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gfx-shader: Actually fix the thing 93207d was supposed to fix
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@ -482,7 +482,7 @@ void gfx::shader::shader::render()
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gs_reset_blend_state();
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gs_enable_blending(true);
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gs_blend_function_separate(GS_BLEND_SRCCOLOR, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO);
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gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_color(true, true, true, true);
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while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) {
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gs_draw_sprite(nullptr, 0, width(), height());
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