mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 16:30:23 +00:00
a bit of cleanup (#26)
disabled the loading screen properly with gCLIOpts.hideLoadingScreen
This commit is contained in:
parent
76b66e9b7d
commit
c288fdf0d2
3 changed files with 15 additions and 10 deletions
|
@ -31,7 +31,7 @@ void loading_screen_set_segment_text(const char *text) {
|
|||
}
|
||||
|
||||
static void loading_screen_produce_frame_callback(void) {
|
||||
if (sLoading && !gCLIOpts.hideLoadingScreen) { djui_base_render(&sLoading->base); }
|
||||
if (sLoading) { djui_base_render(&sLoading->base); }
|
||||
}
|
||||
|
||||
static void loading_screen_produce_one_frame(void) {
|
||||
|
|
|
@ -93,6 +93,10 @@ bool gGfxInited = false;
|
|||
static struct AudioAPI *audio_api;
|
||||
struct GfxWindowManagerAPI *wm_api = &WAPI;
|
||||
|
||||
#if !defined(WAPI_DXGI) && !defined(WAPI_DUMMY)
|
||||
#define LOADING_SCREEN_SUPPORTED
|
||||
#endif
|
||||
|
||||
extern void gfx_run(Gfx *commands);
|
||||
extern void thread5_game_loop(void *arg);
|
||||
extern void create_next_audio_buffer(s16 *samples, u32 num_samples);
|
||||
|
@ -381,18 +385,21 @@ int main(int argc, char *argv[]) {
|
|||
|
||||
// Render the rom setup screen
|
||||
if (!main_rom_handler()) {
|
||||
#if !defined(WAPI_DXGI) && !defined(WAPI_DUMMY)
|
||||
render_rom_setup_screen(); // Holds the game load until a valid rom is provided
|
||||
#else
|
||||
printf("ERROR: could not find valid vanilla us sm64 rom in game's user folder\n");
|
||||
return 0;
|
||||
#ifdef LOADING_SCREEN_SUPPORTED
|
||||
if (!gCLIOpts.hideLoadingScreen) {
|
||||
render_rom_setup_screen(); // Holds the game load until a valid rom is provided
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
printf("ERROR: could not find valid vanilla us sm64 rom in game's user folder\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Start the thread for setting up the game
|
||||
#if !defined(WAPI_DXGI) && !defined(WAPI_DUMMY)
|
||||
#ifdef LOADING_SCREEN_SUPPORTED
|
||||
bool threadSuccess = false;
|
||||
if (pthread_mutex_init(&gLoadingThreadMutex, NULL) == 0) {
|
||||
if (!gCLIOpts.hideLoadingScreen && pthread_mutex_init(&gLoadingThreadMutex, NULL) == 0) {
|
||||
if (pthread_create(&gLoadingThreadId, NULL, main_game_init, (void*) 1) == 0) {
|
||||
render_loading_screen(); // Render the loading screen while the game is setup
|
||||
threadSuccess = true;
|
||||
|
|
|
@ -85,7 +85,6 @@ static bool rom_asset_load_segment(u32 physicalAddress, u32 physicalSize) {
|
|||
// Some Vtx arrays have been manually modified to use white opaque vertex colors
|
||||
// so they can be shaded by Lua and not stand out as being unlit
|
||||
static inline bool rom_asset_override_vertex_colors(void* ptr) {
|
||||
extern Vtx hoot_seg5_vertex_05002E50[];
|
||||
extern Vtx hoot_seg5_vertex_05002E50[];
|
||||
extern Vtx hoot_seg5_vertex_05002F78[];
|
||||
extern Vtx hoot_seg5_vertex_050030A0[];
|
||||
|
@ -102,7 +101,6 @@ static inline bool rom_asset_override_vertex_colors(void* ptr) {
|
|||
extern Vtx lll_seg7_vertex_07013830[];
|
||||
extern Vtx ttc_seg7_vertex_0700B238[];
|
||||
return ptr == hoot_seg5_vertex_05002E50 ||
|
||||
ptr == hoot_seg5_vertex_05002E50 ||
|
||||
ptr == hoot_seg5_vertex_05002F78 ||
|
||||
ptr == hoot_seg5_vertex_050030A0 ||
|
||||
ptr == hoot_seg5_vertex_050031C8 ||
|
||||
|
|
Loading…
Reference in a new issue