Commit graph

690 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
49f1cbc15e project: Improve performance profiling support
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
071760b867 ffmpeg-encoder/nvenc: Invert "no-scenecut" option for "Adaptive I-Frames"
Our "Adaptive I-Frames" is the inverse of the expected parameter to "no-scenecut" in FFmpegs NVENC.

Related #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
0966b61f76 ffmpeg-encoder/nvenc: Test for "h264_nvenc" in for "Adaptive B-Frames"
Fixes the bug where "Adaptive B-Frames" would not be applied in the way it was expected to be applied.

Related: #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
fb024cad73 gfx-blur-dual-filtering: Implement asynchronous rendering
Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
9b13d64551 filter-blur: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
6e8135dc98 gfx-blur-*: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
47a22ce462 gs-vertexbuffer: Initialize memory to 0 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
8b0cc92d10 ui: Fix incorrect namespace for Qt symbol
Q_INIT_RESOURCE and Q_CLEANUP_RESOURCE can't be called from within a namespace and instead have to be in outside of the namespace, so by moving them into small inline functions we can fulfill this restriction.

Related: #192 #155
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
a553b39a6d gfx-shader: Actually fix the thing 93207d was supposed to fix 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
bb21d940bf project: Fix virtual overrides not using the correct type 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
a5518388ec util-profiler: Specify type for template 2023-03-28 12:40:38 +02:00
Michael Fabian 'Xaymar' Dirks
544b67d55e util-profiler: Fix typo with in reparent() 2023-03-28 12:40:38 +02:00
Michael Fabian 'Xaymar' Dirks
ad4d00e0ea util-event: Fix unknown type 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
a19e8d1e00 gfx-shader: Add default path for file selection 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
5291b193e2 gfx-shader: Fix rendering at unexpected sizes and fix performance
Fixes rendering at unexpected sizes by first rendering to a render target and then rendering the contents of that render target to the frame buffer instead. This also prevent rendering twice or more, which might cause severe FPS impact.
2020-04-23 08:10:01 +02:00
Michael Fabian 'Xaymar' Dirks
f58ce9f421 project: Implement a brand new UI with fancy windows
Implements support for various new UI features that weren't possible up until now, such as an 'About StreamFX' window with a thank you to everyone that supported the project up until now.
2020-04-23 01:09:02 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian 'Xaymar' Dirks
2ab8949ba5 cmake: Place Windows exclusive functionality into own file 2020-04-22 23:32:22 +02:00
Michael Fabian 'Xaymar' Dirks
9ddc9051c7 configuration: Add global configuration handler 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
6cbfee4579 obs-tools: Add OBS data deleter 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
ce74d2f7cd common: Undefine the unsafe 'strtoll' define from libobs 2020-04-22 23:11:30 +02:00
Michael Fabian 'Xaymar' Dirks
04ac0a640f filter-nv-face-tracking: Improve performance with asynchronous tracking
Through converting the code to a threaded asynchronous approach, the libOBS video renderer no longer has to wait on our tracking code to run, and we can enjoy a little bit of extra calculation time before we actually have to do anything.

However due to the remaining synchronization with the Direct3D11/OpenGL context, it is not entirely safe to spend a full frame tracking as libOBS will then start skipped/dropping frames. Even though the priority of the stream is now increased, this still means that we can't just sit around and have to quickly finish all work.

Related #150
2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
4d8ff417e7 nvidia-cuda: Improve usage of CUDA resources and functions
Load additional functions from CUDA and add new enumerations to support them:
* cuDevicePrimaryCtxSetFlags allows us to sched scheduling mode for the GPU.
* cuCtxgetStreamPriorityRange allows us to check which priority levels are supported.
* cuStreamCreateWithPriority allows us to create streams with non-default priority.

