MysterD
443fc1a73f
Synchronize cannons as soon as they are unlocked
2020-08-31 23:49:51 -07:00
MysterD
3950dda92f
Force players who are held by an entity to own that entity
2020-08-31 22:36:07 -07:00
MysterD
e705353e00
Synchronized squished values
2020-08-31 22:22:33 -07:00
MysterD
96a2cacf2d
Added text-input system for typing in-game
2020-08-30 23:25:32 -07:00
fgsfds
8a23a8a5c5
add rudimentary SDL1 controller backend
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it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds
8419991c02
Merge remote-tracking branch 'origin/master' into nightly
2020-08-30 15:41:45 +03:00
fgsfds
cc26cc9bf9
fix spaces
2020-08-30 15:39:41 +03:00
fgsfds
46c57457b1
GL_LEGACY: this should've been GL_REPLACE all along
2020-08-30 01:29:26 +03:00
Garrett
468887a6f9
Check for zero rumble setting before allowing rumble
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Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
2020-08-29 17:08:17 -04:00
MysterD
483694d6b3
Synchronized Bowser 1
2020-08-29 12:59:07 -07:00
fgsfds
73c6c9105f
change GL_LEGACY to only use GL1.1 (1.2?) features
2020-08-29 02:13:30 +03:00
fgsfds
655427f10f
add --poolsize arg for modifying main pool size
2020-08-29 02:13:30 +03:00
MysterD
a778bf497d
Resynchronized checkerboard platforms
2020-08-27 21:39:13 -07:00
MysterD
d2a2a80d56
Synchronized Big Boo's Haunt + major changes
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Synchronized currentRoom per-player
Synchronized haunted bookshelf, and the bookshelf manager
Synchronized haunted chairs
Synchronized mad piano
Synchronized BBH's tilting trap, and made the physics multiple-player-aware
Synchronized scuttlebugs
Synchronized every variety of Boo
Synchronized elevators
Synchronized flamethrowers
Synchronized the various types of enemy books
Synchronized the book switches
Synchronized jumping box
Made coffins multiple-player-aware
Fixed everything that used gMarioState as an array instead of gMarioStates
Prevented some NPC-dialog softlocks
Prevented the remote player from messing up the local's camera settings
Possibly fixed the relatively rare chain chomp softlock
Possibly fixed the relatively rare chain hoot softlock
Fixed the first-person-camera softlock
Forced camera code to use the correct mario struct
2020-08-26 23:29:40 -07:00
MysterD
13b216ea5d
Synchronized Boo
2020-08-24 21:38:49 -07:00
MysterD
8c650a5b7d
Created system to reserve sections of SyncIDs per client
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This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system
Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
57a4e746cf
Synchronized underwater koopa shell
2020-08-18 18:46:54 -07:00
fgsfds
e18b3c5b97
fix controller_sdl2
2020-08-15 16:04:55 +03:00
fgsfds
3e9e2595aa
add barebones SDL1.2 backends
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for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD
6c617ef22a
Changed default config values
2020-08-13 22:59:46 -07:00
MysterD
7cd5dbb1a4
Added CLI options to specify ip/port
2020-08-13 19:38:15 -07:00
MysterD
88bcd2a143
Sound fixes for remote player
2020-08-13 18:53:01 -07:00
MysterD
92398f3ca1
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00
MysterD
31904c36bf
Removed vestigial painting warp code, made painting selection instant
2020-08-12 22:17:12 -07:00
MysterD
48f42d1873
Fixed visual bug when both players are sliding
2020-08-12 19:14:35 -07:00
MysterD
3b00aa9e42
Various synchronization enhancements
2020-08-11 23:00:13 -07:00
MysterD
2177094730
Synchronized wing cap and hidden trigger pickups
2020-08-10 23:38:58 -07:00
MysterD
5ca3f2ebd7
Synchronized platform-on-tracks
2020-08-10 19:08:47 -07:00
MysterD
aaf521659e
Disabled many timestops
2020-08-10 18:10:04 -07:00
MysterD
8c7348f10d
Synchronized baby and mother Tuxie
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Added missing star parameter
2020-08-10 14:27:56 -07:00
MysterD
1bef126df8
Synchronize area changes
2020-08-10 12:08:40 -07:00
MysterD
6701b6096d
Rewrote level synchronization
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Synchronized exit course from pause menu
2020-08-10 09:33:40 -07:00
MysterD
d307fc3f30
Refactor packet_object + misc cleanup
2020-08-09 17:40:37 -07:00
MysterD
9036336f42
Gave each BehaviorScript an ID
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Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
a896713510
Made sockets platform-independent, supporting Linux
2020-08-09 13:23:27 -07:00
MysterD
d7a5a151d0
Added checksums to packets
2020-08-09 10:44:21 -07:00
MysterD
41647d95c4
Synchronize Bobomb buddies and cannons
2020-08-09 07:42:44 -07:00
MysterD
eeec6aae49
L is real 2020
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Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
b07aa565d4
Synchronized 3 types of star spawning, adjusted star interactions
2020-08-08 18:57:04 -07:00
MysterD
7f5dec337e
Synchronized King Bobomb
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Tried to synchronize dialog stuff, it's way too much of a mess to do
2020-08-08 17:13:11 -07:00
MysterD
4b61f7212b
Fixed receiving of health, made recovery heart 2-player aware
2020-08-07 22:27:15 -07:00
MysterD
2a0a3df34f
Synchronized bowling balls
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Added flag to keep randomization for sync objects
2020-08-07 21:13:07 -07:00
MysterD
199bd07bb3
Synchronized water bombs
