mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Synchronized respawners and entities created after level load
This commit is contained in:
parent
5db1a9e827
commit
33fbed94e4
8 changed files with 125 additions and 36 deletions
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@ -220,6 +220,7 @@ struct Object
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/*0x218*/ void *collisionData;
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/*0x21C*/ Mat4 transform;
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/*0x25C*/ void *respawnInfo;
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/*?????*/ u8 createdThroughNetwork;
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};
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struct ObjectHitbox
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@ -778,10 +778,11 @@ static s32 bhv_cmd_load_collision_data(void) {
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// Command 0x2D: Sets the home position of the object to its current position.
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// Usage: SET_HOME()
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static s32 bhv_cmd_set_home(void) {
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gCurrentObject->oHomeX = gCurrentObject->oPosX;
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gCurrentObject->oHomeY = gCurrentObject->oPosY;
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gCurrentObject->oHomeZ = gCurrentObject->oPosZ;
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if (!gCurrentObject->createdThroughNetwork) {
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gCurrentObject->oHomeX = gCurrentObject->oPosX;
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gCurrentObject->oHomeY = gCurrentObject->oPosY;
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gCurrentObject->oHomeZ = gCurrentObject->oPosZ;
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}
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gCurBhvCommand++;
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return BHV_PROC_CONTINUE;
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}
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@ -57,4 +57,8 @@ void create_respawner(s32 model, const BehaviorScript *behToSpawn, s32 minSpawnD
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respawner->oRespawnerMinSpawnDist = minSpawnDist;
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respawner->oRespawnerBehaviorToRespawn = behToSpawn;
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respawner->oSyncID = syncID;
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network_forget_sync_object(&gSyncObjects[syncID]);
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network_init_object(respawner, SYNC_DISTANCE_ONLY_EVENTS);
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o->oSyncID = 0;
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}
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@ -354,6 +354,8 @@ struct Object *create_object(const BehaviorScript *bhvScript) {
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break;
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}
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obj->createdThroughNetwork = false;
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return obj;
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}
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@ -101,6 +101,7 @@ void network_update_objects(void);
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// packet_spawn_object.c
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void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objectCount);
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void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[], u32 models[], u8 objectCount);
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void network_receive_spawn_objects(struct Packet* p);
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// packet_spawn_star.c
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@ -5,6 +5,9 @@
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#include "game/object_list_processor.h"
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#include "object_constants.h"
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#include "object_fields.h"
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#include "game/object_helpers.h"
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#include "behavior_table.h"
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#include "model_ids.h"
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//#define DISABLE_MODULE_LOG 1
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#include "pc/debuglog.h"
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@ -57,10 +60,8 @@ void network_send_location_request(void) {
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struct NetworkPlayer* np = get_network_player_from_valid_location(gCurrCourseNum, gCurrActNum, gCurrLevelNum, gCurrAreaIndex);
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if (np == NULL) {
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gNetworkPlayerLocal->currAreaSyncValid = true;
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//LOG_INFO("set currAreaSyncValid to true (1)");
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return;
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}
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//LOG_INFO("network_send_location_request()");
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network_send_client_location_request(gNetworkPlayerLocal->globalIndex, np->globalIndex);
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return;
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}
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@ -72,7 +73,6 @@ void network_send_location_request(void) {
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packet_write(&p, &gCurrLevelNum, sizeof(s16));
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packet_write(&p, &gCurrAreaIndex, sizeof(s16));
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network_send_to(0, &p);
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//LOG_INFO("network_send_location_request() { %d, %d, %d, %d }", gCurrCourseNum, gCurrActNum, gCurrLevelNum, gCurrAreaIndex);
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}
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void network_receive_location_request(struct Packet* p) {
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@ -98,9 +98,6 @@ void network_receive_location_request(struct Packet* p) {
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np->currLevelNum = levelNum;
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np->currAreaIndex = areaIndex;
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np->currAreaSyncValid = false;
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//LOG_INFO("set global %d's currAreaSyncValid to false", np->globalIndex);
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//LOG_INFO("network_receive_location_request() { %d, %d, %d, %d }", courseNum, actNum, levelNum, areaIndex);
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struct NetworkPlayer* np2 = get_network_player_from_valid_location(courseNum, actNum, levelNum, areaIndex);
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if (np2 == NULL) {
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@ -134,8 +131,6 @@ void network_send_client_location_request(u8 destGlobalIndex, u8 srcGlobalIndex)
