DynOS level parsing - phase 1

This commit is contained in:
MysterD 2022-04-01 17:19:26 -07:00
parent 77fc64c55e
commit 2f56594e45
12 changed files with 2802 additions and 1513 deletions

View file

@ -28,6 +28,7 @@ enum {
DATA_TYPE_GFXDYNCMD,
DATA_TYPE_COLLISION,
DATA_TYPE_LEVEL_SCRIPT,
DATA_TYPE_MACRO_OBJECT,
DATA_TYPE_UNUSED,
};
@ -424,6 +425,7 @@ struct GfxData : NoCopy {
DataNodes<GeoLayout> mGeoLayouts;
DataNodes<Collision> mCollisions;
DataNodes<LevelScript> mLevelScripts;
DataNodes<MacroObject> mMacroObjects;
// Animation data
Array<AnimBuffer<s16> *> mAnimValues;
@ -712,7 +714,6 @@ const char *DynOS_Warp_GetParamName(s32 aLevel, s32 aIndex);
// Collisions
//
bool DynOS_Col_GeneratePack(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData);
bool DynOS_Col_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData, DataNode<Collision>* _Node);
DataNode<Collision>* DynOS_Col_LoadFromBinary(const SysPath &aPackFolder, const char *aCollisionName);
@ -729,5 +730,18 @@ bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64,
void DynOS_Col_AddCollisionCustom(const SysPath &aPackFolder, const char *aCollisionName);
Collision* DynOS_Col_GetCollision(const char* collisionName);
DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent);
DataNode<Gfx>* DynOS_Gfx_Parse(GfxData* aGfxData, DataNode<Gfx>* aNode);
DataNode<Vtx>* DynOS_Vtx_Parse(GfxData* aGfxData, DataNode<Vtx>* aNode);
DataNode<TexData>* DynOS_Tex_Parse(GfxData* aGfxData, DataNode<TexData>* aNode);
DataNode<Lights1>* DynOS_Lights_Parse(GfxData* aGfxData, DataNode<Lights1>* aNode);
DataNode<Collision>* DynOS_Col_Parse(GfxData* aGfxData, DataNode<Collision>* aNode, bool aDisplayPercent);
DataNode<LevelScript>* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent);
DataNode<MacroObject>* DynOS_MacroObject_Parse(GfxData* aGfxData, DataNode<MacroObject>* aNode, bool aDisplayPercent);
void DynOS_Tex_ConvertTextureDataToPng(GfxData *aGfxData, TexData* aTexture);
s64 DynOS_RecursiveDescent_Parse(const char* expr, bool* success);
#endif
#endif

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@ -15,9 +15,9 @@ static void ClearColDataNodes(DataNodes<T> &aDataNodes) {
}
}
//
// Parse collision file
//
/////////////
// Parsing //
/////////////
#define COLLISION_SIZE_PER_TOKEN 4
@ -384,7 +384,7 @@ static void ParseCollisionSymbol(GfxData* aGfxData, DataNode<Collision>* aNode,
PrintError(" ERROR: Unknown col symbol: %s", _Symbol.begin());
}
static DataNode<Collision>* ParseCollisionData(GfxData* aGfxData, DataNode<Collision>* aNode, bool aDisplayPercent) {
DataNode<Collision>* DynOS_Col_Parse(GfxData* aGfxData, DataNode<Collision>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Collision data
@ -400,47 +400,3 @@ static DataNode<Collision>* ParseCollisionData(GfxData* aGfxData, DataNode<Colli
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
static DataNode<Collision> *GetCollision(GfxData *aGfxData, const String& aGeoRoot) {
for (DataNode<Collision> *_Node : aGfxData->mCollisions) {
if (_Node->mName == aGeoRoot) {
return _Node;
}
}
return NULL;
}
bool DynOS_Col_GeneratePack(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
bool generated = false;
for (auto &_ColNode : _GfxData->mCollisions) {
String _ColRootName = _ColNode->mName;
DataNode<Collision> *_ColRoot = GetCollision(_GfxData, _ColRootName);
if (_ColRoot != NULL) {
// If there is an existing binary file for this collision, skip and go to the next actor
SysPath _ColFilename = fstring("%s/%s.col", aPackFolder.c_str(), _ColRootName.begin());
if (fs_sys_file_exists(_ColFilename.c_str())) {
continue;
}
// Init
_GfxData->mErrorCount = 0;
_GfxData->mLoadIndex = 0;
// Parse data
PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
ParseCollisionData(_GfxData, _ColRoot, true);
// Write if no error
if (_GfxData->mErrorCount == 0) {
DynOS_Col_WriteBinary(_ColFilename, _GfxData, _ColRoot);
} else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
}
// Clear data pointers
ClearColDataNodes(_GfxData->mCollisions);
generated = true;
}
}
return generated;
}

361
data/dynos_bin_geo.cpp Normal file
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@ -0,0 +1,361 @@
#include "dynos.cpp.h"
extern "C" {
#include "sm64.h"
#include "geo_commands.h"
#include "src/game/camera.h"
#include "src/game/envfx_snow.h"
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnarrowing"
/////////////
// Parsing //
/////////////
#define GEO_LAYOUT_SIZE_PER_TOKEN 4
#define geo_constant(x) if (_Arg == #x) { return (s64) (x); }
static s64 ParseGeoSymbolArg(GfxData* aGfxData, DataNode<GeoLayout>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Geo functions
void *_GeoFunctionPtr = DynOS_Geo_GetFunctionPointerFromName(_Arg);
if (_GeoFunctionPtr != NULL) {
return (s64) _GeoFunctionPtr;
}
// Layer constants
geo_constant(LAYER_FORCE);
geo_constant(LAYER_OPAQUE);
geo_constant(LAYER_OPAQUE_DECAL);
geo_constant(LAYER_OPAQUE_INTER);
geo_constant(LAYER_ALPHA);
geo_constant(LAYER_TRANSPARENT);
geo_constant(LAYER_TRANSPARENT_DECAL);
geo_constant(LAYER_TRANSPARENT_INTER);
// Background constants
geo_constant(BACKGROUND_OCEAN_SKY);
geo_constant(BACKGROUND_FLAMING_SKY);
geo_constant(BACKGROUND_UNDERWATER_CITY);
geo_constant(BACKGROUND_BELOW_CLOUDS);
geo_constant(BACKGROUND_SNOW_MOUNTAINS);
geo_constant(BACKGROUND_DESERT);
geo_constant(BACKGROUND_HAUNTED);
geo_constant(BACKGROUND_GREEN_SKY);
geo_constant(BACKGROUND_ABOVE_CLOUDS);
geo_constant(BACKGROUND_PURPLE_SKY);
// Shadow constants
geo_constant(SHADOW_CIRCLE_9_VERTS);
geo_constant(SHADOW_CIRCLE_4_VERTS);
geo_constant(SHADOW_CIRCLE_4_VERTS_FLAT_UNUSED);
geo_constant(SHADOW_SQUARE_PERMANENT);
geo_constant(SHADOW_SQUARE_SCALABLE);
geo_constant(SHADOW_SQUARE_TOGGLABLE);
geo_constant(SHADOW_RECTANGLE_HARDCODED_OFFSET);
geo_constant(SHADOW_CIRCLE_PLAYER);
// Envfx constants
geo_constant(ENVFX_MODE_NONE);
geo_constant(ENVFX_SNOW_NORMAL);
geo_constant(ENVFX_SNOW_WATER);
geo_constant(ENVFX_SNOW_BLIZZARD);
geo_constant(ENVFX_BUBBLE_START);
geo_constant(ENVFX_FLOWERS);
geo_constant(ENVFX_LAVA_BUBBLES);
geo_constant(ENVFX_WHIRLPOOL_BUBBLES);
geo_constant(ENVFX_JETSTREAM_BUBBLES);
// Camera constants
geo_constant(CAMERA_MODE_NONE);
geo_constant(CAMERA_MODE_RADIAL);
geo_constant(CAMERA_MODE_OUTWARD_RADIAL);
geo_constant(CAMERA_MODE_BEHIND_MARIO);
geo_constant(CAMERA_MODE_CLOSE);
geo_constant(CAMERA_MODE_C_UP);
geo_constant(CAMERA_MODE_WATER_SURFACE);
geo_constant(CAMERA_MODE_SLIDE_HOOT);
geo_constant(CAMERA_MODE_INSIDE_CANNON);
geo_constant(CAMERA_MODE_BOSS_FIGHT);
geo_constant(CAMERA_MODE_PARALLEL_TRACKING);
geo_constant(CAMERA_MODE_FIXED);
geo_constant(CAMERA_MODE_8_DIRECTIONS);
geo_constant(CAMERA_MODE_FREE_ROAM);
geo_constant(CAMERA_MODE_SPIRAL_STAIRS);
// Other constants
geo_constant(NULL);
geo_constant(SCREEN_WIDTH);
geo_constant(SCREEN_HEIGHT);
geo_constant(SCREEN_WIDTH/2);
geo_constant(SCREEN_HEIGHT/2);
// Display lists
for (auto& _Node : aGfxData->mDisplayLists) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Gfx_Parse(aGfxData, _Node);
}
}
// Geo layouts
for (auto& _Node : aGfxData->mGeoLayouts) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Geo_Parse(aGfxData, _Node, false)->mData;
}
}
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (s64) x;
}
// Unknown
PrintError(" ERROR: Unknown geo arg: %s", _Arg.begin());
return 0;
}
#define geo_symbol_0(symb) \
if (_Symbol == #symb) { \
GeoLayout _Gl[] = { symb() }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_1(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_2(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_3(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_4(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_5(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_6(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_7(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_8(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg7 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
static void ParseGeoSymbol(GfxData* aGfxData, DataNode<GeoLayout>* aNode, GeoLayout*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// Restore context after each command if inside a switch
if (!aSwitchNodes.Empty() && !aGfxData->mGeoNodeStack.Empty()) {
aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
}
geo_symbol_1(GEO_BRANCH_AND_LINK, 1);
geo_symbol_0(GEO_END);
geo_symbol_2(GEO_BRANCH, 1);
geo_symbol_0(GEO_RETURN);
geo_symbol_5(GEO_NODE_SCREEN_AREA, 0);
geo_symbol_1(GEO_NODE_ORTHO, 0);
geo_symbol_3(GEO_CAMERA_FRUSTUM, 0);
geo_symbol_4(GEO_CAMERA_FRUSTUM_WITH_FUNC, 2);
geo_symbol_0(GEO_NODE_START);
geo_symbol_1(GEO_ZBUFFER, 0);
geo_symbol_2(GEO_RENDER_RANGE, 0);
geo_symbol_8(GEO_CAMERA, 4);
geo_symbol_7(GEO_TRANSLATE_ROTATE, 0);
geo_symbol_8(GEO_TRANSLATE_ROTATE_WITH_DL, 4);
geo_symbol_4(GEO_TRANSLATE, 0);
geo_symbol_5(GEO_TRANSLATE_WITH_DL, 2);
geo_symbol_4(GEO_ROTATE, 0);
geo_symbol_5(GEO_ROTATE_WITH_DL, 2);
geo_symbol_2(GEO_ROTATE_Y, 0);
geo_symbol_3(GEO_ROTATE_Y_WITH_DL, 1);
geo_symbol_4(GEO_TRANSLATE_NODE, 0);
geo_symbol_5(GEO_TRANSLATE_NODE_WITH_DL, 2);
geo_symbol_4(GEO_ROTATION_NODE, 0);
geo_symbol_5(GEO_ROTATION_NODE_WITH_DL, 2);
geo_symbol_5(GEO_ANIMATED_PART, 2);
geo_symbol_4(GEO_BILLBOARD_WITH_PARAMS, 0);
geo_symbol_5(GEO_BILLBOARD_WITH_PARAMS_AND_DL, 2);
geo_symbol_0(GEO_BILLBOARD);
geo_symbol_2(GEO_DISPLAY_LIST, 1);
geo_symbol_3(GEO_SHADOW, 0);
geo_symbol_0(GEO_RENDER_OBJ);
geo_symbol_2(GEO_ASM, 1);
geo_symbol_2(GEO_BACKGROUND, 1);
geo_symbol_1(GEO_BACKGROUND_COLOR, 0);
geo_symbol_0(GEO_NOP_1A);
geo_symbol_5(GEO_HELD_OBJECT, 2);
geo_symbol_2(GEO_SCALE, 0);
geo_symbol_3(GEO_SCALE_WITH_DL, 2);
geo_symbol_0(GEO_NOP_1E);
geo_symbol_0(GEO_NOP_1F);
geo_symbol_1(GEO_CULLING_RADIUS, 0);
// Switch node
if (_Symbol == "GEO_SWITCH_CASE") {
// Start a switch
aSwitchNodes.Add(0);
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 1);
GeoLayout _Gl[] = { GEO_SWITCH_CASE(_Arg0, _Arg1) };
memcpy(aHead, _Gl, sizeof(_Gl));
aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
return;
}
// Open node
if (_Symbol == "GEO_OPEN_NODE") {
// We're inside a switch
if (!aSwitchNodes.Empty()) {
aSwitchNodes[aSwitchNodes.Count() - 1]++;
}
// Push context
aGfxData->mGeoNodeStack.Add(aGfxData->mGfxContext);
*(aHead++) = GEO_OPEN_NODE();
return;
}
// Close node
if (_Symbol == "GEO_CLOSE_NODE") {
// Are we still inside a switch?
if (!aSwitchNodes.Empty()) {
aSwitchNodes[aSwitchNodes.Count() - 1]--;
// We're not anymore
if (aSwitchNodes[aSwitchNodes.Count() - 1] == 0) {
aSwitchNodes.Pop();
}
}
// Pop context
if (!aGfxData->mGeoNodeStack.Empty()) {
aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
aGfxData->mGeoNodeStack.Pop();
}
*(aHead++) = GEO_CLOSE_NODE();
return;
}
// Unknown
PrintError(" ERROR: Unknown geo symbol: %s", _Symbol.begin());
}
DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Geo layout data
aNode->mData = New<GeoLayout>(aNode->mTokens.Count() * GEO_LAYOUT_SIZE_PER_TOKEN);
GeoLayout* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseGeoSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
#pragma GCC diagnostic pop

