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https://github.com/Xaymar/obs-StreamFX
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gfx-shader: Fix rendering at unexpected sizes and fix performance
Fixes rendering at unexpected sizes by first rendering to a render target and then rendering the contents of that render target to the frame buffer instead. This also prevent rendering twice or more, which might cause severe FPS impact.
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parent
f58ce9f421
commit
5291b193e2
2 changed files with 26 additions and 2 deletions
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@ -39,7 +39,9 @@ gfx::shader::shader::shader(obs_source_t* self, shader_mode mode)
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_width_type(size_type::Percent), _width_value(1.0), _height_type(size_type::Percent), _height_value(1.0),
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_time(0), _time_loop(0), _loops(0), _random(), _have_current_params(false)
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_time(0), _time_loop(0), _loops(0), _random(), _have_current_params(false),
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_rt_up_to_date(false), _rt(std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE))
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{
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_random.seed(static_cast<unsigned long long>(time(NULL)));
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}
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@ -453,6 +455,8 @@ void gfx::shader::shader::prepare_render()
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1.0f / static_cast<float_t>(width()), 1.0f / static_cast<float_t>(height()));
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}
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}
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_rt_up_to_date = false;
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}
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void gfx::shader::shader::render()
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@ -460,7 +464,22 @@ void gfx::shader::shader::render()
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if (!_shader)
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return;
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while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) {
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if (!_rt_up_to_date) {
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auto op = _rt->render(width(), height());
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vec4 zero = {0, 0, 0, 0};
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gs_ortho(0, width(), 0, height(), 0, 1);
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gs_clear(GS_CLEAR_COLOR, &zero, 0, 0);
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gs_enable_blending(true);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_color(true, true, true, true);
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while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) {
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gs_draw_sprite(nullptr, 0, width(), height());
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}
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}
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gs_effect_set_texture(gs_effect_get_param_by_name(obs_get_base_effect(OBS_EFFECT_DEFAULT), "image"),
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_rt->get_texture()->get_object());
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while (gs_effect_loop(obs_get_base_effect(OBS_EFFECT_DEFAULT), "Draw")) {
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gs_draw_sprite(nullptr, 0, width(), height());
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}
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}
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@ -23,6 +23,7 @@
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#include <random>
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#include "gfx/shader/gfx-shader-param.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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namespace gfx {
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namespace shader {
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@ -69,6 +70,10 @@ namespace gfx {
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std::mt19937_64 _random;
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bool _have_current_params;
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// Rendering
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bool _rt_up_to_date;
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std::shared_ptr<gs::rendertarget> _rt;
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public:
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shader(obs_source_t* self, shader_mode mode);
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~shader();
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