Isaac0-dev
45d42dbf73
fix crash when importing textures that exceed expected size ( #42 )
2024-05-14 09:38:21 +10:00
Isaac0-dev
626970c022
fixed scuttlebugs incorrect behavior ( #41 )
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scuttlebugs used to always target the closest mario in range, due to angleToPlayer being updated every frame, overwriting the angle if its set to the angle to the scuttlebug's home
2024-05-13 19:37:40 -04:00
Isaac0-dev
082b6dd6da
interpolate scrolling textures ( #30 )
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* interpolate scrolling textures
* cleaner way to skip interpolation
* fixed interpolation only lasting for one frame
* just reorder these
just because
2024-05-13 19:37:29 -04:00
PeachyPeach
a6c1b2a3d1
Fix surface_load memory leaks and improve performance ( #38 )
2024-05-14 09:08:51 +10:00
PeachyPeach
14cbb673fc
Proper custom object fields ( #39 )
2024-05-14 08:52:56 +10:00
Agent X
3a7adb8b40
Change "Global PLayer Models" to "Local Player Model Only"
2024-05-12 09:56:27 -04:00
Agent X
8209554f69
Disable freecam options if freecam is off
2024-05-12 09:51:17 -04:00
Agent X
3d2436c808
Rename is_playerlist_open to djui_is_playerlist_open
2024-05-12 09:18:40 -04:00
Agent X
9910aa32ad
Add eeliottheking to credits.txt
2024-05-12 09:16:55 -04:00
Agent X
34113d3b53
Make tex files generate even with other ones in the dir
2024-05-12 09:16:55 -04:00
Agent X
3c86c0c83b
Add is_playerlist_open()
2024-05-12 09:16:55 -04:00
Isaac0-dev
4fc0cc92e6
fix headless servers with mods that access marioObj on load ( #37 )
2024-05-12 22:58:43 +10:00
Agent X
cb6f5f2b30
Revert "Add gServerSettings.enableChat"
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This reverts commit c21c255241
.
2024-05-12 08:15:57 -04:00
Agent X
f3b583ac47
Make rainbow text colors brighter
2024-05-11 22:08:35 -04:00
Agent X
cdd23f5952
Add save file names
2024-05-11 22:05:35 -04:00
Agent X
dd6ce3d7f9
Actually fix Waluigi anims
2024-05-11 19:17:50 -04:00
Agent X
ec3fb07e76
Add @Hex4dec HOOK_ON_ATTACK_OBJECT
2024-05-11 18:44:18 -04:00
Agent X
307d5e993a
Fix changing language breaking staff roll background
2024-05-11 18:26:17 -04:00
Agent X
96018588cd
Fix convert_constants.py on Python 3.12
2024-05-11 17:55:38 -04:00
Agent X
e6880a5fee
Add new networked water level functions
2024-05-11 17:55:18 -04:00
Agent X
2d314c539c
DynOS NPOT texture warning instead of error
2024-05-11 17:52:42 -04:00
Agent X
c21c255241
Add gServerSettings.enableChat
2024-05-11 16:48:59 -04:00
Agent X
ee1034a79b
Disable Waluigi anims for now
2024-05-11 16:43:07 -04:00
Agent X
c91b390d80
Remove some legacy sm64ex code
2024-05-11 16:30:25 -04:00
Agent X
940a05a2d1
Fix sounds on Python 3.12
2024-05-11 15:11:55 -04:00
Isaac0-dev
1e4e1f8e75
fix bugs caused by interpolating the frame an object spawns ( #36 )
2024-05-11 08:28:20 +10:00
Isaac0-dev
8845b3ef0c
fixed a bug where sync objects could be duplicated ( #35 )
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this would happen if the sync object was spawned before the other players in the level's area sync was valid
2024-05-10 19:32:50 +10:00
Isaac0-dev
533404ca10
fixed camera palette editor cutscene breaking while transitioning to different cutscenes ( #34 )
2024-05-10 09:08:37 +10:00
Isaac0-dev
35a4119137
delete iZeSaveStates.lua
2024-05-10 00:06:04 +10:00
Isaac0-dev
108f35c369
credit dj clearly in info panel
2024-05-10 00:04:08 +10:00
Isaac0-dev
85c3bde7e3
improve frame delaying and vsync ( #31 )
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use uncapped framerate and vsync for the best experience
2024-05-09 23:56:54 +10:00
defacube
e3bfbb65b1
Update Arena's description ( #27 )
2024-05-09 23:55:16 +10:00
Isaac0-dev
59dfcb6483
made rng positions more random ( #33 )
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coins will still consistently spawn in the same formation
2024-05-09 23:24:03 +10:00
Isaac0-dev
7b4a223b67
fixed double dynos animation swap ( #32 )
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this usually was a bug caused by mirror mario, where animInfo.curAnim was NULL, but the swap was still carried out
2024-05-09 21:36:32 +10:00
Isaac0-dev
a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size ( #20 )
2024-05-08 22:12:55 +10:00
Isaac0-dev
c512d403a1
allow right alt in fullscreen combo ( #29 )
2024-05-08 09:52:33 +10:00
Isaac0-dev
1bd638ba2b
remove this
2024-05-08 09:47:27 +10:00
Yuyake
74b0a6175c
Update characters.c
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Added the color palette for Luigi that was originally gonna be set but never was.
2024-05-06 14:08:28 -06:00
Isaac0-dev
c288fdf0d2
a bit of cleanup ( #26 )
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disabled the loading screen properly with gCLIOpts.hideLoadingScreen
2024-05-06 22:16:48 +10:00
Isaac0-dev
76b66e9b7d
give Lua mods some more control over dialog boxes ( #19 )
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exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev
933f0812a7
more bounds checks in network_receive_save_remove_flag ( #25 )
2024-05-06 17:49:47 +10:00
Isaac0-dev
0174cfa0fa
move domain resolution to socket.c ( #23 )
2024-05-03 21:27:44 +10:00
Isaac0-dev
3826d379e9
network_receive_save_set_flag sanity checks ( #24 )
2024-05-03 20:58:40 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua ( #22 )
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Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
df7da84cc6
Move constant to the correct file
2024-04-28 12:23:33 -04:00
Agent X
54485d0ed3
Add steven's new Arena fire flower model
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Co-Authored-By: steven. <54620586+stvene3004@users.noreply.github.com>
2024-04-28 10:09:52 -04:00
Agent X
17348a8fc4
Make level IDs s16s
2024-04-28 10:00:13 -04:00
Agent X
9cbf364113
Fix colored mod names leaking into script error message
2024-04-28 09:37:21 -04:00
Skeltan
aa11ddd45d
Updated French Translation ( #21 )
2024-04-27 10:40:02 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD ( #18 )
2024-04-24 22:39:34 +10:00