The scheduler mode is now set to yield so that other threads can do work when we hit an eventual stalling problem. Streams can also now be created with higher priority and different flags, if necessary. In most cases this should allow CUDA resources to execute even while the GPU is under heavy load.
2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
97e1846156 obs-tools: Add deleter for obs_weak_source_t 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
e4b4dc23e8 gs-helper: Define extra debug colors 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
05d69e3c59 util-threadpool: Fix rare double-execute bug 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
984a1132bf ffmpeg-encoder: Implement additional support checks 2020-04-17 11:13:10 +02:00
Michael Fabian 'Xaymar' Dirks
a9c881130e ffmpeg-encoder/nvenc: Fix Look Ahead setting
Also now disables Adaptive I & B as they do nothing without Look-Ahead set to non-zero.

Fixes #159
2020-04-17 11:13:10 +02:00
Michael Fabian 'Xaymar' Dirks
c03fc933bb ffmpeg-encoder/d3d11: Set highest eviction priority for buffers
This should ideally prevent textures from being removed from the GPU while the encoder is actively using them.
2020-04-11 15:23:07 +02:00
Michael Fabian 'Xaymar' Dirks
908d1f0a20 project: Modernize code to proper C++ 2020-04-09 00:17:25 +02:00
Michael Fabian 'Xaymar' Dirks
05399bd183 filter-dynamic-mask: Add missing include
Fixes #134
2020-04-06 15:39:12 +02:00
Michael Fabian 'Xaymar' Dirks
6a9921c9ce project: Fix include ordering and reapply formatting 2020-04-06 15:39:12 +02:00
Michael Fabian 'Xaymar' Dirks
cd5acd42f4 obs-source-factory: Add settings migration code
Previously sources had to manually implement migration code, which resulted in unresolvable regression issues due to the lack of version and commit tagging. With the new migration code, all sources automatically have this version and commit tagging at all times, and as such can now have a temporary regression fixed without the user needing to change any values manually.
2020-04-05 07:28:10 +02:00
Michael Fabian 'Xaymar' Dirks
a138f95126 cmake: Fix clang support in native OBS Studio build 2020-04-05 06:50:21 +02:00
Michael Fabian 'Xaymar' Dirks
9e9e9cbcd5 ffmpeg-encoder/prores: Improve pixel format override logic 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
87163f5f70 ffmpeg-encoder: Use correct key when getting pixel formats 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian 'Xaymar' Dirks
cc9d3486b2 project: Fix Linux support by fixing errors and warnings
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity

Related: #119 #98 #30
2020-04-02 20:37:45 +02:00
Michael Fabian 'Xaymar' Dirks
3ad2424b22 ffmpeg-encoder: Throw std::runtime_error instead of std::exception 2020-04-02 17:05:02 +02:00
Michael Fabian 'Xaymar' Dirks
59fa1d36d7 common: Common header include for improved platform support
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
2020-04-02 17:02:01 +02:00
Michael Fabian 'Xaymar' Dirks
451d31546f gs-effect-*: Replace strnlen_s with strnlen 2020-04-02 16:21:42 +02:00
Michael Fabian 'Xaymar' Dirks
89b99402c0 util-threadpool: Add missing includes 2020-04-01 14:32:54 +02:00
Michael Fabian 'Xaymar' Dirks
30aaea8449 filter-nv-face-tracking: Possibly fix for rare 0x0 bug 2020-04-01 01:41:18 +02:00
Michael Fabian 'Xaymar' Dirks
cf6e867ba5 source-shader: Fix size and parameters 2020-04-01 00:09:21 +02:00
Michael Fabian 'Xaymar' Dirks
3dcf4e5dd6 filter-shader: Fix detected sizes 2020-03-31 22:42:18 +02:00
Michael Fabian 'Xaymar' Dirks
ac8844b305 gfx-shader: Add defaults 2020-03-31 22:34:22 +02:00
Michael Fabian 'Xaymar' Dirks
d5dffbbe03 filter-shader: Fix some crashes 2020-03-31 22:26:50 +02:00
Michael Fabian 'Xaymar' Dirks
bb2f43a629 filter-shader: Fix incorrect shader mode 2020-03-31 22:22:55 +02:00
Michael Fabian 'Xaymar' Dirks
43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
88213e81f6 nvidia-cuda: GPL compatible CUDA library interface
Due to the 'nvcuda' library being part of the driver, it falls in a clause of the GPL which allows us to load and interface with system drivers. Since we can't rely on Nvidias headers here (incompatible license), most of this was pulled from FFmpeg and other things were found out via testing.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
2e48723e83 util-profiler: Possible fix for issue #119
Microsoft automatically includes cmath by default, while GCC and Clang don't seem to do this.
2020-03-31 21:46:03 +02:00
Michael Fabian 'Xaymar' Dirks
1285e7efd3 util-event: Fix duplicated name 2020-03-31 15:47:15 +02:00
Michael Fabian 'Xaymar' Dirks
79406b0b08 gfx-shader: Additional stable time values
'Time.x' gets inaccurate if OBS Studio is running for more than two hours, therefore we have to do something to fix it. By allowing the shader code to control when things loop using 'Time.y' (0..1) and 'Time.z' (the number of times 'Time.y' wrapped back to 0), a much more stable animation can be achieved.
2020-03-28 22:17:33 +01:00
Michael Fabian 'Xaymar' Dirks
43b5d309eb transition: Add initial version of Shader filter
These allow you to apply any kind of filtering to a any source, using just standard HLSL. Just like transitions, one extra parameter is set called 'InputA'.

