mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Remove redundant Nametags mod
This commit is contained in:
parent
a9611cadd0
commit
9887e3904d
1 changed files with 0 additions and 225 deletions
|
@ -1,225 +0,0 @@
|
|||
-- name: Nametags
|
||||
-- incompatible: nametags
|
||||
-- description: Nametags\nBy \\#ec7731\\Agent X\\#dcdcdc\\\n\nThis mod adds nametags to sm64coopdx, this helps to easily identify other players without the player list, nametags can toggled on and off with \\#ffff00\\/nametag-distance 7000\\#dcdcdc\\ and \\#ffff00\\/nametag-distance 0\\#dcdcdc\\ respectively.
|
||||
|
||||
local MAX_SCALE = 0.32
|
||||
|
||||
gGlobalSyncTable.dist = 7000
|
||||
|
||||
local showHealth = false
|
||||
local showSelfTag = false
|
||||
|
||||
local gStateExtras = {}
|
||||
for i = 0, (MAX_PLAYERS - 1) do
|
||||
gStateExtras[i] = {}
|
||||
local e = gStateExtras[i]
|
||||
e.prevPos = {}
|
||||
e.prevPos.x = 0
|
||||
e.prevPos.y = 0
|
||||
e.prevPos.z = 0
|
||||
e.prevScale = 1
|
||||
end
|
||||
|
||||
-- localize functions to improve performance
|
||||
local djui_chat_message_create = djui_chat_message_create
|
||||
local djui_hud_measure_text = djui_hud_measure_text
|
||||
local djui_hud_print_text_interpolated = djui_hud_print_text_interpolated
|
||||
local djui_hud_set_color = djui_hud_set_color
|
||||
local djui_hud_set_font = djui_hud_set_font
|
||||
local djui_hud_set_resolution = djui_hud_set_resolution
|
||||
local djui_hud_world_pos_to_screen_pos = djui_hud_world_pos_to_screen_pos
|
||||
local vec3f_dist = vec3f_dist
|
||||
local network_player_connected_count = network_player_connected_count
|
||||
local network_player_palette_to_color = network_player_palette_to_color
|
||||
local network_is_server = network_is_server
|
||||
local is_player_active = is_player_active
|
||||
local clampf = clampf
|
||||
local hud_render_power_meter_interpolated = hud_render_power_meter_interpolated
|
||||
local is_game_paused = is_game_paused
|
||||
local obj_get_first_with_behavior_id = obj_get_first_with_behavior_id
|
||||
|
||||
for i in pairs(gActiveMods) do
|
||||
local name = gActiveMods[i].name:lower()
|
||||
if gActiveMods[i].enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then
|
||||
gGlobalSyncTable.dist = 0
|
||||
end
|
||||
end
|
||||
|
||||
local function on_or_off(value)
|
||||
if value then return "\\#00ff00\\ON" end
|
||||
return "\\#ff0000\\OFF"
|
||||
end
|
||||
|
||||
--- @param m MarioState
|
||||
local function active_player(m)
|
||||
local np = gNetworkPlayers[m.playerIndex]
|
||||
if m.playerIndex == 0 then
|
||||
return 1
|
||||
end
|
||||
if not np.connected then
|
||||
return 0
|
||||
end
|
||||
if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
|
||||
return 0
|
||||
end
|
||||
if np.currActNum ~= gNetworkPlayers[0].currActNum then
|
||||
return 0
|
||||
end
|
||||
if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
|
||||
return 0
|
||||
end
|
||||
if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
|
||||
return 0
|
||||
end
|
||||
return is_player_active(m)
|
||||
end
|
||||
|
||||
local function if_then_else(cond, if_true, if_false)
|
||||
if cond then return if_true end
|
||||
return if_false
|
||||
end
|
||||
|
||||
local function djui_hud_set_adjusted_color(r, g, b, a)
|
||||
local multiplier = 1
|
||||
if is_game_paused() then multiplier = 0.5 end
|
||||
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
|
||||
end
|
||||
|
||||
local function djui_hud_print_outlined_text_interpolated(text, prevX, prevY, prevScale, x, y, scale, r, g, b, a, outlineDarkness)
|
||||
local offset = 1 * (scale * 2)
|
||||
local prevOffset = 1 * (prevScale * 2)
|
||||
|
||||
-- render outline
|
||||
djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, a)
|
||||
djui_hud_print_text_interpolated(text, prevX - prevOffset, prevY, prevScale, x - offset, y, scale)
|
||||
djui_hud_print_text_interpolated(text, prevX + prevOffset, prevY, prevScale, x + offset, y, scale)
|
||||
djui_hud_print_text_interpolated(text, prevX, prevY - prevOffset, prevScale, x, y - offset, scale)
|
||||
djui_hud_print_text_interpolated(text, prevX, prevY + prevOffset, prevScale, x, y + offset, scale)
|
||||
-- render text
|
||||
djui_hud_set_adjusted_color(r, g, b, 255)
|
||||
djui_hud_print_text_interpolated(text, prevX, prevY, prevScale, x, y, scale)
|
||||
djui_hud_set_color(255, 255, 255, 255)
|
||||
end
|
||||
|
||||
local function name_without_hex(name)
|
||||
local s = ''
|
||||
local inSlash = false
|
||||
for i = 1, #name do
|
||||
local c = name:sub(i,i)
|
||||
if c == '\\' then
|
||||