855
data/dynos_bin_gfx.cpp Normal file
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@ -0,0 +1,855 @@
#include "dynos.cpp.h"
extern "C" {
#include <assert.h>
#include "sm64.h"
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnarrowing"
#define DISPLAY_LIST_SIZE_PER_TOKEN 4
/////////////
// Parsing //
/////////////
#define gfx_constant(x) if (_Arg == #x) { return (s64) (x); }
static s64 ParseGfxSymbolArg(GfxData* aGfxData, DataNode<Gfx>* aNode, u64* pTokenIndex, const char *aPrefix) {
assert(aPrefix != NULL);
String _Token = (pTokenIndex != NULL ? aNode->mTokens[(*pTokenIndex)++] : "");
String _Arg("%s%s", aPrefix, _Token.begin());
// Offset
s32 _Offset = 0;
s32 _Plus = _Arg.Find('+');
if (_Plus != -1) {
_Offset = _Arg.SubString(_Plus + 1).ParseInt();
_Arg = _Arg.SubString(0, _Plus);
}
// Constants
gfx_constant(NULL);
gfx_constant(G_ON);
gfx_constant(G_OFF);
// Combine modes
gfx_constant(G_CCMUX_COMBINED);
gfx_constant(G_CCMUX_TEXEL0);
gfx_constant(G_CCMUX_TEXEL1);
gfx_constant(G_CCMUX_PRIMITIVE);
gfx_constant(G_CCMUX_SHADE);
gfx_constant(G_CCMUX_ENVIRONMENT);
gfx_constant(G_CCMUX_CENTER);
gfx_constant(G_CCMUX_SCALE);
gfx_constant(G_CCMUX_COMBINED_ALPHA);
gfx_constant(G_CCMUX_TEXEL0_ALPHA);
gfx_constant(G_CCMUX_TEXEL1_ALPHA);
gfx_constant(G_CCMUX_PRIMITIVE_ALPHA);
gfx_constant(G_CCMUX_SHADE_ALPHA);
gfx_constant(G_CCMUX_ENV_ALPHA);
gfx_constant(G_CCMUX_LOD_FRACTION);
gfx_constant(G_CCMUX_PRIM_LOD_FRAC);
gfx_constant(G_CCMUX_NOISE);
gfx_constant(G_CCMUX_K4);
gfx_constant(G_CCMUX_K5);
gfx_constant(G_CCMUX_1);
gfx_constant(G_CCMUX_0);
gfx_constant(G_ACMUX_COMBINED);
gfx_constant(G_ACMUX_TEXEL0);
gfx_constant(G_ACMUX_TEXEL1);
gfx_constant(G_ACMUX_PRIMITIVE);
gfx_constant(G_ACMUX_SHADE);
gfx_constant(G_ACMUX_ENVIRONMENT);
gfx_constant(G_ACMUX_LOD_FRACTION);
gfx_constant(G_ACMUX_PRIM_LOD_FRAC);
gfx_constant(G_ACMUX_1);
gfx_constant(G_ACMUX_0);
// Light constants
gfx_constant(NUMLIGHTS_0);
gfx_constant(NUMLIGHTS_1);
gfx_constant(NUMLIGHTS_2);
gfx_constant(NUMLIGHTS_3);
gfx_constant(NUMLIGHTS_4);
gfx_constant(NUMLIGHTS_5);
gfx_constant(NUMLIGHTS_6);
gfx_constant(NUMLIGHTS_7);
// Image formats
gfx_constant(G_IM_FMT_RGBA);
gfx_constant(G_IM_FMT_YUV);
gfx_constant(G_IM_FMT_CI);
gfx_constant(G_IM_FMT_IA);
gfx_constant(G_IM_FMT_I);
gfx_constant(G_IM_SIZ_4b);
gfx_constant(G_IM_SIZ_8b);
gfx_constant(G_IM_SIZ_16b);
gfx_constant(G_IM_SIZ_32b);
gfx_constant(G_IM_SIZ_DD);
// Image constants
gfx_constant(G_IM_SIZ_4b_BYTES);
gfx_constant(G_IM_SIZ_4b_TILE_BYTES);
gfx_constant(G_IM_SIZ_4b_LINE_BYTES);
gfx_constant(G_IM_SIZ_8b_BYTES);
gfx_constant(G_IM_SIZ_8b_TILE_BYTES);
gfx_constant(G_IM_SIZ_8b_LINE_BYTES);
gfx_constant(G_IM_SIZ_16b_BYTES);
gfx_constant(G_IM_SIZ_16b_TILE_BYTES);
gfx_constant(G_IM_SIZ_16b_LINE_BYTES);
gfx_constant(G_IM_SIZ_32b_BYTES);
gfx_constant(G_IM_SIZ_32b_TILE_BYTES);
gfx_constant(G_IM_SIZ_32b_LINE_BYTES);
gfx_constant(G_IM_SIZ_4b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_8b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_16b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_32b_LOAD_BLOCK);
gfx_constant(G_IM_SIZ_4b_SHIFT);
gfx_constant(G_IM_SIZ_8b_SHIFT);
gfx_constant(G_IM_SIZ_16b_SHIFT);
gfx_constant(G_IM_SIZ_32b_SHIFT);
gfx_constant(G_IM_SIZ_4b_INCR);
gfx_constant(G_IM_SIZ_8b_INCR);
gfx_constant(G_IM_SIZ_16b_INCR);
gfx_constant(G_IM_SIZ_32b_INCR);
// Tile formats
gfx_constant(G_TX_RENDERTILE);
gfx_constant(G_TX_LOADTILE);
gfx_constant(G_TX_NOMIRROR);
gfx_constant(G_TX_WRAP);
gfx_constant(G_TX_MIRROR);
gfx_constant(G_TX_CLAMP);
gfx_constant(G_TX_NOMASK);
gfx_constant(G_TX_NOLOD);
gfx_constant(G_TX_WRAP|G_TX_NOMIRROR);
gfx_constant(G_TX_WRAP|G_TX_MIRROR);
gfx_constant(G_TX_CLAMP|G_TX_NOMIRROR);
gfx_constant(G_TX_CLAMP|G_TX_MIRROR);
// Render modes
gfx_constant(G_RM_AA_ZB_OPA_SURF);
gfx_constant(G_RM_AA_ZB_OPA_SURF2);
gfx_constant(G_RM_AA_ZB_XLU_SURF);
gfx_constant(G_RM_AA_ZB_XLU_SURF2);
gfx_constant(G_RM_AA_ZB_OPA_DECAL);
gfx_constant(G_RM_AA_ZB_OPA_DECAL2);
gfx_constant(G_RM_AA_ZB_XLU_DECAL);
gfx_constant(G_RM_AA_ZB_XLU_DECAL2);
gfx_constant(G_RM_AA_ZB_OPA_INTER);
gfx_constant(G_RM_AA_ZB_OPA_INTER2);
gfx_constant(G_RM_AA_ZB_XLU_INTER);
gfx_constant(G_RM_AA_ZB_XLU_INTER2);
gfx_constant(G_RM_AA_ZB_XLU_LINE);
gfx_constant(G_RM_AA_ZB_XLU_LINE2);
gfx_constant(G_RM_AA_ZB_DEC_LINE);
gfx_constant(G_RM_AA_ZB_DEC_LINE2);
gfx_constant(G_RM_AA_ZB_TEX_EDGE);
gfx_constant(G_RM_AA_ZB_TEX_EDGE2);
gfx_constant(G_RM_AA_ZB_TEX_INTER);
gfx_constant(G_RM_AA_ZB_TEX_INTER2);
gfx_constant(G_RM_AA_ZB_SUB_SURF);
gfx_constant(G_RM_AA_ZB_SUB_SURF2);
gfx_constant(G_RM_AA_ZB_PCL_SURF);
gfx_constant(G_RM_AA_ZB_PCL_SURF2);
gfx_constant(G_RM_AA_ZB_OPA_TERR);
gfx_constant(G_RM_AA_ZB_OPA_TERR2);
gfx_constant(G_RM_AA_ZB_TEX_TERR);
gfx_constant(G_RM_AA_ZB_TEX_TERR2);
gfx_constant(G_RM_AA_ZB_SUB_TERR);
gfx_constant(G_RM_AA_ZB_SUB_TERR2);
gfx_constant(G_RM_RA_ZB_OPA_SURF);
gfx_constant(G_RM_RA_ZB_OPA_SURF2);
gfx_constant(G_RM_RA_ZB_OPA_DECAL);
gfx_constant(G_RM_RA_ZB_OPA_DECAL2);
gfx_constant(G_RM_RA_ZB_OPA_INTER);
gfx_constant(G_RM_RA_ZB_OPA_INTER2);
gfx_constant(G_RM_AA_OPA_SURF);
gfx_constant(G_RM_AA_OPA_SURF2);
gfx_constant(G_RM_AA_XLU_SURF);
gfx_constant(G_RM_AA_XLU_SURF2);
gfx_constant(G_RM_AA_XLU_LINE);
gfx_constant(G_RM_AA_XLU_LINE2);
gfx_constant(G_RM_AA_DEC_LINE);
gfx_constant(G_RM_AA_DEC_LINE2);
gfx_constant(G_RM_AA_TEX_EDGE);
gfx_constant(G_RM_AA_TEX_EDGE2);
gfx_constant(G_RM_AA_SUB_SURF);
gfx_constant(G_RM_AA_SUB_SURF2);
gfx_constant(G_RM_AA_PCL_SURF);
gfx_constant(G_RM_AA_PCL_SURF2);
gfx_constant(G_RM_AA_OPA_TERR);
gfx_constant(G_RM_AA_OPA_TERR2);
gfx_constant(G_RM_AA_TEX_TERR);
gfx_constant(G_RM_AA_TEX_TERR2);
gfx_constant(G_RM_AA_SUB_TERR);
gfx_constant(G_RM_AA_SUB_TERR2);
gfx_constant(G_RM_RA_OPA_SURF);
gfx_constant(G_RM_RA_OPA_SURF2);
gfx_constant(G_RM_ZB_OPA_SURF);
gfx_constant(G_RM_ZB_OPA_SURF2);
gfx_constant(G_RM_ZB_XLU_SURF);
gfx_constant(G_RM_ZB_XLU_SURF2);
gfx_constant(G_RM_ZB_OPA_DECAL);
gfx_constant(G_RM_ZB_OPA_DECAL2);
gfx_constant(G_RM_ZB_XLU_DECAL);
gfx_constant(G_RM_ZB_XLU_DECAL2);
gfx_constant(G_RM_ZB_CLD_SURF);
gfx_constant(G_RM_ZB_CLD_SURF2);
gfx_constant(G_RM_ZB_OVL_SURF);
gfx_constant(G_RM_ZB_OVL_SURF2);
gfx_constant(G_RM_ZB_PCL_SURF);
gfx_constant(G_RM_ZB_PCL_SURF2);
gfx_constant(G_RM_OPA_SURF);
gfx_constant(G_RM_OPA_SURF2);
gfx_constant(G_RM_XLU_SURF);
gfx_constant(G_RM_XLU_SURF2);
gfx_constant(G_RM_CLD_SURF);
gfx_constant(G_RM_CLD_SURF2);
gfx_constant(G_RM_TEX_EDGE);
gfx_constant(G_RM_TEX_EDGE2);
gfx_constant(G_RM_PCL_SURF);
gfx_constant(G_RM_PCL_SURF2);
gfx_constant(G_RM_ADD);
gfx_constant(G_RM_ADD2);
gfx_constant(G_RM_NOOP);
gfx_constant(G_RM_NOOP2);
gfx_constant(G_RM_VISCVG);
gfx_constant(G_RM_VISCVG2);
gfx_constant(G_RM_OPA_CI);
gfx_constant(G_RM_OPA_CI2);
gfx_constant(G_RM_CUSTOM_AA_ZB_XLU_SURF);
gfx_constant(G_RM_CUSTOM_AA_ZB_XLU_SURF2);
gfx_constant(G_RM_FOG_SHADE_A);
gfx_constant(G_RM_FOG_PRIM_A);
gfx_constant(G_RM_PASS);
// Geometry modes
gfx_constant(G_ZBUFFER);
gfx_constant(G_SHADE);
gfx_constant(G_TEXTURE_ENABLE);
gfx_constant(G_SHADING_SMOOTH);
gfx_constant(G_CULL_FRONT);
gfx_constant(G_CULL_BACK);
gfx_constant(G_CULL_BOTH);
gfx_constant(G_FOG);
gfx_constant(G_LIGHTING);
gfx_constant(G_TEXTURE_GEN);
gfx_constant(G_TEXTURE_GEN_LINEAR);
gfx_constant(G_LOD);
gfx_constant(G_CLIPPING);
gfx_constant(G_FOG|G_TEXTURE_GEN);
gfx_constant(G_LIGHTING|G_CULL_BACK);
gfx_constant(G_LIGHTING|G_SHADING_SMOOTH);
gfx_constant(G_CULL_BACK|G_SHADING_SMOOTH);
gfx_constant(G_LIGHTING|G_CULL_BACK|G_SHADING_SMOOTH);
gfx_constant(G_TEXTURE_GEN|G_SHADING_SMOOTH);
gfx_constant(G_TEXTURE_GEN|G_LIGHTING|G_CULL_BACK);
gfx_constant(G_TEXTURE_GEN|G_CULL_BACK|G_SHADING_SMOOTH);
// Alpha modes
gfx_constant(G_AC_NONE);
gfx_constant(G_AC_THRESHOLD);
gfx_constant(G_AC_DITHER);
// Other modes
gfx_constant(G_MDSFT_ALPHACOMPARE);
gfx_constant(G_MDSFT_ZSRCSEL);
gfx_constant(G_MDSFT_RENDERMODE);
gfx_constant(G_MDSFT_BLENDER);
gfx_constant(G_MDSFT_BLENDMASK);
gfx_constant(G_MDSFT_ALPHADITHER);
gfx_constant(G_MDSFT_RGBDITHER);
gfx_constant(G_MDSFT_COMBKEY);
gfx_constant(G_MDSFT_TEXTCONV);
gfx_constant(G_MDSFT_TEXTFILT);
gfx_constant(G_MDSFT_TEXTLUT);
gfx_constant(G_MDSFT_TEXTLOD);
gfx_constant(G_MDSFT_TEXTDETAIL);
gfx_constant(G_MDSFT_TEXTPERSP);
gfx_constant(G_MDSFT_CYCLETYPE);
gfx_constant(G_MDSFT_COLORDITHER);
gfx_constant(G_MDSFT_PIPELINE);
gfx_constant(G_PM_1PRIMITIVE);
gfx_constant(G_PM_NPRIMITIVE);
gfx_constant(G_CYC_1CYCLE);
gfx_constant(G_CYC_2CYCLE);
gfx_constant(G_CYC_COPY);
gfx_constant(G_CYC_FILL);
gfx_constant(G_TP_NONE);
gfx_constant(G_TP_PERSP);
gfx_constant(G_TD_CLAMP);
gfx_constant(G_TD_SHARPEN);
gfx_constant(G_TD_DETAIL);
gfx_constant(G_TL_TILE);
gfx_constant(G_TL_LOD);
gfx_constant(G_TT_NONE);
gfx_constant(G_TT_RGBA16);
gfx_constant(G_TT_IA16);
gfx_constant(G_TF_POINT);
gfx_constant(G_TF_AVERAGE);
gfx_constant(G_TF_BILERP);
gfx_constant(G_TC_CONV);
gfx_constant(G_TC_FILTCONV);
gfx_constant(G_TC_FILT);
gfx_constant(G_CK_NONE);
gfx_constant(G_CK_KEY);
gfx_constant(G_CD_MAGICSQ);
gfx_constant(G_CD_BAYER);
gfx_constant(G_CD_NOISE);
gfx_constant(G_CD_DISABLE);
gfx_constant(G_CD_ENABLE);
gfx_constant(G_AD_PATTERN);
gfx_constant(G_AD_NOTPATTERN);
gfx_constant(G_AD_NOISE);
gfx_constant(G_AD_DISABLE);
gfx_constant(G_AC_NONE);
gfx_constant(G_AC_THRESHOLD);
gfx_constant(G_AC_DITHER);
gfx_constant(G_ZS_PIXEL);
gfx_constant(G_ZS_PRIM);
// Common values
gfx_constant((4-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((8-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((16-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((32-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((64-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((128-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant((256-1)<<G_TEXTURE_IMAGE_FRAC);
gfx_constant(CALC_DXT(4,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_4b_BYTES));
gfx_constant(CALC_DXT(4,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_8b_BYTES));
gfx_constant(CALC_DXT(4,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_16b_BYTES));
gfx_constant(CALC_DXT(4,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(8,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(16,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(32,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(64,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(128,G_IM_SIZ_32b_BYTES));
gfx_constant(CALC_DXT(256,G_IM_SIZ_32b_BYTES));
// Lights
for (auto& _Node : aGfxData->mLights) {
// Light pointer
if (_Arg == _Node->mName) {
return (s64) DynOS_Lights_Parse(aGfxData, _Node)->mData;
}
// Ambient pointer
String _Ambient("&%s.a", _Node->mName.begin());
if (_Arg == _Ambient) {
return (s64) &(DynOS_Lights_Parse(aGfxData, _Node)->mData->a);
}
// Diffuse pointer
String _Diffuse("&%s.l", _Node->mName.begin());
if (_Arg == _Diffuse) {
return (s64) &(DynOS_Lights_Parse(aGfxData, _Node)->mData->l[0]);
}
}
// Textures
for (auto& _Node : aGfxData->mTextures) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Tex_Parse(aGfxData, _Node);
}
}
// Vertex arrays
for (auto& _Node : aGfxData->mVertices) {
if (_Arg == _Node->mName) {
return (s64) (DynOS_Vtx_Parse(aGfxData, _Node)->mData + _Offset);
}
}
// Display lists
for (auto& _Node : aGfxData->mDisplayLists) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Gfx_Parse(aGfxData, _Node);
}
}
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (s64) x;
}
// Unknown
PrintError(" ERROR: Unknown gfx arg: %s", _Arg.begin());
return 0;
}
#define gfx_symbol_0(symb) \
if (_Symbol == #symb) { \
Gfx _Gfx[] = { symb() }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_1(symb, ptr) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
if (ptr) { aGfxData->mPointerList.Add(aHead); } \
Gfx _Gfx[] = { symb(_Arg0) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_2(symb, ptr) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
if (ptr) { aGfxData->mPointerList.Add(aHead); } \
Gfx _Gfx[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_3(symb, ptr) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
if (ptr) { aGfxData->mPointerList.Add(aHead); } \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_4(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_5(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_6(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_7(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_symbol_8(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, ""); \
Gfx _Gfx[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
memcpy(aHead, _Gfx, sizeof(_Gfx)); \
aHead += (sizeof(_Gfx) / sizeof(_Gfx[0])); \
return; \
}
#define gfx_arg_with_suffix(argname, suffix) \
const String& argname##_token = aNode->mTokens[aTokenIndex]; \
String _Token##suffix = String("%s%s", argname##_token.begin(), #suffix); \
s64 argname = ParseGfxSymbolArg(aGfxData, aNode, NULL, _Token##suffix.begin()); \
