Commit graph

181 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
a027a57d09 effects: Add generic shared header with common code 2023-03-28 13:11:11 +02:00
Xaymar
2d878fcb59 locale: New Crowdin updates (#449)
* New translations en-US.ini (French)
2023-03-28 13:11:11 +02:00
kilin
a7eac490d5 examples: Add Pixelation filter shader (#418) 2023-03-28 13:11:10 +02:00
Xaymar
49eff4a1cf locale: New Crowdin updates (#401)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Serbo-Croatian)
2023-03-28 13:11:09 +02:00
Xaymar
781b254d47 locale: New Crowdin updates (#397) 2023-03-28 13:11:07 +02:00
Xaymar
64a2018295 locale: New Crowdin updates (Turkish) (#373) 2023-03-28 13:11:06 +02:00
Michael Fabian 'Xaymar' Dirks
ff3f8cff03 encoders/ffmpeg: Implement AMF H.264 and H.265 handlers
Adds support for the AMD Advanced Media Framework H.264 and H.265 encoders via FFmpeg. The majority of settings are supported, and the UI/UX experience mimics that of the NVENC implementation. Various settings are left out due to their complexity and should be controlled via the custom parameters field.
2023-03-28 13:11:06 +02:00
Michael Fabian 'Xaymar' Dirks
efc048adcd examples: Fix typo "_Random" -> "Random"
Fixes: #356
2023-03-28 13:11:02 +02:00
Daniel Hodgson
02bdd85ed4 examples: Added adjustable luminance to hexagon size (#364) 2023-03-28 13:11:02 +02:00
Daniel Hodgson
ab2b632fb4 examples: Fix incorrect angles for "hexagonize" effect
The value for "deg30" was incorrectly calculated as (pi / 15.0) instead of (tau / 12.0).
2023-03-28 13:11:01 +02:00
Xaymar
2e8bc6210e locale: New Crowdin updates (#342) 2023-03-28 13:11:01 +02:00
Michael Fabian Dirks
e95a20f658 locale: New Crowdin updates (#335) 2023-03-28 13:10:59 +02:00
Michael Fabian 'Xaymar' Dirks
f907fc80b0 updater: Add functionality to check for updates
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
2023-03-28 12:52:27 +02:00
Michael Fabian Dirks
a3b526145c locale: New Crowdin updates (#308) 2023-03-28 12:52:26 +02:00
Charles Fettinger
56d041e1b7 examples: Add colored and inverted luma burn varitions (#283)
Adds colored and inverted colored variations for Luma Burn, enabling some more fancy transitions with it. All variations with color support smooth fading, and allow choosing any possible color for the transition.
2023-03-28 12:52:26 +02:00
Michael Fabian Dirks
c51b76a6cb locale: Update with latest Crowdin changes 2023-03-28 12:52:17 +02:00
Michael Fabian 'Xaymar' Dirks
b112d6d06e encoders/handlers/nvenc: Update locale text
The new text should make it easier to understand for end-users.
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
75663f73a4 encoders/handlers/nvenc: Don't list 'each' mode for H.264 2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
c9e8b889b0 encoders/handlers/nvenc: Improve UI/UX for NVENC
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
0c2d56a81a examples/shaders: Add new per-activation random to sliding bars transition 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
d9198211f7 gfx/shader: Add Per-Instance/Activation/Frame Random values 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
ce93f96a69 encoders/ffmpeg: Rebase onto obs::encoder_factory 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian Dirks
dfb9400199 locale: New Crowdin translations (#195) 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
5fc95b48d8 filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
624570b862 examples: Remove broken effects 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian Dirks
0d9b627c1d locale: New Crowdin translations (#178) 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
6c603795db locale: Fix missing '[Alpha]' 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
d42d26db3d filter-shader: Add 'semiline' effect
The 'semiline' effect blanks out horizontal lines of increasing size, with some configuration options. Example: https://cdn.xaymar.com/private/2020-04-23/2020-04-23T08-00-37_obs64_HeartyNavyblueAtlanticridleyturtle.png
2020-04-24 01:13:34 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian Dirks
fec55909ef
locale: New Crowdin translations (#167) 2020-04-22 23:15:16 +02:00
Michael Fabian Dirks
6794edb223
locale: New Crowdin translations (#153) 2020-04-17 11:13:57 +02:00
Michael Fabian 'Xaymar' Dirks
a989709b6f examples: Fix some example shaders and add new ones
* Fixed 'Pixelator's color transition point being off-center and uncontrollable.
* Fixed 'Drunk' filter not working at all.
* Added an inverted mode to 'Luma Burn'.
* Added exponential Luma to 'Luma Burn'.
* Fixed odd color behavior in the 'Color Shift' transition by switching out HSL with HSV.
* Added a new 'Sliding Bars' transition shader, for an example of it see this clip: https://clips.twitch.tv/RacyEndearingHorseradishAMPTropPunch .
2020-04-17 11:13:36 +02:00
Michael Fabian Dirks
e16b4f0004
locale: New Crowdin translations (#133) 2020-04-08 23:10:19 +02:00
Michael Fabian 'Xaymar' Dirks
4b5754679e ffmpeg-encoder/prores: Fix typo in english locale 2020-04-05 06:50:54 +02:00
Michael Fabian 'Xaymar' Dirks
9e9e9cbcd5 ffmpeg-encoder/prores: Improve pixel format override logic 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian Dirks
a8b79aa7f8
locale: New Crowdin translations (#128) 2020-04-03 18:44:16 +02:00
Michael Fabian Dirks
0242514184 locale: New Crowdin translations (#121) 2020-04-03 01:25:24 +02:00
Michael Fabian Dirks
f87e7859c4
locale: New Crowdin translations (#120) 2020-04-02 06:58:28 +02:00
Michael Fabian 'Xaymar' Dirks
516d48a5a0 locale: Add missing translation for Shader Transitions 2020-04-01 20:33:00 +02:00
Michael Fabian Dirks
29b8c4cd20 locale: New Crowdin translations (#113) 2020-03-31 21:50:40 +02:00
Michael Fabian 'Xaymar' Dirks
43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
4fda7de573 filter-shader: New filter examples
CRT Curvature: Emulate an old CRT TVs curvature ...
CRT Scanlines: ... and emulate an old CRT TVs scanlines, rollbar and bleeding!
Hexagonize: Turn things into hexagons. You know, like the thing you see in my streams.
2020-03-28 22:19:14 +01:00
Michael Fabian 'Xaymar' Dirks
7d5c4361e3 transition-shader: New transition examples
Color Shift: Uses HSL and some math to smoothly shift Hue Saturation and Lightness between A and B.
Luma Burn: "Burns" away the Luminosity of A to reveal the B side.
Pixelator: Classic/Retro pixelation effect often seen in older games to transition between settings.
2020-03-28 20:22:42 +01:00
Michael Fabian 'Xaymar' Dirks
ba97ea06b0 filter-color-grade: Fix effect 2020-03-28 20:20:33 +01:00