fgsfds
655c381d6f
add texture preloading
...
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys
all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
...
saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50
add option to load textures from external files
...
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
19990cde38
Secret Cheat was added
2020-05-24 23:50:55 +09:00
Zerocker
37ff33b0a2
Added blank SDL functions for rumble support.
2020-05-24 23:49:49 +09:00
fgsfds
4bbde37464
this ain't const anymore
2020-05-22 01:42:07 +03:00
IvanDSM
1298cd6017
Add commit hash to window title for nightly builds.
...
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds
0724f0ed09
add fog to GL1.3 renderer
...
uses two different methods, with the first one taking priority if it's available:
a) use the fog factor supplied in the fog colors as a GL_FOG_COORD; GL_FOG_COORD is only available in GL1.4+ or when GL_EXT_fog_coord is present
just blend the same triangles a second time, but replace the color with fog color and multiply the alpha by fog alpha
2020-05-21 03:12:51 +03:00
fgsfds
2714708ca9
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
Mario Reder
f99298943c
fix non mingw builds
...
resolves #230
2020-05-20 16:50:05 +02:00
fgsfds
c540712154
add GL1.3 (or 1.2 with some extensions) rendering backend
...
there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
IvanDSM
fb706c42f6
CLI improvements
2020-05-19 21:22:05 -03:00
Zerocker
6a628322ba
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
f1698b9081
Merge pull request #205 from porcino/nightly
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Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
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Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
Colton Rushton
08ad740b1c
Refactor PR #176
2020-05-19 10:51:49 -03:00
yksoft1
ee795fa7af
My hacks to cliopts.h is not necessary anymore.
2020-05-19 20:15:25 +08:00
U-ALTTP-PC\ALTTP
e97d25c2c6
option to hide the hud
2020-05-19 03:24:51 -03:00
V. R. Miguel
29bfb1b9b8
Merge branch 'nightly' into master
2020-05-18 23:00:42 -03:00
fgsfds
c18e70f44e
Revert "Merge branch 'nightly' into master"
...
This reverts commit 2e8a821fa3
, reversing
changes made to d499f55402
.
2020-05-19 02:38:59 +03:00
fgsfds
2e8a821fa3
Merge branch 'nightly' into master
2020-05-19 02:33:30 +03:00
fgsfds
26705aed7a
disable cheats by default; use --cheats CLI option to enable for now
2020-05-19 01:59:29 +03:00
fgsfds
6a79a9af99
bring back the old frame timing method (if vsync != 2)
2020-05-19 01:32:49 +03:00
fgsfds
59913a9beb
Revert "Revert "(hopefully) fix the timing crap; add vsync option""
...
This reverts commit c6961b8606
.
2020-05-19 01:25:59 +03:00
fgsfds
c6961b8606
Revert "(hopefully) fix the timing crap; add vsync option"
...
This reverts commit 2bd840a299
.
2020-05-18 18:48:11 -03:00
fgsfds
c3c2451c6a
Revert "(hopefully) fix the timing crap; add vsync option"
...
This reverts commit 2bd840a299
.
2020-05-18 18:44:35 -03:00
fgsfds
952495ae08
clean up cliopts
2020-05-18 23:31:19 +03:00
fgsfds
2bd840a299
(hopefully) fix the timing crap; add vsync option
2020-05-18 23:03:04 +03:00
Daniel
8586c7657a
Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
...
The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Zerocker
e24473ee17
Support for text-based savefiles
2020-05-18 17:44:21 +09:00
Vinícius R. Miguel
bd186569de
Fixes --fullscreen and --windowed problems
2020-05-18 00:28:05 -03:00
V. R. Miguel
cd2e6c0774
Merge pull request #165 from HeavenVolkoff/save_win_dimensions
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Implement save/restore of window dimensions/position
Thanks for the contribution, @HeavenVolkoff!