#define STR_VALUE_2(...) #__VA_ARGS__
#define STR_VALUE(...) STR_VALUE_2(__VA_ARGS__)
#define gfx_set_combine_mode_arg(x) if (_Arg == #x) { return String("%s", STR_VALUE(x)); }
static String ConvertSetCombineModeArgToString(GfxData *aGfxData, const String& _Arg) {
gfx_set_combine_mode_arg(G_CC_PRIMITIVE);
gfx_set_combine_mode_arg(G_CC_SHADE);
gfx_set_combine_mode_arg(G_CC_MODULATEI);
gfx_set_combine_mode_arg(G_CC_MODULATEIDECALA);
gfx_set_combine_mode_arg(G_CC_MODULATEIFADE);
gfx_set_combine_mode_arg(G_CC_MODULATERGB);
gfx_set_combine_mode_arg(G_CC_MODULATERGBDECALA);
gfx_set_combine_mode_arg(G_CC_MODULATERGBFADE);
gfx_set_combine_mode_arg(G_CC_MODULATEIA);
gfx_set_combine_mode_arg(G_CC_MODULATEIFADEA);
gfx_set_combine_mode_arg(G_CC_MODULATEFADE);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA);
gfx_set_combine_mode_arg(G_CC_MODULATERGBFADEA);
gfx_set_combine_mode_arg(G_CC_MODULATEI_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATEIA_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATEIDECALA_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATERGB_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA_PRIM);
gfx_set_combine_mode_arg(G_CC_MODULATERGBDECALA_PRIM);
gfx_set_combine_mode_arg(G_CC_FADE);
gfx_set_combine_mode_arg(G_CC_FADEA);
gfx_set_combine_mode_arg(G_CC_DECALRGB);
gfx_set_combine_mode_arg(G_CC_DECALRGBA);
gfx_set_combine_mode_arg(G_CC_DECALFADE);
gfx_set_combine_mode_arg(G_CC_DECALFADEA);
gfx_set_combine_mode_arg(G_CC_BLENDI);
gfx_set_combine_mode_arg(G_CC_BLENDIA);
gfx_set_combine_mode_arg(G_CC_BLENDIDECALA);
gfx_set_combine_mode_arg(G_CC_BLENDRGBA);
gfx_set_combine_mode_arg(G_CC_BLENDRGBDECALA);
gfx_set_combine_mode_arg(G_CC_BLENDRGBFADEA);
gfx_set_combine_mode_arg(G_CC_ADDRGB);
gfx_set_combine_mode_arg(G_CC_ADDRGBDECALA);
gfx_set_combine_mode_arg(G_CC_ADDRGBFADE);
gfx_set_combine_mode_arg(G_CC_REFLECTRGB);
gfx_set_combine_mode_arg(G_CC_REFLECTRGBDECALA);
gfx_set_combine_mode_arg(G_CC_HILITERGB);
gfx_set_combine_mode_arg(G_CC_HILITERGBA);
gfx_set_combine_mode_arg(G_CC_HILITERGBDECALA);
gfx_set_combine_mode_arg(G_CC_SHADEDECALA);
gfx_set_combine_mode_arg(G_CC_SHADEFADEA);
gfx_set_combine_mode_arg(G_CC_BLENDPE);
gfx_set_combine_mode_arg(G_CC_BLENDPEDECALA);
gfx_set_combine_mode_arg(_G_CC_BLENDPE);
gfx_set_combine_mode_arg(_G_CC_BLENDPEDECALA);
gfx_set_combine_mode_arg(_G_CC_TWOCOLORTEX);
gfx_set_combine_mode_arg(_G_CC_SPARSEST);
gfx_set_combine_mode_arg(G_CC_TEMPLERP);
gfx_set_combine_mode_arg(G_CC_TRILERP);
gfx_set_combine_mode_arg(G_CC_INTERFERENCE);
gfx_set_combine_mode_arg(G_CC_1CYUV2RGB);
gfx_set_combine_mode_arg(G_CC_YUV2RGB);
gfx_set_combine_mode_arg(G_CC_PASS2);
gfx_set_combine_mode_arg(G_CC_MODULATEI2);
gfx_set_combine_mode_arg(G_CC_MODULATEIA2);
gfx_set_combine_mode_arg(G_CC_MODULATERGB2);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA2);
gfx_set_combine_mode_arg(G_CC_MODULATEI_PRIM2);
gfx_set_combine_mode_arg(G_CC_MODULATEIA_PRIM2);
gfx_set_combine_mode_arg(G_CC_MODULATERGB_PRIM2);
gfx_set_combine_mode_arg(G_CC_MODULATERGBA_PRIM2);
gfx_set_combine_mode_arg(G_CC_DECALRGB2);
gfx_set_combine_mode_arg(G_CC_BLENDI2);
gfx_set_combine_mode_arg(G_CC_BLENDIA2);
gfx_set_combine_mode_arg(G_CC_CHROMA_KEY2);
gfx_set_combine_mode_arg(G_CC_HILITERGB2);
gfx_set_combine_mode_arg(G_CC_HILITERGBA2);
gfx_set_combine_mode_arg(G_CC_HILITERGBDECALA2);
gfx_set_combine_mode_arg(G_CC_HILITERGBPASSA2);
PrintError(" ERROR: Unknown gfx gsDPSetCombineMode arg: %s", _Arg.begin());
return "";
}
static Array<s64> ParseGfxSetCombineMode(GfxData* aGfxData, DataNode<Gfx>* aNode, u64* pTokenIndex) {
String _Buffer = ConvertSetCombineModeArgToString(aGfxData, aNode->mTokens[(*pTokenIndex)++]);
Array<s64> _Args;
String _Token;
for (u64 i = 0, n = _Buffer.Length(); i <= n; ++i) {
if (i == n || _Buffer[i] == ' ' || _Buffer[i] == '\t' || _Buffer[i] == ',') {
if (_Token.Length() != 0) {
String _Arg("%s%s", (_Args.Count() < 4 ? "G_CCMUX_" : "G_ACMUX_"), _Token.begin());
_Args.Add(ParseGfxSymbolArg(aGfxData, aNode, NULL, _Arg.begin()));
_Token.Clear();
}
} else {
_Token.Add(_Buffer[i]);
}
}
if (_Args.Count() < 8) {
PrintError(" ERROR: gsDPSetCombineMode %s: Not enough arguments", _Buffer.begin());
}
return _Args;
}
static void UpdateTextureInfo(GfxData* aGfxData, s64 *aTexPtr, s32 aFormat, s32 aSize, s32 aWidth, s32 aHeight) {
// Update current texture pointers
if (aTexPtr && (*aTexPtr)) {
aGfxData->mGfxContext.mCurrentPalette = aGfxData->mGfxContext.mCurrentTexture;
aGfxData->mGfxContext.mCurrentTexture = (DataNode<TexData>*) (*aTexPtr);
}
// Update texture info if not loaded from a file
if (aGfxData->mGfxContext.mCurrentTexture && aGfxData->mGfxContext.mCurrentTexture->mData && aGfxData->mGfxContext.mCurrentTexture->mData->mPngData.Empty()) {
if (aFormat != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawFormat = aFormat;
if (aSize != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawSize = aSize;
if (aWidth != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawWidth = aWidth;
if (aHeight != -1) aGfxData->mGfxContext.mCurrentTexture->mData->mRawHeight = aHeight;
}
}
static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead, u64& aTokenIndex) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// Simple symbols
gfx_symbol_0(gsDPFullSync);
gfx_symbol_0(gsDPTileSync);
gfx_symbol_0(gsDPPipeSync);
gfx_symbol_0(gsDPLoadSync);
gfx_symbol_0(gsDPNoOp);
gfx_symbol_1(gsDPNoOpTag, false);
gfx_symbol_1(gsDPSetCycleType, false);
gfx_symbol_2(gsSPLight, true);
gfx_symbol_3(gsSPVertex, true);
gfx_symbol_4(gsSP1Triangle);
gfx_symbol_8(gsSP2Triangles);
gfx_symbol_1(gsSPNumLights, false);
gfx_symbol_1(gsDPSetDepthSource, false);
gfx_symbol_1(gsDPSetTextureLUT, false);
gfx_symbol_2(gsDPLoadTLUTCmd, false);
gfx_symbol_5(gsDPLoadBlock);
gfx_symbol_2(gsDPSetRenderMode, false);
gfx_symbol_2(gsSPGeometryMode, false);
gfx_symbol_6(gsDPSetPrimColor);
gfx_symbol_4(gsDPSetEnvColor);
gfx_symbol_4(gsDPSetFogColor);
gfx_symbol_2(gsSPFogPosition, false);
gfx_symbol_1(gsDPSetAlphaCompare, false);
gfx_symbol_2(gsSPCopyLightEXT, false);
// Special symbols
if (_Symbol == "gsSPTexture") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPTexture(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4);
return;
}
if (_Symbol == "gsSPSetGeometryMode") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPSetGeometryMode(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPClearGeometryMode") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPClearGeometryMode(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPDisplayList") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
aGfxData->mPointerList.Add(aHead);
gSPDisplayList(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPBranchList") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
aGfxData->mPointerList.Add(aHead);
gSPBranchList(aHead++, _Arg0);
return;
}
if (_Symbol == "gsSPEndDisplayList") {
gSPEndDisplayList(aHead++);
// Convert raw texture to PNG if all raw members are set
if (aGfxData->mGfxContext.mCurrentTexture != NULL &&
aGfxData->mGfxContext.mCurrentTexture->mData != NULL &&
aGfxData->mGfxContext.mCurrentTexture->mData->mPngData.Empty() &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawFormat != -1 &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawSize != -1 &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawWidth != -1 &&
aGfxData->mGfxContext.mCurrentTexture->mData->mRawHeight != -1) {
DynOS_Tex_ConvertTextureDataToPng(aGfxData, aGfxData->mGfxContext.mCurrentTexture->mData);
}
// End the display list parsing after hitting gsSPEndDisplayList
aTokenIndex = 0x7FFFFFFF;
return;
}
// Complex symbols
if (_Symbol == "gsSPSetLights1") {
Lights1 *_Light = (Lights1 *) ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gSPNumLights(aHead++, NUMLIGHTS_1);
aGfxData->mPointerList.Add(aHead);
gSPLight(aHead++, &_Light->l[0], 1);
aGfxData->mPointerList.Add(aHead);
gSPLight(aHead++, &_Light->a, 2);
return;
}
if (_Symbol == "gsDPSetCombineMode") {
Array<s64> _Args0 = ParseGfxSetCombineMode(aGfxData, aNode, &aTokenIndex);
Array<s64> _Args1 = ParseGfxSetCombineMode(aGfxData, aNode, &aTokenIndex);
Gfx _Gfx = {{
_SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(GCCc0w0(_Args0[0x0], _Args0[0x2], _Args0[0x4], _Args0[0x6]) | GCCc1w0(_Args1[0x0], _Args1[0x2]), 0, 24),
(u32) (GCCc0w1(_Args0[0x1], _Args0[0x3], _Args0[0x5], _Args0[0x7]) | GCCc1w1(_Args1[0x1], _Args1[0x4], _Args1[0x6], _Args1[0x3], _Args1[0x5], _Args1[0x7]))
}};
*(aHead++) = _Gfx;
return;
}
if (_Symbol == "gsDPSetCombineLERP") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _Arg8 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _Arg9 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _ArgA = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _ArgB = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_CCMUX_");
s64 _ArgC = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _ArgD = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _ArgE = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
s64 _ArgF = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "G_ACMUX_");
Gfx _Gfx = {{
_SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(GCCc0w0(_Arg0, _Arg2, _Arg4, _Arg6) | GCCc1w0(_Arg8, _ArgA), 0, 24),
(u32) (GCCc0w1(_Arg1, _Arg3, _Arg5, _Arg7) | GCCc1w1(_Arg9, _ArgC, _ArgE, _ArgB, _ArgD, _ArgF))
}};
*(aHead++) = _Gfx;
return;
}
// TexData symbols
if (_Symbol == "gsDPSetTextureImage") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, &_Arg3, (s32) _Arg0, (s32) _Arg1, -1, -1);
aGfxData->mPointerList.Add(aHead);
gDPSetTextureImage(aHead++, _Arg0, _Arg1, _Arg2, _Arg3);
return;
}
if (_Symbol == "gsDPSetTile") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg8 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg9 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgA = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgB = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, NULL, (s32) _Arg0, (s32) _Arg1, -1, -1);
gDPSetTile(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7, _Arg8, _Arg9, _ArgA, _ArgB);
return;
}
if (_Symbol == "gsDPLoadTile") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, NULL, -1, -1, (s32) (_Arg3 >> G_TEXTURE_IMAGE_FRAC) + 1, (s32) (_Arg4 >> G_TEXTURE_IMAGE_FRAC) + 1);
gDPLoadTile(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4);
return;
}
if (_Symbol == "gsDPSetTileSize") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, NULL, -1, -1, (s32) (_Arg3 >> G_TEXTURE_IMAGE_FRAC) + 1, (s32) (_Arg4 >> G_TEXTURE_IMAGE_FRAC) + 1);
gDPSetTileSize(aHead++, _Arg0, _Arg1, _Arg2, _Arg3, _Arg4);
return;
}
if (_Symbol == "gsDPLoadTextureBlock") {
s64 _Arg0 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg1 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
gfx_arg_with_suffix(arg2_0, _LOAD_BLOCK);
gfx_arg_with_suffix(arg2_1, _INCR);
gfx_arg_with_suffix(arg2_2, _SHIFT);
gfx_arg_with_suffix(arg2_3, _BYTES);
gfx_arg_with_suffix(arg2_4, _LINE_BYTES);
s64 _Arg2 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg3 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg4 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg5 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg6 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg7 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg8 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _Arg9 = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgA = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
s64 _ArgB = ParseGfxSymbolArg(aGfxData, aNode, &aTokenIndex, "");
UpdateTextureInfo(aGfxData, &_Arg0, (s32) _Arg1, (s32) _Arg2, (s32) _Arg3, (s32) _Arg4);
aGfxData->mPointerList.Add(aHead);
gDPSetTextureImage(aHead++, _Arg1, arg2_0, 1, _Arg0);
gDPSetTile(aHead++, _Arg1, arg2_0, 0, 0, G_TX_LOADTILE, 0, _Arg7, _Arg9, _ArgB, _Arg6, _Arg8, _ArgA);
gDPLoadSync(aHead++);
gDPLoadBlock(aHead++, G_TX_LOADTILE, 0, 0, (((_Arg3) * (_Arg4) + arg2_1) >> arg2_2) - 1, CALC_DXT(_Arg3, arg2_3));
gDPPipeSync(aHead++);
gDPSetTile(aHead++, _Arg1, _Arg2, ((((_Arg3) * arg2_4) + 7) >> 3), 0, G_TX_RENDERTILE, _Arg5, _Arg7, _Arg9, _ArgB, _Arg6, _Arg8, _ArgA);
gDPSetTileSize(aHead++, G_TX_RENDERTILE, 0, 0, ((_Arg3) - 1) << G_TEXTURE_IMAGE_FRAC, ((_Arg4) - 1) << G_TEXTURE_IMAGE_FRAC);
return;
}
// Unknown
PrintError(" ERROR: Unknown gfx symbol: %s", _Symbol.begin());
}
DataNode<Gfx>* DynOS_Gfx_Parse(GfxData* aGfxData, DataNode<Gfx>* aNode) {
if (aNode->mData) return aNode;
// Display list data
aNode->mData = New<Gfx>(aNode->mTokens.Count() * DISPLAY_LIST_SIZE_PER_TOKEN);
Gfx* _Head = aNode->mData;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseGfxSymbol(aGfxData, aNode, _Head, _TokenIndex);
}
aNode->mSize = (u32) (_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
#pragma GCC diagnostic pop

