Isaac0-dev
3bc0b13e20
ACTIVE_FLAG_DORMANT ( #281 )
2023-02-18 23:45:13 -05:00
Isaac0-dev
053d4902ed
allow mods to hide and move shadows for small objects ( #257 )
2023-02-18 16:06:03 -05:00
MysterD
b6b5b4f4e3
Add ability for mods to signal that a player will not be seen by enemies
2022-11-11 19:02:11 -08:00
Agent X
6c0757c908
Color type and palette/color functions ( #199 )
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Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros ( #191 )
2022-09-18 17:30:13 -07:00
Agent X
a1953afd1c
SURFACE_RAYCAST ( #177 )
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* SURFACE_RAYCAST
* Exclude from camera collision
2022-09-12 19:56:24 -07:00
wRadion
44bbd23f83
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks ( #173 )
2022-08-25 17:46:33 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck ( #147 )
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* Add gsDPSetTextureFilter to DynOS symbols
* Refactor code and fix 2 year oversight
Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector
Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.
* add skipInViewCheck to GraphNodeObject
* Remove idle set
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
Prince Frizzy
40e1fa9e58
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
MysterD
7e7833f676
Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
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Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
3e46cc1161
Adjust wall normal when colliding with multiple walls
2022-05-31 18:26:27 -07:00
Beyley Thomas
b8553162c2
Add basic Bass audio engine ( #58 )
2022-05-08 00:25:09 -07:00
MysterD
ad6642a4bd
Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
2022-05-06 22:03:12 -07:00
MysterD
cca8cdc860
WIP: uncapped framerate 2
2022-04-26 22:42:57 -07:00
MysterD
9e33ce39e6
Automatically disable billboards when a DynOS model uses more than 6 vertices
2022-04-23 03:05:16 -07:00
MysterD
71105833c5
Made specialTripleJump a field of MarioState instead of a global
2022-04-23 00:35:49 -07:00
MysterD
186149b2dd
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-20 11:22:18 -07:00
MysterD
18d7140954
Add headPos to marioBodyState
2022-04-20 18:21:36 -07:00
Prince Frizzy
8b9b33f0af
Some bug fixes. ( #67 )
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* Some bug fixes.
Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c
* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD
2347ab61c1
Added HOOK_ON_OBJECT_RENDER
2022-04-19 22:36:47 -07:00
MysterD
78bda75e45
Massive DynOS refactor for performance/organization
2022-04-19 21:06:18 -07:00
Prince Frizzy
f51f1d6c4a
Merge in small changes. ( #63 )
2022-04-16 19:12:12 -07:00
MysterD
bf435d5aa9
Fixed knockback direction
2022-04-14 18:25:42 -07:00
MysterD
8085f53e5a
Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing
2022-04-07 18:34:44 -07:00
MysterD
4956f0dd95
Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO
2022-04-07 08:21:19 -07:00
MysterD
4aff26cf27
Added support for known models and unknown behaviors for level gen
2022-04-06 23:10:39 -07:00
MysterD
a58130b9f6
Added extended bounds
2022-04-06 08:40:22 -07:00
MysterD
78a2e17d7c
Added support for custom skyboxes in DynOS level gen
2022-04-05 22:56:03 -07:00
MysterD
abce3b3afd
Added ability for DynOS levels to call into lua for custom objects
2022-04-04 18:16:36 -07:00
MysterD
03b0520504
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
MysterD
046c595f92
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
MysterD
2f56594e45
DynOS level parsing - phase 1
2022-04-01 17:19:26 -07:00
MysterD
77fc64c55e
Start parsing level scripts in DynOS
2022-04-01 01:43:50 -07:00
MysterD
8a7097b802
Refactor coop-specific DynOS code
2022-03-30 23:05:53 -07:00
MysterD
0a5d4cd215
Fix softlock when player is grabbed by enemy
2022-03-28 18:57:52 -07:00
MysterD
d74f5cfe61
Add custom collisions to DynOS/Lua
2022-03-28 01:02:33 -07:00
Prince Frizzy
0fdd721241
Cleanup ( #43 )
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* Rewrite a bit of get_level_name() and a bunch of cleanup.
2022-03-26 22:13:57 -07:00
MysterD
c0b6590fcd
Separate ptrData from rawData on all platforms
2022-03-25 23:05:58 -07:00
MysterD
5b45e44b81
Improve sanity check for torsoPos (fixes PVP when using non-player-models)
2022-03-25 21:36:46 -07:00
Prince Frizzy
a89aa6ced8
A load of fixes and cleanup.. ( #39 )
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Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
MysterD
0cd2a91e9c
Added allocate_mario_action()
2022-03-17 01:17:34 -07:00
MysterD
469e4ac4e4
Load Super Keeberghrh's ERROR model when DynOS can't find the model
2022-03-16 01:34:18 -07:00
Prince Frizzy
bb8ead8681
Fix star cutscene playing for everybody with Klepto plus some cleanup. ( #32 )
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* Fix star cutscene playing for everybody with Klepto plus some cleanup.
* Fix compile error.
* Fix pyramid elevator syncing, Hopefully fix pyramid top syncing, Grand Star partial working sync.
* Fix up the Grand Star code.
2022-03-16 00:05:28 -07:00
Prince Frizzy
84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. ( #22 )
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* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
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* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
bc0868e80e
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
MysterD
e81808c314
Merge branch 'dynos' into unstable
2022-03-10 18:17:59 -08:00
MysterD
f92857704d
Ported the rest of DynOS, but left the options menu disabled
2022-03-10 01:18:53 -08:00
MysterD
4638ff6f22
Added the ability to set surface collisions on custom behaviors
2022-03-09 23:02:20 -08:00
MysterD
d03aacc144
Added ability for Lua to spawn non-synchronized objects
2022-03-09 21:25:34 -08:00
MysterD
b3ed387711
Added DynOS v1.1 without the dynamic options
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- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
3ad6c721dc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
07cbeb119c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
PeachyPeach
0c42836b81
Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks ( #5 )
2022-02-27 14:31:59 -08:00
MysterD
1131fb02db
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
MysterD
94bc7940cc
Initial Lua support for spawning objects
2022-02-21 22:46:39 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
29599a82ec
Created TextureInfo struct
2022-02-15 22:13:10 -08:00
Prince Frizzy
f565e89c68
sound: Add extended channel mode for sequences.
...
Provided by theclashingfritz
2022-02-15 01:36:44 -08:00
MysterD
3319b048c2
Updated Andrat's Luigi sound pack
...
Provided by FluffaLuigi
2022-02-15 01:00:09 -08:00
MysterD
502bf08393
Fixed Wario sounds pitch/speed
2022-02-15 00:51:19 -08:00
MysterD
c818b7930a
Added wario sounds
...
Have yet to pitch correct them.
Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD
6f8714c764
Added FluffaLuigi's Wario model
2022-02-13 21:52:35 -08:00
MysterD
6fcc60a791
Changed autogeneration of Lua constants to pull directly from src
2022-02-03 00:43:17 -08:00
MysterD
ec161c9c09
Reimplemented how Lua reads/writes to C Objects
2022-01-17 20:50:39 -08:00
MysterD
1c29a2b47f
Second iteration of Lua IO
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Started working on third
2022-01-17 19:23:52 -08:00
MysterD
4cebce4864
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
MysterD
cae6ef02fc
Lowered priority of snoring sounds so they don't cut off other sounds
2021-08-23 21:19:13 -07:00
MysterD
04d01667c3
Added a callback for area timer objects to only run certain things once per frame
2021-08-19 00:31:20 -07:00
MysterD
4688ffe1f0
Added toad player character
2021-08-18 22:55:31 -07:00
MysterD
8a40aeddea
Refactored how enemies display a cap in their hand
2021-08-18 21:39:39 -07:00
MysterD
43932249c6
Added support for spawning Luigi-versions of metal/vanish/wing cap as items
2021-08-15 11:46:28 -07:00
MysterD
efd22a81ab
Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change
2021-08-14 20:17:57 -07:00
MysterD
7e59d34939
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
710a7e4749
Color detached caps according to player palette
2021-08-06 01:02:07 -07:00
MysterD
00da6b48f5
Fade out players when they leave/disconnect
2021-08-04 18:47:59 -07:00
MysterD
6a957757d4
Refactored network area timer system
2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe
Resync bomp using Network Area Timer
2021-08-03 18:52:48 -07:00
MysterD
7e1a05a40b
DJUI: Replaced old ingame menu with new DJUI menu
2021-07-15 19:37:09 -07:00
MysterD
038c1135b3
Initial DJUI commit
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The birth of a custom user interface system.
