mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
gfx-shader: Add file watching and dynamic UI updates
Thanks to the workaround in obs::tools, gfx::shader::shader now supports dynamically rebuilding the properties with new properties without crashing OBS Studio. This effectively allows you to have an up to date view of the current parameters for the shader technique. Additionally with file watching, live development of shaders is possible at very little cost. Currently only file times and size is looked at every 333ms, but in the future it is possible to also watch for file renames and more.
This commit is contained in:
parent
bd6b4f2d2a
commit
4c5a7018a3
2 changed files with 128 additions and 143 deletions
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@ -19,6 +19,7 @@
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include "obs/obs-tools.hpp"
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#include "plugin.hpp"
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#define ST "Shader"
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@ -34,79 +35,132 @@ gfx::shader::shader::shader(obs_source_t* self, shader_mode mode)
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: _self(self), _mode(mode), _base_width(1), _base_height(1), _input_a(), _input_b(),
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_shader(), _shader_file(), _shader_tech("Draw"), _shader_file_mt(), _shader_file_sz(), _shader_file_tick(0),
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_shader_params_invalid(true),
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_width_type(size_type::Percent), _width_value(1.0), _height_type(size_type::Percent), _height_value(1.0),
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_time(0), _random()
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_time(0), _random(), _have_current_params(false)
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{
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_random.seed(static_cast<unsigned long long>(time(NULL)));
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}
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gfx::shader::shader::~shader() {}
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bool gfx::shader::shader::load_shader(std::filesystem::path file)
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bool gfx::shader::shader::is_shader_different(const std::filesystem::path& file)
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{
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if (!is_shader_different(file))
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return false;
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// Check if the file name differs.
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if (file != _shader_file)
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return true;
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_shader = gs::effect(file);
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_shader_file = file;
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_shader_file_mt = std::filesystem::last_write_time(file);
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_shader_file_sz = std::filesystem::file_size(file);
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_shader_file_tick = 0;
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_shader_params_invalid = true;
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// Is the file write time different?
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if (std::filesystem::last_write_time(_shader_file) != _shader_file_mt)
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return true;
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return true;
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// Is the file size different?
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if (std::filesystem::file_size(_shader_file) != _shader_file_sz)
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return true;
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return false;
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}
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void gfx::shader::shader::load_shader_params()
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bool gfx::shader::shader::is_technique_different(const std::string& tech)
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{
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if (!_shader_params_invalid)
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return;
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// Is the technique different?
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if (tech != _shader_tech)
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return true;
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_shader_params.clear();
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return false;
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}
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if (!_shader)
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return;
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bool gfx::shader::shader::load_shader(const std::filesystem::path& file, const std::string& tech, bool& shader_dirty,
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bool& param_dirty)
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{
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shader_dirty = is_shader_different(file);
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param_dirty = is_technique_different(tech) || shader_dirty;
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if (gs::effect_technique tech = _shader.get_technique(_shader_tech); tech != nullptr) {
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for (size_t idx = 0; idx < tech.count_passes(); idx++) {
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auto pass = tech.get_pass(idx);
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if (shader_dirty) {
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try {
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_shader = gs::effect(file);
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} catch (...) {
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return false;
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}
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_shader_file = file;
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_shader_file_mt = std::filesystem::last_write_time(file);
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_shader_file_sz = std::filesystem::file_size(file);
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_shader_file_tick = 0;
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}
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if (param_dirty) {
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auto settings =
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std::shared_ptr<obs_data_t>(obs_source_get_settings(_self), [](obs_data_t* p) { obs_data_release(p); });
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bool have_valid_tech = false;
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for (size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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if (_shader.get_technique(idx).name() == tech) {
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have_valid_tech = true;
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break;
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}
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}
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if (have_valid_tech) {
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_shader_tech = tech;
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} else {
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_shader_tech = _shader.get_technique(0).name();
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// Update source data.
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obs_data_set_string(settings.get(), ST_SHADER_TECHNIQUE, _shader_tech.c_str());
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}
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// Clear the shader parameters map and rebuild.