36
data/dynos_bin_lights.cpp Normal file
View file

@ -0,0 +1,36 @@
#include "dynos.cpp.h"
/////////////
// Parsing //
/////////////
DataNode<Lights1>* DynOS_Lights_Parse(GfxData* aGfxData, DataNode<Lights1>* aNode) {
if (aNode->mData) return aNode;
// Check tokens count
if (aNode->mTokens.Count() < 10) {
PrintError(" ERROR: %s: not enough data", aNode->mName.begin());
return aNode;
}
// Parse def token
if (aNode->mTokens[0] != "gdSPDefLights1") {
PrintError(" ERROR: Invalid def token: should be gdSPDefLights1, is %s", aNode->mTokens[0].begin());
return aNode;
}
// Parse data tokens
u8 ar = (u8) aNode->mTokens[1].ParseInt();
u8 ag = (u8) aNode->mTokens[2].ParseInt();
u8 ab = (u8) aNode->mTokens[3].ParseInt();
u8 r1 = (u8) aNode->mTokens[4].ParseInt();
u8 g1 = (u8) aNode->mTokens[5].ParseInt();
u8 b1 = (u8) aNode->mTokens[6].ParseInt();
s8 x1 = (s8) aNode->mTokens[7].ParseInt();
s8 y1 = (s8) aNode->mTokens[8].ParseInt();
s8 z1 = (s8) aNode->mTokens[9].ParseInt();
aNode->mData = New<Lights1>();
*aNode->mData = gdSPDefLights1(ar, ag, ab, r1, g1, b1, x1, y1, z1);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}