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Added packet system to spawn objects on remote
2020-08-07 20:34:12 -07:00
MysterD
8b24d364bb
Synchronized purple switch
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Started working toward synchronizing star spawning, not quite there yet
2020-08-07 19:37:19 -07:00
MysterD
444c1fdd3b
Synchronized coin collection
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Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
5ec9ab9ec0
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
MysterD
e86efb9e85
Synchronized checkerboard platforms
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Created a max update rate
Created 'full object syncing'
Switched to using clock() instead of ticks for packet_object
2020-08-06 21:47:03 -07:00
MysterD
e0b86b7d59
Synchronized teleports (e.g. flowerbed) and star collection
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Fixed infinite packet_level_warp sending
2020-08-06 20:28:21 -07:00
MysterD
6bc4bfea62
Improve chain chomp syncing
2020-08-06 19:04:59 -07:00
MysterD
fac4c20a36
Synchronized player health/death
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Now we will never kill remote players locally, they will have to let us
know that they died.
Synchronized more of the small breakable box
Fixed desync where an object wouldn't be dropped sometimes
Fixed infinite loop when remote player was squished
2020-08-06 18:45:39 -07:00
MysterD
0a3b0623a5
Synchronized chain chomp, adjustments to Koopa
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Added entity event syncing system. Made sure old events don't override
new events.
2020-08-05 23:44:43 -07:00
MysterD
0a2c76c76e
Fixed max sync distance issue, synced Koopas
2020-08-05 20:25:52 -07:00
MysterD
e61b137160
Refactored entity death sync + reliable packets
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Embedded an immediate packet send whenever a synced entity is unloaded
from the game.
Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
6d3a90031c
Synchronized breakable boxes
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Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.
Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4452b38848
Synchronized inside-painting state
2020-08-04 20:49:53 -07:00
MysterD
f32d3a2ba7
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
MysterD
ec2199892f
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
de9eab364f
Added update rates for objects based on distance
2020-08-02 16:38:02 -07:00
MysterD
3d055255bc
Added ability to sync multiple objects
2020-08-02 16:09:32 -07:00
MysterD
716a924803
Synchronized held objects, made respawners keep their sync ID
2020-08-02 14:18:34 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
42a52ad936
Fixed synced crawling/climbing animation speed
2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
d8ddf20dbb
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
bd873a7947
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
597546125e
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
5aaa4e399a
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
4b15a8f7b6
add a catch for 240hz refresh rates
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hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
74fb549516
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
a4b4d6d5e5
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
2982fcdb8e
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
d7187b219c
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
92e869d263
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00
fgsfds
c832bd19b5
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00
fgsfds
1486bee60a
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
2993a7bed6
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
fccaead53d
allow to bind controller triggers
2020-06-25 02:10:03 +03:00
fgsfds
9c2b5f08b6
actually bind L to LSHIFT and LSHOULDER by default
2020-06-25 01:19:38 +03:00
fgsfds
613a23e5e3
I am a dumb fuck
...
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds
1ba31e1266
fix discordrpc in EU
2020-06-23 02:58:39 +03:00
fgsfds
7eb65238f6
rename save folder to sm64ex; copy saves from old folder
2020-06-21 20:18:46 +03:00
fgsfds
52e32ba763
properly merge refresh 10.1's audio code
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this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
d48db1d9c6
add missing texture indicator
2020-06-20 18:13:10 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
34af21bad4
premultiply volume scales by master volume
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instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
7526a998cb
'filter' is a reserved keyword in GLSL
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but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a
controller_sdl: init haptics separately in case it's not available
2020-06-17 03:11:50 +03:00
fgsfds
2e989e4831
properly scale sound volumes instead of abusing fadeVolume
2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089
remove stray spaces
2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
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Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
fd05cd3adb
don't use small resource alignment for large textures
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thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00