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_shader_params.clear();
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auto etech = _shader.get_technique(_shader_tech);
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for (size_t idx = 0; idx < etech.count_passes(); idx++) {
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auto pass = etech.get_pass(idx);
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for (size_t vidx = 0; vidx < pass.count_vertex_parameters(); vidx++) {
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auto el = pass.get_vertex_parameter(vidx);
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if (!el)
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continue;
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auto fnd = _shader_params.find(el.get_name());
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if (fnd != _shader_params.end())
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continue;
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auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS);
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if (param)
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if (param) {
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_shader_params.insert_or_assign(el.get_name(), param);
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param->defaults(settings.get());
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param->update(settings.get());
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}
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}
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for (size_t vidx = 0; vidx < pass.count_pixel_parameters(); vidx++) {
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auto el = pass.get_pixel_parameter(vidx);
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if (!el)
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continue;
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auto fnd = _shader_params.find(el.get_name());
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if (fnd != _shader_params.end())
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continue;
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auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS);
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if (param)
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if (param) {
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_shader_params.insert_or_assign(el.get_name(), param);
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param->defaults(settings.get());
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param->update(settings.get());
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}
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}
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}
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}
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_shader_params_invalid = false;
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return true;
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}
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void gfx::shader::shader::properties(obs_properties_t* pr)
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{
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_have_current_params = false;
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{
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auto grp = obs_properties_create();
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obs_properties_add_group(pr, ST_SHADER, D_TRANSLATE(ST_SHADER), OBS_GROUP_NORMAL, grp);
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@ -118,7 +172,7 @@ void gfx::shader::shader::properties(obs_properties_t* pr)
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obs_property_set_modified_callback2(
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p,
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[](void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* data) noexcept {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_shader_changed(props, prop, data);
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_properties_modified(props, prop, data);
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},
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this);
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}
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@ -129,7 +183,7 @@ void gfx::shader::shader::properties(obs_properties_t* pr)
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obs_property_set_modified_callback2(
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p,
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[](void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* data) noexcept {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_technique_changed(props, prop, data);
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_properties_modified(props, prop, data);
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},
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this);
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}
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@ -155,122 +209,49 @@ void gfx::shader::shader::properties(obs_properties_t* pr)
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}
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}
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bool gfx::shader::shader::is_shader_different(std::filesystem::path file)
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bool gfx::shader::shader::on_properties_modified(obs_properties_t* props, obs_property_t* prop, obs_data_t* data)
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{
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// Check if the file name differs.
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if (file != _shader_file)
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return true;
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bool shader_dirty = false;
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bool param_dirty = false;
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// Is the file write time different?
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if (std::filesystem::last_write_time(_shader_file) != _shader_file_mt) {
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return true;
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}
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if (!update_shader(data, shader_dirty, param_dirty))
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return false;
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// Is the file size different?
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if (std::filesystem::file_size(_shader_file) != _shader_file_sz) {
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return true;
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}
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return false;
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}
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bool gfx::shader::shader::on_shader_changed(obs_properties_t* props, obs_property_t* prop, obs_data_t* data)
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{
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// Load changed shader.
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update_shader(data);
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// Clear list of techniques.
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obs_property_t* list = obs_properties_get(props, ST_SHADER_TECHNIQUE);
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obs_property_list_clear(list);
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// Don't go further if there is no shader.
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if (!_shader)
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return true;
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// Rebuild Technique list.
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{
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const char* tech_name_c = obs_data_get_string(data, ST_SHADER_TECHNIQUE);
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std::string tech_name = tech_name_c ? tech_name_c : "";
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bool have_tech = false;
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for (size_t idx = 0, idx_end = _shader.count_techniques(); idx < idx_end; idx++) {
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{ // Clear list of techniques and rebuild it.
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obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE);
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obs_property_list_clear(p_tech_list);
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for (size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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auto tech = _shader.get_technique(idx);
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obs_property_list_add_string(list, tech.name().c_str(), tech.name().c_str());
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if (tech.name() == tech_name) {
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have_tech = true;
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}
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obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str());
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}
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if (!have_tech && (_shader.count_techniques() > 0)) {
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obs_data_set_string(data, ST_SHADER_TECHNIQUE, _shader.get_technique(0).name().c_str());
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//on_technique_changed(props, prop, data);
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} else if (_shader.count_techniques() == 0) {
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obs_data_set_string(data, ST_SHADER_TECHNIQUE, "");
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}
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if (param_dirty || !_have_current_params) {
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// Clear parameter options.
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auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS));
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for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) {
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obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p));
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}
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// Rebuild new parameters.
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for (auto kv : _shader_params) {
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kv.second->properties(grp, data);
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kv.second->defaults(data);
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kv.second->update(data);
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}
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}
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return true;
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_have_current_params = true;
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return shader_dirty || param_dirty || !_have_current_params;
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}
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bool gfx::shader::shader::on_technique_changed(obs_properties_t* props, obs_property_t* prop, obs_data_t* data)
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bool gfx::shader::shader::update_shader(obs_data_t* data, bool& shader_dirty, bool& param_dirty)
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{
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// Clear parameter options.
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auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS));
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while (true) {
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if (auto p = obs_properties_first(grp); p != nullptr) {
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std::string name = obs_property_name(p) ? obs_property_name(p) : "";
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obs_properties_remove_by_name(grp, name.c_str());
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} else {
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break;
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}
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}
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const char* file_c = obs_data_get_string(data, ST_SHADER_FILE);
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std::string file = file_c ? file_c : "";
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const char* tech_c = obs_data_get_string(data, ST_SHADER_TECHNIQUE);
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std::string tech = tech_c ? tech_c : "Draw";
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// Don't go further if there is no shader.
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if (!_shader)
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return true;
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// Load technique.
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update_technique(data);
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// Rebuild new parameters.
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for (auto kv : _shader_params) {
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kv.second->properties(grp, data);
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kv.second->update(data);
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}
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return true;
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}
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void gfx::shader::shader::update_shader(obs_data_t* data)
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{
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{
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const char* file_c = obs_data_get_string(data, ST_SHADER_FILE);
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std::string file = file_c ? file_c : "";
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if (file != "") {
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try {
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if (!load_shader(file))
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return;
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} catch (const std::exception& ex) {
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P_LOG_ERROR("Failed to load shader: %s.", ex.what());
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_shader.reset();
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} catch (...) {
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P_LOG_ERROR("Failed to load shader.");
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_shader.reset();
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}
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} else {
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_shader.reset();
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}
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}
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}
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void gfx::shader::shader::update_technique(obs_data_t* data)
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{
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const char* shader_tech_c = obs_data_get_string(data, ST_SHADER_TECHNIQUE);
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std::string shader_tech = shader_tech_c ? shader_tech_c : "";
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if ((_shader_params_invalid) || (_shader_tech != shader_tech)) {
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_shader_tech = shader_tech;
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_shader_params_invalid = true;
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load_shader_params();
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}
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return load_shader(file, tech, shader_dirty, param_dirty);
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}
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inline std::pair<gfx::shader::size_type, double_t> parse_text_as_size(const char* text)
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void gfx::shader::shader::update(obs_data_t* data)
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{
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update_shader(data);
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update_technique(data);
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bool v1, v2;
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update_shader(data, v1, v2);
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{
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auto sz_x = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_WIDTH));
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@ -366,6 +347,13 @@ uint32_t gfx::shader::shader::height()
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bool gfx::shader::shader::tick(float_t time)
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{
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_shader_file_tick = static_cast<float_t>(static_cast<double_t>(_shader_file_tick) + static_cast<double_t>(time));
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if (_shader_file_tick >= 1.0f / 3.0f) {
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_shader_file_tick -= 1.0f / 3.0f;
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bool v1, v2;
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load_shader(_shader_file, _shader_tech, v1, v2);
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}
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// Update State
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_time += time;
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@ -67,7 +67,6 @@ namespace gfx {
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std::filesystem::file_time_type _shader_file_mt;
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uintmax_t _shader_file_sz;
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float_t _shader_file_tick;
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bool _shader_params_invalid;
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std::map<std::string, std::shared_ptr<parameter>> _shader_params;
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// Options
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@ -79,26 +78,24 @@ namespace gfx {
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// Cache
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float_t _time;
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std::mt19937_64 _random;
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bool _have_current_params;
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public:
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shader(obs_source_t* self, shader_mode mode);
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~shader();
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bool load_shader(std::filesystem::path file);
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bool is_shader_different(const std::filesystem::path& file);
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void load_shader_params();
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bool is_technique_different(const std::string& tech);
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bool load_shader(const std::filesystem::path& file, const std::string& tech, bool& shader_dirty,
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bool& param_dirty);
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void properties(obs_properties_t* props);
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bool is_shader_different(std::filesystem::path file);
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bool on_properties_modified(obs_properties_t* props, obs_property_t* prop, obs_data_t* data);
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bool on_shader_changed(obs_properties_t* props, obs_property_t* prop, obs_data_t* data);
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bool on_technique_changed(obs_properties_t* props, obs_property_t* prop, obs_data_t* data);
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void update_shader(obs_data_t* data);
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void update_technique(obs_data_t* data);
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bool update_shader(obs_data_t* data, bool& shader_dirty, bool& param_dirty);
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void update(obs_data_t* data);
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