View file

@ -41,9 +41,9 @@ void *DynOS_Lvl_GetFunctionPointerFromName(const String &aName) {
return NULL;
}
//
// Parse level script file
//
/////////////
// Parsing //
/////////////
#define LEVEL_SCRIPT_SIZE_PER_TOKEN 4
@ -58,17 +58,630 @@ static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelSc
}
// Behavior constants
lvl_constant(bhvStarDoor);
lvl_constant(bhvMrI);
lvl_constant(bhvMrIBody);
lvl_constant(bhvMrIParticle);
lvl_constant(bhvPurpleParticle);
lvl_constant(bhvGiantPole);
lvl_constant(bhvPoleGrabbing);
lvl_constant(bhvThiHugeIslandTop);
lvl_constant(bhvThiTinyIslandTop);
lvl_constant(bhvCapSwitchBase);
lvl_constant(bhvCapSwitch);
lvl_constant(bhvKingBobomb);
lvl_constant(bhvBobombAnchorMario);
lvl_constant(bhvBetaChestBottom);
lvl_constant(bhvBetaChestLid);
lvl_constant(bhvBubbleParticleSpawner);
lvl_constant(bhvBubbleMaybe);
lvl_constant(bhvBubblePlayer);
lvl_constant(bhvSmallWaterWave);
lvl_constant(bhvSmallWaterWave398);
lvl_constant(bhvWaterAirBubble);
lvl_constant(bhvSmallParticle);
lvl_constant(bhvPlungeBubble);
lvl_constant(bhvSmallParticleSnow);
lvl_constant(bhvSmallParticleBubbles);
lvl_constant(bhvFishGroup);
lvl_constant(bhvCannon);
lvl_constant(bhvCannonBarrel);
lvl_constant(bhvCannonBaseUnused);
lvl_constant(bhvChuckya);
lvl_constant(bhvChuckyaAnchorMario);
lvl_constant(bhvUnused05A8);
lvl_constant(bhvRotatingPlatform);
lvl_constant(bhvTower);
lvl_constant(bhvBulletBillCannon);
lvl_constant(bhvWfBreakableWallRight);
lvl_constant(bhvWfBreakableWallLeft);
lvl_constant(bhvKickableBoard);
lvl_constant(bhvTowerDoor);
lvl_constant(bhvRotatingCounterClockwise);
lvl_constant(bhvWfRotatingWoodenPlatform);
lvl_constant(bhvKoopaShellUnderwater);
lvl_constant(bhvExitPodiumWarp);
lvl_constant(bhvFadingWarp);
lvl_constant(bhvWarp);
lvl_constant(bhvWarpPipe);
lvl_constant(bhvWhitePuffExplosion);
lvl_constant(bhvSpawnedStar);
lvl_constant(bhvSpawnedStarNoLevelExit);
lvl_constant(bhvMrIBlueCoin);
lvl_constant(bhvCoinInsideBoo);
lvl_constant(bhvCoinFormationSpawn);
lvl_constant(bhvCoinFormation);
lvl_constant(bhvOneCoin);
lvl_constant(bhvYellowCoin);
lvl_constant(bhvTemporaryYellowCoin);
lvl_constant(bhvThreeCoinsSpawn);
lvl_constant(bhvTenCoinsSpawn);
lvl_constant(bhvSingleCoinGetsSpawned);
lvl_constant(bhvCoinSparkles);
lvl_constant(bhvGoldenCoinSparkles);
lvl_constant(bhvWallTinyStarParticle);
lvl_constant(bhvVertStarParticleSpawner);
lvl_constant(bhvPoundTinyStarParticle);
lvl_constant(bhvHorStarParticleSpawner);
lvl_constant(bhvPunchTinyTriangle);
lvl_constant(bhvTriangleParticleSpawner);
lvl_constant(bhvDoorWarp);
lvl_constant(bhvDoor);
lvl_constant(bhvGrindel);
lvl_constant(bhvThwomp2);
lvl_constant(bhvThwomp);
lvl_constant(bhvTumblingBridgePlatform);
lvl_constant(bhvWfTumblingBridge);
lvl_constant(bhvBbhTumblingBridge);
lvl_constant(bhvLllTumblingBridge);
lvl_constant(bhvFlame);
lvl_constant(bhvAnotherElavator);
lvl_constant(bhvRrElevatorPlatform);
lvl_constant(bhvHmcElevatorPlatform);
lvl_constant(bhvWaterMist);
lvl_constant(bhvBreathParticleSpawner);
lvl_constant(bhvBreakBoxTriangle);
lvl_constant(bhvWaterMist2);
lvl_constant(bhvUnused0DFC);
lvl_constant(bhvMistCircParticleSpawner);
lvl_constant(bhvDirtParticleSpawner);
lvl_constant(bhvSnowParticleSpawner);
lvl_constant(bhvWind);
lvl_constant(bhvEndToad);
lvl_constant(bhvEndPeach);
lvl_constant(bhvUnusedParticleSpawn);
lvl_constant(bhvUkiki);
lvl_constant(bhvUkikiCageChild);
lvl_constant(bhvUkikiCageStar);
lvl_constant(bhvUkikiCage);
lvl_constant(bhvBitfsSinkingPlatforms);
lvl_constant(bhvBitfsSinkingCagePlatform);
lvl_constant(bhvDddMovingPole);
lvl_constant(bhvBitfsTiltingInvertedPyramid);
lvl_constant(bhvSquishablePlatform);
lvl_constant(bhvCutOutObject);
lvl_constant(bhvBetaMovingFlamesSpawn);
lvl_constant(bhvBetaMovingFlames);
lvl_constant(bhvRrRotatingBridgePlatform);
lvl_constant(bhvFlamethrower);
lvl_constant(bhvFlamethrowerFlame);
lvl_constant(bhvBouncingFireball);
lvl_constant(bhvBouncingFireballFlame);
lvl_constant(bhvBowserShockWave);
lvl_constant(bhvFireParticleSpawner);
lvl_constant(bhvBlackSmokeMario);
lvl_constant(bhvBlackSmokeBowser);
lvl_constant(bhvBlackSmokeUpward);
lvl_constant(bhvBetaFishSplashSpawner);
lvl_constant(bhvSpindrift);
lvl_constant(bhvTowerPlatformGroup);
lvl_constant(bhvWfSlidingTowerPlatform);
lvl_constant(bhvWfElevatorTowerPlatform);
lvl_constant(bhvWfSolidTowerPlatform);
lvl_constant(bhvLeafParticleSpawner);
lvl_constant(bhvTreeSnow);
lvl_constant(bhvTreeLeaf);
lvl_constant(bhvAnotherTiltingPlatform);
lvl_constant(bhvSquarishPathMoving);
lvl_constant(bhvSquarishPathParent);
lvl_constant(bhvPiranhaPlantBubble);
lvl_constant(bhvPiranhaPlantWakingBubbles);
lvl_constant(bhvFloorSwitchAnimatesObject);
lvl_constant(bhvFloorSwitchGrills);
lvl_constant(bhvFloorSwitchHardcodedModel);
lvl_constant(bhvFloorSwitchHiddenObjects);
lvl_constant(bhvHiddenObject);
lvl_constant(bhvBreakableBox);
lvl_constant(bhvPushableMetalBox);
lvl_constant(bhvHeaveHo);
lvl_constant(bhvHeaveHoThrowMario);
lvl_constant(bhvCcmTouchedStarSpawn);
lvl_constant(bhvUnusedPoundablePlatform);
lvl_constant(bhvBetaTrampolineTop);
lvl_constant(bhvBetaTrampolineSpring);
lvl_constant(bhvJumpingBox);
lvl_constant(bhvBooCage);
lvl_constant(bhvStub);
lvl_constant(bhvIgloo);
lvl_constant(bhvBowserKey);
lvl_constant(bhvGrandStar);
lvl_constant(bhvBetaBooKey);
lvl_constant(bhvAlphaBooKey);
lvl_constant(bhvBulletBill);
lvl_constant(bhvWhitePuffSmoke);
lvl_constant(bhvUnused1820);
lvl_constant(bhvBowserTailAnchor);
lvl_constant(bhvBowser);
lvl_constant(bhvBowserBodyAnchor);
lvl_constant(bhvBowserFlameSpawn);
lvl_constant(bhvTiltingBowserLavaPlatform);
lvl_constant(bhvFallingBowserPlatform);
lvl_constant(bhvBlueBowserFlame);
lvl_constant(bhvFlameFloatingLanding);
lvl_constant(bhvBlueFlamesGroup);
lvl_constant(bhvFlameBouncing);
lvl_constant(bhvFlameMovingForwardGrowing);
lvl_constant(bhvFlameBowser);
lvl_constant(bhvFlameLargeBurningOut);
lvl_constant(bhvBlueFish);
lvl_constant(bhvTankFishGroup);
lvl_constant(bhvCheckerboardElevatorGroup);
lvl_constant(bhvCheckerboardPlatformSub);
lvl_constant(bhvBowserKeyUnlockDoor);
lvl_constant(bhvBowserKeyCourseExit);
lvl_constant(bhvInvisibleObjectsUnderBridge);
lvl_constant(bhvWaterLevelPillar);
lvl_constant(bhvDddWarp);
lvl_constant(bhvMoatGrills);
lvl_constant(bhvClockMinuteHand);
lvl_constant(bhvClockHourHand);
lvl_constant(bhvMacroUkiki);
lvl_constant(bhvStub1D0C);
lvl_constant(bhvLllRotatingHexagonalPlatform);
lvl_constant(bhvLllSinkingRockBlock);
lvl_constant(bhvStub1D70);
lvl_constant(bhvLllMovingOctagonalMeshPlatform);
lvl_constant(bhvSnowBall);
lvl_constant(bhvLllRotatingBlockWithFireBars);
lvl_constant(bhvLllRotatingHexFlame);
lvl_constant(bhvLllWoodPiece);
lvl_constant(bhvLllFloatingWoodBridge);
lvl_constant(bhvVolcanoFlames);
lvl_constant(bhvLllRotatingHexagonalRing);
lvl_constant(bhvLllSinkingRectangularPlatform);
lvl_constant(bhvLllSinkingSquarePlatforms);
lvl_constant(bhvLllTiltingInvertedPyramid);
lvl_constant(bhvUnused1F30);
lvl_constant(bhvKoopaShell);
lvl_constant(bhvKoopaShellFlame);
lvl_constant(bhvToxBox);
lvl_constant(bhvPiranhaPlant);
lvl_constant(bhvLllHexagonalMesh);
lvl_constant(bhvLllBowserPuzzlePiece);
lvl_constant(bhvLllBowserPuzzle);
lvl_constant(bhvTuxiesMother);
lvl_constant(bhvPenguinBaby);
lvl_constant(bhvUnused20E0);
lvl_constant(bhvSmallPenguin);
lvl_constant(bhvManyBlueFishSpawner);
lvl_constant(bhvFewBlueFishSpawner);
lvl_constant(bhvFishSpawner);
lvl_constant(bhvFish);
lvl_constant(bhvWdwExpressElevator);
lvl_constant(bhvWdwExpressElevatorPlatform);
lvl_constant(bhvChirpChirp);
lvl_constant(bhvChirpChirpUnused);
lvl_constant(bhvBub);
lvl_constant(bhvExclamationBox);
lvl_constant(bhvRotatingExclamationMark);
lvl_constant(bhvSoundSpawner);
lvl_constant(bhvRockSolid);
lvl_constant(bhvBowserSubDoor);
lvl_constant(bhvBowsersSub);
lvl_constant(bhvSushiShark);
lvl_constant(bhvSushiSharkCollisionChild);
lvl_constant(bhvJrbSlidingBox);
lvl_constant(bhvShipPart3);
lvl_constant(bhvInSunkenShip3);
lvl_constant(bhvSunkenShipPart);
lvl_constant(bhvSunkenShipSetRotation);
lvl_constant(bhvSunkenShipPart2);
lvl_constant(bhvInSunkenShip);
lvl_constant(bhvInSunkenShip2);
lvl_constant(bhvMistParticleSpawner);
lvl_constant(bhvWhitePuff1);
lvl_constant(bhvWhitePuff2);
lvl_constant(bhvWhitePuffSmoke2);
lvl_constant(bhvPurpleSwitchHiddenBoxes);
lvl_constant(bhvBlueCoinSwitch);
lvl_constant(bhvHiddenBlueCoin);
lvl_constant(bhvOpenableCageDoor);
lvl_constant(bhvOpenableGrill);
lvl_constant(bhvWaterLevelDiamond);
lvl_constant(bhvInitializeChangingWaterLevel);
lvl_constant(bhvTweesterSandParticle);
lvl_constant(bhvTweester);
lvl_constant(bhvMerryGoRoundBooManager);
lvl_constant(bhvPlaysMusicTrackWhenTouched);
lvl_constant(bhvAnimatedTexture);
lvl_constant(bhvBooInCastle);
lvl_constant(bhvBooWithCage);
lvl_constant(bhvBalconyBigBoo);
lvl_constant(bhvMerryGoRoundBigBoo);
lvl_constant(bhvGhostHuntBigBoo);
lvl_constant(bhvCourtyardBooTriplet);
lvl_constant(bhvBoo);
lvl_constant(bhvMerryGoRoundBoo);
lvl_constant(bhvGhostHuntBoo);
lvl_constant(bhvHiddenStaircaseStep);
lvl_constant(bhvBooBossSpawnedBridge);
lvl_constant(bhvBbhTiltingTrapPlatform);
lvl_constant(bhvHauntedBookshelf);
lvl_constant(bhvMeshElevator);
lvl_constant(bhvMerryGoRound);
lvl_constant(bhvInsideCannon);
lvl_constant(bhvBetaBowserAnchor);
lvl_constant(bhvStaticCheckeredPlatform);
lvl_constant(bhvUnused2A10);
lvl_constant(bhvStar);
lvl_constant(bhvStaticObject);
lvl_constant(bhvUnused2A54);
lvl_constant(bhvCastleFloorTrap);
lvl_constant(bhvFloorTrapInCastle);
lvl_constant(bhvTree);
lvl_constant(bhvSparkle);
lvl_constant(bhvSparkleSpawn);
lvl_constant(bhvSparkleParticleSpawner);
lvl_constant(bhvScuttlebug);
lvl_constant(bhvScuttlebugSpawn);
lvl_constant(bhvWhompKingBoss);
lvl_constant(bhvSmallWhomp);
lvl_constant(bhvWaterSplash);
lvl_constant(bhvWaterDroplet);
lvl_constant(bhvWaterDropletSplash);
lvl_constant(bhvBubbleSplash);
lvl_constant(bhvIdleWaterWave);
lvl_constant(bhvObjectWaterSplash);
lvl_constant(bhvShallowWaterWave);
lvl_constant(bhvShallowWaterSplash);
lvl_constant(bhvObjectWaveTrail);
lvl_constant(bhvWaveTrail);
lvl_constant(bhvTinyStrongWindParticle);
lvl_constant(bhvStrongWindParticle);
lvl_constant(bhvSLSnowmanWind);
lvl_constant(bhvSLWalkingPenguin);
lvl_constant(bhvYellowBall);
lvl_constant(bhvMario);
lvl_constant(bhvToadMessage);
lvl_constant(bhvUnlockDoorStar);
lvl_constant(bhvInstantActiveWarp);
lvl_constant(bhvAirborneWarp);
lvl_constant(bhvHardAirKnockBackWarp);
lvl_constant(bhvSpinAirborneCircleWarp);
lvl_constant(bhvDeathWarp);
lvl_constant(bhvSpinAirborneWarp);
lvl_constant(bhvFlyingWarp);
lvl_constant(bhvPaintingStarCollectWarp);
lvl_constant(bhvPaintingDeathWarp);
lvl_constant(bhvAirborneDeathWarp);
lvl_constant(bhvAirborneStarCollectWarp);
lvl_constant(bhvLaunchStarCollectWarp);
lvl_constant(bhvLaunchDeathWarp);
lvl_constant(bhvSwimmingWarp);
lvl_constant(bhvRandomAnimatedTexture);
lvl_constant(bhvYellowBackgroundInMenu);
lvl_constant(bhvMenuButton);
lvl_constant(bhvMenuButtonManager);
lvl_constant(bhvActSelectorStarType);
lvl_constant(bhvActSelector);
lvl_constant(bhvMovingYellowCoin);
lvl_constant(bhvMovingBlueCoin);
lvl_constant(bhvBlueCoinSliding);
lvl_constant(bhvBlueCoinJumping);
lvl_constant(bhvSeaweed);
lvl_constant(bhvSeaweedBundle);
lvl_constant(bhvBobomb);
lvl_constant(bhvBobombFuseSmoke);
lvl_constant(bhvBobombBuddy);
lvl_constant(bhvBobombBuddyOpensCannon);
lvl_constant(bhvCannonClosed);
lvl_constant(bhvWhirlpool);
lvl_constant(bhvJetStream);
lvl_constant(bhvMessagePanel);
lvl_constant(bhvSignOnWall);
lvl_constant(bhvHomingAmp);
lvl_constant(bhvCirclingAmp);
lvl_constant(bhvButterfly);
lvl_constant(bhvHoot);
lvl_constant(bhvBetaHoldableObject);
lvl_constant(bhvCarrySomething1);
lvl_constant(bhvCarrySomething2);
lvl_constant(bhvCarrySomething3);
lvl_constant(bhvCarrySomething4);
lvl_constant(bhvCarrySomething5);
lvl_constant(bhvCarrySomething6);
lvl_constant(bhvObjectBubble);
lvl_constant(bhvObjectWaterWave);
lvl_constant(bhvExplosion);
lvl_constant(bhvBobombBullyDeathSmoke);
lvl_constant(bhvSmoke);
lvl_constant(bhvBobombExplosionBubble);
lvl_constant(bhvBobombExplosionBubble3600);
lvl_constant(bhvRespawner);
lvl_constant(bhvSmallBully);
lvl_constant(bhvBigBully);
lvl_constant(bhvBigBullyWithMinions);
lvl_constant(bhvSmallChillBully);
lvl_constant(bhvBigChillBully);
lvl_constant(bhvJetStreamRingSpawner);
lvl_constant(bhvJetStreamWaterRing);
lvl_constant(bhvMantaRayWaterRing);
lvl_constant(bhvMantaRayRingManager);
lvl_constant(bhvBowserBomb);
lvl_constant(bhvBowserBombExplosion);
lvl_constant(bhvBowserBombSmoke);
lvl_constant(bhvCelebrationStar);
lvl_constant(bhvCelebrationStarSparkle);
lvl_constant(bhvStarKeyCollectionPuffSpawner);
lvl_constant(bhvLllDrawbridgeSpawner);
lvl_constant(bhvLllDrawbridge);
lvl_constant(bhvSmallBomp);
lvl_constant(bhvLargeBomp);
lvl_constant(bhvWfSlidingPlatform);
lvl_constant(bhvMoneybag);
lvl_constant(bhvMoneybagHidden);
lvl_constant(bhvPitBowlingBall);
lvl_constant(bhvFreeBowlingBall);
lvl_constant(bhvBowlingBall);
lvl_constant(bhvTtmBowlingBallSpawner);
lvl_constant(bhvBobBowlingBallSpawner);
lvl_constant(bhvThiBowlingBallSpawner);
lvl_constant(bhvRrCruiserWing);
lvl_constant(bhvSpindel);
lvl_constant(bhvSslMovingPyramidWall);
lvl_constant(bhvPyramidElevator);
lvl_constant(bhvPyramidElevatorTrajectoryMarkerBall);
lvl_constant(bhvPyramidTop);
lvl_constant(bhvPyramidTopFragment);
lvl_constant(bhvPyramidPillarTouchDetector);
lvl_constant(bhvWaterfallSoundLoop);
lvl_constant(bhvVolcanoSoundLoop);
lvl_constant(bhvCastleFlagWaving);
lvl_constant(bhvBirdsSoundLoop);
lvl_constant(bhvAmbientSounds);
lvl_constant(bhvSandSoundLoop);
lvl_constant(bhvHiddenAt120Stars);
lvl_constant(bhvSnowmansBottom);
lvl_constant(bhvSnowmansHead);
lvl_constant(bhvSnowmansBodyCheckpoint);
lvl_constant(bhvBigSnowmanWhole);
lvl_constant(bhvBigBoulder);
lvl_constant(bhvBigBoulderGenerator);
lvl_constant(bhvWingCap);
lvl_constant(bhvMetalCap);
lvl_constant(bhvNormalCap);
lvl_constant(bhvVanishCap);
lvl_constant(bhvStar);
lvl_constant(bhvStarSpawnCoordinates);
lvl_constant(bhvHiddenRedCoinStar);
lvl_constant(bhvRedCoin);
lvl_constant(bhvBowserCourseRedCoinStar);
lvl_constant(bhvHiddenStar);
lvl_constant(bhvHiddenStarTrigger);
lvl_constant(bhvTtmRollingLog);
lvl_constant(bhvLllVolcanoFallingTrap);
lvl_constant(bhvLllRollingLog);
lvl_constant(bhv1upWalking);
lvl_constant(bhv1upRunningAway);
lvl_constant(bhv1upSliding);
lvl_constant(bhv1Up);
lvl_constant(bhv1upJumpOnApproach);
lvl_constant(bhvHidden1up);
lvl_constant(bhvHidden1upTrigger);
lvl_constant(bhvHidden1upInPole);
lvl_constant(bhvHidden1upInPoleTrigger);
lvl_constant(bhvHidden1upInPoleSpawner);
lvl_constant(bhvControllablePlatform);
lvl_constant(bhvControllablePlatformSub);
lvl_constant(bhvBreakableBoxSmall);
lvl_constant(bhvSlidingSnowMound);
lvl_constant(bhvSnowMoundSpawn);
lvl_constant(bhvWdwSquareFloatingPlatform);
lvl_constant(bhvWdwRectangularFloatingPlatform);
lvl_constant(bhvJrbFloatingPlatform);
lvl_constant(bhvArrowLift);
lvl_constant(bhvOrangeNumber);
lvl_constant(bhvMantaRay);
lvl_constant(bhvFallingPillar);
lvl_constant(bhvFallingPillarHitbox);
lvl_constant(bhvPillarBase);
lvl_constant(bhvJrbFloatingBox);
lvl_constant(bhvDecorativePendulum);
lvl_constant(bhvTreasureChestsShip);
lvl_constant(bhvTreasureChestsJrb);
lvl_constant(bhvTreasureChests);
lvl_constant(bhvTreasureChestBottom);
lvl_constant(bhvTreasureChestTop);
lvl_constant(bhvMips);
lvl_constant(bhvYoshi);
lvl_constant(bhvKoopa);
lvl_constant(bhvKoopaRaceEndpoint);
lvl_constant(bhvKoopaFlag);
lvl_constant(bhvPokey);
lvl_constant(bhvPokeyBodyPart);
lvl_constant(bhvSwoop);
lvl_constant(bhvFlyGuy);
lvl_constant(bhvGoomba);
lvl_constant(bhvGoombaTripletSpawner);
lvl_constant(bhvChainChomp);
lvl_constant(bhvChainChompChainPart);
lvl_constant(bhvWoodenPost);
lvl_constant(bhvChainChompGate);
lvl_constant(bhvWigglerHead);
lvl_constant(bhvWigglerBody);
lvl_constant(bhvEnemyLakitu);
lvl_constant(bhvCameraLakitu);
lvl_constant(bhvCloud);
lvl_constant(bhvCloudPart);
lvl_constant(bhvSpiny);
lvl_constant(bhvMontyMole);
lvl_constant(bhvMontyMoleHole);
lvl_constant(bhvMontyMoleRock);
lvl_constant(bhvPlatformOnTrack);
lvl_constant(bhvTrackBall);
lvl_constant(bhvSeesawPlatform);
lvl_constant(bhvFerrisWheelAxle);
lvl_constant(bhvFerrisWheelPlatform);
lvl_constant(bhvWaterBombSpawner);
lvl_constant(bhvWaterBomb);
lvl_constant(bhvWaterBombShadow);
lvl_constant(bhvTTCRotatingSolid);
lvl_constant(bhvTTCPendulum);
lvl_constant(bhvTTCTreadmill);
lvl_constant(bhvTTCMovingBar);
lvl_constant(bhvTTCCog);
lvl_constant(bhvTTCPitBlock);
lvl_constant(bhvTTCElevator);
lvl_constant(bhvTTC2DRotator);
lvl_constant(bhvTTCSpinner);
lvl_constant(bhvMrBlizzard);
lvl_constant(bhvMrBlizzardSnowball);
lvl_constant(bhvSlidingPlatform2);
lvl_constant(bhvOctagonalPlatformRotating);
lvl_constant(bhvAnimatesOnFloorSwitchPress);
lvl_constant(bhvActivatedBackAndForthPlatform);
lvl_constant(bhvRecoveryHeart);
lvl_constant(bhvWaterBombCannon);
lvl_constant(bhvCannonBarrelBubbles);
lvl_constant(bhvUnagi);
lvl_constant(bhvUnagiSubobject);
lvl_constant(bhvDorrie);
lvl_constant(bhvHauntedChair);
lvl_constant(bhvMadPiano);
lvl_constant(bhvFlyingBookend);
lvl_constant(bhvBookendSpawn);
lvl_constant(bhvHauntedBookshelfManager);
lvl_constant(bhvBookSwitch);
lvl_constant(bhvFirePiranhaPlant);
lvl_constant(bhvSmallPiranhaFlame);
lvl_constant(bhvFireSpitter);
lvl_constant(bhvFlyguyFlame);
lvl_constant(bhvSnufit);
lvl_constant(bhvSnufitBalls);
lvl_constant(bhvHorizontalGrindel);
lvl_constant(bhvEyerokBoss);
lvl_constant(bhvEyerokHand);
lvl_constant(bhvKlepto);
lvl_constant(bhvBird);
lvl_constant(bhvRacingPenguin);
lvl_constant(bhvPenguinRaceFinishLine);
lvl_constant(bhvPenguinRaceShortcutCheck);
lvl_constant(bhvCoffinSpawner);
lvl_constant(bhvCoffin);
lvl_constant(bhvClamShell);
lvl_constant(bhvSkeeter);
lvl_constant(bhvSkeeterWave);
lvl_constant(bhvSwingPlatform);
lvl_constant(bhvDonutPlatformSpawner);
lvl_constant(bhvDonutPlatform);
lvl_constant(bhvDDDPole);
lvl_constant(bhvRedCoinStarMarker);
lvl_constant(bhvTripletButterfly);
lvl_constant(bhvBubba);
lvl_constant(bhvBeginningLakitu);
lvl_constant(bhvBeginningPeach);
lvl_constant(bhvEndBirds1);
lvl_constant(bhvEndBirds2);
lvl_constant(bhvIntroScene);
lvl_constant(bhvUnusedFakeStar);
// Level constants
lvl_constant(LEVEL_UNKNOWN_1);
lvl_constant(LEVEL_UNKNOWN_2);
lvl_constant(LEVEL_UNKNOWN_3);
lvl_constant(LEVEL_BBH);
lvl_constant(LEVEL_CCM);
lvl_constant(LEVEL_CASTLE);
lvl_constant(LEVEL_HMC);
lvl_constant(LEVEL_SSL);
lvl_constant(LEVEL_BOB);
lvl_constant(LEVEL_SL);
lvl_constant(LEVEL_WDW);
lvl_constant(LEVEL_JRB);
lvl_constant(LEVEL_THI);
lvl_constant(LEVEL_TTC);
lvl_constant(LEVEL_RR);
lvl_constant(LEVEL_CASTLE_GROUNDS);
lvl_constant(LEVEL_BITDW);
lvl_constant(LEVEL_VCUTM);
lvl_constant(LEVEL_BITFS);
lvl_constant(LEVEL_SA);
lvl_constant(LEVEL_BITS);
lvl_constant(LEVEL_LLL);
lvl_constant(LEVEL_DDD);
lvl_constant(LEVEL_WF);
lvl_constant(LEVEL_ENDING);
lvl_constant(LEVEL_CASTLE_COURTYARD);
lvl_constant(LEVEL_PSS);
lvl_constant(LEVEL_COTMC);
lvl_constant(LEVEL_TOTWC);
lvl_constant(LEVEL_BOWSER_1);
lvl_constant(LEVEL_WMOTR);
lvl_constant(LEVEL_UNKNOWN_32);
lvl_constant(LEVEL_BOWSER_2);
lvl_constant(LEVEL_BOWSER_3);
lvl_constant(LEVEL_UNKNOWN_35);
lvl_constant(LEVEL_TTM);
lvl_constant(LEVEL_UNKNOWN_37);
lvl_constant(LEVEL_UNKNOWN_38);
// Surface constants
lvl_constant(TERRAIN_GRASS);
lvl_constant(TERRAIN_STONE);
lvl_constant(TERRAIN_SNOW);
lvl_constant(TERRAIN_SAND);
lvl_constant(TERRAIN_SPOOKY);
lvl_constant(TERRAIN_WATER);
lvl_constant(TERRAIN_SLIDE);
lvl_constant(TERRAIN_MASK);
// Seq ids constants
lvl_constant(SEQ_SOUND_PLAYER);
lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_STAR);
lvl_constant(SEQ_MENU_TITLE_SCREEN);
lvl_constant(SEQ_LEVEL_GRASS);
lvl_constant(SEQ_LEVEL_INSIDE_CASTLE);
lvl_constant(SEQ_LEVEL_WATER);
lvl_constant(SEQ_LEVEL_HOT);
lvl_constant(SEQ_LEVEL_BOSS_KOOPA);
lvl_constant(SEQ_LEVEL_SNOW);
lvl_constant(SEQ_LEVEL_SLIDE);
lvl_constant(SEQ_LEVEL_SPOOKY);
lvl_constant(SEQ_EVENT_PIRANHA_PLANT);
lvl_constant(SEQ_LEVEL_UNDERGROUND);
lvl_constant(SEQ_MENU_STAR_SELECT);
lvl_constant(SEQ_EVENT_POWERUP);
lvl_constant(SEQ_EVENT_METAL_CAP);
lvl_constant(SEQ_EVENT_KOOPA_MESSAGE);
lvl_constant(SEQ_LEVEL_KOOPA_ROAD);
lvl_constant(SEQ_EVENT_HIGH_SCORE);
lvl_constant(SEQ_EVENT_MERRY_GO_ROUND);
lvl_constant(SEQ_EVENT_RACE);
lvl_constant(SEQ_EVENT_CUTSCENE_STAR_SPAWN);
lvl_constant(SEQ_EVENT_BOSS);
lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_KEY);
lvl_constant(SEQ_EVENT_ENDLESS_STAIRS);
lvl_constant(SEQ_LEVEL_BOSS_KOOPA_FINAL);
lvl_constant(SEQ_EVENT_CUTSCENE_CREDITS);
lvl_constant(SEQ_EVENT_SOLVE_PUZZLE);
lvl_constant(SEQ_EVENT_TOAD_MESSAGE);
lvl_constant(SEQ_EVENT_PEACH_MESSAGE);
lvl_constant(SEQ_EVENT_CUTSCENE_INTRO);
lvl_constant(SEQ_EVENT_CUTSCENE_VICTORY);
lvl_constant(SEQ_EVENT_CUTSCENE_ENDING);
lvl_constant(SEQ_MENU_FILE_SELECT);
lvl_constant(SEQ_EVENT_CUTSCENE_LAKITU);
lvl_constant(SEQ_COUNT);
// Model constants
lvl_constant(ACT_1);
@ -533,7 +1146,7 @@ static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelSc
lvl_constant(MODEL_WARIOS_WINGED_METAL_CAP);
lvl_constant(MODEL_ERROR_MODEL);
// OP constants
// level command constants
lvl_constant(OP_AND);
lvl_constant(OP_NAND);
lvl_constant(OP_EQ);
@ -544,36 +1157,57 @@ static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelSc
lvl_constant(OP_GEQ);
lvl_constant(OP_SET);
lvl_constant(OP_GET);
// VAR_CURR constants
lvl_constant(VAR_CURR_SAVE_FILE_NUM);
lvl_constant(VAR_CURR_COURSE_NUM);
lvl_constant(VAR_CURR_ACT_NUM);
lvl_constant(VAR_CURR_LEVEL_NUM);
lvl_constant(VAR_CURR_AREA_INDEX);
// WARP constants
lvl_constant(WARP_CHECKPOINT);
lvl_constant(WARP_NO_CHECKPOINT);
// WHIRLPOOL constants
lvl_constant(WHIRLPOOL_COND_ALWAYS);
lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN);
lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR);
// FACE constants
lvl_constant(REGULAR_FACE);
lvl_constant(DIZZY_FACE);
// Other constants
lvl_constant(NULL);
// Geo layouts
for (auto& _Node : aGfxData->mGeoLayouts) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Geo_Parse(aGfxData, _Node, false)->mData;
}
}
// Collisions
for (auto& _Node : aGfxData->mCollisions) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Col_Parse(aGfxData, _Node, false)->mData;
}
}
// MacroObjects
for (auto& _Node : aGfxData->mMacroObjects) {
if (_Arg == _Node->mName) {
return (s64) DynOS_MacroObject_Parse(aGfxData, _Node, false)->mData;
}
}
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (LevelScript) x;
}
// Recursive descent parsing
bool rdSuccess = false;
s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess);
if (rdSuccess) {
return (LevelScript)rdValue;
}
// Unknown
PrintError(" ERROR: Unknown lvl arg: %s", _Arg.begin());
return 0;
@ -587,40 +1221,40 @@ static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelSc
return; \
}
#define lvl_symbol_1(symb, n) \
if (_Symbol == #symb) { \
#define lvl_symbol_1(symb, n) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
LevelScript _Ls[] = { symb(_Arg0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
LevelScript _Ls[] = { symb(_Arg0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_2(symb, n1, n2) \
if (_Symbol == #symb) { \
#define lvl_symbol_2(symb, n1, n2) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_3(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
#define lvl_symbol_3(symb, n1, n2, n3) \
if (_Symbol == #symb) { \
LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \
if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \
if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \
LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
#define lvl_symbol_4(symb, n1, n2, n3) \
@ -714,6 +1348,12 @@ static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelSc
return; \
}
#define lvl_symbol_noop(symb, skipCount) \
if (_Symbol == #symb) { \
aTokenIndex += skipCount; \
return; \
}
static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNode, LevelScript*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
@ -749,9 +1389,9 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
lvl_symbol_0(POP_POOL);
lvl_symbol_3(FIXED_LOAD, 1, 2, 3);
lvl_symbol_3(LOAD_RAW, 1, 2, 0);
lvl_symbol_3(LOAD_MIO0, 1, 2, 0);
lvl_symbol_noop(LOAD_MIO0, 3);
lvl_symbol_1(LOAD_MARIO_HEAD, 0);
lvl_symbol_3(LOAD_MIO0_TEXTURE, 1, 2, 0);
lvl_symbol_noop(LOAD_MIO0_TEXTURE, 3);
// levels
lvl_symbol_0(INIT_LEVEL);
@ -812,7 +1452,7 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
PrintError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin());
}
static DataNode<LevelScript>* ParseLevelScriptData(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent) {
DataNode<LevelScript>* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Level script data
@ -857,7 +1497,7 @@ bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64,
// Parse data
PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
ParseLevelScriptData(_GfxData, _LvlRoot, true);
DynOS_Lvl_Parse(_GfxData, _LvlRoot, true);
// Write if no error
if (_GfxData->mErrorCount == 0) {