Fixes #95
2020-03-28 18:54:56 +01:00
Michael Fabian 'Xaymar' Dirks
ead355beea transition-shader: Add initial version of Shader transitions
With this, the first proper shader effect is now possible. By using the four new automated shader parameters 'InputA', 'InputB', 'TransitionTime' and 'TransitionSize' you can write your own transition in HLSL.

Fixes #96
2020-03-28 18:38:45 +01:00
Michael Fabian 'Xaymar' Dirks
2e250ad826 obs-source-factory: Fix support for transitions
Transitions always require audio and video rendering.
2020-03-28 18:37:20 +01:00
Michael Fabian 'Xaymar' Dirks
6ae9904e13 gfx-shader: Support for filters and transitions
Due to render logic required for transitions, some of the render logic is split into an additional function called 'prepare_render'. Additionally the storage for some temporary objects has been removed as it these objects usually do not outlive their rendering time anyway.

Related: #96 #95 #94 #5
2020-03-28 18:37:00 +01:00
Michael Fabian 'Xaymar' Dirks
e66acbeb98 filter-transform: Fix function location 2020-03-28 16:24:26 +01:00
Michael Fabian 'Xaymar' Dirks
18b3cd30bf filter-transform: Migration code for earlier stable versions
This fixes #116 which was caused by a refactor in commit efb6b0b9be. This bug was left undiscovered until users started upgrading from the last stable version to the current pre-release.
2020-03-28 16:18:17 +01:00
Michael Fabian 'Xaymar' Dirks
4f7c1cb35e ffmpeg-encoder: Various warning fixes and cleanup
Also don't include it from plugin.cpp if it's not enabled.
2020-03-27 20:10:29 +01:00
Michael Fabian 'Xaymar' Dirks
ff3c2e8c66 filter-dynamic-mask: Initialize all members 2020-03-27 20:10:17 +01:00
Michael Fabian 'Xaymar' Dirks
87e6767033 gs-mipmapper: Fix some warnings 2020-03-27 20:10:17 +01:00
Michael Fabian 'Xaymar' Dirks
1942782b56 util-threadpool: Fix order of initialization 2020-03-27 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
10fee7f048 util-profiler: Easy to use profiling helper 2020-03-27 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
03bee0aaf2 source-mirror: Fix freeze introduced in OBS Studio v25.x
For an unknown reason, OBS Studio v25.x now causes a freeze to happen at this location. This should hopefully work around that issue by ensuring that we are in a location that does not cause an unusual lock order.
2020-03-21 09:13:31 +01:00
Michael Fabian 'Xaymar' Dirks
b54e9431c0 ffmpeg-encoder: Fall back to software encoding for scaling 2020-03-21 08:59:53 +01:00
Michael Fabian 'Xaymar' Dirks
ccb8a205b0 source-mirror: Update first, then acquire source
Fixes a bug where a 2nd update is necessary for proper audio mirroring.
2020-03-21 08:59:35 +01:00
Michael Fabian 'Xaymar' Dirks
d6c903a3bd source-mirror: Fix out-of-order playback of audio
On highly parallel systems (> 4 Threads) audio had a chance of being played back out of order, causing it to jitter. This queue should help eliminate the issue entirely.

Fixes #111
2020-03-20 23:59:42 +01:00
Michael Fabian 'Xaymar' Dirks
ba1780afa6 utility: Add lerp and 1D Kalman filter 2020-03-20 23:24:25 +01:00
Michael Fabian 'Xaymar' Dirks
6f2b50b0ad cmake: Redesign for future features 2020-03-20 23:09:46 +01:00
Michael Fabian 'Xaymar' Dirks
0b3ce10aff filter-transform: Fix discoloration issue
Previously a wrong blend state caused a slight discoloration on transparent sources, which was caused by assuming them to always be fully solid without transparency. By instead relying on OBS to do the rendering we do not have to deal with blend states as much and instead can simply enjoy the result.

Fixes #104
2020-03-07 03:43:30 +01:00
Michael Fabian 'Xaymar' Dirks
f2913685ed ffmpeg-encoder/nvenc: See description
* Remove Minimum Bitrate as it is not supported by the encoder.
* Add several default states (-1 or Default) to options.
* Possibly fix bitrate lock with CQP and CQ mode.
* Fix log output for bitrate and B-Frames.
2020-03-07 01:52:04 +01:00
Michael Fabian 'Xaymar' Dirks
549e7c7437 ffmpeg-encoder: Fix leftover errors from refactor 2020-03-07 01:48:23 +01:00
Michael Fabian 'Xaymar' Dirks
e2c83f546e ffmpeg/tools: Allow overriding option context 2020-03-07 01:48:06 +01:00
Michael Fabian 'Xaymar' Dirks
5223d3980f ffmpeg/tools: Also log default values 2020-03-07 00:33:55 +01:00
Michael Fabian 'Xaymar' Dirks
087845de49 source-mirror: Reimplement audio mirroring using thread pool
The new logic drastically simplifies Source Mirror and reduces the attack surface for bugs introduced by humans. Additionally the new layout detection should help with improved audio mirroring which hopefully will not crash libobs as often.

Fixes #61.
2020-03-03 02:17:26 +01:00
Michael Fabian 'Xaymar' Dirks
08024049c2 util-threadpool: Implement global thread pool
This thread pool can take large or small tasks and as such alleviates the burden of having a thread per source. Particularly for large setups, this drastically reduces the number of threads running in the background waiting for work.
2020-03-03 01:52:54 +01:00
Michael Fabian 'Xaymar' Dirks
d91042fe2a source-mirror: Fix OBS_SOURCE_CUSTOM_DRAW support & more
Fixes support for OBS_SOURCE_CUSTOM_DRAW sources and refactors the class onto better isolated and wrapped classes to deal with specific tasks. This drastically improves stability without causing code complexity to increase, and makes the code vastly easier to read too.

Related: #99
2020-02-14 07:55:18 +01:00
Michael Fabian 'Xaymar' Dirks
4baa2360c5 obs-source: Disallow copy constructor 2020-02-14 07:52:28 +01:00
Michael Fabian 'Xaymar' Dirks
681a586ae9 util-event: Rest of fb5041a69d 2020-02-14 07:52:15 +01:00
Michael Fabian 'Xaymar' Dirks
baf265fd5b obs-signal-handler: Fix possible crash 2020-02-14 07:31:30 +01:00
Michael Fabian 'Xaymar' Dirks
326fa68d9f obs-signal-handler: Helper classes for signals and audio 2020-02-14 07:30:46 +01:00
Michael Fabian 'Xaymar' Dirks
42c9375333 obs-tools: Fix obs::tools::child_source not checking return value 2020-02-14 07:29:31 +01:00
Michael Fabian 'Xaymar' Dirks
fb5041a69d util-event: Ensure thread safety 2020-02-14 07:28:57 +01:00
Michael Fabian 'Xaymar' Dirks
5d38ca8a74 ffmpeg-encoder/nvenc: Various additional default states 2020-02-13 11:19:30 +01:00
Michael Fabian 'Xaymar' Dirks
40369bf72d obs-tools: Add child_source helper class 2020-02-13 10:34:26 +01:00
Michael Fabian 'Xaymar' Dirks
53d4ad31e6 source-mirror: Remove useless group 2020-02-13 05:18:28 +01:00
Michael Fabian 'Xaymar' Dirks
a47dbaefc8 source-mirror: Remove scaling and caching
Scaling shouldn't be part of the Source and instead should be done as a filter. Not only does supporting it drastically increase code complexity, it also doesn't add anything that is really necessary as you can do everything it did better in an actual transform.

Caching wasn't actually used except for scaling and was mostly broken too, causing flickering.
2020-02-13 05:17:06 +01:00
Michael Fabian 'Xaymar' Dirks
c6a1edf46f util-event: Fix and cleanup 2020-02-13 05:09:14 +01:00
Michael Fabian 'Xaymar' Dirks
f8ee95d71c obs-*: Cleanup 2020-02-13 05:09:14 +01:00
Michael Fabian 'Xaymar' Dirks
5956a6f7a9 ffmpeg-encoder/nvenc: Add AUD and DPB Size options 2020-01-15 13:43:33 +01:00
Michael Fabian 'Xaymar' Dirks
98c7a2e379 ffmpeg-encoder/nvenc: Fix typo 2020-01-15 05:53:54 +01:00
Michael Fabian 'Xaymar' Dirks
34b2859dac ffmpeg-encoder/nvenc: Add minimum bitrate, fix target quality and more
Adds support for specifying Minimum Bitrate directly in the UI instead of requiring custom settings to do so. Additionally Adaptive I/B-Frames are now only shown if Look-Ahead is a value greater than 0 frames.

Quality Minimum can also now be left at a default value of -1, the Quality group is no longer toggleable and Quality Target moved into the group. Settings options on the context is now searching children too (if there are any).

Finally, some C++17 formatting was done.

Fixes #101
2020-01-15 05:50:31 +01:00
Michael Fabian 'Xaymar' Dirks
5d5a104819 ffmpeg-encoder: Improve UI, fix acceleration encode, etc 2020-01-15 03:59:03 +01:00
Michael Fabian 'Xaymar' Dirks
96ac0bd11b ffmpeg-encoder: Fix weird bug with std::map crashing in constructor 2020-01-14 10:36:04 +01:00
Michael Fabian 'Xaymar' Dirks
109b1c9b0f ffmpeg-encoder: Fix incorrect call 2020-01-14 10:03:42 +01:00
Michael Fabian 'Xaymar' Dirks
a72eba6ded ci: Remove Node.JS requirement 2020-01-14 09:31:41 +01:00
Michael Fabian 'Xaymar' Dirks
8df90dfda8 ffmpeg-encoder: Fix handler detection 2020-01-14 02:15:05 +01:00
Michael Fabian 'Xaymar' Dirks
14d05ccdac plugin: Enable FFmpeg Encoders 2020-01-14 01:55:31 +01:00
Michael Fabian 'Xaymar' Dirks
b306cebd6b project: More warnings fixed 2020-01-14 01:39:13 +01:00
Michael Fabian 'Xaymar' Dirks
ebc50dcefe utility: Merge util-math and util-memory 2020-01-14 01:11:08 +01:00
Michael Fabian 'Xaymar' Dirks
1987bfb853 ffmpeg-encoder: Fix some warnings 2020-01-14 01:04:49 +01:00
Michael Fabian 'Xaymar' Dirks
a33dd83d72 project: Merged FFmpeg Encoders Step 3 2020-01-13 23:40:08 +01:00
Michael Fabian 'Xaymar' Dirks
0a16ce07dc project: Merged FFmpeg Encoders Step 2 2020-01-13 22:40:15 +01:00
Michael Fabian 'Xaymar' Dirks
3eea289679 project: Merged FFmpeg Encoders Step 1 2020-01-13 01:52:30 +01:00
Michael Fabian 'Xaymar' Dirks
3062d3b331 gfx-shader: Better logging, and ViewSize parameter 2020-01-01 04:21:02 +01:00
Michael Fabian 'Xaymar' Dirks
3e02857d39 gfx-shader-param: Initialize all variables 2020-01-01 02:59:02 +01:00
Michael Fabian 'Xaymar' Dirks
26a58645a7 gfx-shader-param-basic: Support for scaling and fix enumerations
Scaling is now fully supported for Floats and Integers, which allows much higher precision inputs, or upscaling to a different range. Complex functions for scaling are not supported as those would be a scripting thing and should be kept as that (OBS Studio has built in Lua scripting).

