stream_stop(struct ModAudio* audio);
|
||||
f32 audio_stream_get_position(struct ModAudio* audio);
|
||||
void audio_stream_set_position(struct ModAudio* audio, f32 pos);
|
||||
bool audio_stream_get_looping(struct ModAudio* audio);
|
||||
void audio_stream_set_looping(struct ModAudio* audio, bool looping);
|
||||
f32 audio_stream_get_frequency(struct ModAudio* audio);
|
||||
void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);
|
||||
f32 audio_stream_get_volume(struct ModAudio* audio);
|
||||
void audio_stream_set_volume(struct ModAudio* audio, f32 volume);
|
||||
|
||||
void audio_sample_destroy_pending_copies(void);
|
||||
struct ModAudio* audio_sample_load(const char* filename);
|
||||
void audio_sample_destroy(struct ModAudio* audio);
|
||||
void audio_sample_stop(struct ModAudio* audio);
|
||||
void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);
|
||||
|
||||
void audio_custom_shutdown(void);
|
||||
|
||||
#endif
|
||||
void smlua_audio_custom_init(void);
|
||||
void smlua_audio_custom_deinit(void);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -20,3 +20,17 @@ void djui_hud_set_render_behind_hud(bool enable) {
|
|||
if (!gLuaActiveMod) { return; }
|
||||
gLuaActiveMod->renderBehindHud = enable;
|
||||
}
|
||||
|
||||
struct ModAudio* audio_stream_load_url(UNUSED const char* url) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
f32 audio_stream_get_tempo(UNUSED struct ModAudio* audio) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void audio_stream_set_tempo(UNUSED struct ModAudio* audio, UNUSED f32 tempo) {
|
||||
}
|
||||
|
||||
void audio_stream_set_speed(UNUSED struct ModAudio* audio, UNUSED f32 initial_freq, UNUSED f32 speed, UNUSED bool pitch) {
|
||||
}
|
||||
|
|
|
@ -3,3 +3,7 @@
|
|||
char* network_discord_id_from_local_index(u8 localIndex);
|
||||
void djui_hud_set_render_behind_hud(bool enable);
|
||||
|
||||
struct ModAudio* audio_stream_load_url(const char* url);
|
||||
f32 audio_stream_get_tempo(struct ModAudio* audio);
|
||||
void audio_stream_set_tempo(struct ModAudio* audio, f32 tempo);
|
||||
void audio_stream_set_speed(struct ModAudio* audio, f32 initial_freq, f32 speed, bool pitch);
|
||||
|
|
|
@ -33,9 +33,6 @@
|
|||
#include "game/main.h"
|
||||
#include "game/rumble_init.h"
|
||||
|
||||
#include "include/bass/bass.h"
|
||||
#include "include/bass/bass_fx.h"
|
||||
#include "src/bass_audio/bass_audio_helpers.h"
|
||||
#include "pc/lua/utils/smlua_audio_utils.h"
|
||||
|
||||
#include "pc/network/version.h"
|
||||
|
@ -297,6 +294,7 @@ void game_deinit(void) {
|
|||
gfx_shutdown();
|
||||
network_shutdown(true, true, false, false);
|
||||
smlua_shutdown();
|
||||
smlua_audio_custom_deinit();
|
||||
mods_shutdown();
|
||||
djui_shutdown();
|
||||
gGameInited = false;
|
||||
|
@ -359,7 +357,7 @@ void* main_game_init(void* isThreaded) {
|
|||
|
||||
audio_init();
|
||||
sound_init();
|
||||
bassh_init();
|
||||
smlua_audio_custom_init();
|
||||
network_player_init();
|
||||
|
||||
gGameInited = true;
|
||||
|
@ -455,6 +453,5 @@ int main(int argc, char *argv[]) {
|
|||
CTX_END(CTX_FRAME);
|
||||
}
|
||||
|
||||
bassh_deinit();
|
||||
return 0;
|
||||
}
|
||||
|
|
92621
src/pc/utils/miniaudio.h
Normal file
92621
src/pc/utils/miniaudio.h
Normal file
File diff suppressed because it is too large
Load diff
5584
src/pc/utils/stb_vorbis.c
Normal file
5584
src/pc/utils/stb_vorbis.c
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue