..
dxsdk
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
GL
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
libc
clean up some toolchain compatibility fixes
2020-05-19 22:22:52 +03:00
PR
added new GBI command: G_COPYMEM
2021-04-06 00:18:04 +03:00
stb
add option to load textures from external files
2020-05-25 04:22:03 +03:00
audio_defines.h
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
behavior_data.h
Rewrote how players are initialized, stored, and displayed
2020-09-06 18:52:52 -07:00
behavior_table.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
command_macros_base.h
merge refresh 10
2020-06-20 02:49:59 +03:00
config.h
merge refresh 10
2020-06-20 02:49:59 +03:00
course_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
dialog_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
eu_translation.h
merge refresh 10
2020-06-20 02:49:59 +03:00
geo_commands.h
merge refresh 10
2020-06-20 02:49:59 +03:00
gfx_dimensions.h
merge refresh 10
2020-06-20 02:49:59 +03:00
helper_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_commands.h
Rewrote how players are initialized, stored, and displayed
2020-09-06 18:52:52 -07:00
level_misc_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
luigi_audio_defines.h
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
macro_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_presets.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macros.inc
Refresh 3
2019-11-03 14:36:27 -05:00
make_const_nonconst.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
mario_animation_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
model_ids.h
Enemy hat fixes ( #83 )
2020-10-16 03:03:25 -07:00
moving_texture_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_constants.h
Enemy hat fixes ( #83 )
2020-10-16 03:03:25 -07:00
object_fields.h
Resynchronized LLL puzzle pieces
2021-06-14 20:14:47 -07:00
platform_info.h
merge refresh 10
2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment_symbols.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segments.h
merge refresh 10
2020-06-20 02:49:59 +03:00
seq_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
seq_luigi.inc
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
seq_macros.inc
init2
2019-08-25 00:46:40 -04:00
sm64.h
Allow exiting from course at any time
2020-09-08 09:52:48 -07:00
special_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
surface_terrains.h
merge refresh 10
2020-06-20 02:49:59 +03:00
text_menu_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
text_options_strings.h.in
Added Luigi sounds ( #77 )
2020-10-16 11:54:59 -07:00
text_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
textures.h
merge refresh 10
2020-06-20 02:49:59 +03:00
tinfl.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
trig_tables.inc.c
refresh 4
2019-12-01 21:52:53 -05:00
types.h
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
ultra64.h
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
2020-05-15 00:26:56 +08:00