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https://github.com/Xaymar/obs-StreamFX
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obs-signal-handler: Helper classes for signals and audio
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3 changed files with 119 additions and 0 deletions
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@ -421,6 +421,8 @@ set(PROJECT_PRIVATE_SOURCE
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"${PROJECT_SOURCE_DIR}/source/obs/gs/gs-vertex.cpp"
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"${PROJECT_SOURCE_DIR}/source/obs/gs/gs-vertexbuffer.hpp"
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"${PROJECT_SOURCE_DIR}/source/obs/gs/gs-vertexbuffer.cpp"
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"${PROJECT_SOURCE_DIR}/source/obs/obs-signal-handler.hpp"
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"${PROJECT_SOURCE_DIR}/source/obs/obs-signal-handler.cpp"
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"${PROJECT_SOURCE_DIR}/source/obs/obs-source.hpp"
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"${PROJECT_SOURCE_DIR}/source/obs/obs-source.cpp"
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"${PROJECT_SOURCE_DIR}/source/obs/obs-source-factory.hpp"
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20
source/obs/obs-signal-handler.cpp
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20
source/obs/obs-signal-handler.cpp
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@ -0,0 +1,20 @@
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/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "obs-signal-handler.hpp"
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source/obs/obs-signal-handler.hpp
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source/obs/obs-signal-handler.hpp
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@ -0,0 +1,97 @@
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/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2020 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <cstdint>
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#include <string>
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#include "util-event.hpp"
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#include <obs.h>
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namespace obs {
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template<typename T>
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class signal_handler_base {
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protected:
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std::string _signal;
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public:
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util::event<T, calldata*> event;
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};
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template<typename T>
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class signal_handler : public signal_handler_base<T> {
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public:
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signal_handler(std::string signal, T keepalive) {}
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virtual ~signal_handler() {}
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};
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template<>
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class signal_handler<std::shared_ptr<obs_source_t>> : public signal_handler_base<std::shared_ptr<obs_source_t>> {
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std::shared_ptr<obs_source_t> _keepalive;
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static void handle_signal(void* ptr, calldata* cd) noexcept
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try {
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auto p = reinterpret_cast<signal_handler<std::shared_ptr<obs_source_t>>&>(ptr);
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p.event(p._keepalive, cd);
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} catch (...) {
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}
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public:
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signal_handler(std::string signal, std::shared_ptr<obs_source_t> keepalive) : _keepalive(keepalive)
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{
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_signal = signal;
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signal_handler_t* sh = obs_source_get_signal_handler(_keepalive.get());
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signal_handler_connect(sh, _signal.c_str(), handle_signal, this);
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}
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virtual ~signal_handler()
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{
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event.clear();
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signal_handler_t* sh = obs_source_get_signal_handler(_keepalive.get());
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signal_handler_disconnect(sh, _signal.c_str(), handle_signal, this);
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}
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};
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typedef signal_handler<std::shared_ptr<obs_source_t>> source_signal_handler;
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// Audio Capture is also here, as it could be considered a signal.
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class audio_signal_handler {
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std::shared_ptr<obs_source_t> _keepalive;
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static void handle_audio(void* ptr, obs_source_t*, const struct audio_data* audio_data, bool muted) noexcept
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try {
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auto p = reinterpret_cast<audio_signal_handler&>(ptr);
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p.event(p._keepalive, audio_data, muted);
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} catch (...) {
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}
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public:
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audio_signal_handler(std::shared_ptr<obs_source_t> keepalive) : _keepalive(keepalive), event()
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{
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obs_source_add_audio_capture_callback(_keepalive.get(), handle_audio, this);
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}
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virtual ~audio_signal_handler()
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{
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event.clear();
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obs_source_remove_audio_capture_callback(_keepalive.get(), handle_audio, this);
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}
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util::event<std::shared_ptr<obs_source_t>, const struct audio_data*, bool> event;
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};
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} // namespace obs
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