2020-05-18 00:10:42 -03:00
Vinícius R. Miguel
4246242138
Still about #172
2020-05-17 23:58:22 -03:00
Vinícius R. Miguel
ba04643b61
Potential fix for #172
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Adds a null-terminator to gCLIOpts.ConfigFile
2020-05-17 23:55:17 -03:00
Heaven Volkoff
98efed7c51
Reset Window now exit fullscreen
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Change configFullscreen to configWindow.fullscreen
2020-05-17 23:31:31 -03:00
Heaven Volkoff
9927b3555d
Fix fullscreen exit resulting in a slightly lower Y position
2020-05-17 23:31:31 -03:00
Heaven Volkoff
0fa331d961
Implement save/restore window dimensions/position
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- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
IvanDSM
d6495550f5
Release mouse when paused
2020-05-17 22:37:52 -03:00
V. R. Miguel
6811d9e01c
Fixed a dumb thing
2020-05-17 21:17:27 -03:00
Vinícius R. Miguel
15c7670ce8
Merge remote-tracking branch 'origin/nightly' into nightly
2020-05-17 21:06:59 -03:00
Vinícius R. Miguel
262963bf88
Restructuring some of the cheat code
2020-05-17 21:06:38 -03:00
fgsfds
eaba9656d6
Merge pull request #169 from kurethedead/nightly
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Implemented LoadTile f3d command, I4/I8/RGBA32 texture formats.
2020-05-18 02:45:11 +03:00
V. R. Miguel
2287fcce9f
Merge pull request #170 from Leon422/nightly
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Added a "responsive controls" cheat
2020-05-17 20:08:13 -03:00
Daniel
17c6e56907
Added a "super responsive controls" cheat
...
Added a "super responsive controls" cheat. When enabled, Mario will look straight into the direction the user inputs when changing directions, with no interpolation at all. (you can still slide / side jump / etc )
The change is especially noticeable when playing with keyboard.
2020-05-18 00:05:26 +01:00
kurethedead
181e18dfea
Implemented LoadTile f3d command, I4/I8/RGBA32 texture formats.
2020-05-17 15:48:06 -07:00
V. R. Miguel
15dabb7c22
Merge pull request #166 from Leon422/nightly
...
Enabled a Cheat menu
Thanks for the contribution, @Leon422!
2020-05-17 19:32:44 -03:00
Leon422
1a9c8dbe47
Fixed tabs/spaces
2020-05-17 23:27:40 +01:00
Daniel
28fc53c207
Enabled a Cheat menu
...
Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
Andrew Bobulsky
fcc4cbb51d
Fix TARGET_WEB builds
2020-05-17 15:22:50 -04:00
fgsfds
094f3ebb33
Merge branch 'nightly' into master
2020-05-17 20:19:42 +03:00
fgsfds
ece7649b4b
use a wrapper for exiting instead of just calling exit()
...
this might also fix the webgl build issue
2020-05-17 19:56:56 +03:00
fgsfds
62cc4620ec
no need for that, window resize events happen when fullscreen state changes
2020-05-17 19:56:33 +03:00
fgsfds
58dbb04f97
update gfx_sdl2.c with the latest stuff from Emill/n64-fast3d-engine
2020-05-17 19:49:36 +03:00
yksoft1
072025d243
Fix cliopts on MinGW.org.
2020-05-17 19:01:13 +08:00
yksoft1
753be9e1b7
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
Vinícius R. Miguel
bdc06d1709
Merge pull request #139 from sm64pc/master
...
Add MXE/OSX stuff to nightly
2020-05-16 22:08:24 -03:00
IvanDSM
5145f2a897
Fix --fullscreen/--windowed CLI option altering config file.
...
Previously, when the --fullscreen or --windowed CLI options were set, configFullscreen was overwritten.
This caused the config file to be changed according to the CLI options given when running the executable.
A helper variable that copies configFullscreen stops the game from overwritting the config file.
2020-05-16 21:53:00 -03:00
IvanDSM
2c8382e60e
Add --help and --windowed CLI options.
2020-05-16 21:39:48 -03:00
fgsfds
54f986a528
Merge branch 'master' into osx_build_clean
2020-05-17 01:27:51 +03:00
Vinícius R. Miguel
e67a5443b7
Fixed some stuff
2020-05-16 18:14:43 -03:00
Vinícius R. Miguel
7bf7b34c57
Add a --configfile
CLI option
...