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packet_write(&p, &destNp->currLevelNum, sizeof(s16));
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packet_write(&p, &destNp->currAreaIndex, sizeof(s16));
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//LOG_INFO("network_send_client_location_request() { %d, %d, %d, %d, %d }", destGlobalIndex, destNp->currCourseNum, destNp->currActNum, destNp->currLevelNum, destNp->currAreaIndex);
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struct NetworkPlayer* srcNp = network_player_from_global_index(srcGlobalIndex);
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if (srcNp == NULL || !srcNp->connected || !srcNp->currAreaSyncValid) {
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LOG_ERROR("network_send_client_location_request: source np is invalid (global %d)", srcGlobalIndex);
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@ -159,8 +154,6 @@ void network_receive_client_location_request(struct Packet* p) {
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packet_read(p, &levelNum, sizeof(s16));
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packet_read(p, &areaIndex, sizeof(s16));
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//LOG_INFO("network_receive_client_location_request() { %d, %d, %d, %d, %d }", destGlobalIndex, courseNum, actNum, levelNum, areaIndex);
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if (courseNum != gCurrCourseNum || actNum != gCurrActNum || levelNum != gCurrLevelNum || areaIndex != gCurrAreaIndex) {
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LOG_ERROR("Receiving 'client location request' with the wrong location!");
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return;
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@ -192,20 +185,66 @@ void network_send_location_response(u8 destGlobalIndex) {
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packet_write(&p, &gMarioStates[0].numCoins, sizeof(s16));
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// static spawn removal
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packet_write(&p, &sStaticSpawnRemovalIndex, sizeof(u8));
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for (int i = 0; i < sStaticSpawnRemovalIndex; i++) {
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packet_write(&p, &sStaticSpawnRemoval[i], sizeof(u8));
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}
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// coin collection
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packet_write(&p, &sCoinCollectionIndex, sizeof(u8));
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for (int i = 0; i < sCoinCollectionIndex; i++) {
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packet_write(&p, &sCoinCollection[i], sizeof(u8));
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}
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//LOG_INFO("network_send_location_response() { %d, %d, %d, %d, %d } to: %d", destGlobalIndex, gCurrCourseNum, gCurrActNum, gCurrLevelNum, gCurrAreaIndex, (gNetworkType == NT_SERVER) ? destNp->localIndex : 0);
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// respawners
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u8 respawnerCount = 0;
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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struct SyncObject* so = &gSyncObjects[i];
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if (so == NULL || so->o == NULL || so->behavior != bhvRespawner) { continue; }
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respawnerCount++;
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}
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packet_write(&p, &respawnerCount, sizeof(u8));
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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struct SyncObject* so = &gSyncObjects[i];
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if (so == NULL || so->o == NULL || so->behavior != bhvRespawner) { continue; }
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u32 behaviorToRespawn = get_id_from_behavior(so->o->oRespawnerBehaviorToRespawn);
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packet_write(&p, &so->o->oPosX, sizeof(f32));
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packet_write(&p, &so->o->oPosY, sizeof(f32));
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packet_write(&p, &so->o->oPosZ, sizeof(f32));
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packet_write(&p, &so->o->oBehParams, sizeof(s32));
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packet_write(&p, &so->o->oRespawnerModelToRespawn, sizeof(s32));
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packet_write(&p, &so->o->oRespawnerMinSpawnDist, sizeof(f32));
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packet_write(&p, &behaviorToRespawn, sizeof(s32));
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packet_write(&p, &so->o->oSyncID, sizeof(u32));
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}
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network_send_to(destNp->localIndex, &p);
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// send non-static objects
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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struct SyncObject* so = &gSyncObjects[i];
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if (so == NULL || so->o == NULL || so->o->oSyncID != i) { continue; }
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if (so->staticLevelSpawn) { continue; }
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if (so->o->behavior == bhvRespawner) { continue; }
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struct Object* spawn_objects[] = { so->o };
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// TODO: move find model to a utility file/function
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// find model
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u32 model = 0;
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for (int j = 0; j < 256; j++) {
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if (so->o->header.gfx.sharedChild == gLoadedGraphNodes[j]) {
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model = j;
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break;
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}
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}
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u32 models[] = { model };
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network_send_spawn_objects_to(destNp->localIndex, spawn_objects, models, 1);
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}
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// send last reliable ent packet
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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struct SyncObject* so = &gSyncObjects[i];
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if (so == NULL || so->o == NULL) { continue; }
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@ -224,18 +263,11 @@ void network_receive_location_response(struct Packet* p) {
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packet_read(p, &levelNum, sizeof(s16));
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packet_read(p, &areaIndex, sizeof(s16));