inSlash = not inSlash
|
||||
elseif not inSlash then
|
||||
s = s .. c
|
||||
end
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
local function split(s)
|
||||
local result = {}
|
||||
for match in (s):gmatch(string.format("[^%s]+", " ")) do
|
||||
table.insert(result, match)
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function on_hud_render()
|
||||
if gGlobalSyncTable.dist == 0 or (not showSelfTag and network_player_connected_count() == 1) or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
|
||||
|
||||
djui_hud_set_resolution(RESOLUTION_N64)
|
||||
djui_hud_set_font(FONT_NORMAL)
|
||||
|
||||
for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do
|
||||
local m = gMarioStates[i]
|
||||
local out = { x = 0, y = 0, z = 0 }
|
||||
local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z }
|
||||
if djui_hud_world_pos_to_screen_pos(pos, out) and m.marioBodyState.updateTorsoTime == gMarioStates[0].marioBodyState.updateTorsoTime and active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then
|
||||
local scale = MAX_SCALE
|
||||
local dist = vec3f_dist(gLakituState.pos, m.pos)
|
||||
if m.playerIndex ~= 0 and dist > 1000 then
|
||||
scale = 0.5
|
||||
scale = scale + dist / gGlobalSyncTable.dist
|
||||
scale = clampf(1 - scale, 0, MAX_SCALE)
|
||||
end
|
||||
local name = name_without_hex(gNetworkPlayers[i].name)
|
||||
local color = { r = 162, g = 202, b = 234 }
|
||||
network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color)
|
||||
local measure = djui_hud_measure_text(name) * scale * 0.5
|
||||
local alpha = if_then_else(m.action ~= ACT_CROUCHING and m.action ~= ACT_START_CRAWLING and m.action ~= ACT_CRAWLING and m.action ~= ACT_STOP_CRAWLING, 255, 100)
|
||||
|
||||
local e = gStateExtras[i]
|
||||
|
||||
djui_hud_print_outlined_text_interpolated(name, e.prevPos.x - measure, e.prevPos.y, e.prevScale, out.x - measure, out.y, scale, color.r, color.g, color.b, alpha, 0.25)
|
||||
|
||||
if m.playerIndex ~= 0 and showHealth then
|
||||
djui_hud_set_adjusted_color(255, 255, 255, alpha)
|
||||
local healthScale = 75 * scale
|
||||
local prevHealthScale = 75 * e.prevScale
|
||||
hud_render_power_meter_interpolated(m.health,
|
||||
e.prevPos.x - (prevHealthScale * 0.5), e.prevPos.y - prevHealthScale, prevHealthScale, prevHealthScale,
|
||||
out.x - (healthScale * 0.5), out.y - healthScale, healthScale, healthScale)
|
||||
end
|
||||
|
||||
e.prevPos.x = out.x
|
||||
e.prevPos.y = out.y
|
||||
e.prevPos.z = out.z
|
||||
e.prevScale = scale
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function on_distance_command(msg)
|
||||
if not network_is_server() and not network_is_moderator() then
|
||||
djui_chat_message_create("\\#d86464\\You do not have permission to run this command.")
|
||||
return true
|
||||
end
|
||||
|
||||
local dist = tonumber(msg)
|
||||
if dist ~= nil then
|
||||
djui_chat_message_create("Set nametag distance to " .. msg)
|
||||
gGlobalSyncTable.dist = dist
|
||||
return true
|
||||
else
|
||||
djui_chat_message_create("/nametags \\#00ffff\\distance\\#ffff00\\ [number]\\#ffffff\\\nSets the distance at which nametags disappear,\ndefault is \\#ffff00\\7000\\#ffffff\\, \\#ffff00\\0\\#ffffff\\ turns nametags off")
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function on_show_health_command(msg)
|
||||
if msg == "?" then
|
||||
djui_chat_message_create("/nametags \\#00ffff\\show-health\\#ffffff\\\nToggles showing health above the nametag, default is \\#00ff00\\ON")
|
||||
return true
|
||||
end
|
||||
|
||||
showHealth = not showHealth
|
||||
djui_chat_message_create("Show health status: " .. on_or_off(showHealth))
|
||||
return true
|
||||
end
|
||||
|
||||
local function on_show_tag_command(msg)
|
||||
if msg == "?" then
|
||||
djui_chat_message_create("/nametags \\#00ffff\\show-tag\\#ffffff\\\nToggles your own nametag on or off, default is \\#ff0000\\OFF")
|
||||
return true
|
||||
end
|
||||
|
||||
showSelfTag = not showSelfTag
|
||||
djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag))
|
||||
return true
|
||||
end
|
||||
|
||||
local function on_nametags_command(msg)
|
||||
local args = split(msg)
|
||||
if args[1] == "distance" then
|
||||
return on_distance_command(args[2])
|
||||
elseif args[1] == "show-health" then
|
||||
return on_show_health_command(args[2])
|
||||
elseif args[1] == "show-tag" then
|
||||
return on_show_tag_command(args[2])
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
|
||||
|
||||
hook_chat_command("nametags", "\\#00ffff\\[show-tag|show-health|distance]", on_nametags_command)
|
Loading…
Reference in a new issue