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Add gServerSettings.enableChat
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commit
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6 changed files with 8 additions and 2 deletions
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@ -2001,6 +2001,7 @@
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--- @class ServerSettings
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--- @field public bouncyLevelBounds BouncyLevelBounds
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--- @field public bubbleDeath integer
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--- @field public enableChat integer
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--- @field public enableCheats integer
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--- @field public enablePlayerList integer
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--- @field public enablePlayersInLevelDisplay integer
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@ -2514,6 +2514,7 @@
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| ----- | ---- | ------ |
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| bouncyLevelBounds | [enum BouncyLevelBounds](constants.md#enum-BouncyLevelBounds) | |
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| bubbleDeath | `integer` | |
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| enableChat | `integer` | |
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| enablePlayerList | `integer` | |
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| enablePlayersInLevelDisplay | `integer` | |
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| headlessServer | `integer` | |
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@ -223,7 +223,7 @@ bool djui_interactable_on_key_down(int scancode) {
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return true;
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}
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if (gDjuiChatBox != NULL && !gDjuiChatBoxFocus) {
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if (gDjuiChatBox != NULL && !gDjuiChatBoxFocus && gServerSettings.enableChat) {
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bool pressChat = false;
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for (int i = 0; i < MAX_BINDS; i++) {
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if (scancode == (int)configKeyChat[i]) { pressChat = true; }
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@ -2195,10 +2195,11 @@ static struct LuaObjectField sRayIntersectionInfoFields[LUA_RAY_INTERSECTION_INF
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{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
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};
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 13
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 14
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static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
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{ "bouncyLevelBounds", LVT_S32, offsetof(struct ServerSettings, bouncyLevelBounds), false, LOT_NONE },
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{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
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{ "enableChat", LVT_U8, offsetof(struct ServerSettings, enableChat), false, LOT_NONE },
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{ "enableCheats", LVT_U8, offsetof(struct ServerSettings, enableCheats), false, LOT_NONE },
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{ "enablePlayerList", LVT_U8, offsetof(struct ServerSettings, enablePlayerList), false, LOT_NONE },
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{ "enablePlayersInLevelDisplay", LVT_U8, offsetof(struct ServerSettings, enablePlayersInLevelDisplay), false, LOT_NONE },
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@ -76,6 +76,7 @@ struct ServerSettings gServerSettings = {
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.bubbleDeath = TRUE,
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.enablePlayersInLevelDisplay = TRUE,
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.enablePlayerList = TRUE,
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.enableChat = TRUE,
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.headlessServer = FALSE,
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.nametags = TRUE,
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.maxPlayers = MAX_PLAYERS,
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@ -124,6 +125,7 @@ bool network_init(enum NetworkType inNetworkType, bool reconnecting) {
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gServerSettings.bubbleDeath = configBubbleDeath;
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gServerSettings.enablePlayersInLevelDisplay = TRUE;
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gServerSettings.enablePlayerList = TRUE;
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gServerSettings.enableChat = TRUE;
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gServerSettings.nametags = configNametags;
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gServerSettings.maxPlayers = configAmountofPlayers;
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gServerSettings.pauseAnywhere = configPauseAnywhere;
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@ -79,6 +79,7 @@ struct ServerSettings {
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u8 bubbleDeath;
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u8 enablePlayersInLevelDisplay;
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u8 enablePlayerList;
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u8 enableChat;
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u8 headlessServer;
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u8 nametags;
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u8 maxPlayers;
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