Has the ability to draw things to the screen at native resolution
regardless of window size.
Components can be nested within one another to an arbitrary depth.
Text rendering is completely rewritten.
Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
MysterD
4c401f9ba8
Resynchronized DDD poles to use area timer system
2021-06-15 18:01:03 -07:00
MysterD
ef2287a5d5
Resynchronized checkerboard elevators to use area timer
2021-06-14 20:29:08 -07:00
MysterD
e7d0f8ec8b
Resynchronized LLL puzzle pieces
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Created a timer based on area that is shared. The puzzle pieces will
execute rapidly to catch up to the timer on level join. This keeps them
in sync without constantly needing to acknowledge that a puzzle piece
had moved before continuing.
2021-06-14 20:14:47 -07:00
MysterD
0b3a97d405
Improvements to late-join synchronization
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Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
33fbed94e4
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
MysterD
5db1a9e827
Synchronize late-join coin collection
2021-06-08 02:26:35 -07:00
MysterD
bbdc942501
Ripped out level synchronization/warp code
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Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds
60c8da9479
bump MAX_PLAYERS to 16
2021-04-06 02:32:06 +03:00
fgsfds
798389b527
added new GBI command: G_COPYMEM
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exclusively for copying lights around for now; required for my retarded model color implementation
2021-04-06 00:18:04 +03:00
MysterD
1564ac7c0f
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
anzz1
d1739648e1
Added Luigi sounds ( #77 )
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* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds
Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
MysterD
05fd683c64
Fix UNSTABLE_BRANCH checking
2020-10-16 03:56:37 -07:00
anzz1
bc7ec31c02
Enemy hat fixes ( #83 )
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* Ukiki now steals Mario/Luigi hat correctly
* Klepto now steals Mario/Luigi hat correctly
* Mr. Blizzard now knocks off Mario/Luigi hat correctly
* Fwoosh now knocks off Mario/Luigi hat correctly
Co-authored-by: anzz1 <>
2020-10-16 03:03:25 -07:00
MysterD
1a0b3ff79d
Change MAX_PLAYERS check to unstable branch
2020-10-16 02:53:09 -07:00
MysterD
c8a45235ca
Removed two-player hacks from cannon and object packets
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Increased error checking of get_behavior_from_id
Made failure logging for packet_object a lot better
Changed debug logging to show global index instead of "Server/Client"
Changed debug keyboard binds to support more keyboard types
Made SyncObject's rxEventId de-duplication per-player instead of one-player
Removed sizeof(enum) from packet_read/packet_write
2020-10-13 21:44:27 -07:00
MysterD
aaa7e65b65
Created character struct for mario/luigi asset differences
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Removed multiple two-player hacks in the process
2020-10-13 18:33:51 -07:00
MysterD
5d9d5ed9d7
Added ability for client to send a packet to server, and for the server to broadcast to all clients
2020-10-12 18:23:48 -07:00
MysterD
fb775165ce
Fixed bug with whirlpools
2020-10-02 23:35:06 -07:00
MysterD
f6bae3a619
Synchronized Monty Mole
2020-10-01 12:39:06 -07:00