Additionally, enumerations are now correctly loaded with data.

Related #5
2020-01-01 02:58:45 +01:00
Michael Fabian 'Xaymar' Dirks
ce15bc6abc gfx-shader-param: Fix is_visible 2019-12-25 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
f79502b9b0 gfx-shader: Deal with remaining compile errors 2019-12-25 19:18:44 +01:00
Michael Fabian 'Xaymar' Dirks
731a22e1ea gfx-shader-param-basic: Automatically resize min/max/step/scale buffers 2019-12-25 19:10:56 +01:00
Michael Fabian 'Xaymar' Dirks
975d2e293e gfx-shader-param-basic: Add Integers, Enumerations, Arrays 2019-12-25 19:10:01 +01:00
Michael Fabian 'Xaymar' Dirks
903d416607 gfx-shader-param: Fix get_parameter 2019-12-25 19:09:30 +01:00
Michael Fabian 'Xaymar' Dirks
17ee2d713c gs-effect-parameter: Implement copy and move 2019-12-25 19:09:13 +01:00
Michael Fabian 'Xaymar' Dirks
1902d005e9 gfx-shader-param: Add support for automatic parameters
Allows other parameters to be a seed to these parameters.
2019-12-25 10:14:04 +01:00
Michael Fabian 'Xaymar' Dirks
907216f143 gfx-shader: Don't show parameters that are invisible 2019-12-25 10:10:06 +01:00
Michael Fabian 'Xaymar' Dirks
4acbfedd40 gfx-shader-param: Support for input, slider, enum and more 2019-12-25 10:09:56 +01:00
Michael Fabian 'Xaymar' Dirks
777556f4f6 gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.

Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.

The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 22:02:37 +01:00
Michael Fabian 'Xaymar' Dirks
eab3ae4fbc gfx-shader-param: Add support for order and overall name/desc 2019-12-24 08:38:01 +01:00
Michael Fabian 'Xaymar' Dirks
9696f836e0 gfx-shader: Fix startup and select crash if file is missing 2019-12-24 08:37:37 +01:00
Michael Fabian 'Xaymar' Dirks
3018c9b9ea project: Version 0.8.0a1 2019-12-22 08:31:00 +01:00
Michael Fabian 'Xaymar' Dirks
4c5a7018a3 gfx-shader: Add file watching and dynamic UI updates
Thanks to the workaround in obs::tools, gfx::shader::shader now supports dynamically rebuilding the properties with new properties without crashing OBS Studio. This effectively allows you to have an up to date view of the current parameters for the shader technique.