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//LOG_INFO("network_receive_location_response() { %d, %d, %d, %d, %d }", destGlobalIndex, courseNum, actNum, levelNum, areaIndex);
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if (courseNum != gCurrCourseNum || actNum != gCurrActNum || levelNum != gCurrLevelNum || areaIndex != gCurrAreaIndex) {
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LOG_ERROR("Receiving 'location response' with the wrong location!");
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return;
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}
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/*if (gNetworkType == NT_SERVER) {
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struct NetworkPlayer* srcNp = &gNetworkPlayers[p->localIndex];
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LOG_INFO("sending location response from global %d to global %d", srcNp->globalIndex, gNetworkPlayerLocal->globalIndex);
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}*/
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if (gNetworkPlayerLocal->currAreaSyncValid) {
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LOG_ERROR("Receiving 'location response' when our location is already valid!");
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return;
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@ -279,12 +311,43 @@ void network_receive_location_response(struct Packet* p) {
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}
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}
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// read respawners
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u8 respawnerCount = 0;
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packet_read(p, &respawnerCount, sizeof(u8));
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for (int i = 0; i < respawnerCount; i++) {
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f32 posX, posY, posZ;
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packet_read(p, &posX, sizeof(f32));
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packet_read(p, &posY, sizeof(f32));
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packet_read(p, &posZ, sizeof(f32));
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s32 behParams, respawnerModelToRespawn;
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packet_read(p, &behParams, sizeof(s32));
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packet_read(p, &respawnerModelToRespawn, sizeof(s32));
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f32 respawnerMinSpawnDist;
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packet_read(p, &respawnerMinSpawnDist, sizeof(f32));
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u32 behaviorToRespawn, syncId;
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packet_read(p, &behaviorToRespawn, sizeof(u32));
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packet_read(p, &syncId, sizeof(u32));
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struct Object* respawner = spawn_object_abs_with_rot(gMarioStates[0].marioObj, 0, MODEL_NONE, bhvRespawner, posX, posY, posZ, 0, 0, 0);
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respawner->parentObj = respawner;
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respawner->oBehParams = behParams;
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respawner->oRespawnerModelToRespawn = respawnerModelToRespawn;
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respawner->oRespawnerMinSpawnDist = respawnerMinSpawnDist;
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respawner->oRespawnerBehaviorToRespawn = get_behavior_from_id(behaviorToRespawn);
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respawner->oSyncID = syncId;
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network_forget_sync_object(&gSyncObjects[syncId]);
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network_init_object(respawner, SYNC_DISTANCE_ONLY_EVENTS);
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}
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gMarioStates[0].numCoins = numCoins;
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gNetworkPlayerLocal->currAreaSyncValid = true;
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//LOG_INFO("set currAreaSyncValid to true (2)");
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if (gNetworkType != NT_SERVER) {
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network_send_level_area_valid(0);
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}
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//LOG_INFO("network_receive_location_response() ==> valid");
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}
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@ -155,6 +155,10 @@ void network_set_sync_id(struct Object* o) {
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o->oSyncID = nextSyncID;
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nextSyncID = (nextSyncID + 1) % MAX_SYNC_OBJECTS;
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if (gNetworkLevelLoaded) {
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LOG_INFO("set sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
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}
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assert(o->oSyncID < MAX_SYNC_OBJECTS);
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}
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@ -241,7 +245,6 @@ static struct SyncObject* packet_read_object_header(struct Packet* p, u8* fromLo
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return NULL;
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} if (o->behavior != behavior && !allowable_behavior_change(so, behavior)) {
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LOG_ERROR("behavior mismatch for %d: %04X vs %04X", syncId, get_id_from_behavior(o->behavior), get_id_from_behavior(behavior));
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network_forget_sync_object(so);
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return NULL;
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}
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@ -373,7 +376,6 @@ void network_send_object(struct Object* o) {
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if (so == NULL) { return; }
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if (o != so->o) {
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LOG_ERROR("object mismatch for %d", o->oSyncID);
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network_forget_sync_object(so);
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return;
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}
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if (o->behavior != so->behavior && !allowable_behavior_change(so, so->behavior)) {
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@ -393,7 +395,6 @@ void network_send_object_reliability(struct Object* o, bool reliable) {
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if (so == NULL) { return; }
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if (o != so->o) {
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LOG_ERROR("object mismatch for %d", o->oSyncID);
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network_forget_sync_object(so);
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return;
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}
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if (o->behavior != so->behavior && !allowable_behavior_change(so, so->behavior)) {
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@ -515,7 +516,7 @@ void network_update_objects(void) {
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// check for stale sync object
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if (so->o->oSyncID != i) {
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LOG_ERROR("sync id mismatch: %d vs %d", so->o->oSyncID, i);
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LOG_ERROR("sync id mismatch: %d vs %d (behavior %d)", so->o->oSyncID, i, get_id_from_behavior(so->o->behavior));
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network_forget_sync_object(so);
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continue;
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}
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@ -5,6 +5,8 @@
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#include "src/game/object_helpers.h"
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#include "behavior_data.h"
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#include "behavior_table.h"
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//#define DISABLE_MODULE_LOG 1
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#include "pc/debuglog.h"
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#define MAX_SPAWN_OBJECTS_PER_PACKET 8
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@ -17,13 +19,16 @@ struct SpawnObjectData {
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s32 rawData[80];
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};
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static u8 generate_parent_id(struct Object* objects[], u8 onIndex) {
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static u8 generate_parent_id(struct Object* objects[], u8 onIndex, bool sanitize) {
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struct Object* o = objects[onIndex];
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// special case if the parent is itself
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if (o->parentObj == o) { return (u8)-1; }
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if (onIndex == 0) {
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if (sanitize && o->parentObj->oSyncID == 0) {
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return (u8)-1;
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}
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assert(o->parentObj->oSyncID != 0);
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return (u8)o->parentObj->oSyncID;
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}
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@ -36,6 +41,10 @@ static u8 generate_parent_id(struct Object* objects[], u8 onIndex) {
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}
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void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objectCount) {
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network_send_spawn_objects_to(PACKET_DESTINATION_BROADCAST, objects, models, objectCount);
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}
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void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[], u32 models[], u8 objectCount) {
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assert(objectCount < MAX_SPAWN_OBJECTS_PER_PACKET);
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struct Packet p;
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for (u8 i = 0; i < objectCount; i++) {
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struct Object* o = objects[i];
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u32 model = models[i];
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u8 parentId = generate_parent_id(objects, i);
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u8 parentId = generate_parent_id(objects, i, true);
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u16 behaviorId = get_id_from_behavior(o->behavior);
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packet_write(&p, &parentId, sizeof(u8));
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packet_write(&p, &model, sizeof(u32));
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@ -57,7 +66,11 @@ void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objec
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packet_write(&p, &o->header.gfx.scale[2], sizeof(f32));
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}
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network_send(&p);
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if (sendToLocalIndex == PACKET_DESTINATION_BROADCAST) {
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network_send(&p);
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} else {
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network_send_to(sendToLocalIndex, &p);
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}
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}
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void network_receive_spawn_objects(struct Packet* p) {
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@ -106,6 +119,7 @@ void network_receive_spawn_objects(struct Packet* p) {
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void* behavior = (void*)get_behavior_from_id(data.behaviorId);
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struct Object* o = spawn_object(parentObj, data.model, behavior);
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o->createdThroughNetwork = true;
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memcpy(o->rawData.asU32, data.rawData, sizeof(u32) * 80);
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o->header.gfx.scale[0] = scale[0];
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@ -115,11 +129,13 @@ void network_receive_spawn_objects(struct Packet* p) {
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// correct the temporary parent with the object itself
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if (data.parentId == (u8)-1) { o->parentObj = o; }
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// they've allocated one of their reserved sync objects
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if (o->oSyncID != 0 && gSyncObjects[o->oSyncID].reserved == reserveId) {
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gSyncObjects[o->oSyncID].o = o;
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gSyncObjects[o->oSyncID].reserved = 0;
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receivedReservedSyncObject = true;
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if (o->oSyncID != 0) {
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// check if they've allocated one of their reserved sync objects
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receivedReservedSyncObject = (o->oSyncID != 0 && gSyncObjects[o->oSyncID].reserved == reserveId);
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if (receivedReservedSyncObject || gNetworkLevelSyncing) {
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gSyncObjects[o->oSyncID].o = o;
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gSyncObjects[o->oSyncID].reserved = 0;
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}
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}
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spawned[i] = o;
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