Usage: `--configfile yahoo.ini` will load up a file named yahoo.ini as the configuration file.
2020-05-16 18:07:14 -03:00
fgsfds
f6642e9a9d
tabs begone
2020-05-16 22:39:37 +03:00
fgsfds
f5e73a099b
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
...
Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae
5dd43ad674
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Vinícius R. Miguel
9e8290773b
Shutdown subsystems on exit
...
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
fgsfds
93cfab086a
bettercam: add adjustable camera deceleration
2020-05-16 20:30:06 +03:00
fgsfds
9ae444d2b5
move filtering check to gfx_pc.c for those sweet realtime updates
2020-05-16 16:15:45 +03:00
fgsfds
a259cd15a1
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
dbca0c413d
add fullscreen and filtering settings to options
...
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Heaven Volkoff
1a3034898c
Consider second color column of Light_t when calculating vertex colors
2020-05-16 04:48:11 -03:00
IvanDSM
e96bbef650
Fix configfile skip_intro option
2020-05-15 16:47:04 -03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
...
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Vinícius R. Miguel
fd74e20373
Add a --fullscreen
CLI option
2020-05-15 12:51:06 -03:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro
2020-05-14 23:05:21 -03:00
IvanDSM
59d0cc16c1
Add <strings.h> include
...
Oops!
2020-05-14 23:02:04 -03:00
yksoft1
1b03e251bb
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
...
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
vanfanel
d59c081905
Hide mouse cursor when in fullscreen mode.
2020-05-11 13:37:48 +02:00
IvanDSM
bd93878c56
Add option in the configfile for skipping the intro
...
Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM
4cbe3af070
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
Vinícius R. Miguel
ff2ec85f8c
Adds credit to Emil.
...
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds
a0ba46eaf6
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
aa046c76d9
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
vanfanel
f24d44c9c7
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
d0b85785fe
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
2234e28625
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
fgsfds
d6820f6073
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
16a4495bf2
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
690283da13
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
fd02d88b59
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
fgsfds
e427aaa894
make use of mouse buttons
2020-05-10 18:41:46 +03:00
vanfanel
f70ebeb2b3
Use the system video mode in GLES platforms instead of setting a new one.
2020-05-10 15:41:46 +02:00
IvanDSM
e3a2613328
Fix build without new camera, add example to README
...
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
6ed071e49e
Merge branch 'master' into camera-rebase
2020-05-10 05:13:38 -03:00
IvanDSM
88b063d7a1
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
ad89f663f3
More fixes ported from fdsfgsfds' fork
2020-05-10 00:05:33 -03:00
y0shin
879958617f
Merge pull request #22 from Hyenadae/master
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L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
0413703a60
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:31:15 +01:00
Hyenadae
f43c06303f
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:28:19 +01:00
IvanDSM
3ebfc225ca
Mouse Look ported to camera_rebase
...
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel
ef2cd47343
True analog camera control has been added.
2020-05-09 01:19:13 -03:00
vanfanel
ab52a3cbf5
Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on.
2020-05-08 17:06:23 +02:00
HengiFettlich
c4707eb36f
refactor fullscreen into own static function
2020-05-08 14:35:38 +02:00
Jan200101
be340547c4
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
...
- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich
848f7c352b
Update gfx_sdl2.c
...
if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel
1e246386bc
Merge branch 'master' into master
2020-05-08 04:53:41 -03:00
Hyenadae
dba8760aad
Makefile additions and part of SDL2.C Pi-GLES define
2020-05-08 08:38:50 +01:00
Vinícius R. Miguel
0c10f9eacc
Removes the cursor from view when on the game's window.
2020-05-08 04:36:17 -03:00
Vinícius R. Miguel
7e97699076
Add RPi-related optimizations.
2020-05-08 04:14:56 -03:00
HengiFettlich
1cca3ef4ea
add Hotkeys for Fullscreen (ALT+Enter)
2020-05-07 20:46:35 +02:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00