View file

@ -0,0 +1,466 @@
#include "dynos.cpp.h"
extern "C" {
#include "include/level_misc_macros.h"
#include "include/macro_preset_names.h"
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnarrowing"
/////////////
// Parsing //
/////////////
#define MACRO_OBJECT_SIZE_PER_TOKEN 4
#define macro_object_constant(x) if (_Arg == #x) { return (s64) (x); }
static s64 ParseMacroObjectSymbolArg(GfxData* aGfxData, DataNode<MacroObject>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Surface constants
macro_object_constant(macro_yellow_coin);
macro_object_constant(macro_yellow_coin_2);
macro_object_constant(macro_moving_blue_coin);
macro_object_constant(macro_sliding_blue_coin);
macro_object_constant(macro_red_coin);
macro_object_constant(macro_empty_5);
macro_object_constant(macro_coin_line_horizontal);
macro_object_constant(macro_coin_ring_horizontal);
macro_object_constant(macro_coin_arrow);
macro_object_constant(macro_coin_line_horizontal_flying);
macro_object_constant(macro_coin_line_vertical);
macro_object_constant(macro_coin_ring_horizontal_flying);
macro_object_constant(macro_coin_ring_vertical);
macro_object_constant(macro_coin_arrow_flying);
macro_object_constant(macro_hidden_star_trigger);
macro_object_constant(macro_empty_15);
macro_object_constant(macro_empty_16);
macro_object_constant(macro_empty_17);
macro_object_constant(macro_empty_18);
macro_object_constant(macro_empty_19);
macro_object_constant(macro_fake_star);
macro_object_constant(macro_wooden_signpost);
macro_object_constant(macro_cannon_closed);
macro_object_constant(macro_bobomb_buddy_opens_cannon);
macro_object_constant(macro_butterfly);
macro_object_constant(macro_bouncing_fireball_copy);
macro_object_constant(macro_fish_group_3);
macro_object_constant(macro_fish_group);
macro_object_constant(macro_unknown_28);
macro_object_constant(macro_hidden_1up_in_pole);
macro_object_constant(macro_huge_goomba);
macro_object_constant(macro_tiny_goomba);
macro_object_constant(macro_goomba_triplet_spawner);
macro_object_constant(macro_goomba_quintuplet_spawner);
macro_object_constant(macro_sign_on_wall);
macro_object_constant(macro_chuckya);
macro_object_constant(macro_cannon_open);
macro_object_constant(macro_goomba);
macro_object_constant(macro_homing_amp);
macro_object_constant(macro_circling_amp);
macro_object_constant(macro_unknown_40);
macro_object_constant(macro_unknown_41);
macro_object_constant(macro_free_bowling_ball);
macro_object_constant(macro_snufit);
macro_object_constant(macro_recovery_heart);
macro_object_constant(macro_1up_sliding);
macro_object_constant(macro_1up);
macro_object_constant(macro_1up_jump_on_approach);
macro_object_constant(macro_hidden_1up);
macro_object_constant(macro_hidden_1up_trigger);
macro_object_constant(macro_1up_2);
macro_object_constant(macro_1up_3);
macro_object_constant(macro_empty_52);
macro_object_constant(macro_blue_coin_switch);
macro_object_constant(macro_hidden_blue_coin);
macro_object_constant(macro_wing_cap_switch);
macro_object_constant(macro_metal_cap_switch);
macro_object_constant(macro_vanish_cap_switch);
macro_object_constant(macro_yellow_cap_switch);
macro_object_constant(macro_unknown_59);
macro_object_constant(macro_box_wing_cap);
macro_object_constant(macro_box_metal_cap);
macro_object_constant(macro_box_vanish_cap);
macro_object_constant(macro_box_koopa_shell);
macro_object_constant(macro_box_one_coin);
macro_object_constant(macro_box_three_coins);
macro_object_constant(macro_box_ten_coins);
macro_object_constant(macro_box_1up);
macro_object_constant(macro_box_star_1);
macro_object_constant(macro_breakable_box_no_coins);
macro_object_constant(macro_breakable_box_three_coins);
macro_object_constant(macro_pushable_metal_box);
macro_object_constant(macro_breakable_box_small);
macro_object_constant(macro_floor_switch_hidden_objects);
macro_object_constant(macro_hidden_box);
macro_object_constant(macro_hidden_object_2);
macro_object_constant(macro_hidden_object_3);
macro_object_constant(macro_breakable_box_giant);
macro_object_constant(macro_koopa_shell_underwater);
macro_object_constant(macro_box_1up_running_away);
macro_object_constant(macro_empty_80);
macro_object_constant(macro_bullet_bill_cannon);
macro_object_constant(macro_heave_ho);
macro_object_constant(macro_empty_83);
macro_object_constant(macro_thwomp);
macro_object_constant(macro_fire_spitter);
macro_object_constant(macro_fire_fly_guy);
macro_object_constant(macro_jumping_box);
macro_object_constant(macro_butterfly_triplet);
macro_object_constant(macro_butterfly_triplet_2);
macro_object_constant(macro_empty_90);
macro_object_constant(macro_empty_91);
macro_object_constant(macro_empty_92);
macro_object_constant(macro_bully);
macro_object_constant(macro_bully_2);
macro_object_constant(macro_empty_95);
macro_object_constant(macro_unknown_96);
macro_object_constant(macro_bouncing_fireball);
macro_object_constant(macro_flamethrower);
macro_object_constant(macro_empty_99);
macro_object_constant(macro_empty_100);
macro_object_constant(macro_empty_101);
macro_object_constant(macro_empty_102);
macro_object_constant(macro_empty_103);
macro_object_constant(macro_empty_104);
macro_object_constant(macro_empty_105);
macro_object_constant(macro_wooden_post);
macro_object_constant(macro_water_bomb_spawner);
macro_object_constant(macro_enemy_lakitu);
macro_object_constant(macro_bob_koopa_the_quick);
macro_object_constant(macro_koopa_race_endpoint);
macro_object_constant(macro_bobomb);
macro_object_constant(macro_water_bomb_cannon_copy);
macro_object_constant(macro_bobomb_buddy_opens_cannon_copy);
macro_object_constant(macro_water_bomb_cannon);
macro_object_constant(macro_bobomb_still);
macro_object_constant(macro_empty_116);
macro_object_constant(macro_empty_117);
macro_object_constant(macro_empty_118);
macro_object_constant(macro_empty_119);
macro_object_constant(macro_empty_120);
macro_object_constant(macro_empty_121);
macro_object_constant(macro_empty_122);
macro_object_constant(macro_unknown_123);
macro_object_constant(macro_empty_124);
macro_object_constant(macro_unagi);
macro_object_constant(macro_sushi);
macro_object_constant(macro_empty_127);
macro_object_constant(macro_empty_128);
macro_object_constant(macro_empty_129);
macro_object_constant(macro_empty_130);
macro_object_constant(macro_empty_131);
macro_object_constant(macro_empty_132);
macro_object_constant(macro_empty_133);
macro_object_constant(macro_empty_134);
macro_object_constant(macro_empty_135);
macro_object_constant(macro_empty_136);
macro_object_constant(macro_unknown_137);
macro_object_constant(macro_tornado);
macro_object_constant(macro_pokey);
macro_object_constant(macro_pokey_copy);
macro_object_constant(macro_tox_box);
macro_object_constant(macro_empty_142);
macro_object_constant(macro_empty_143);
macro_object_constant(macro_empty_144);
macro_object_constant(macro_empty_145);
macro_object_constant(macro_empty_146);
macro_object_constant(macro_empty_147);
macro_object_constant(macro_empty_148);
macro_object_constant(macro_empty_149);
macro_object_constant(macro_empty_150);
macro_object_constant(macro_monty_mole_2);
macro_object_constant(macro_monty_mole);
macro_object_constant(macro_monty_mole_hole);
macro_object_constant(macro_fly_guy);
macro_object_constant(macro_empty_155);
macro_object_constant(macro_wiggler);
macro_object_constant(macro_empty_157);
macro_object_constant(macro_empty_158);
macro_object_constant(macro_empty_159);
macro_object_constant(macro_empty_160);
macro_object_constant(macro_empty_161);
macro_object_constant(macro_empty_162);
macro_object_constant(macro_empty_163);
macro_object_constant(macro_empty_164);
macro_object_constant(macro_spindrift);
macro_object_constant(macro_mr_blizzard);
macro_object_constant(macro_mr_blizzard_copy);
macro_object_constant(macro_empty_168);
macro_object_constant(macro_small_penguin);
macro_object_constant(macro_tuxies_mother);
macro_object_constant(macro_tuxies_mother_copy);
macro_object_constant(macro_mr_blizzard_2);
macro_object_constant(macro_empty_173);
macro_object_constant(macro_empty_174);
macro_object_constant(macro_empty_175);
macro_object_constant(macro_empty_176);
macro_object_constant(macro_empty_177);
macro_object_constant(macro_empty_178);
macro_object_constant(macro_empty_179);
macro_object_constant(macro_empty_180);
macro_object_constant(macro_empty_181);
macro_object_constant(macro_empty_182);
macro_object_constant(macro_empty_183);
macro_object_constant(macro_empty_184);
macro_object_constant(macro_empty_185);
macro_object_constant(macro_empty_186);
macro_object_constant(macro_empty_187);
macro_object_constant(macro_empty_188);
macro_object_constant(macro_haunted_chair_copy);
macro_object_constant(macro_haunted_chair);
macro_object_constant(macro_haunted_chair_copy2);
macro_object_constant(macro_boo);
macro_object_constant(macro_boo_copy);
macro_object_constant(macro_boo_group);
macro_object_constant(macro_boo_with_cage);
macro_object_constant(macro_beta_key);
macro_object_constant(macro_empty_197);
macro_object_constant(macro_empty_198);
macro_object_constant(macro_empty_199);
macro_object_constant(macro_empty_200);
macro_object_constant(macro_empty_201);
macro_object_constant(macro_empty_202);
macro_object_constant(macro_empty_203);
macro_object_constant(macro_empty_204);
macro_object_constant(macro_empty_205);
macro_object_constant(macro_empty_206);
macro_object_constant(macro_empty_207);
macro_object_constant(macro_empty_208);
macro_object_constant(macro_empty_209);
macro_object_constant(macro_empty_210);
macro_object_constant(macro_empty_211);
macro_object_constant(macro_empty_212);
macro_object_constant(macro_empty_213);
macro_object_constant(macro_empty_214);
macro_object_constant(macro_empty_215);
macro_object_constant(macro_empty_216);
macro_object_constant(macro_empty_217);
macro_object_constant(macro_empty_218);
macro_object_constant(macro_empty_219);
macro_object_constant(macro_empty_220);
macro_object_constant(macro_empty_221);
macro_object_constant(macro_empty_222);
macro_object_constant(macro_empty_223);
macro_object_constant(macro_empty_224);
macro_object_constant(macro_empty_225);
macro_object_constant(macro_empty_226);
macro_object_constant(macro_empty_227);
macro_object_constant(macro_empty_228);
macro_object_constant(macro_empty_229);
macro_object_constant(macro_empty_230);
macro_object_constant(macro_empty_231);
macro_object_constant(macro_empty_232);
macro_object_constant(macro_empty_233);
macro_object_constant(macro_chirp_chirp);
macro_object_constant(macro_seaweed_bundle);
macro_object_constant(macro_beta_chest);
macro_object_constant(macro_water_mine);
macro_object_constant(macro_fish_group_4);
macro_object_constant(macro_fish_group_2);
macro_object_constant(macro_jet_stream_ring_spawner);
macro_object_constant(macro_jet_stream_ring_spawner_copy);
macro_object_constant(macro_skeeter);
macro_object_constant(macro_clam_shell);
macro_object_constant(macro_empty_244);
macro_object_constant(macro_empty_245);
macro_object_constant(macro_empty_246);
macro_object_constant(macro_empty_247);
macro_object_constant(macro_empty_248);
macro_object_constant(macro_empty_249);
macro_object_constant(macro_empty_250);
macro_object_constant(macro_ukiki);
macro_object_constant(macro_ukiki_2);
macro_object_constant(macro_piranha_plant);
macro_object_constant(macro_empty_254);
macro_object_constant(macro_whomp);
macro_object_constant(macro_chain_chomp);
macro_object_constant(macro_empty_257);
macro_object_constant(macro_koopa);
macro_object_constant(macro_koopa_shellless);
macro_object_constant(macro_wooden_post_copy);
macro_object_constant(macro_fire_piranha_plant);
macro_object_constant(macro_fire_piranha_plant_2);
macro_object_constant(macro_thi_koopa_the_quick);
macro_object_constant(macro_empty_264);
macro_object_constant(macro_empty_265);
macro_object_constant(macro_empty_266);
macro_object_constant(macro_empty_267);
macro_object_constant(macro_empty_268);
macro_object_constant(macro_empty_269);
macro_object_constant(macro_empty_270);
macro_object_constant(macro_empty_271);
macro_object_constant(macro_empty_272);
macro_object_constant(macro_empty_273);
macro_object_constant(macro_empty_274);
macro_object_constant(macro_empty_275);
macro_object_constant(macro_empty_276);
macro_object_constant(macro_empty_277);
macro_object_constant(macro_empty_278);
macro_object_constant(macro_empty_279);
macro_object_constant(macro_empty_280);
macro_object_constant(macro_moneybag);
macro_object_constant(macro_empty_282);
macro_object_constant(macro_empty_283);
macro_object_constant(macro_empty_284);
macro_object_constant(macro_empty_285);
macro_object_constant(macro_empty_286);
macro_object_constant(macro_empty_287);
macro_object_constant(macro_empty_288);
macro_object_constant(macro_swoop);
macro_object_constant(macro_swoop_2);
macro_object_constant(macro_mr_i);
macro_object_constant(macro_scuttlebug_spawner);
macro_object_constant(macro_scuttlebug);
macro_object_constant(macro_empty_294);
macro_object_constant(macro_empty_295);
macro_object_constant(macro_empty_296);
macro_object_constant(macro_empty_297);
macro_object_constant(macro_empty_298);
macro_object_constant(macro_empty_299);
macro_object_constant(macro_empty_300);
macro_object_constant(macro_empty_301);
macro_object_constant(macro_empty_302);
macro_object_constant(macro_unknown_303);
macro_object_constant(macro_empty_304);
macro_object_constant(macro_empty_305);
macro_object_constant(macro_empty_306);
macro_object_constant(macro_empty_307);
macro_object_constant(macro_empty_308);
macro_object_constant(macro_empty_309);
macro_object_constant(macro_empty_310);
macro_object_constant(macro_empty_311);
macro_object_constant(macro_empty_312);
macro_object_constant(macro_ttc_rotating_cube);
macro_object_constant(macro_ttc_rotating_prism);
macro_object_constant(macro_ttc_pendulum);
macro_object_constant(macro_ttc_large_treadmill);
macro_object_constant(macro_ttc_small_treadmill);
macro_object_constant(macro_ttc_push_block);
macro_object_constant(macro_ttc_rotating_hexagon);
macro_object_constant(macro_ttc_rotating_triangle);
macro_object_constant(macro_ttc_pit_block);
macro_object_constant(macro_ttc_pit_block_2);
macro_object_constant(macro_ttc_elevator_platform);
macro_object_constant(macro_ttc_clock_hand);
macro_object_constant(macro_ttc_spinner);
macro_object_constant(macro_ttc_small_gear);
macro_object_constant(macro_ttc_large_gear);
macro_object_constant(macro_ttc_large_treadmill_2);
macro_object_constant(macro_ttc_small_treadmill_2);
macro_object_constant(macro_empty_330);
macro_object_constant(macro_empty_331);
macro_object_constant(macro_empty_332);
macro_object_constant(macro_empty_333);
macro_object_constant(macro_empty_334);
macro_object_constant(macro_empty_335);
macro_object_constant(macro_empty_336);
macro_object_constant(macro_empty_337);
macro_object_constant(macro_empty_338);
macro_object_constant(macro_box_star_2);
macro_object_constant(macro_box_star_3);
macro_object_constant(macro_box_star_4);
macro_object_constant(macro_box_star_5);
macro_object_constant(macro_box_star_6);
macro_object_constant(macro_empty_344);
macro_object_constant(macro_empty_345);
macro_object_constant(macro_empty_346);
macro_object_constant(macro_empty_347);
macro_object_constant(macro_empty_348);
macro_object_constant(macro_empty_349);
macro_object_constant(macro_bits_sliding_platform);
macro_object_constant(macro_bits_twin_sliding_platforms);
macro_object_constant(macro_bits_unknown_352);
macro_object_constant(macro_bits_octagonal_platform);
macro_object_constant(macro_bits_staircase);
macro_object_constant(macro_empty_355);
macro_object_constant(macro_empty_356);
macro_object_constant(macro_bits_ferris_wheel_axle);
macro_object_constant(macro_bits_arrow_platform);
macro_object_constant(macro_bits_seesaw_platform);
macro_object_constant(macro_bits_tilting_w_platform);
macro_object_constant(macro_empty_361);
macro_object_constant(macro_empty_362);
macro_object_constant(macro_empty_363);
macro_object_constant(macro_empty_364);
macro_object_constant(macro_empty_365);
// Other constants
macro_object_constant(NULL);
// Integers
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
return (s64) x;
}
// Unknown
PrintError(" ERROR: Unknown macro object arg: %s", _Arg.begin());
return 0;
}
#define macro_object_symbol_0(symb) \
if (_Symbol == #symb) { \
MacroObject _Mo[] = { symb() }; \
memcpy(aHead, _Mo, sizeof(_Mo)); \
aHead += (sizeof(_Mo) / sizeof(_Mo[0])); \
return; \
}
#define macro_object_symbol_5(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
MacroObject _Mo[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Mo, sizeof(_Mo)); \
aHead += (sizeof(_Mo) / sizeof(_Mo[0])); \
return; \
}
#define macro_object_symbol_6(symb) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseMacroObjectSymbolArg(aGfxData, aNode, aTokenIndex); \
MacroObject _Mo[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Mo, sizeof(_Mo)); \
aHead += (sizeof(_Mo) / sizeof(_Mo[0])); \
return; \
}
static void ParseMacroObjectSymbol(GfxData* aGfxData, DataNode<MacroObject>* aNode, MacroObject*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
macro_object_symbol_5(MACRO_OBJECT);
macro_object_symbol_6(MACRO_OBJECT_WITH_BEH_PARAM);
macro_object_symbol_0(MACRO_OBJECT_END);
// Unknown
PrintError(" ERROR: Unknown macro object symbol: %s", _Symbol.begin());
}
DataNode<MacroObject>* DynOS_MacroObject_Parse(GfxData* aGfxData, DataNode<MacroObject>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// MacroObject data
aNode->mData = New<MacroObject>(aNode->mTokens.Count() * MACRO_OBJECT_SIZE_PER_TOKEN);
MacroObject* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseMacroObjectSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
#pragma GCC diagnostic pop