Additionally with file watching, live development of shaders is possible at very little cost. Currently only file times and size is looked at every 333ms, but in the future it is possible to also watch for file renames and more.
2019-12-22 06:14:26 +01:00
Michael Fabian 'Xaymar' Dirks
bd6b4f2d2a gfx-shader-param-basic: Add support for defaults function 2019-12-22 06:07:54 +01:00
Michael Fabian 'Xaymar' Dirks
672c6d39af gfx-shader-param: Split setting defaults from properties 2019-12-22 06:07:37 +01:00
Michael Fabian 'Xaymar' Dirks
1ff6c0cf41 obs-tools: Add work around for property memory corruption
The current implementation of obs_properties_remove_by_name corrupts the obs_properties_t object whenever it is called on the first or last property in the list. This leads to rapid unscheduled disassembly, and therefore must be fixed in order for this function to be used.

Fixed by upstream PR https://github.com/obsproject/obs-studio/pull/2257.
2019-12-22 06:07:07 +01:00
Michael Fabian 'Xaymar' Dirks
9ef60cc2f9 gfx-shader: Add support for validating file differences
Removes the stutter when re-opening the properties dialog which was caused by recompiling the same exact shader every time this happened. Also paves the way for simple file watching.
2019-12-21 18:23:26 +01:00
Michael Fabian 'Xaymar' Dirks
2faa68f9be gs-effect: Pass unmodified parameters as const reference 2019-12-21 18:20:36 +01:00
Michael Fabian 'Xaymar' Dirks
1d9a4ddbf5 gs-helper: Fix nonstandard usage of va_start 2019-12-21 18:07:08 +01:00
Michael Fabian 'Xaymar' Dirks
624bdda6a3 gs-texture: Reduce context lock time and improve code 2019-12-21 18:06:17 +01:00
Michael Fabian 'Xaymar' Dirks
aa59806322 gs-effect: Fix warning 2019-12-21 18:05:54 +01:00
Michael Fabian 'Xaymar' Dirks
e5fb68d2c1 utility: Add any and exact matching for enum class bitmasks 2019-12-21 18:05:32 +01:00
Michael Fabian 'Xaymar' Dirks
cbada3e438 obs-source: Deprecate obs::source due to stability issues
This should be replaced with a class inheriting from std::shared_ptr.
2019-12-21 17:43:12 +01:00
Michael Fabian 'Xaymar' Dirks
7e5cbe18cf project: Apply clang-format 2019-12-21 17:05:53 +01:00
Michael Fabian 'Xaymar' Dirks
1f0c595a0a obs-source-factory: Add missing include 2019-12-21 17:05:49 +01:00
Michael Fabian 'Xaymar' Dirks
d13778b017 gfx-shader: Fix some crash/problematic locations 2019-12-18 07:49:56 +01:00
Michael Fabian 'Xaymar' Dirks
24edee795a gfx-shader-param: FIXME Don't create parameters for invisible 2019-12-18 07:49:43 +01:00
Michael Fabian 'Xaymar' Dirks
de473f0c2e gfx-shader-param-basic: Fix incorrect float properties 2019-12-18 07:49:19 +01:00
Michael Fabian 'Xaymar' Dirks
b7f76f5e01 locale: New translatable strings 2019-12-18 06:39:08 +01:00
Michael Fabian 'Xaymar' Dirks
47dba25052 source-shader: Update to new gfx::shader::shader 2019-12-18 06:39:08 +01:00
Michael Fabian 'Xaymar' Dirks
e6220b18f6 project: Temporarily disable Custom Shader filters 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
f1b9a1a712 gfx-shader: Initial code 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
0a761b97a2 gfx-shader-param*: Initial code 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
f49f3a30b6 filter-displacement: Fix typo 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
3b66860a8f gfx-blur-gaussian*: Update to new API 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
c0f131642b gs-effect-parameter: Improve API and fix incorrect functions 2019-12-18 06:39:06 +01:00
Michael Fabian 'Xaymar' Dirks
cd82e2cac7 gs-effect-pass: Implement parameter getter and fix possible crash 2019-12-18 06:39:06 +01:00
Michael Fabian 'Xaymar' Dirks
570b70479f gs-effect-technique: Fix possible crash 2019-12-18 06:39:06 +01:00