110
data/dynos_bin_tex.cpp Normal file
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@ -0,0 +1,110 @@
#include "dynos.cpp.h"
extern "C" {
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb/stb_image_write.h"
}
///////////
// Utils //
///////////
static TexData* LoadTextureFromFile(GfxData *aGfxData, const String& aFile) {
// Image file
String _TexturePath = aFile.SubString(aFile.Find('/') + 1); // Remove the "actors/"
SysPath _Filename = fstring("%s/%s.png", aGfxData->mPackFolder.c_str(), _TexturePath.begin());
FILE *_File = fopen(_Filename.c_str(), "rb");
if (!_File) {
PrintError(" ERROR: Unable to open file \"%s\"", _Filename.c_str());
return NULL;
}
// Texture data
fseek(_File, 0, SEEK_END);
TexData* _Texture = New<TexData>();
_Texture->mPngData.Resize(ftell(_File)); rewind(_File);
fread(_Texture->mPngData.begin(), sizeof(u8), _Texture->mPngData.Count(), _File);
fclose(_File);
return _Texture;
}
void DynOS_Tex_ConvertTextureDataToPng(GfxData *aGfxData, TexData* aTexture) {
// Convert to RGBA32
const u8 *_Palette = (aGfxData->mGfxContext.mCurrentPalette ? aGfxData->mGfxContext.mCurrentPalette->mData->mRawData.begin() : NULL);
u8 *_Buffer = DynOS_Gfx_TextureConvertToRGBA32(aTexture->mRawData.begin(), aTexture->mRawData.Count(), aTexture->mRawFormat, aTexture->mRawSize, _Palette);
if (_Buffer == NULL) {
PrintError(" ERROR: Unknown texture format");
return;
}
// Convert to PNG
s32 _PngLength = 0;
u8 *_PngData = stbi_write_png_to_mem(_Buffer, 0, aTexture->mRawWidth, aTexture->mRawHeight, 4, &_PngLength);
if (!_PngData || !_PngLength) {
PrintError(" ERROR: Cannot convert texture to PNG");
return;
}
aTexture->mPngData = Array<u8>(_PngData, _PngData + _PngLength);
Delete(_PngData);
}
/////////////
// Parsing //
/////////////
DataNode<TexData>* DynOS_Tex_Parse(GfxData* aGfxData, DataNode<TexData>* aNode) {
if (aNode->mData) return aNode;
// Check tokens Count
if (aNode->mTokens.Count() < 1) {
PrintError(" ERROR: %s: not enough data", aNode->mName.begin());
return aNode;
}
// #include"[texture].inc.c"
s32 i0 = aNode->mTokens[0].Find("#include");
if (i0 != -1) {
s32 i1 = aNode->mTokens[0].Find(".inc.c");
if (i1 == -1) {
PrintError(" ERROR: %s: missing .inc.c in String %s", aNode->mName.begin(), aNode->mTokens[0].begin());
return aNode;
}
// Filename
String _Filename = aNode->mTokens[0].SubString(i0 + 9, i1 - i0 - 9);
aNode->mData = LoadTextureFromFile(aGfxData, _Filename);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
// double quoted String
s32 dq0 = aNode->mTokens[0].Find('\"');
if (dq0 != -1) {
s32 dq1 = aNode->mTokens[0].Find('\"', dq0 + 1);
if (dq1 == -1) {
PrintError(" ERROR: %s: missing second quote in String %s", aNode->mName.begin(), aNode->mTokens[0].begin());
return aNode;
}
// Filename
String _Filename = aNode->mTokens[0].SubString(dq0 + 1, dq1 - dq0 - 1);
aNode->mData = LoadTextureFromFile(aGfxData, _Filename);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
// Stream of bytes
aNode->mData = New<TexData>();
aNode->mData->mRawWidth = -1; // Unknown for now, will be set later
aNode->mData->mRawHeight = -1; // Unknown for now, will be set later
aNode->mData->mRawFormat = -1; // Unknown for now, will be set later
aNode->mData->mRawSize = -1; // Unknown for now, will be set later
aNode->mData->mRawData.Resize(aNode->mTokens.Count());
for (u64 j = 0; j != aNode->mTokens.Count(); ++j) {
aNode->mData->mRawData[j] = aNode->mTokens[j].ParseInt();
}
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}

157
data/dynos_bin_utils.cpp Normal file
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@ -0,0 +1,157 @@
#include "dynos.cpp.h"
///////////////////////
// Recursive Descent //
///////////////////////
static char* sRdString = NULL;
static bool sRdError = false;
static s64 ParseExpression();
static void ParseWhitespace() {
while (*sRdString == ' ' || *sRdString == '\t' || *sRdString == '\r' || *sRdString == '\n') {
sRdString++;
}
}
static s64 ParseNumeric() {
String numeric = "";
char* c = sRdString;
// check for hex
if (*c == '0' && *(c+1) == 'x') {
numeric.Add(*c);
c++;
numeric.Add(*c);
c++;
}
// continue adding to string
while (*c >= '0' && *c <= '9') {
numeric.Add(*c);
c++;
}
// advance parsing
sRdString = c;
ParseWhitespace();
// parse
return numeric.ParseInt();
}
static s64 ParseFactor() {
char* c = sRdString;
// check for unary op
if (*c == '-') {
sRdString++;
ParseWhitespace();
s64 f1 = ParseFactor();
return -f1;
} else if (*c == '+') {
sRdString++;
ParseWhitespace();
s64 f1 = ParseFactor();
return +f1;
} else if (*c == '!') {
sRdString++;
ParseWhitespace();
s64 f1 = ParseFactor();
return !f1;
} else if (*c == '~') {
sRdString++;
ParseWhitespace();
s64 f1 = ParseFactor();
return ~f1;
}
// check for numeric
if (*c >= '0' && *c <= '9') {
return ParseNumeric();
// check for sub expression
} else if (*c >= '(') {
sRdString++;
ParseWhitespace();
s64 e1 = ParseExpression();
if (*sRdString == ')') {
sRdString++;
ParseWhitespace();
return e1;
}
}
sRdError = true;
return 0;
}
static s64 ParseTerm() {
s64 f1 = ParseFactor();
if (*sRdString == '*') {
sRdString++;
ParseWhitespace();
s64 f2 = ParseFactor();
return f1 * f2;
} else if (*sRdString == '/') {
sRdString++;
ParseWhitespace();
s64 f2 = ParseFactor();
return f1 / f2;
} else if (*sRdString == '%') {
sRdString++;
ParseWhitespace();
s64 f2 = ParseFactor();
return f1 % f2;
}
return f1;
}
static s64 ParseAddSubExpression() {
s64 t1 = ParseTerm();
if (*sRdString == '+') {
sRdString++;
ParseWhitespace();
s64 t2 = ParseTerm();
return t1 + t2;
} else if (*sRdString == '+') {
sRdString++;
ParseWhitespace();
s64 t2 = ParseTerm();
return t1 - t2;
}
return t1;
}
static s64 ParseExpression() {
s64 e1 = ParseAddSubExpression();
if (*sRdString == '<' && *(sRdString + 1) == '<') {
sRdString += 2;
ParseWhitespace();
s64 e2 = ParseAddSubExpression();
return e1 << e2;
} else if (*sRdString == '>' && *(sRdString + 1) == '>') {
sRdString += 2;
ParseWhitespace();
s64 e2 = ParseAddSubExpression();
return e1 >> e2;
}
return e1;
}
s64 DynOS_RecursiveDescent_Parse(const char* expr, bool* success) {
sRdString = (char*)expr;
sRdError = false;
s64 value = ParseExpression();
sRdString = NULL;
*success = !sRdError;
//Print(">>> PARSING %s == %d :: %u", expr, value, *success);
return value;
}

28
data/dynos_bin_vtx.cpp Normal file
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@ -0,0 +1,28 @@
#include "dynos.cpp.h"
/////////////
// Parsing //
/////////////
DataNode<Vtx>* DynOS_Vtx_Parse(GfxData* aGfxData, DataNode<Vtx>* aNode) {
if (aNode->mData) return aNode;
// Vertex data
aNode->mSize = (u32) (aNode->mTokens.Count() / 10);
aNode->mData = New<Vtx>(aNode->mSize);
for (u32 i = 0; i != aNode->mSize; ++i) {
f32 px = (f32) aNode->mTokens[10 * i + 0].ParseFloat();
f32 py = (f32) aNode->mTokens[10 * i + 1].ParseFloat();
f32 pz = (f32) aNode->mTokens[10 * i + 2].ParseFloat();
u8 fl = (u8) aNode->mTokens[10 * i + 3].ParseInt();
s16 tu = (s16) aNode->mTokens[10 * i + 4].ParseInt();
s16 tv = (s16) aNode->mTokens[10 * i + 5].ParseInt();
u8 nx = (u8) aNode->mTokens[10 * i + 6].ParseInt();
u8 ny = (u8) aNode->mTokens[10 * i + 7].ParseInt();
u8 nz = (u8) aNode->mTokens[10 * i + 8].ParseInt();
u8 a = (u8) aNode->mTokens[10 * i + 9].ParseInt();
aNode->mData[i] = { { { px, py, pz }, fl, { tu, tv }, { nx, ny, nz, a } } };
}
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}

File diff suppressed because it is too large Load diff

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@ -90,7 +90,6 @@ extern const BehaviorScript bhvWaterMist2[];
extern const BehaviorScript bhvUnused0DFC[];
extern const BehaviorScript bhvMistCircParticleSpawner[];
extern const BehaviorScript bhvDirtParticleSpawner[];
extern const BehaviorScript bhvUnused0E40[];
extern const BehaviorScript bhvSnowParticleSpawner[];
extern const BehaviorScript bhvWind[];
extern const BehaviorScript bhvEndToad[];
@ -212,17 +211,14 @@ extern const BehaviorScript bhvSmallPenguin[];
extern const BehaviorScript bhvManyBlueFishSpawner[];
extern const BehaviorScript bhvFewBlueFishSpawner[];
extern const BehaviorScript bhvFishSpawner[];
extern const BehaviorScript bhvFishCommon[];
extern const BehaviorScript bhvFish[];
extern const BehaviorScript bhvWdwExpressElevator[];
extern const BehaviorScript bhvWdwExpressElevatorPlatform[];
extern const BehaviorScript bhvChirpChirp[];
extern const BehaviorScript bhvChirpChirpUnused[];
extern const BehaviorScript bhvBub[];
extern const BehaviorScript bhvCheepCheep[];
extern const BehaviorScript bhvExclamationBox[];
extern const BehaviorScript bhvRotatingExclamationMark[];
extern const BehaviorScript bhvPlaysSound[];
extern const BehaviorScript bhvSoundSpawner[];
extern const BehaviorScript bhvRockSolid[];
extern const BehaviorScript bhvBowserSubDoor[];
@ -233,7 +229,7 @@ extern const BehaviorScript bhvJrbSlidingBox[];
extern const BehaviorScript bhvShipPart3[];
extern const BehaviorScript bhvInSunkenShip3[];
extern const BehaviorScript bhvSunkenShipPart[];
extern const BehaviorScript bhvUnused243C[];
extern const BehaviorScript bhvSunkenShipSetRotation[];
extern const BehaviorScript bhvSunkenShipPart2[];
extern const BehaviorScript bhvInSunkenShip[];
extern const BehaviorScript bhvInSunkenShip2[];
@ -281,7 +277,6 @@ extern const BehaviorScript bhvTree[];
extern const BehaviorScript bhvSparkle[];
extern const BehaviorScript bhvSparkleSpawn[];
extern const BehaviorScript bhvSparkleParticleSpawner[];
extern const BehaviorScript bhvSomeGfx[];
extern const BehaviorScript bhvScuttlebug[];
extern const BehaviorScript bhvScuttlebugSpawn[];
extern const BehaviorScript bhvWhompKingBoss[];